• 0

    posted a message on [UPDATES] CloudyVille Trailer Park!
    CloudyVille Trailer Park!
    By XZOzerTY
    Download here :D
    Texture pack used in pictures
    Isabella
    Look on PMC post for pictures!
    It contains the following:
    27 Trailers
    All trailers contain interior design (and exterior)
    2 stores (interior design)
    Gravel road
    Back alleys
    Each trailer have distinct features from each other
    In detail scenes
    Garbage cans
    Power poles
    Easter Eggs
    Basketball Court

    Water Tower
    lots...

    Todo list
    Add police station

    Add park
    Add more trailers
    Add some trees

    Finish off roads
    Add more easter eggs
    Add a radio shack
    More...



    Posted in: Maps
  • 0

    posted a message on Launcher Stops at "Job 'Version & Libraries' finished successfully"
    Sameee here. I've restarted my PC, deleted my .minecraft. Used a second account to log in. Nothing is working x(
    Posted in: Java Edition Support
  • 0

    posted a message on [1.5.2] The Car Mod v3.0.
    K mermz wtf? You were on today not that long ago and you didn't check your messages. I'm not lieing and i need
    your help with that code! we can exchange some code? i got code for guns grenades and world types.

    Deal? cmon i don't got much more time to wait mate.
    This is getting pathetic i sent the message 2 months ago and you didnt even read it yet!

    F*!%$*G REPLY TO ME!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5]Blfngl's Forge Tutorials - UPDATING!
    Hey, yah know how to import them sounds eh? i dont and i was wonderin if yah could help me, i already got Mah Proxys setup. I just need em for my guns.
    Posted in: Tutorials
  • 0

    posted a message on Structure Generation API
    Aweeeyeeah, i have a pretty tough time trying to gen structures on my mod, and i could only do a couple houses but now i can do my towns and farms and vilageSS!!!!! um hapee wittle boyh,, but i really have to hand it to you Great Job!
    Posted in: WIP Mods
  • 0

    posted a message on Forge Vehicle Coder needed
    Quote from microjunk

    Never mind people, I figured it me self. The answer was in the boat code combined with a little of this and a little of that from the minecart.


    I need to make my car able to climb blocks, or do you remember the car mod? not flans just the car mod if not search it up, anyways i want my car to be like that if so can you help me out basiclly i need it to climb blocks not break. Please get back to me asap ~XZOzerTY
    Posted in: Modification Development
  • 1

    posted a message on (HELP!)Grenades[1.6.2]MCP ModLoader and FORGE[GUN: SOLVED]
    Heres teh base code fur the grenade

    Heres the Itemgrenade.class

    package YOURMODNAME;
    import net.minecraft.creativetab.CreativeTabs;
    import net.minecraft.entity.player.EntityPlayer;
    import net.minecraft.item.Item;
    import net.minecraft.item.ItemStack;
    import net.minecraft.world.World;
    public class Itemgrenade extends Item
    {
             public Itemgrenade(int i)
             {
                             super(i);
                             this.maxStackSize = 4;
                             this.setCreativeTab(CreativeTabs.tabMisc);
             }
    
             public ItemStack onItemRightClick(ItemStack var1, World var2, EntityPlayer var3)
             {
                             if (!var3.capabilities.isCreativeMode)
                             {
                                             --var1.stackSize;
                             }
                             var2.playSoundAtEntity(var3, "random.bow", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
                             if (!var2.isRemote)
                             {
                                             var2.spawnEntityInWorld(new Entitygrenade(var2, var3));
                             }
                             return var1;
             }
             public String getTextureFile()
             {
                     return "/YOURTEXTURE.png";
             }
    
