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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Could the NEI/ChromatiCraft problems I'm having have anything with adding mods to an already generated world? Because I tried looking up recipes on a new world and it was fine.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»

    Another
    mod is involved in the crystallizer crash. Please try and find out
    which. As for the casting table, it is not eating your items. It pumps
    the output to adjacent inventories if possible.

    I'm a moron for not realizing that the casting table was dumping the crafted items into the adjacent Workbench.

    The crash problem, though, I still haven't been able to pinpoint. It also only occurs when I look up a recipe, not when I look up what an item is used to make. This offers some bit of a work around, but I still can't get the crashing to stop without uninstalling NEI itself.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    I've encountered a pair of weird bugs and I don't know if it has anything to do with the other mods I've installed.


    The first, more serious problem I'm having is an interaction with NEI and RotaryCraft, from what I can tell. When trying to look up a recipe for something in NEI, I get this crash report: http://pastebin.com/HRAzVHX1


    The second bug is an error with Chromaticraft which may be because of some weird mod interaction. When trying to cast something in the Casting Table, I place the items in, whack it with the Elemental Manipulator, and then when I go to take the item out, there's nothing there. The table ate my items. I have no idea what's going on with this.


    Here's a list of the mods I'm using:



    Minecraft Coder Pack - 9.05

    Forge Mod Loader - 7.10.99.99

    Minecraft Forge - 10.13.4.1492

    Applied Energistics 2 Core - rv2-stable-10

    Not Enough Items - 1.0.5.118

    Open Mods Core - 0.8

    DragonAPI ASM Data Initialization - 0

    Applied Energistics 2 - rv2-stable-10

    Backpack - 2.0.1-1.7.x

    BiblioCraft 1.10.5

    CoFH Core - 3.0.3

    Baubles - 1.0.1.10

    Thermal Foundation - 1.2.0

    Thermal Expansion - 4.0.3B1

    Big Reactors - 0.4.3A

    Blood Magic: Alchemical Wizardry - 1.3.0Beta

    Thaumcraft - 4.2.3.5

    Botania - r1.7-221

    ChickenChunks - 1.3.4.19

    Immersive Engineering - 0.5.4

    Mantle - 0.3.2a

    Waila - 1.5.10

    TInkers' Construct - 1.8.5

    DragonAPI - v8g

    ChromatiCraft - v8g

    RotaryCraft - v8g

    ElectriCraft - v8f

    EnderStorage - 1.4.7.37

    Expanded Redstone - v8a

    Pam's HarvestCraft - 1.7.10j

    ExtraTiC - 1.4.5

    Flaxbeard's Steam Power - 0.28.9

    Forbidden Magic - 1.7.10-0.57

    GeoStrata - v8b

    Guide-API - 1.7.10-1.0.1-20

    Inventory Tweaks - 1.58-147-645ca10

    JourneyMap 5.1.0

    Forge Multipart - 1.1.2.331

    Mekanism - 8.1.7

    Mekanism Generators - 8.1.7

    Mekanism Tools - 8.1.7

    MeteorCraft - v8a

    OpenMods - 0.8

    OpenBlocks - 1.4.4

    ReactorCraft - v8f

    The Twilight Forest - 2.3.7

    Vein Miner - 0.27.1

    Minecraft Multipart Plugin - 1.1.2.331

    Another One Bites The Dust - 2.8.2

    Forge Microblocks - 1.1.2.331

    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    I was really amped to try this mod after seeing what it is. However, when I tried to install it, I got this:



    Mods loaded: 10
    ModLoader 1.2.5
    mod_BuildCraftBuilders 3.1.5
    mod_BuildCraftCore 3.1.5
    mod_BuildCraftEnergy 3.1.5
    mod_BuildCraftFactory 3.1.5
    mod_BuildCraftSilicon 3.1.5
    mod_BuildCraftTransport 3.1.5
    mod_MinecraftForge 3.1.2.90
    mod_ModLoaderMp 1.2.5v1
    mod_mocreatures v3.6.2 (MC 1.2.5)

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.




