• 0

    posted a message on .json is bugging help, need assistance
    Nope it's definitaly a bug because it works, but only sometimes.
    Posted in: Resource Pack Help
  • 0

    posted a message on .json is bugging help, need assistance
    So my .json sound file in in assets/minecraft/ and it's just acting really buggy.

    Here's all the stuff I'm trying to change
    "music.menu": {
    "category": "music",
    "sounds": [
    {
    "name": "music/xmas/sarajevo",
    "stream": true
    },
    {
    "name": "music/xmas/carolofthebells1",
    "stream": true
    },
    {
    "name": "music/xmas/carolofthebells2",
    "stream": true
    },
    {
    "name": "music/xmas/carolofthebells1",
    "stream": true
    }
    ]
    },
    "music.game": {
    "category": "music",
    "sounds": [
    {
    "name": "music/xmas/deckthehalls",
    "stream": true
    },
    {
    "name": "music/xmas/feliznavidad",
    "stream": true
    },
    {
    "name": "music/xmas/frostythesnowman",
    "stream": true
    },
    {
    "name": "music/xmasgreensleeves",
    "stream": true
    },
    {
    "name": "music/xmas/hollyjollychristmas",
    "stream": true
    },
    {
    "name": "music/xmas/littledrummerboy",
    "stream": true
    },
    {
    "name": "music/xmas/looklikechristmas",
    "stream": true
    },
    {
    "name": "music/xmas/rudolph",
    "stream": true
    },
    {
    "name": "music/xmas/silentnight",
    "stream": true
    },
    {
    "name": "music/xmas/silverbells",
    "stream": true
    },
    {
    "name": "music/xmas/winterwonderland",
    "stream": true
    },
    {
    "name": "music/xmas/wonderfultimeofyear",
    "stream": true
    }
    ]
    },
    "music.game.creative": {
    "category": "music",
    "sounds": [
    {
    "type": "event",
    "name": "music.game"
    },
    {
    "name": "music/game/creative/creative1",
    "stream": true
    },
    {
    "name": "music/game/creative/creative2",
    "stream": true
    },
    {
    "name": "music/game/creative/creative3",
    "stream": true
    },
    {
    "name": "music/game/creative/creative4",
    "stream": true
    },
    {
    "name": "music/game/creative/creative5",
    "stream": true
    },
    {
    "name": "music/game/creative/creative6",
    "stream": true
    }
    ]
    },
    "music.game.end": {
    "category": "music",
    "sounds": [
    {
    "name": "music/game/end/end",
    "stream": true
    }
    ]
    },
    "music.game.end.dragon": {
    "category": "music",
    "sounds": [
    {
    "name": "music/game/end/boss",
    "stream": true
    }
    ]
    },
    "music.game.end.credits": {
    "category": "music",
    "sounds": [
    {
    "name": "music/game/end/credits",
    "stream": true
    }
    ]
    },
    "music.game.nether": {
    "category": "music",
    "sounds": [
    {
    "name": "music/game/nether/nether1",
    "stream": true
    },
    {
    "name": "music/game/nether/nether2",
    "stream": true
    },
    {
    "name": "music/game/nether/nether3",
    "stream": true
    },
    {
    "name": "music/game/nether/nether4",
    "stream": true
    }

    Whenever I ONLY change the menu and nether music, it loads correctly. However if I add the background songs it doesn't process or something and the new menu music and such do not play, and it only plays default music.

    And yes i've tried
    {
    "name": "music/game/deckthehalls",
    "stream": true
    },

    And it still doesnt work.

    So is this a bug? If not how do I fix it?
    Posted in: Resource Pack Help
  • 0

    posted a message on 1.7.2 biome colormap template
    So all you really need to do is replace the current colors? Or do you still need to gaussian blur it?

    Also is roofed forest anywhere?
    Posted in: Discussion
  • 0

    posted a message on Music Disk Renaming
    My solution do this was making an "hd" texture for the discs with the name of the song playing on them
    Posted in: Resource Pack Help
  • 1

    posted a message on [1.6.2] Jeoffrey's Chamber Series [Fully voice-acted and crazy adventure!][Over 100k Downloads]
    How did you manage to prevent the changed mob sounds from lagging your game when they play?




    Quote from Gamecool_10

    I found all the Easter eggs and took pictures (and audio) of them. Problem is, I took them on my ad, and I can't find the upload button.


    If anyone knows how to upload stuff from an iPad, please reply!