    }


    Now the Rendergrenade.class

    package YOUMODNAME;
    import org.lwjgl.opengl.GL11;
    import org.lwjgl.opengl.GL12;
    import net.minecraft.client.renderer.Tessellator;
    import net.minecraft.client.renderer.entity.Render;
    import net.minecraft.entity.Entity;
    public class RenderGrenade extends Render
    {
    /**
             * Have the icon index (in items.png) that will be used to render the image. Currently, eggs and snowballs uses this
             * classes.
             */
    private int itemIconIndex;
    public RenderGrenade(int par1)
    {
             this.itemIconIndex = par1;
    }
    /**
             * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
             * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
             * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
             * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
             */
    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    {
             GL11.glPushMatrix();
             GL11.glTranslatef((float)par2, (float)par4, (float)par6);
             GL11.glEnable(GL12.GL_RESCALE_NORMAL);
             GL11.glScalef(0.5F, 0.5F, 0.5F);
             this.loadTexture("/YOURMODTEXTURE.png");
             Tessellator var10 = Tessellator.instance;
             this.func_77026_a(var10, this.itemIconIndex);
             GL11.glDisable(GL12.GL_RESCALE_NORMAL);
             GL11.glPopMatrix();
    }
    private void func_77026_a(Tessellator par1Tessellator, int par2)
    {
             float var3 = (float)(par2 % 16 * 16 + 0) / 256.0F;
             float var4 = (float)(par2 % 16 * 16 + 16) / 256.0F;
             float var5 = (float)(par2 / 16 * 16 + 0) / 256.0F;
             float var6 = (float)(par2 / 16 * 16 + 16) / 256.0F;
             float var7 = 1.0F;
             float var8 = 0.5F;
             float var9 = 0.25F;
             GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
             GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
             par1Tessellator.startDrawingQuads();
             par1Tessellator.setNormal(0.0F, 1.0F, 0.0F);
             par1Tessellator.addVertexWithUV((double)(0.0F - var8), (double)(0.0F - var9), 0.0D, (double)var3, (double)var6);
             par1Tessellator.addVertexWithUV((double)(var7 - var8), (double)(0.0F - var9), 0.0D, (double)var4, (double)var6);
             par1Tessellator.addVertexWithUV((double)(var7 - var8), (double)(var7 - var9), 0.0D, (double)var4, (double)var5);
             par1Tessellator.addVertexWithUV((double)(0.0F - var8), (double)(var7 - var9), 0.0D, (double)var3, (double)var5);
             par1Tessellator.draw();
    }
    }


    and then the Entitygrenade.class

    package YOURMODNAME;
    import net.minecraft.entity.Entity;
    import net.minecraft.entity.EntityLiving;
    import net.minecraft.entity.projectile.EntityThrowable;
    import net.minecraft.util.DamageSource;
    import net.minecraft.util.MovingObjectPosition;
    import net.minecraft.world.World;
    public class Entitygrenade extends Entitybombthrow //make a class called Entitybombthrow
    {
    private static final int var2 = 0;
    private EntityLiving thrower;
             public Entitygrenade(World var1)
             {
                             super(var1);
             }
             public Entitygrenade(World var1, EntityLiving var2)
             {
                             super(var1, var2);
             }
             public Entitygrenade(World var1, double var2, double var4, double var6)
             {
                             super(var1, var2, var4, var6);
             }
             /**
                     * Called when this EntityThrowable hits a block or entity.
                     */
             protected void onImpact(MovingObjectPosition var1)
             {
                             if (var1.entityHit != null)
                             {
    
                                             {
    
                                             }
                                             if (!var1.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.thrower), var2))
                                             {
                                                             ;
                                             }
                             }
                             for (int var3 = 0; var3 < 8; ++var3)
                             {
                                             this.worldObj.spawnParticle("smoke", this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D);
    
                             }
                             if (!this.worldObj.isRemote)
                             {
                                             this.setDead();
                                             if (!this.worldObj.isRemote)
                                             {
                                                             this.worldObj.createExplosion((Entity)null, this.posX, this.posY, this.posZ, 2.0F, true);
                                             }
                             }
             }
    
             public String getTextureFile()
             {
                     return "/YOURMODTEXTURE.png";
             }
    
    }



    And to do the other ­ in your mod class under the Init's

    RenderingRegistry.registerEntityRenderingHandler(Entitygrenade.class, new RenderGrenade(20));


