I am using 1.6.4 version 6.8 and I am having an issue with recipes not saving stacks. Example: 64 copper tokens = 1 silver. But it keeps changing it to 1 copper. Anything I can do to make this work?
f you have any suggestions for the particle blocks, let me know.
I was thinking something similar to Ars Magica Particle emitter. Although individual blocks are better. Smoke, sparks, sparkly lights, all having different color options. I also found this, ParticleBox but they are small and you can only see them from 8 blocks or less.
Custom visuals with the custom sounds would be over the top awesome.
Something similar to this maybe: Creatures emerging from the mist.
I was wondering if anyone has suggested redstone activated particle emitter blocks?
Also looking for something to leave items in or next to a corpse/Dead things. Like a small chest or pouch that can be placed on the ground and has 3 or 4 slots for storage.
That fixed the mob issues, Thanks. The camp fire is sweet, I will use that for sure.
I believe it to be a conflict with theBetter Signs Mod.
I did find another prob with the DIYsigns though, sorry
Description: Rendering Tile Entity
java.lang.NoSuchFieldError: field_78165_b
at xtrablocks.DIYDecorations.TileEntityDIYSign04Renderer.renderTileEntityDIYSign04At(TileEntityDIYSign04Renderer.java:34)
at xtrablocks.DIYDecorations.TileEntityDIYSign04Renderer.func_76894_a(TileEntityDIYSign04Renderer.java:98)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76949_a(SourceFile:106)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76950_a(SourceFile:98)
at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:536)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1160)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1006)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:946)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at xtrablocks.DIYDecorations.TileEntityDIYSign04Renderer.renderTileEntityDIYSign04At(TileEntityDIYSign04Renderer.java:34)
at xtrablocks.DIYDecorations.TileEntityDIYSign04Renderer.func_76894_a(TileEntityDIYSign04Renderer.java:98)
-- Tile Entity Details --
Details:
Name: tileEntityDIYSign04 // xtrablocks.DIYDecorations.TileEntityDIYSign04
Block type: ID #2200 (tile.DIYSign04 // xtrablocks.DIYDecorations.DIYSign04)
Block data value: 12 / 0xC / 0b1100
Block location: World: (-61,67,258), Chunk: (at 3,4,2 in -4,16; contains blocks -64,0,256 to -49,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Actual block type: ID #2200 (tile.DIYSign04 // xtrablocks.DIYDecorations.DIYSign04)
Actual block data value: 12 / 0xC / 0b1100
Stacktrace:
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76949_a(SourceFile:106)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76950_a(SourceFile:98)
at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:536)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1160)
Best mod to date! Thanks a bunch for all the hard work. I am sticking with 1.6.4 for a while more.
I am building an adventure map and I have noticed that npc's and mobs feel the need to jump and seem to get confused on the path overlays, like patchy cobble and grass and pavers. I was wondering if it would be possible to make mobs and npc's ignore them?
They seem to just stand there or bounce around in circles.
Fantastic mod, we use the layout blocks, morph brush(my favorite), lighting and the marker blocks all the time. We are still on 1.6.4 and probably will be until something more stable comes along, so I hope the 1.7 version doesn't get more cool stuff .
I was thinking that since this mod has brushes/wand and is a builders helper. Would a brush that would make blocks unbreakable be something to consider? Kinda like the wand of warding from thaumcraft. but you could do it in chunks, painting them with a barrier or something.
Tried updating the server to 1.1 and got this. I will see if the 1.09 will work with the new sound blocks..
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/model/ModelChest
at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:700)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:107)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:355)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:142)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/model/ModelChest
at xtrablocks.DIYWood.ItemWoodDice01Renderer.<init>(ItemWoodDice01Renderer.java:14)
at xtrablocks.DIYWood.XtraBlocksDIYWood.load(XtraBlocksDIYWood.java:926)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)
... 5 more
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.model.ModelChest
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:97)
at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
... 33 more
The sound blocks are sweet. But I have run into an issue. I am trying to make a large door make sound when opening and closing. When using 1 soundblock to make the opening sound it works fine. When I add the second soundblock for the closing sound it stops both of them. Like they are competing or something even though one shuts off before the other turns on.
