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    posted a message on Is Kingdom Hearts 1 & 1.5 sountrack the same?

    No..I'm not sure if all soundtracks are remixed but most of them are remixed versions..with slight changes..I don't really care much since both OSTs sound very similar but there are some guys on the interwebs arguing about which version is better..

    Posted in: General Gaming
  • 0

    posted a message on Anyone think Kingdom Hearts 3 will be avaliable for PC

    Probably not..it was made with Unreal Engine so there is a very small possibility..but there might be compatibility issues..

    Posted in: General Gaming
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    posted a message on Mine Mine no Mi (One Piece) v0.6.0
    Quote from Kenryuu»

    Okay... It's been a while since my last comment, and it'll be the last one before, again, a while... About the update, of course. I'll take for reference my last comment about the dev, but I may have skipped one, since I had no connexion.


    First of all thing, no effect potion for the dfs. Can't say much about it, but I think it's good that it's not binded anymore (take this attack in your face from minegicka that removes all the effect potion of the foes...).

    Then, a crash when I put my rokushiki back in the creative inventory :


    Well, that will be all for the moment....


    Wow...Never though about that rokushiki crash O_O..even if way pretty obvious..thanks a lot..


    I've also noticed some bugs with abilities and I'm working on fixing them..but I never noticed the arrows..again obvious mistake T.T

    I've also reworked a bit the bonus health..since yeah indeed it was waaay better before..


    Most of the errors you've reported will be fixed tomorrow or sunday..since they're easy to fix..

    Quote from TrafalgarL»

    For Juryokou, you are right a more circular shape would be better and more representative of what was in the manga, should the circle be bigger? I was also tthinking for the meteor, could the use be able to aim where he wants to summon it?


    Hole + Meteor = Great combo.


    T.T I'll try but..creating circles in minecraft is quite a hard task..especially without causing lag...as for the aim thing..I've figured a way to add that :D so it'll be in the next dev build for sure..

    Quote from Stellaria»

    Yeah.. I've noticed on the latest version, if you eat Akainu's fruit or Ace's fruit, you still take damage from fire/lava. It hurts qq


    Also I can't wait for more to be added for Law's fruit. Also Boa Hancocks fruit too, that one is fun :D


    T.T my mistakes...dunno why it doesn't work..everything was fine while testing..

    Quote from durbakakaka»

    Can you do with Ope Ope no mi that if you throw a player's hearth in lava or something they actually die instantly. in would be pretty funny to like blackmail a friend that you own his hearth now and you can end his life :P


    Well that part is still very wip..since I had very limited time..but I have big plans for those hearts :D you'll be able to do a lot more with them than before..

    Quote from scarydreamer»

    I think you should set a limit on how high a logia can fly because you don't see people in the anime/manga flying above the clouds.


    For some abilities (like gomu gomu no Gatling) I think you should let us hold it down for the attack to keep going and nerf how much it hurts by a lot if you end up doing so. "But someone could spam that so much that eventually they'll kill them." You can have them hold it down until a certain number of seconds (probably like 5-6 max) so it wouldn't be too OP. You can do the same for Bari Bari no mi's barrier.


    Do you know when the next dev build/ next version will come out?


    well.."Charging" is a planned feature that was in work for quite a while..and will be applied to some abilities soon..so maybe that'll fix some problems ? :D


    as for the update..nothing 100% SURE YET....I obviously didn't have much time this week to work..very little here and there but insufficient to finish the zoans..and the results will be displayed Tuesday I'm not sure if I'll be able to work at 100% capacity until there (for obvious reasons...)

    Posted in: WIP Mods
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    posted a message on Mine Mine no Mi (One Piece) v0.6.0
    Quote from jimats81»

    Wynd if i already ate a fruit and ate ope ope no mi if i use "room" and it cannot dissapeared when i step on the center.But if i killed myself and eat ope ope no mi i can close the "room" can you fix this ??