    EntityRegistry.registerModEntity(Entitygrenade.class, "Grenade", 4020, this, 8, 1, true);


    and then the Entitybombthrow.class file i told u to make

    package YOURMODNAME;
    import cpw.mods.fml.relauncher.Side;
    import cpw.mods.fml.relauncher.SideOnly;
    import java.util.List;
    import net.minecraft.block.Block;
    import net.minecraft.entity.Entity;
    import net.minecraft.entity.EntityLiving;
    import net.minecraft.entity.IProjectile;
    import net.minecraft.entity.player.EntityPlayer;
    import net.minecraft.nbt.NBTTagCompound;
    import net.minecraft.util.AxisAlignedBB;
    import net.minecraft.util.EnumMovingObjectType;
    import net.minecraft.util.MathHelper;
    import net.minecraft.util.MovingObjectPosition;
    import net.minecraft.util.Vec3;
    import net.minecraft.world.World;
    public abstract class Entitybombthrow extends Entity implements IProjectile
    {
        private int xTile = -1;
        private int yTile = -1;
        private int zTile = -1;
        private int inTile = 0;
        protected boolean inGround = false;
        public int throwableShake = 0;
        /**
         * Is the entity that throws this 'thing' (snowball, ender pearl, eye of ender or potion)
         */
        private EntityLiving thrower;
        private String throwerName = null;
        private int ticksInGround;
        private int ticksInAir = 0;
        public Entitybombthrow(World par1World)
        {
            super(par1World);
            this.setSize(0.25F, 0.25F);
        }
        protected void entityInit() {}
        @SideOnly(Side.CLIENT)
        /**
         * Checks if the entity is in range to render by using the past in distance and comparing it to its average edge
         * length * 64 * renderDistanceWeight Args: distance
         */
        public boolean isInRangeToRenderDist(double par1)
        {
            double var3 = this.boundingBox.getAverageEdgeLength() * 4.0D;
            var3 *= 64.0D;
            return par1 < var3 * var3;
        }
        public Entitybombthrow(World par1World, EntityLiving par2EntityLiving)
        {
            super(par1World);
            this.thrower = par2EntityLiving;
            this.setSize(0.25F, 0.25F);
            this.setLocationAndAngles(par2EntityLiving.posX, par2EntityLiving.posY + (double)par2EntityLiving.getEyeHeight(), par2EntityLiving.posZ, par2EntityLiving.rotationYaw, par2EntityLiving.rotationPitch);
            this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
            this.posY -= 0.10000000149011612D;
            this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
            this.setPosition(this.posX, this.posY, this.posZ);
            this.yOffset = 0.0F;
            float var3 = 0.4F;
            this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * var3);
            this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * var3);
            this.motionY = (double)(-MathHelper.sin((this.rotationPitch + this.func_70183_g()) / 180.0F * (float)Math.PI) * var3);
            this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, this.func_70182_d(), 1.0F);
        }
        public Entitybombthrow(World par1World, double par2, double par4, double par6)
        {
            super(par1World);
            this.ticksInGround = 0;
            this.setSize(0.25F, 0.25F);
            this.setPosition(par2, par4, par6);
            this.yOffset = 0.0F;
        }
        protected float func_70182_d()
        {
            return 1.5F;
        }
        protected float func_70183_g()
        {
            return 0.0F;
        }
        /**
         * Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
         */
        public void setThrowableHeading(double par1, double par3, double par5, float par7, float par8)
        {
            float var9 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);
            par1 /= (double)var9;
            par3 /= (double)var9;
            par5 /= (double)var9;
            par1 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
            par3 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
            par5 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
            par1 *= (double)par7;
            par3 *= (double)par7;
            par5 *= (double)par7;
            this.motionX = par1;
            this.motionY = par3;
            this.motionZ = par5;
            float var10 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)var10) * 180.0D / Math.PI);
            this.ticksInGround = 0;
        }
        @SideOnly(Side.CLIENT)
        /**
         * Sets the velocity to the args. Args: x, y, z
         */
        public void setVelocity(double par1, double par3, double par5)
        {
            this.motionX = par1;
            this.motionY = par3;
            this.motionZ = par5;
            if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
            {
                float var7 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
                this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
                this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)var7) * 180.0D / Math.PI);
            }
        }
        /**
         * Called to update the entity's position/logic.
         */
        public void onUpdate()
        {
            this.lastTickPosX = this.posX;
            this.lastTickPosY = this.posY;
            this.lastTickPosZ = this.posZ;
            super.onUpdate();
            if (this.throwableShake > 0)
            {
                --this.throwableShake;
            }
            if (this.inGround)
            {
                int var1 = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
                if (var1 == this.inTile)
                {
                    ++this.ticksInGround;
    