    It's a bit difficult. I did find a nifty way around it, if you have Facebook just upload them to there as private photos and go back to your computer and download them
    Posted in: Maps
  • 0

    posted a message on Dragon Mounts r46 [WIP]
    May I please have proper credit for designing the original Ghost and Aether dragon?

    http://www.planetminecraft.com/texture_pack/custom-dragon-mounts-3-skins-so-far/
    Posted in: WIP Mods
  • 0

    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Is it possible you can make a separate mod with improved default mob AIs? I'd love zombies from Hostile Worlds, but the only modifying the original ones
    Posted in: Minecraft Mods
  • 0

    posted a message on Sleep Detector
    Quote from namgorf

    I did a little testing and discovered that it will still work if it is raining, but it won't work if there is a thunderstorm.

    Now make it somehow give nightmares during thunderstorms
    Posted in: Redstone Creations
  • 0

    posted a message on 1.5.1 Forge refuses to work no matter what
    I've tried everything and keep getting this error
    *** MagicMinecraftLauncher 1.0.0 ***
    Disable inactive mods
    2013-04-29 20:31:13 [INFO] [ForgeModLoader] Forge Mod Loader version 5.1.43.679 for Minecraft 1.5.1 loading
    2013-04-29 20:31:13 [INFO] [ForgeModLoader] Java is Java HotSpot(TM) Client VM, version 1.7.0_21, running on Windows Vista:x86:6.0, installed at C:\Program Files\Java\jre7
    2013-04-29 20:31:13 [WARNING] [ForgeModLoader] The coremod com.teamderpy.shouldersurfing.asm.ShoulderPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
    2013-04-29 20:31:14 [SEVERE] [ForgeModLoader] A critical problem occured registering the ASM transformer class cpw.mods.fml.common.asm.transformers.DeobfuscationTransformer
    java.lang.ClassNotFoundException: cpw.mods.fml.common.asm.transformers.DeobfuscationTransformer
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.registerTransformer(RelaunchClassLoader.java:122)
    at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:278)
    at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:172)
    at cpw.mods.fml.relauncher.FMLRelauncher.relaunchClient(FMLRelauncher.java:104)
    at cpw.mods.fml.relauncher.FMLRelauncher.handleClientRelaunch(FMLRelauncher.java:38)
    at net.minecraft.client.Minecraft.main(Minecraft.java:2236)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at magic.launcher.Launcher.main(Unknown Source)
    Caused by: java.lang.AbstractMethodError
    at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:352)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:225)
    ... 13 more
    2013-04-29 20:31:15 [INFO] [STDERR] java.lang.reflect.InvocationTargetException
    2013-04-29 20:31:15 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    2013-04-29 20:31:15 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    2013-04-29 20:31:15 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    2013-04-29 20:31:15 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
    2013-04-29 20:31:15 [INFO] [STDERR] at magic.launcher.Launcher.main(Unknown Source)
    2013-04-29 20:31:15 [INFO] [STDERR] Caused by: java.lang.RuntimeException: java.lang.RuntimeException: java.lang.ClassNotFoundException: cpw.mods.fml.common.asm.FMLSanityChecker
    2013-04-29 20:31:15 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:192)
    2013-04-29 20:31:15 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.relaunchClient(FMLRelauncher.java:104)
    2013-04-29 20:31:15 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.handleClientRelaunch(FMLRelauncher.java:38)
    2013-04-29 20:31:15 [INFO] [STDERR] at net.minecraft.client.Minecraft.main(Minecraft.java:2236)
    2013-04-29 20:31:15 [INFO] [STDERR] ... 5 more
    2013-04-29 20:31:15 [INFO] [STDERR] Caused by: java.lang.RuntimeException: java.lang.ClassNotFoundException: cpw.mods.fml.common.asm.FMLSanityChecker
    2013-04-29 20:31:15 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:306)
    2013-04-29 20:31:15 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:172)
    2013-04-29 20:31:15 [INFO] [STDERR] ... 8 more
    2013-04-29 20:31:15 [INFO] [STDERR] Caused by: java.lang.ClassNotFoundException: cpw.mods.fml.common.asm.FMLSanityChecker
    2013-04-29 20:31:15 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
    2013-04-29 20:31:15 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
    2013-04-29 20:31:15 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
    2013-04-29 20:31:15 [INFO] [STDERR] at java.lang.Class.forName0(Native Method)
    2013-04-29 20:31:15 [INFO] [STDERR] at java.lang.Class.forName(Unknown Source)
    2013-04-29 20:31:15 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:295)
    2013-04-29 20:31:15 [INFO] [STDERR] ... 9 more
    2013-04-29 20:31:15 [INFO] [STDERR] Caused by: java.lang.AbstractMethodError
    2013-04-29 20:31:15 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:352)
    2013-04-29 20:31:15 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:225)
    2013-04-29 20:31:15 [INFO] [STDERR] ... 14 more

    I've cleared my config, force updates my bin, cleared my mods folder, got rid of every last mod in magic launcher as well. NOTHING seems to work.