    Well the thing is..the system was not made with "multiple fruits at the same time" in mind..since in survival you can't eat more than 1..it works kinda like this..if you eat mera mera no mi for example the system will be like "ok..so this player has the meramera effect..good I won't bother with him until he dies"..so then you eat another fruit and the system will simply not register it. So if you eat mera mera no mi first then ope ope no mi you'll still be a mera mera no mi user ONLY...and room can only be closed by ope ope no mi users...It could be fixed but..you know..extra work..

    Quote from Purecreationer»

    Well yeah I get it would be op, but it kinda is in the show. Because his fruit is the most versatile out of all of them so far considering that the abilites are just things done with rubber and heat. I mean the most op would probably be blackbeards fruit considering that most likely since nothing can escape a blackhole the same could be for fruit abilities allowing him to absorb Whitebeards ability since it had no where to go but blackbeards body. Or maybe it could be a perk for people who have D. as part of their name which means probably people in once piece with D. could eat more than one devil fruit. But yet no one has tried yet.


    yeah..but there is a huge difference between the anime and a mod...in the anime (especially since it's shounen) the main character is the most powerful guy..that's how it is..also luffy hardly use every ability...some of them he only used once in the entire series and that's it..

    And in the mod (especially one like this in which there are pvp elements) everyone must be equal in terms on what they're given..in this case number of abilities. and their damage/cooldown...everything that matters is skill..imagine in a pvp someone with 20 gomu gomu no mi abilities (basically he won't be bothered by cooldown at all) vs someone with mera mera no mi..where some abilities have huge cooldowns..


    As for the D. thing...no..just no..it doesn't work that way..it's just that black holes can absorb and nothing can escape them..in this case..we're also talking about a logia..so we could assume that Teach's body is a black hole..sort of ...and the demon inside gura gura is not trapped inside Teach's body..how he's actually using the gura gura abilities is beyond me.....but hey..maybe next manga arc will finally show him again ;D

    Posted in: WIP Mods
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    posted a message on Mine Mine no Mi (One Piece) v0.6.0
    Quote from TrafalgarL»

    I have now tried the new build, here are some of my thoughts, they are just thoughts.


    Suna Suna no mi, "Desert Spada" and "Ground Death" are two very similar abilities, the only different that I noticed was the size of the area of effect, I was hoping for bigger difference in the ability mechanic, aside from that it is a good fruit.


    Kage Kage no mi, "Shadow Asgard" doesn't work the way it used to before is it because you are remaking the mod from scratch? Aside from that Doppleman is not working, it is fine if you don't add it, you said it before AI is hard for you to code.


    Gura Gura no mi, it greatly improved by my opinion, I like the changes made, it would be interesting if the user could use one of his abilities while holding a weapon by right clicking. Abilities such as "Shima Yurashi" used with a sword would be interesting to see, it is mostly for the look more than anything. Also Whitebeard used to point his Bisento and embue it with his power. Great fruit.


    Nikyu Nikyu no mi, is good, I expect 1 or a few more attacks to come as you release builds, the other thing is "Ursus Shock" the area of effect is to small but that is just my opinion.


    Moku Moku no mi, is good, I jus hope for some visual differenciation for "White Snake" and "White Out" aside from that I like it.


    Ope Ope no mi, there was one issue, upon activating "Room" the central cube does not seem to close the "Room" when I step on it, is it a bug? Is it just my game? "Mes" gives no heart for now and I am happy with "Gamma Knife" I hope to see a texture for it :) (with particle effects :D). The "Flying Slash" is not working for now too.


    Hie Hie no mi, "Ice Age" to me does not have an effect during a fight, it just turns the ground into ice, I was hoping for something more spectacular like way bigger area of effect and people stuck in ice blocks or being affected by slowness due to the cold. Also "Ice Ball" was it intented to be full or empty? Enemies can survive the attack if they are in the center of the ball.


    I have absolutly nothing to say about Mera Mera no mi it is by my opinion a finished fruit.