                    {
                        float var11 = 4.0F;
                        this.worldObj.createExplosion((Entity)null, this.posX, this.posY, this.posZ, var11, true);
                    }
                    if (this.ticksInGround == 1200)
                    {
                        this.setDead();
                    }
                    return;
                }
                this.inGround = false;
                this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
                this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
                this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
                this.ticksInGround = 0;
                this.ticksInAir = 0;
            }
            else
            {
                ++this.ticksInAir;
            }
            Vec3 var16 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
            Vec3 var2 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
            MovingObjectPosition var3 = this.worldObj.rayTraceBlocks(var16, var2);
            var16 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
            var2 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
            if (var3 != null)
            {
                var2 = this.worldObj.getWorldVec3Pool().getVecFromPool(var3.hitVec.xCoord, var3.hitVec.yCoord, var3.hitVec.zCoord);
            }
            if (!this.worldObj.isRemote)
            {
                Entity var4 = null;
                List var5 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
                double var6 = 0.0D;
                EntityLiving var8 = this.getThrower();
                for (int var9 = 0; var9 < var5.size(); ++var9)
                {
                    Entity var10 = (Entity)var5.get(var9);
                    if (var10.canBeCollidedWith() && (var10 != var8 || this.ticksInAir >= 5))
                    {
                        float var11 = 0.3F;
                        AxisAlignedBB var12 = var10.boundingBox.expand((double)var11, (double)var11, (double)var11);
                        MovingObjectPosition var13 = var12.calculateIntercept(var16, var2);
                        if (var13 != null)
                        {
                            double var14 = var16.distanceTo(var13.hitVec);
                            if (var14 < var6 || var6 == 0.0D)
                            {
                                var4 = var10;
                                var6 = var14;
                            }
                        }
                    }
                }
                if (var4 != null)
                {
                    var3 = new MovingObjectPosition(var4);
                }
            }
            if (var3 != null)
            {
                if (var3.typeOfHit == EnumMovingObjectType.TILE && this.worldObj.getBlockId(var3.blockX, var3.blockY, var3.blockZ) == Block.portal.blockID)
                {
                    this.setInPortal();
                }
                else
                {
                    this.onImpact(var3);
                }
            }
            this.posX += this.motionX;
            this.posY += this.motionY;
            this.posZ += this.motionZ;
            float var17 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
            this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
            for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)var17) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
            {
                ;
            }
            while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
            {
                this.prevRotationPitch += 360.0F;
            }
            while (this.rotationYaw - this.prevRotationYaw < -180.0F)
            {
                this.prevRotationYaw -= 360.0F;
            }
            while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
            {
                this.prevRotationYaw += 360.0F;
            }
            this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
            this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
            float var18 = 0.99F;
            float var19 = this.getGravityVelocity();
            if (this.isInWater())
            {
                for (int var7 = 0; var7 < 4; ++var7)
                {
                    float var20 = 0.25F;
                    this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)var20, this.posY - this.motionY * (double)var20, this.posZ - this.motionZ * (double)var20, this.motionX, this.motionY, this.motionZ);
                }
                var18 = 0.8F;
            }
            this.motionX *= (double)var18;
            this.motionY *= (double)var18;
            this.motionZ *= (double)var18;
            this.motionY -= (double)var19;
            this.setPosition(this.posX, this.posY, this.posZ);
        }
        /**
         * Gets the amount of gravity to apply to the thrown entity with each tick.
         */
        protected float getGravityVelocity()
        {
            return 0.03F;
        }
        /**
         * Called when this EntityThrowable hits a block or entity.
         */
        protected abstract void onImpact(MovingObjectPosition var1);
        /**
         * (abstract) Protected helper method to write subclass entity data to NBT.
         */
        public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
        {
            par1NBTTagCompound.setShort("xTile", (short)this.xTile);
            par1NBTTagCompound.setShort("yTile", (short)this.yTile);
            par1NBTTagCompound.setShort("zTile", (short)this.zTile);
            par1NBTTagCompound.setByte("inTile", (byte)this.inTile);
            par1NBTTagCompound.setByte("shake", (byte)this.throwableShake);
            par1NBTTagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
            if ((this.throwerName == null || this.throwerName.length() == 0) && this.thrower != null && this.thrower instanceof EntityPlayer)
            {
                this.throwerName = this.thrower.getEntityName();
            }
            par1NBTTagCompound.setString("ownerName", this.throwerName == null ? "" : this.throwerName);
        }
        /**
         * (abstract) Protected helper method to read subclass entity data from NBT.
         */
        public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
        {
            this.xTile = par1NBTTagCompound.getShort("xTile");
            this.yTile = par1NBTTagCompound.getShort("yTile");
            this.zTile = par1NBTTagCompound.getShort("zTile");
            this.inTile = par1NBTTagCompound.getByte("inTile") & 255;
            this.throwableShake = par1NBTTagCompound.getByte("shake") & 255;
            this.inGround = par1NBTTagCompound.getByte("inGround") == 1;
            this.throwerName = par1NBTTagCompound.getString("ownerName");
            if (this.throwerName != null && this.throwerName.length() == 0)
            {
                this.throwerName = null;
            }
        }
        @SideOnly(Side.CLIENT)
        public float getShadowSize()
        {
            return 0.0F;
        }
        public EntityLiving getThrower()
        {
            if (this.thrower == null && this.throwerName != null && this.throwerName.length() > 0)
            {
                this.thrower = this.worldObj.getPlayerEntityByName(this.throwerName);
            }
            return this.thrower;
        }
    }