Also is there a way of disabling the "now playing..." pop up?
Thanks for updating me, I tried reproducing the error locally without any luck. The line that threw the error has to do with checking what weapon the Rabid Dwarf Miners are holding.
I think it may have been the disarming enchant then. I will watch out for that.
0
Plynth is an adventure RPG style map. Quests, exploration and dungeon crawling. Built with several mods and 128x textures.
Still trying to figure out editing the OP. Will add info later.
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0
1 tiny little question:
How goes the battle with the particle blocks or the smaller containers? Hope all is well. Thanks
Also would it be possible to make the Xblocks or some of them breakable with an axe or something while in Adventure Mode?
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0
I was thinking something similar to Ars Magica Particle emitter. Although individual blocks are better. Smoke, sparks, sparkly lights, all having different color options. I also found this, ParticleBox but they are small and you can only see them from 8 blocks or less.
Custom visuals with the custom sounds would be over the top awesome.
Something similar to this maybe: Creatures emerging from the mist.
0
I was wondering if anyone has suggested redstone activated particle emitter blocks?
Also looking for something to leave items in or next to a corpse/Dead things. Like a small chest or pouch that can be placed on the ground and has 3 or 4 slots for storage.
1
I believe it to be a conflict with the Better Signs Mod.
I did find another prob with the DIYsigns though, sorry
java.lang.NoSuchFieldError: field_78165_b
at xtrablocks.DIYDecorations.TileEntityDIYSign04Renderer.renderTileEntityDIYSign04At(TileEntityDIYSign04Renderer.java:34)
at xtrablocks.DIYDecorations.TileEntityDIYSign04Renderer.func_76894_a(TileEntityDIYSign04Renderer.java:98)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76949_a(SourceFile:106)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76950_a(SourceFile:98)
at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:536)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1160)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1006)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:946)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at xtrablocks.DIYDecorations.TileEntityDIYSign04Renderer.renderTileEntityDIYSign04At(TileEntityDIYSign04Renderer.java:34)
at xtrablocks.DIYDecorations.TileEntityDIYSign04Renderer.func_76894_a(TileEntityDIYSign04Renderer.java:98)
-- Tile Entity Details --
Details:
Name: tileEntityDIYSign04 // xtrablocks.DIYDecorations.TileEntityDIYSign04
Block type: ID #2200 (tile.DIYSign04 // xtrablocks.DIYDecorations.DIYSign04)
Block data value: 12 / 0xC / 0b1100
Block location: World: (-61,67,258), Chunk: (at 3,4,2 in -4,16; contains blocks -64,0,256 to -49,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Actual block type: ID #2200 (tile.DIYSign04 // xtrablocks.DIYDecorations.DIYSign04)
Actual block data value: 12 / 0xC / 0b1100
Stacktrace:
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76949_a(SourceFile:106)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76950_a(SourceFile:98)
at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:536)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1160)
0
0
I am building an adventure map and I have noticed that npc's and mobs feel the need to jump and seem to get confused on the path overlays, like patchy cobble and grass and pavers. I was wondering if it would be possible to make mobs and npc's ignore them?
They seem to just stand there or bounce around in circles.
0
I was thinking that since this mod has brushes/wand and is a builders helper. Would a brush that would make blocks unbreakable be something to consider? Kinda like the wand of warding from thaumcraft. but you could do it in chunks, painting them with a barrier or something.
0
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/model/ModelChest
at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:700)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:107)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:355)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:142)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/model/ModelChest
at xtrablocks.DIYWood.ItemWoodDice01Renderer.<init>(ItemWoodDice01Renderer.java:14)
at xtrablocks.DIYWood.XtraBlocksDIYWood.load(XtraBlocksDIYWood.java:926)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)
... 5 more
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.model.ModelChest
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:97)
at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
... 33 more
0
I could use these all over the map.
Will these be in addition to the record blocks?
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0
Also is there a way of disabling the "now playing..." pop up?
0
I think it may have been the disarming enchant then. I will watch out for that.