    This was my thoughts on some of the fruits I played with in creative, would be could if Jiki Jiki no mi allowed the user to aim where the meteor is going, let's say the user drops the enemy in the hole then summon the meteor to go fall in the hole. I have been thinking about something like that for sometime, that would be a very useful combinaison of abilities.


    - I've already changed desert spada and ground death..so no problem there


    - Shadow's Asgard doesn't work because the zoan system is not ready yet..as for the doppelman...well I still want to make some small tests to see if I can improve his AI..


    - Well since you can use the flying slash of ope ope with any weapon..expect the same thing with gura gura no mi as well :P


    - nikyu nikyu is one of those very wip fruits at the moment..I know it needs more abilities but I just wanted to finish pad ho and be sure it doesn't crash servers xD


    - The room thing is weird..It doesn't happen to me but I'll take a look and see..I might have an idea about why this happens..


    - Ice Age has slowdown..everyone who's caught in that area will have a pretty big slowdown effect :) as for ice ball..I suppose it should be full..

    Quote from Purecreationer»

    So does this mean we can select more attacks to switch out the 4 we selected but we just can't use more than 4 at a time?

    Also why are we just limited to 4 attacks is that a balancing thing or would it cause bugs or something? Cause I think some chars in One Piece can do more than 4 attacks.


    yes..but not every fruit has this feature..only fruits with more than 4 abilities..you can shift rigth-click and you can choose 4 abilities..and yes it was necessary to balance the fruits..gomu gomu no mi would be too OP with what ? over 20 abilities ?

    Posted in: WIP Mods
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    posted a message on Mine Mine no Mi (One Piece) v0.6.0
    Quote from TrafalgarL»

    It is still nice, you can study what you like to do, programming, I am also starting college and I am also studying programming, good luck, I hope it will help you in the mod developpment.


    Thanks and good luck to you as well. :) not sure if it'll help with mods but it'll be a nice experience indeed.

    Posted in: WIP Mods
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    posted a message on Mine Mine no Mi (One Piece) v0.6.0
    Quote from TrafalgarL»

    Hello Wynd, I had a question since you finished highschool this year, what are you going to study in College? If you don't want to answer I will understand. I am excited to see what you will do with this new version of the mod.


    Well I don't know exactly how to explain T.T...but in a nutshell basic programming + math...like basic Java , C++ , databases , algebra , geometry , mathematical analysis..so very basic things..since we don't have a college based on game programming or game design or stuff like this like in other countries...I had to choose this or nothing..

    Posted in: WIP Mods
  • 1

    posted a message on Mine Mine no Mi (One Piece) v0.6.0
    Quote from FGpisces»


    Here you go:

    I was supposed to be a bit translucent, but for some reason Minecraft doesn't support such textures :(


    Yup minecraft has those things hardcoded...you cannot modify the rendering for items if you keep them normal of course we could also probably create another rendering class for items..but who's got time for that...

    Quote from Stellaria»

    @Wynd

    It's ok, I don't know anything of prices too.. Idk 60 dollars seems like a lot to me though x_x


    Also congratulations on- wait 2 years?! It's that old?? Wow derp <.> It's good to know it's been in development for this long now actually


    Maybe we could achive 4 years xD dunno like I said many times as long as there is a community around this mod and someone's actually using my mod it'll continue to grow..well until there won't be anymore fruits to add...but let's be serious here one piece ain't gonna end soon..

    Posted in: WIP Mods
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    posted a message on Mine Mine no Mi (One Piece) v0.6.0
    Quote from NullVoid_»

    Eh there's an adf.ly skipper on chrome ;p


    Oh and is there a source for #4?


    here

    Posted in: WIP Mods
  • 3

    posted a message on Mine Mine no Mi (One Piece) v0.6.0

    *dramatic moment intensifies*...in this day...2 years ago this mod was first posted :) so..yay happy birthday..

    So I've been searching for like 2 months now for the very first version of the mod so go here and at the very bottom of the page you'll see a link for 0.0.1 :) if you're interested in how this thing started off..

