• 2

    posted a message on [CTM] CTM Community Advent Project 2016 (STARTING DEC. 1)

    This is excellent, I just wish I could have helped :c Great job Bio, great job Chipmunk and the rest of y'all.

    Posted in: Maps
  • 3

    posted a message on [CTM] Ragecraft Series (by heliceo)
    Quote from nicoeliss»

    Hello there! So I've tried so many times to finish this map but there are some things that make me so mad that i can't keep playing, mostly the thing with the potions... When i throw frost trap 2 time very quickly, it makes my frost trap dissapear. And when i die all my stack of potions like the ones with wither, or antidotes, spread of the floor, distacking it, and i can't put them together again, so I lose all of them. Is there any solution for that? Thanks for reading, sorry about my grammar, hope you understand.


    The potion stack is just how Minecraft works.

    The frost trap problem is an unfixable bug, Heliceo mentioned it in a book at the first frost trap chest.
    Quote from OnlMinecraftMC»

    For the frost trap problem, is your computer problem. You need a very good PC to use custom items/potions. To the unstacking potions when you die, there are not any solutions.


    Um, no it's not. The book in the first frost-trap chest explains that you can't do that.
    Posted in: Maps
  • 1

    posted a message on [CTM] Septum Immoriel Series
    Quote from Fangride»



    -sniptum immoriel-


    So happy- SEPTUM CONFIRMED!
    Posted in: Maps
  • 2

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    scuttles in to join screenshot party

    scuttles back out

    Posted in: Maps Discussion
  • 4

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    eh not sure how much I like this


    Posted in: Maps Discussion
  • 4

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    Hey all, I just have some stuff to share :3

    I recently reset my mapping projects, and I have area names and a screenie to share :D

    Keep in mind that very little of this is done, and please please don't ask me for an ETA.

    Feedback is appreciated, on both the screenshot and the names.

    The indev map name is Nemesis, BTW.



    ABSOLUTELY NOTHING


    AREA NAME



    Escape from Adaret


    Darkblood Domain


    IS1: The Outpost
    Fire of the Umberdver


    Xylaria Canyon


    Citadel of the Silent Flame


    IS2: Cavern of Silence
    Breaking Ground


    Nightlight


    Ghost of a Chance


    IS3: Frostfire
    The Mines of Almorium


    Cinderfang Labs


    Webwinder's Chasm


    IS4: Gathering Shade
    Garden of Souls


    Shadow of Cinderfang


    Ragnarok


    IS5: Blackstar
    Nethegenic Nightmares


    The Titan’s Forge


    Rage of the Elements

    Boom.


    Oh, and have a screenshot for ya faces:

    Posted in: Maps Discussion
  • 6

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    Yo everyone, I know I've been mildly dead on this thread lately. But who cares about that cuz I got me a spawn room finally, tell me if you like it! :D


    Posted in: Maps Discussion
  • 3

    posted a message on Nemesis by Navarog - A Work In Progress CTM map!
    NEMESIS
    --------------------------------------------
    I will clean this thread up soon, I know it's disgustingly ugly but I just wanted to get something started.
    I use lines just to be a hipster.
    --------------------------------------------
    NEWS:
    4/2/16: Posted le thread :P
    --------------------------------------------
    Well, without further ado, let's get straight to it...
    --------------------------------------------
    EASY: :Zombie: Shouldn't be much of a challenge for anyone who's played maps before
    MEDIUM: :Spider: Provides a decent level of challenge for everyone
    HARD: :Skeleton: Watch out here! NOT recommended unless you've beaten multiple maps before
    CRUEL: :SSSS: This map will be challenging even if you're an experienced player. Careful...
    ROM-HACK: :Sheep: No mercy. Many deaths. The ultimate challenge. *just look at that terrifyingly cute face*
    -----------------------------------------------
    FULL MAPS
    #1: NEMESIS


    NUMBER OF OBJECTIVES: 16 mandatory, 16 optional
    AREAS: 21 (the 16 wool areas, 3 short starting areas, and 2 longish endgame areas)
    DIFFICULTY: :Zombie: - :Spider:

    The map will feature some in-depth lore, lots of custom mobs/items, a five-intersection layout, and a few command block doohickeys.

    This is HEAVILY WIP, I have only completed a few areas so far! Don't expect a super-soon release!

    Every week I'll write a progress report, so you can see how it's coming along!
    -------------------------------------------------------
    That's about all I have to say right now. Just wanted to let anyone who gives a crud know that I have an official project active and in the making!
    --------------------------------------------------------
    no boring legal stuffs, because no maps yet :P
    Posted in: WIP Maps
  • 1

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    sorta did a thing, thing looks ok maybe, tell me what you guys think


    Posted in: Maps Discussion
  • 1

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from ImBlam»

    This looks pretty good. Cool concept, original and everything, but the walls could use a bit more detail.

    (Also, I could see this being a bit annoying to navigate, don't know how you'll figure it out in the actual map.)

    Posted in: Maps Discussion
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