    SORY FOR THE CODE MOJANG/MINECRAFT
    Posted in: Modification Development
  • 0

    posted a message on [tutorial] Micro's Particle Modding, and more [Crafting Table Soon, and MultiBiome WT]
    Maybe could u think about making a Gun tuturial?? if you choose to email me at [email protected] or pm on planetminecraft or here.
    planetminecraft user: XZOzerTY

    i dont go on minecraft forums much
    i will give u credit in my mod

    lots of credit for the veichle tut! (my mod is not yet released but when so it is going to be very awesome)
    Posted in: Tutorials
  • 0

    posted a message on MCreator Minecraft Mod Maker, Add-On Maker, and Data Pack Maker
    Ok i dont like the idea of that u can only add one thing to one mod,,,,
    like i would like to add a couple armor sets to
    a mod and maybe some new swords and food
    but i can only add one thing like c mon....
    if u can add more then one thing plz tell me

    :steve_rage: :steve_rage: :steve_rage: :steve_rage: :steve_rage: :steve_rage: :steve_rage: :steve_rage: :steve_rage: :steve_rage: :steve_rage: :steve_rage: :steve_rage: :steve_rage: :steve_rage: :steve_rage: :steve_rage: :steve_rage: :steve_rage: :steve_rage: :steve_rage:
    :steve_tearful: :steve_tearful: :steve_tearful: :steve_tearful: :steve_tearful: :steve_tearful: :steve_tearful: :steve_tearful: :steve_tearful: :steve_tearful: :steve_tearful: :steve_tearful: :steve_tearful: :steve_tearful: :steve_tearful: :steve_tearful: :steve_tearful: :steve_tearful: :steve_tearful: :steve_tearful: :steve_tearful: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry:
    Posted in: Minecraft Tools
  • 0

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    how do i ninstall the teams.dat file on ym server




    plz



    help






    plz
    Posted in: Minecraft Mods
  • 0

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from toyboat4

    Everything is working fine for me, I've solved problems on my own, so maybe I could help you too. Just reply to this with your problem and I will see what I can do.