    And as a little bonus if you're curious about the source code : here it is..I highly recommend looking into IceAge.java and Room.java if you want to see how I've started with this mod.


    PS: (sorry for the adfly link...it's the only link I've been able to find...

    Posted in: WIP Mods
  • 0

    posted a message on Mine Mine no Mi (One Piece) v0.6.0
    Quote from JaigoL»

    When are you planning to take out the next dev?

    Are you planning something new with the Yami Yami no Mi or only an improvement?


    First of all zoans have a priority..I really want to finish them as quick as possible :( in 2 weeks I want to have them finished..

    Quote from HypnoMan312»

    My Test I'm cool with that for now :P


    Same company better quality :)) wow..

    Quote from Purecreationer»

    Sooo got any sort of sneak peak for us to take a glance at Wynd and FG? Hmmm hmmm I don't know something to get us a little more hyped.


    Well like I said above..I'm focusing on zoans right now..so other than some zoan screenshots and some failures I don't have much to show :(

    Quote from Stellaria»

    Ouch .. that hurts, knowing my internet sucks and my family is getting ripped off... =_=


    :) sorry If that was rude or something..the salary there might be better than here and I'm not an expert of international pricing you know...I have no idea if 60$ for that internet is cheap or expensive..

    Posted in: WIP Mods
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    posted a message on Mine Mine no Mi (One Piece) v0.6.0
    Quote from zbey690»

    Are there gonna be new mobs in the next update? and also in 0.2.4: (for example) momonga that vice admiral, im sure he can use haki but he can't hit logia's. Will that be fixed later or atleast add something so you atleast have a challenge when u eat a logia


    lol don't worry I have huge plans for that "something" :P

    Quote from Stellaria»

    @Wynd


    :(

    My Results

    Holy ... uh ok maybe it is my internet... even then, my internet can be around this or only 8 mbps, though that mostly happens at nighttime.. it changes when it wants to for some reason.

    All the other websites I go on are fine but it's always this one..

    Is it the advertisements? All the people on? I have no idea..


    ...well from what I've read on the glorious interwebs....murica is known for it's bad internet especially the comcast thing.. :\..guess the reason why it works better at nighttime is because the entire network has less people online..usually the ads/online people should not affect too much your browser..


    I find it very funny how your internet provider (TIME WARNER CABLE) has a 50mb/s internet package at 64.99$ per month..and that's the "ultimate" package..

    and here we have 100mb/s at only 8$ per month and that's for "normal" people..some of my friends have a 1000mb/s package :) which is around 14$ per month + some other features that no one uses..apparently including 2 email addresses (@rdslink.ro) and 50GB of space on their special cloud service...


    ...although you'll never get exactly 100mb/s or 1000mb/s as you saw with my test...but it's pretty close :)

    Posted in: WIP Mods
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    posted a message on Mine Mine no Mi (One Piece) v0.6.0
    Quote from Avatar_Eddy»

    So Wynd, do you think that you can eventually make the skills configurable? Each skill could be altered in damage, explosion radius, buff level, or cool-down.


    Such as Soru, being able to change the level of speed granted. Or Hiken for Mera Mera no Mi, being able to change explosion radius. =)


    Maybe...it'll take time since there are many abilities..but I can do that obviously only in dev mode :P so the servers won't be affected..

    Quote from Stellaria»

    Ah it's been so long since I've checked this out! This website lags like no tomorrow! I can't wait to try any new versions! :D


    Welcome back :D..the website works fine..Maybe it's your internet speed ?

    Try this test. for reference here's mine..pretty good for my zone ^^

    Quote from Purecreationer»

    Oh ok. I understand but still I'm hyped with what you can accomplish with this mod, I'm just curious how you can pull certain things off.


