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    posted a message on [16x] Jolicraft ~ NETHER you mind!

    Dragon Quest throwbacks in an already awesome texture pack? And to think I've missed out on this my whole live. Good stuff Andre!
    Posted in: Resource Packs
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    posted a message on 12w08a Snapshot Released
    xD The new patch could come with complimentary prostitutes and 20 dollar refunds (making it almost free) and it would never be good enough for some people. I do like this snap, just like the previous 7. It's more flavorful content and things we've wanted for a long time. Atleast the response wasn't as grotesque as the LoL sesspool during each new patch.
    Posted in: Minecraft News
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    posted a message on Feature Leak for Upcoming Snapshot
    Mother of god, a developer that spends the scale of a large update making things the players have been asking for since the game's early stages...I must be dreaming.
    Posted in: Minecraft News
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    posted a message on This no caves thing...Is very interesting
    I definitely agree with the OP that it's best left a world option. Honestly I like ravines, abandoned mineshafts and strongholds but the random dead-end caves turned into more of a buzz-kill than anything. I can't really say that I miss them, but I can't say that many people share my thoughts.
    Posted in: 1.1 Update Discussion
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    posted a message on Next Snapshot
    Maybe this comprehensive update to villagers will convince Joli to make actual villagers in place of the Durpees currently in the texturepack (as part of his protest on Mojang's laziness) :iapprove:
    Posted in: 1.1 Update Discussion
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    posted a message on Community Spotlight - Computer Craft
    :biggrin.gif: I'm so glad this is getting some limelight. All I have to say is that is the best freakin mod thus far. I'd actually like to see Mojang embrace this to compact some complex redstone circuitry :smile.gif:
    Posted in: Minecraft News
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    posted a message on Minecraft Snapshot 12w07b (updated) is Ready For Testing!
    Any news on the a tentative date for the release of 1.2? Also, caves were removed? I'm still generating caves, ravines and other such structures without any hassle short of having to dig out gravel and dirt (which has always been part of the deal- afterall pits of gravel lead to adventure!)
    Posted in: Minecraft News
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    posted a message on [v3.7] AMIDST - Strongholds, Village, Biome, Etc. Finder. [1.7.4]
    Quote from Koponya

    If I start the exe,the new->from seed didn't work.
    If I start the jar, with java -novertify -jar AMIDTS.jar, I see some error:
    java.lang.NoSuchMethodException: nV.a()
            at java.lang.Class.getMethod(Unknown Source)
            at MoF.FinderWindow.loadMinecraft(FinderWindow.java:427)
            at MoF.FinderWindow.<init>(FinderWindow.java:62)
            at MoF.MoF.main(MoF.java:43)

    when I try get a new->from seed, I see this:
            at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
            at java.lang.ClassLoader.loadClass(Unknown Source)
            at MoF.ChunkManager.<init>(ChunkManager.java:32)
            at MoF.Project.init(Project.java:78)
            at MoF.Project.<init>(Project.java:35)
            at MoF.Project.<init>(Project.java:45)

    and more...
    The full, can visit in here:

    Win7 x64
    java version "1.7.0_01"
    Java(TM) SE Runtime Environment (build 1.7.0_01-b08)
    Java HotSpot(TM) 64-Bit Server VM (build 21.1-b02, mixed mode)

    Plase help me!

    I think you spelled it wrong... AMIDST is the program name. I made a desktop icon that uses the command
    "java -noverify -jar /home/wynn/Documents/AMIDST.jar"

    It may be that you're using Windows so the command line reads a different language than the terminal of a Unix or GNU OS.It could also be using "-java -noverify -jar" instead of "java -noverify -jar". You could also need to define the directory as opposed to just asking it to use AMIDST. All shots in the dark (I'm no expert) good luck!