    --- BEGIN ERROR REPORT 64e08cce --------
    Generated 5/22/12 2:36 PM

    Minecraft: Minecraft 1.2.5
    OS: Mac OS X (x86_64) version 10.5.8
    Java: 1.6.0_26, Apple Inc.
    VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
    LWJGL: 2.4.2
    OpenGL: NVIDIA GeForce 9400M OpenGL Engine version 2.0 NVIDIA-1.5.48, NVIDIA Corporation

    java.lang.VerifyError: (class: jt, method: <clinit> signature: ()V) Bad type in putfield/putstatic
    at thaumcraft.Config.initialize(Config.java:202)
    at mod_ThaumCraft.<init>(mod_ThaumCraft.java:80)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)
    at java.lang.reflect.Constructor.newInstance(Constructor.java:513)
    at java.lang.Class.newInstance0(Class.java:355)
    at java.lang.Class.newInstance(Class.java:308)
    at ModLoader.addMod(ModLoader.java:294)
    at ModLoader.readFromModFolder(ModLoader.java:1276)
    at ModLoader.init(ModLoader.java:887)
    at ModLoader.addAllRenderers(ModLoader.java:189)
    at ahu.<init>(ahu.java:77)
    at ahu.<clinit>(ahu.java:8)
    at net.minecraft.client.Minecraft.a(Minecraft.java:394)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Thread.java:680)
    --- END ERROR REPORT dcf5795 ----------


    Can someone tell me what's wrong?
    Posted in: Minecraft Mods
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    posted a message on Recent Scare
    That may be. I have been witness to creatures SPAWNING. Maybe I saw something DESPAWNING. Come to think of it... I had just killed a Skeleton and fled a Creeper down that tunnel. Still... it scared the bejeezus out of me.
    Posted in: Discussion
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    posted a message on Recent Scare
    Greetings!

    Alright. Before you read this, I want to make something clear. I would rather not have people arguing and yelling at me about what happened to me. I am not a troll either.

    Instead of trying to explain this out, I'll just tell you what I saw:

    I was working in a Alpha-generated world that I trimmed using MCEdit. I was problem solving some redstone circutry for new rail system I was installing. Everything was going swimmingly (mostly) and I had just removed some blocks from the ceiling that suffocated me when I got out of my minecart. I turned around to head back to the main switchboard to try and fix what was wrong and, down another corridor right across from me I saw what looked like Steve? (I have a custom skin, by the way). I only saw it for a split second and it was gone, like an Enderman teleporting away. It scared the !@#$ out of me and I haven't seen it since.

    What could've caused this? Chunk loading error? A texture hiccup? Herobrine? (doubt it)

    Your input is welcome as long as I don't get flamed.

    ~XANA520 signing out...
    Posted in: Discussion
  • 0

    posted a message on New Prerelease is Available
    Already? But 1.0 was just released! :blink:
    Posted in: Minecraft News
  • 0

    posted a message on Enderman Achievement
    Quote from Zakavi

    do they teleport into water? i would hope that its coded in that they would never do that, silly mobs.


    They do teleport into water if it's between them and you. I made this achievement based off an experience I had with a rather dumb Enderman.
    Posted in: Survival Mode
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    posted a message on Enderman Achievement


    Kill an Enderman from a long distance by making him teleport into water.

    :iapprove:
    Posted in: Survival Mode
  • 0

    posted a message on Lizard Model?
    Really not sure yet. I might use it, but I'm not quite certain what my mod's going to end up as.
    Posted in: Mods Discussion
  • 0

    posted a message on Lizard Model?
    What started as a lizard quickly became an alligator as I started adding a skin.

    Posted in: Mods Discussion
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    posted a message on Lizard Model?
    Hi guys. I'm kinda new to modding, but I've been using them long enough that I've taken in an interest in making my own. I was looking through the modding tutorials and it lead me to the Techne program. So I downloaded it and, after some tinkering, came up with this. I was going for a lizard, but what do you guys think?

    Posted in: Mods Discussion
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    posted a message on Will Classic still be around after 1.8?
    I would expect Classic to still be around after the 1.8 update for those who haven't bought the game yet. The new Creative mode would probably be similar to Classic, but with the new blocks and features, such as Redstone Circuitry. You'd just have an unlimited supply of materials to build with.

    But, of course, what will happen has yet to be seen. As it's all up to :Notch:
    Posted in: 1.8 Update Discussion
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    posted a message on Minecraft Grass
    The only way I can think to get rid of grass is to dig it all up. But then you run into the problem of it spreading into the area again. You may have to just replace it all with cobble or something.
    Posted in: Discussion
  • 0

    posted a message on [1.7.3]PonyCraft[WIP][V0.2]
    Really? REALLY? :dry.gif:
    Posted in: Minecraft Mods
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