    If you're talking about current features check the source code from github..if you're talking about future stuff...I'll figure something :)) sooner or later

    Posted in: WIP Mods
  • 0

    posted a message on Mine Mine no Mi (One Piece) v0.6.0
    Quote from G2Xx»

    Wynd you should create an enkai item and when you do SHIFT + RIGHT you can chose among hibashira or dai enkai:entai


    Well it may work..but will it be useful in combat ? that is the real question since this mod has a pvp orientation xD

    Quote from Pica3»

    Wynd , did you fix the DFs can we use now the attacks that didnt work:)?


    Some of them yes..especially those which didn't case explosions when they should..

    Quote from zbey690»

    Thank you wynd for that ryuusei kazan! :D and thank you for adding more zoans in the future T_T!


    lel no problem :))

    Quote from Purecreationer»

    Wynd what about the textures thing with some attacks connecting to the arm n such? Basically the stuff mentioned on my last post on the previous page with the image example.


    like I said..I had very limited time for this update :( ...and any "modification" to the player's model require the current very WIP zoan system...without it I can't do much :(

    Quote from iopama»

    Hi, how do you use the debug mode after you activate it?


    Currently it's useless..it just turns the cooldown of every ability to 0..if it works you should see a Dev Mode (or Debug Mode) is active in chat..also the player page (F key) has a very nice rainbow effect :D

    Quote from JaigoL»

    I tried to make a test server of the version 0.3.0 Dev 4. Any idea why it crashed?


    ---- Minecraft Crash Report ----
    // This doesn't make any sense!

    Time: 23/08/15 0:29
    Description: Exception in server tick loop

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/gui/GuiScreen
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:739)
    at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:97)
    at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:319)
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:210)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
    Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/gui/GuiScreen
    at MineMineNoMi3.Lists.ListDevilFruits.init(ListDevilFruits.java:63)
    at MineMineNoMi3.Main.init(Main.java:52)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
    ... 5 more
    Caused by: java.lang.ClassNotFoundException: net.minecraft.client.gui.GuiScreen
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 34 more
    Caused by: java.lang.RuntimeException: Attempted to load class bdw for invalid side SERVER
    at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:50)
    at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176)
    ... 36 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (x86) version 6.3
    Java Version: 1.8.0_45, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 944858688 bytes (901 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xmx1024M -Xms1024M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 4 mods loaded, 4 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHI mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHI FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1448-1.7.10-universal.jar)
    UCHI Forge{10.13.4.1448} [Minecraft Forge] (forge-1.7.10-10.13.4.1448-1.7.10-universal.jar)
    UCHE mineminenomi{0.3.0} [Mine Mine no Mi] (Mine Mine no Mi-1.7.10-0.3.0 dev build #4.jar)
    Profiler Position: N/A (disabled)
    Is Modded: Definitely; Server brand changed to 'fml,forge'
    Type: Dedicated Server (map_server.txt)


    ...I know what it causes that crash :( I just hoped it won't...anyway it'll be fixed asap

    Posted in: WIP Mods
  • 0

    posted a message on Mine Mine no Mi (One Piece) v0.6.0
    Quote from JaigoL»

    When I use the Ground Death ability of the Suna Suna no Mi I suffocate and when I eat the Mera Mera no Mi, the fire still burning me. Can it be solved?


    Yes :( but again I wasn't able to work too much..I still need to make some changes to the current system...


    Quote from HypnoMan312»

    sure but the circle will cover less ground so I'll probably make it larger as well..^^


    i thinks that Hibashira can be more cool that Enjomo for the mera mera ^^


    from an aesthetic point of view..yeah sure it'll be amazing..but I think it'll be useless in combat :\ like really when did someone attacked you from above and you just noticed him..

    Quote from zbey690»

    Is Buddha Buddha no mi included in the next version? And phoenix fruit completed? if so i hope with buddha you transform into a big golden buddha morph creating shockwaves :D


    After the first zoan update I'll add more zoans :) but I still need to finish that one..

    Quote from zbey690»

    about the ryuusei kazan: yeah i know but wynd can make it able to like if you shoot in the air they can fall back to the ground


    well..never though about that O_O..but yeah gonna make that for the next version..

    Posted in: WIP Mods
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