• 8

    posted a message on 13w36a Snapshot Ready for Testing!
    Quote from idgarad

    So far all I've seen is borging a bunch of mod features into baseline. I see Twilight Forest features, MoCreature, Wedge, and BOP\EBXL\Highlands getting cherry picked by a lazy dev. What really es me off is no credit to the mod developers mentioned.

    It's sickening and shameful.


    What's sickening and shameful are people that do not read the EULA and Terms of Use for a piece of software and then decide they have the moral authority to crap all over the document that they agree to. You don't have the right to complain about a thing. If you learned how to read, you would know that everyone agreed to have their creative ideas incorporated into the game by signing up. Even you.

    What would be awful is if Mojang did not include that literature, and outright stole creative ideas, with people developing under the idea that their contributions would be legitimate sources of income, protected intellectual concepts that belong only to them, and coming with the ability to file infringement suits.

    On the bright side, the current system does not have to bother with coordinating all content creators into a failed democracy of content scheduling and collaboration. So deal with it you literally legally challenged troll.
    Posted in: Minecraft News
  • 2

    posted a message on 5 Reasons why saddles NEED a crafting recipe!
    I hear, "your game is not easy enough for me. I want control over how easily I access Items and even how they are created. Making me explore and defeat monsters to obtain items without cheating is cruel and hurts my feelings."

    I enjoy this game. I enjoy it because it forces me to play a certain way, if I don't cheat. I must explore large areas, lug back inventories full of stuff between mining trips, and when I find an elusive treasure chest, I want it to contain items that I normally can't build.

    If we could craft every item, why the ­ would we need a treasure chest of easily crafted items? Tell me, tell me now, what purpose a treasure chest has without items that you cannot get in any other way?
    We don't call them ordinary boxes, garbage cans, or "Made in China" chests. Why would you want to find ordinary items in a treasure chest?
    Posted in: Suggestions
  • 2

    posted a message on 1.5.2 Pre-Release and...a Snapshot Too?
    Quote from RoboMat

    and to the left we have a ... *drumroll* ... snow-biome! Thank god there are mods...


    As a student with three geology classes under my belt, I can safely tell you that Deserts are known for their extreme temperatures. The heat is what people like to notice the most though. Deserts are just as easily covered in snow, though usually just ­ freezing cold and blistering heat, because of their lack of moisture.

    Just sayin, it is possible.
    Posted in: Minecraft News
  • 10

    posted a message on Minecraft Surpasses 10 Million Sales, 1.6 Feature Spoiler Alert
    I love the new features being added to Minecraft. The best part about the addition of features though? You don't need to use them if you dislike them. I think Wolves are annoying as hell, so I don't use them often, but, the idea of having tamable attack dogs is an awesome concept. I may not be awesome at redstone, but even I can see that sunlight detectors, weighted plates, and trapped chests offer more ways to perform unique interactions with the game. Horses would be an awesome addition, because its just a pain to travel far between point on the map without either a minecart track, or a portal. What if you don't want to build for a week making tracks, or switch dimensions?
    This actually reminds me of something a guy in web design said to me. He explained that ideally, the user should have about three ways to do any one thing. Now I'm off-topic. I'm done, that thoughts over, lol.
    Posted in: Minecraft News
  • 1

    posted a message on Snapshot 13w01b Update Released
    Warning: counter rant
    Quote from insomniac_lemon

    warning: rant

    You can, with chest minecarts, and sadly this is how Mojang (according to Dinnerbone via Twitter/Minecon) intends it for the future, as they will not be adding pipe or similar, but will be working on the minecart system a bit and make users rely on that for users to move items upwards.

    Exactly, they "will be working on the minecart system. That genreally means shaking out all the bugs and improving existing features. It is a work in progress.

    Quote from insomniac_lemon

    It agitates me that they want users to rely on the railing system for hopper use, especially as the rail system is pretty much buggy and broken, and not really worth it, Powered minecarts are slow, powered rails require large amounts of gold (which I don't like because I spend more time mining near bedrock than y:40), and powered rails don't go that fast.

    I feel really uncomfortable arguing with a mod, mostly because this is an issue of personal preference. Maybe I just haven't been 'playing the game right' but, I make extensive use of powered rails in my 100% vanilla survival game. I have castles that connect to farms, and 'transit stations' made of nether portals, and I use tons of powered rails, and detector rails, for that right mix of disappearing doorways and railways that make me say, "wow, that looks awesome when it runs." I don't think I'd get to say that by laying pipes down.

    Quote from insomniac_lemon

    It would be nice if Minecraft were a game where a large majority of players utilized the rail system (especially since the game is MINE craft, and rails are a large part of the mining industry). It would be cool if you could explore and find an area you like, build a base there, a rail to your main base, clear trees, modify the landscape, send all the materials back to your main base (where they would unload and either store or send the cart back), and quickly ride a cart between bases if you wanted to, and do similarly with mining.