    The main error that keeps showing is
    "There was a fatal error starting Minecraft and FML"
    "Minecraft cannot launch in its current configuration"
    "Please consult C:/Users/MyName/AppData/Roaming/.minecraft/ForgeModLoader-client-0.log for further information"

    Can anybody please help? I have no idea what is happening
    Posted in: Mods Discussion
  • 0

    posted a message on Camera/ (Single Player) Machinima Mod
    I'll just leave this here, because it is basically a machinima camera mod.
    http://www.minecraftforum.net/topic/926293-146-minema-16-the-movie-recorder-for-smooth-results/
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on OFFLINE SKINS MOD! WHY DID NO ONE HAD THIS IDEA BEFORE!
    This has been done

    Not sure if it still works though
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [Idea/Request] Mob Apocalypse+Improved (Tougher) Mobs
    I was just thinking of a mod to make minecraft seem a bit more survival-of-the-fittest. Here's everything that would be included. First we'll will start off with a large part of what it would include.
    This being that mobs spawn much more depending on difficulty and they can also see through walls, and find you from a large distance (60-180 blocks?) making it so, since you ARE the only human, they want you dead and gone. Each mob spawned should have a rare chance of getting powerful buffs, much like infernal mobs.


    --------------------------------------------------------------------------------------------

    Zombie pigman always spawn as aggressive. This is to make the next part a bit more of a challenge.

    Zombies and Zombie pigmen have a chance to spawn with any tool, with these they can mine blocks (much like players in adventure mode) They can only mine stone items with pickaxes, cut wood with axes, and so on.

    Ghast fireballs can break through all materials creepers currently can blow up

    Creepers blow themselves up to reach you, instead of just standing outside waiting. With this, their should be some stronger blocks you can craft.

    Ordinary spiders give a "Poison I" effect, while cave spiders now give a "Poison II" effect. Both types have a better AI, so they can actually reach you instead of going up and down a wall until you walk outside/under them

    Skeletons should back away when shooting arrows at you so they rarely get into melee distance, and if you do they should switch to a sword (Like the smart skeletons in Primitive Mobs). Also they should be able to manually ride spiders

    Slimes should be able to split apart to sneak through small holes in the wall, as well as regroup to create larger and larger slimes. Slimes, if undisturbed, should seek out each other and build a larger and larger slime until they create a boss-like creature. Much like this

    Magma cubes should also be able to do what slimes do, just not as big. Wherever they land they should spawn fire, much like when a ghast fireball hits the ground and explodes.

    Enderman should attack you even if they are not being looked it, but only if you stay with a close proximity for to long. This would make the enderdragon fight much more interesting, as well as give them a means of self defense. If enderman are chasing you they should teleport closer, and if need be, pick up any block a creeper can explode just to get to you. What this means...no more hiding behind walls, and doorways for other mobs!

    Let's not forget about witches, they should gain stronger potions and a more frequent throwing time, to make them more like a mini-boss

    Oh and two last mobs; iron golems should be able to be permanently aggressive if you attack them and bats should be able to have a chance of turning into a vampire, or to keep it simple, whenever you attack them - they fight back!

    --------------------------------------------------------------------------------------------

    The reason behind this is to add an apocalyptic feel to mobs. Where they will stop and nothing, do anything, and seek you out from long distances just to slaughter you. Of course their should be setting to turn certain things off if the player didn't want them. But it is much like the invasion mod, which was a blast back in its glory days.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [1.5.2] Back Tools [v1] Sheathed Weapons & Tools!
    Here is a bunch of IDs you can add

    Better Dungeons Beta 2

    8273
    8272
    8271
    8270
    8269
    8268
    8267
    8266
    8263

    Mutant Creatures

    1788
    1786

    Biomes O' Plenty

    31994

    I would find the class and field...but I have no idea how
    Can you give us a better example on how to add tools to the config file?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4 to 1.4.7][Forge][SSP+SMP] Travelling House Mod [40 000+ downloads]
    I'll keep my eye on this! I'm very glad someone simplified mcedit/worldedit this way
    Posted in: Minecraft Mods
  • 0

    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Is it possible I can use zombie awareness and Movement+ in a modpack?
    I want a fast-paced combat one and those two fit perfectly

    I'm not sure if it will be public or private yet though
    Posted in: Minecraft Mods
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