    Yo Rafo bro um you play dis ­ multyplayer? help me out man? cant get the raocket luancher to explode bro,
    and dafuq i lov da mod but without dem explosives bro, i gun love it leess :\
    Posted in: Minecraft Mods
  • 0

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    YO brahs yah ummm dis ­ fun n all but ah bro i play dis we me n my brahs and dees rocket launchers dont do jak ­,
    like i shute dat thingg and no boom
    dafuq bro?
    help me out man.
    Posted in: Minecraft Mods
  • 1

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from TreeIguana

    Can anyone help me? When I try to place a plane or any vehicle my minecraft crashes and says this: Minecraft has crashed!
    ----------------------
    Minecraft has stopped running because it encountered a problem; Ticking memory connection
    A full error report has been saved to C:\Users\Tree\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-05_20.19.34-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(

    --- BEGIN ERROR REPORT 31489e81 --------
    Full report at:
    C:\Users\Username\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-05_20.19.34-server.txt
    Please show that file to Mojang, NOT just this screen!
    Generated 1/5/13 8:19 PM
    -- System Details --
    Details:
    Minecraft Version: 1.4.6
    Operating System: Windows 8 (x86) version 6.2
    Java Version: 1.7.0_10, Oracle Corporation
    Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
    Memory: 326806968 bytes (311 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 6491 (363496 bytes; 0 MB) allocated, 6378 (357168 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
    FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.467 4 mods loaded, 4 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    FlansMod [Flan's Mod] (Flans Mod 2.1.1 for Minecraft 1.4.6 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 1537 (86072 bytes; 0 MB) allocated, 1456 (81536 bytes; 0 MB) used
    Player Count: 1 / 8; [iq['TreeIguana'/193, l='LOL', x=-617.56, y=61.00, z=683.41]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    java.lang.NullPointerException
    at co.uk.flansmods.common.DriveableData.b(DriveableData.java:66)
    at co.uk.flansmods.common.EntityVehicle.writeSpawnData(EntityVehicle.java:869)
    at cpw.mods.fml.common.network.EntitySpawnPacket.generatePacket(EntitySpawnPacket.java:123)
    at cpw.mods.fml.common.network.FMLPacket.makePacket(FMLPacket.java:119)
    at cpw.mods.fml.common.network.FMLNetworkHandler.getEntitySpawningPacket(FMLNetworkHandler.java:354)
    at is.b(EntityTrackerEntry.java:460)
    at is.b(EntityTrackerEntry.java:366)
    at is.b(EntityTrackerEntry.java:449)
    at ii.a(EntityTracker.java:203)
    at cpw.mods.fml.common.registry.EntityRegistry.tryTrackingEntity(EntityRegistry.java:351)
    at ii.a(EntityTracker.java:59)
    at ij.a(SourceFile:24)
    at yc.a(World.java:1551)
    at in.a(WorldServer.java:863)
    at yc.d(World.java:1539)
    at co.uk.flansmods.common.ItemVehicle.a(ItemVehicle.java:63)
    at ur.a(SourceFile:98)
    at ir.a(ItemInWorldManager.java:348)
    at iv.a(NetServerHandler.java:555)
    at fk.a(SourceFile:58)
    at cf.b(MemoryConnection.java:80)
    at iv.d(NetServerHandler.java:136)
    at iw.b(NetworkListenThread.java:57)
    at bec.b(IntegratedServerListenThread.java:108)
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:702)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598)
    at bdz.q(IntegratedServer.java:123)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
    at fy.run(SourceFile:849)
    --- END ERROR REPORT a84caa8b ----------
    If anyone could help me with this problem I would greatly appreciate it :)


    I Have had the same issue when long time ago, my advice is to reinstall in on your server...if its crashing on the client then reinstall it on the client
    Posted in: Minecraft Mods
  • 0

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    K i have this on multyplayer and it works great the guns and veichles are good...but the rocket launcher wont explode when i shoot on my server can u please help me?
    Posted in: Minecraft Mods
  • 0

    posted a message on MCreator Minecraft Mod Maker, Add-On Maker, and Data Pack Maker
    K thanks, i hope the next update will be able to create bows and projectiles :D :D :D :D and have techne support it!
    Posted in: Minecraft Tools
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