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    posted a message on Specific Inventory - Start with exactly the items you need!
    You might want to wait for 1.2 ... Insane's done it, but he's a bit busy at the moment.
    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Has anyone been successful in adding additional mods to control/add mob spawning in TF?

    Specifically, I would love to be able to spawn various GoG2 mobs within TF, but I have yet to configure either MSC2 or JAS to get this to work. I understand that TF manages spawns very specifically. I am hoping there's a way to add these as additional spawns (still complying to spawn cap rules, etc).
    Posted in: Minecraft Mods
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    posted a message on [1.5.2/1.6.4] BurnBabyBurn
    Aww Yiss
    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Hey Benimatic

    Just wanted to touch base on including Twilight Forest into the Ultra Hard Survival 2 pack. I have a 1.5.2 pack pretty much ready to release, and your mod forms a core aspect to the challenge of the pack. I'm also hoping to get a 1.6.4 pack up soon, although I'm still testing that at the moment, due to a number of mods not hitting 1.6 yet.

    UHS2 is basically a combination of Ultra Hardcore (no passive healing, ingots rather than nuggets for healing items), plus incorporating a number of other dangers like Zombie Awareness, Special Mobs (100+ variations of standard mobs - ender creepers, fire zombies, etc), Lava Monsters, and more. Been streaming the pack, and it's become quite popular.

    Anyway, thought I'd drop a public request. If not, I'll remove it from the pack design and look into refactoring the pack to suit.
    Posted in: Minecraft Mods
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    posted a message on The Barrels Mod
    Is there a way to use itemID/blockID when defining a recipe?

    I'm looking at implementing Arcane Wood Blocks and Quicksilver into my higher tier barrels.

    edit: I've managed to use "block,blockWooden" to get the Arcane Wood Blocks there .. now trying to figure out how to get 25263:3 (Quicksilver) to register.

    edit2: Got it!

    S:T2barrelCrafting=shaped;block,blockWooden;item,ItemResource,3;block,blockWooden;item,enderPearl;barrel,T1barrel;item,enderPearl;block,blockWooden;item,ItemResource,3;block,blockWooden
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] Modular Powersuits Addons (MPSA) - Requires Modular Powersuits
    About time you posted here :P
    Posted in: Minecraft Mods
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    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    I am calmly and patiently waiting on a 1.6.x release :)

    I have plans. Evil, brutal, plans. ^_^
    Posted in: Minecraft Mods
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    posted a message on [v4.7.1-BETA] SecretRoomsMod - Malsis Doors Compat!
    I voted for 1.5.2 but then, I'm slightly biased ;)

    My only wish, would be the ability for NEI to not show a camo block with their mouseover option. Still, that's a ChickenBones thing.
    Posted in: Minecraft Mods
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    posted a message on DartCraft Beta 0.2.20
    Howdy Bluedart :)

    Whilst testing the 0.8 release of FTB for 1.5.2, I'm seeing this error in console:

    http://pastebin.com/raw.php?i=GATRAT97

    Extra Bees is changing fast, so I dare say that's the cause of the issue. Doesn't seem to be a game breaker, so far.
    Posted in: Minecraft Mods
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    posted a message on DartCraft Beta 0.2.20
    Yeah, ender-tots are an issue. They spawn in the Promised Lands in Biomes of Plenty as well, which is meant to be mob free.

    Bluedart, could I request the ability to turn off items via config? Keep them all active as per default, but some servers may wish to not allow 'Repair' on the armour, or being able to wrench mob spawners, etc etc.
    Posted in: Minecraft Mods
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    posted a message on [SMP] Trade Booth Mod
    Would love to see the item show up .. unsure about multiple items though. Have a few ideas off the top of my head. Perhaps make it just show one item, the top most in the inventory that's for sale. If that item is sold out, the next one comes up. All the items will be available for someone if they click on the block ..

    Quote from aeroc
    What about no optifine?

    Heh, just that many visual errors can be caused by optifine .. so I ensure I'm not running it to make sure that's not a complicating factor.
    Posted in: WIP Mods
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    posted a message on [SMP] Trade Booth Mod
    Yeah, in the top block. It being designed/shaped the way it is, I thought there would be a visual indication of what's for sale. Just tested it in the private pack I maintain, and couldn't see the coal coke that was for sale.

    Again, am not sure it's even *meant* to function that way .. but I did think that was how it would work.

    edit: No optifine ;)
    Posted in: WIP Mods
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    posted a message on [SMP] Trade Booth Mod
    Should there be an icon of the item for sale in the top block?
    Posted in: WIP Mods
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    posted a message on [SMP] Trade Booth Mod
    Awesome mod is awesome :)

    Just so you know, I'm planning to add it into the next 1.5.2 FTB pack and into the Magicraft private pack as well. We need more mods that bring people together, and this does that excellently. Pretty sure, I'm going to build a server marketplace just for it heh.
    Posted in: WIP Mods
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    posted a message on DartCraft Beta 0.2.20
    A new Buildcraft means new issues, as usual. Here's a quick pastebin for you BlueDart.

    http://pastebin.com/raw.php?i=dgU0nJYQ

    This is from loading a fresh install, with configs auto-generating. Will be doing some further testing soon in-game.

    edit: So far, so good.
    Posted in: Minecraft Mods
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