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    posted a message on What Programs were used in the making of Minecraft
    Im going to guess probably eclipse and a texture creating software
    Posted in: Legacy Support
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    posted a message on SSD
    Yes sad have limited uses and its not getting better but that's why you put windows Firefox and a few games on them you would waste a ssd if you just stored family photos on it.

    I've been looking to buy one.
    Posted in: Computer Science and Technology
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    posted a message on ►►► Minecraft NEEDS Anti-Aliasing ◄◄◄ [POLL ADDED]
    Yes all the way all the screen shots I take in minecraft I ussuly open in gimp and try to fix aliasing there.

    Forcing it in graphics card driver chases alot of issues with text and I have to disable it lbefore I load up another game
    Posted in: Suggestions
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Can we atleast get a progress update for the update and how will this work with notches new lighting system
    Posted in: Minecraft Mods
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    posted a message on Experienced minecrafter looking for server
    While being new to the forums i ran my own server for 2 years im tired of running it for just 14 people and looking for preferably a build server but id be open to really any ive been looking around and haven't really seen a server that i liked
    Posted in: Starting Up / Looking For Server
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    posted a message on Server Packet Sharring
    I posted this in a different forum and was suggested to bring it here.

    One big limit on my server is that I don't have the best upload speed I can run six fine but beyond that i get into problems.

    A solution is having person to person packets so for example how it works now .
    Server sends chunk update to client one, client two, client three and client four that's 4 different packets that have to be sent containing the same information.

    If it shared packets the Server send chunk update to client one client one sends it to client 3 and so forth at the cost of some increased load on the client this would be a settings server side and possibly client side if a person id not want to be nice and share bandwidth.

    The map and everything would still be on the main server.

    This has been done with voip and file sharing and video.
    Posted in: Discussion
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    posted a message on Server packet sharing
    Quote from BC_Programming »
    the term "P2P Server" is an oxymoron.



    Would "server packet sharing" be a better title?
    Posted in: Suggestions
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    posted a message on Server packet sharing
    One big limit on my server is that I don't have the best upload speed I can run 6 fine but beyond that i get into problems.

    A solution is having person to person packets so for example how it works now .
    Server sends chunk update to client one, client two, client three and client four that's 4 different packets that have to be sent containing the same information.

    What i suggest is having the Server send chunk update to client one client one sends it to client 3 and so forth at the cost of some increased load on the client this would be a settings server side and possibly client side if a person id not want to be nice and share bandwidth.

    This has been done with voip and file sharing and video.
    Posted in: Suggestions
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