    Poor Skidoodle gets all of the worst luck :sad.gif: New Snapshot out means people are going to want him to update it AGAIN, right after catching it up. Here's to hoping vanilla 1.2 comes soon so he can get a break. Also, am I the only one that notices the "update" button doesn't work?
    Posted in: Minecraft Tools
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    posted a message on Upload your worlds directly to your profile
    Honestly, a "sky drive" attached to our accounts of our favorite worlds would be nifty, if just to show them off to other people on the forum (for example, in survival mode, fancy structures are even fancier because of the mass resource gathering involved, so it could be fun to show off.) As far as using them purely as world backup- backup is something you are supposed to do of the entire minecraft file if you wish to mod it, so next time you should take time to backup your material before switching machines (and semi-often when using the same machine)
    Posted in: Suggestions
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    posted a message on Redstone Pulser
    I actually asked Jeb about this on Twitter, no response thought .__. There are tons of interesting machines that could be made if this were a more compact device.
    Posted in: Suggestions
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    posted a message on Absurd floating mountain
    :tongue.gif: I always find myself building hanging gardens and floating wreaths (as beacons) anyways, so when they occur naturally, it's just another marvelous landmark to navigate with.
    Posted in: Seeds
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    posted a message on Neutral Spiders, and other critter behaviors
    Quote from Limitsoflife

    I do support the black spider idea (Why not make neutral spiders mountable, like pigs? Skeletons can ride them, so why not us?).

    I do NOT support the creeper idea. The creeper is supposed to be the most hated monster in the game, why should it be foiled by a simple torch?

    Yes to the cows, but tamable pigs? What would the point in that be? They would be even worse at combat than wolves. Sure it would be cool, but there isn't much of a point.

    Perhaps there could be truffle hunting with tamed pigs?

    The object isn't to stop creepers from being awesome, just to make them easier to avoid at the surface level (IE underground, torches be damned). I really like creepers too, it's just that it is hard to approach it them with a sense of humor when they take out the front half of your first hidey hole. Perhaps that is a bit much though, I just thought that at surface elevation it doesn't do much harm to the fun they produce, while below surface level, they jump from around the corner and make us froth at the mouth in outrage for not being prepared.
    Posted in: Suggestions
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    posted a message on Sloping Ravines, Gulches, Boulders, and Gravel Beds!
    Well, while all of these would be nice for specific biomes, I think dunes for deserts would be another interesting addition to natural forming structures.
    Posted in: Suggestions
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    posted a message on Way to Legitimately Obtain the New Music Disks
    Only as long as they record an awkwardly similar mix to "We Didn't Start the Fire" by Billy Joel (or the real deal in instrumental form, if they could get permission) :rolleyes: Does anyone else share this sentiment?
    Posted in: Suggestions
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    posted a message on Neutral Spiders, and other critter behaviors
    So, Minecraft has exited the birthing design phase, and is now development intensive, and I think before any grandiose new material is packed into the game, a few small adjustments are in order, most especially with the creature roster and their behaviors (while more compact Redstone machines would be awesome, they really come into effect once the player has a little growth under their belt.) According to Twitter, Jeb feels similarly (yay), so I'd like to toss a few modest ideas for survival mode.

    + Normal, black spiders should become neutral towards PCs, and perhaps even hostile towards future critters. The reason being that the spider's "night-only aggro" often doesn't turn off, and while it's cool that they can sense the player through walls, it often results in sitting in a mineshaft and trying to work around the spider, only to come out of the shaft and have to kill it anyways. Cave spiders (and future subspecies), on the otherhand have very specific environments, which makes encountering them in hostility more interesting.

    + Creepers should avoid torches when above surface level- The reasoning for this is simple, Creepers aren't dreaded for being the loveable, explosive critters they are, but for the damage they do to gates and houses. When underground, the kamikaze assault is surprising, spooking and interesting, but above ground, it often just results in feel bad and backtracking. While the 'just turn peaceful mode on" argument stands, it just seems like Creepers would be more fun if when outside of dungeons, they punish you for improper lighting (or straying too far from home)

    + Cows should be able to be able to be saddled... and a subspecies that produces chocolate milk would be awesome to...

    + Why not have tamed pigs? (in the same sense as wolves)

    :tongue.gif: Mind you folks, I'm not saying that survival mode is too difficult by any means, but the early phases of mining and building upwards should probably see a little more in the way of curving for less instantaneous feel-bad.
    Posted in: Suggestions
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