    This is totally possible! Use Nether portals! I make a twenty minute trek by foot into less than two minutes by using railways that lead to my nether portals. Then, make a base in the nether, and make another portal in the nether for your final destination. Connect those portals in the nether with railtracks, and you have very quick and efficient travel across great distances. You may have to make due with some 'drop off points', collections of chests at the portal points, because the carts won go through the portals, but, it is still fun. As someone in a position of slight power, I wish that you would be more positive about what changes are made to the game.

    Quote from insomniac_lemon

    Although, I doubt they will do much to accomplish this or even make the rail system reliable for the hopper system. And even if they do, it still is inconvenient.What it I want to send blocks from one floor down to another where it gets smelted, and I want it to return to the floor I sent it from? I need to use a minecart to send it up a few blocks? Is that really justified?

    Your negativity is really getting me down man. If you want a crazy cool industrialized castle/base/mud fort then you have to make the original blueprints with an eye for the future. Make walls and floors with crawl spaces to add tracks and wires. It takes longer, but for someone like me, who only plays 100% vanilla survival games, it is the only way I can keep using my original creations and upgrade them later in the game. If you left room for sending a minecart up and down behind the walls, it would just be an engineering problem, instead of an aesthetic disaster. I'm just assuming your complaint comes about from a lack of space to implement a useful design, because the only thing holding people back is their ability to create solutions. Or maybe I'm just too positive.
    Quote from insomniac_lemon

    I hate it when a feature is implemented in a certain way for almost no other reason besides something is useless in the game. It makes sense if there is SOME other reasoning, like how slime balls are used to make sticky pistons, but they only made powered rails out of gold because gold is considered useless by most players (and, ugh, jeb got the idea from a tweet, I was angry about it as soon as I read it). Now they're making the hopper system reliant on the minecart system because many(most?) players find that useless, too.

    This is probably the most obivous to me, out of all the other negative things you have said, to be easily untrue by virtue of reality, as opposed to taste. Gold is a very good conducter. Gold is used in many cables, wires, computer parts, etc. and makes perfect sense as being used as a conducter in minecart tracks. Why would I have iron as my conducter when gold is readily available? Diamond won't conduct, and neither will stone. Maybe, by this same logic, smooth stone is obviously used as an insulator when creating redstone repeaters, as opposed to iron or gold. I'm getting off topic now, so I'm ending my counter rant.
    To summarize: quit being so negative and start being more creative!
    Posted in: Minecraft News
  • 1

    posted a message on 1.4.6 Update is Released!
    Quote from Serophis

    It's not obvious to a common pleb, if you will. It's not unreasonable to demand a warning either when a mere update can break compatibility.

    I think it should be as obvious as saying, "why does my car key not work when the lock is changed," or, "why can't I figure out how to put my N64 cartridge into my CD drive."
    Posted in: Minecraft News
  • 3

    posted a message on Who thinks witches in Minecraft is a bad idea?
    Quote from UnknownOne23

    So @Dinnerbone recently tweeted that the new ranged overworld mob in Minecraft is going to be a Witch.
    I honestly don't think that fits Minecraft. I liked all the Minecraft related mobs. Skeletons, creepers, zombies etc... Witches have nothing to do with Minecraft.

    What do you guys think?


    Okay, lets analyze something here. What do Witches, Skeletons, Zombies, Wither Skeletons, Wither bosses, and Zombie Pigmen have in common? They're all paranormal, magical, threatening, and tied to 'black magics'.
    What do they not have in common? Witches aren't undead, which is a key feature of the others listed. On the other hand, witches control dark magic, and add a plausible explanation for why there are undead minions running around.
    Anyone care to refute this position of witches validate the existence of the undead?
    Posted in: Recent Updates and Snapshots
  • 5

    posted a message on Minecraft has lost its 'touch'
    Do I really have to state the obvious?

    How many games do you play for years on end?

    How many games do you toss in the garbage, sell on craigslist, or just plain disown?

    We've all been playing Minecraft a LONG time now.

    It has lost its 'touch' because you've played it too much to appreciate how it changes.

    If you had bought it finished, you would have played it for a year and gotten bored too!

    Now ask yourself this: Has Minecraft really lost its touch, or have I just played the hell out of it and need a break?
    Posted in: Discussion
  • 2

    posted a message on Faith in notch going down slowly.

    See now, i dont have any aggressions aganst notch or anything.

    He made a wonderful game, and i and we all enjoy it.


    I just think he and his Team should perhaps be able to produce a little more.

    I know they're working on skyrim, but still, I feel there should be some more attention to minecraft here.

    Also, in the suggestions thread, attention to ideas has not been what I thought it would be.

    The only ideas ive ever seen notch implement, are either his own, or ideas that were made into mods, or got 1000000 replies and even more




    Okay, all I see here is this: "I'm a fan who recently decided that when a game becomes popular enough, that the creative and functional aspects of that game should cease to remain the priority of the programmers, but rather default to me. Furthermore, I take great offense at not having ideas that *could* be fun in my imagination be created into a tangible result for me to have fun with because Notch and his team should be mind readers and take their cues telepathically as to which fan inspired idea is really best! So in closing, please hurry up on Skyrim, I really want the debt ceiling in America fixed, maple syrup runs in my blood, and hail Satan, the god of cheese."
    Posted in: Discussion
  • To post a comment, please .