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    posted a message on [Adv] Four Towers Adventure Dungeon and other maps by Wreckage
    New map added for 1.6.4.

    Plynth is an adventure RPG style map. Quests, exploration and dungeon crawling. Built with several mods and 128x textures.

    Still trying to figure out editing the OP. Will add info later.
    Posted in: Maps
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    posted a message on XtraBlocks Extreme Edition *Updated 19 March 2016
    Just wanted to say how much I love the Sound blocks. I use the heck out of them. Could use twice as many. Thanks
    Posted in: Minecraft Mods
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    posted a message on XtraBlocks Extreme Edition *Updated 19 March 2016
    Best mod out there :D

    1 tiny little question: :unsure:

    How goes the battle with the particle blocks or the smaller containers? Hope all is well. Thanks

    Also would it be possible to make the Xblocks or some of them breakable with an axe or something while in Adventure Mode?
    Posted in: Minecraft Mods
  • 0

    posted a message on CraftingManager ALPHA v1.0.19 - An ingame configuration manager including an api for modders
    I am using 1.6.4 version 6.8 and I am having an issue with recipes not saving stacks. Example: 64 copper tokens = 1 silver. But it keeps changing it to 1 copper. Anything I can do to make this work?
    Posted in: Minecraft Mods
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    posted a message on XtraBlocks Extreme Edition *Updated 19 March 2016
    f you have any suggestions for the particle blocks, let me know.

    I was thinking something similar to Ars Magica Particle emitter. Although individual blocks are better. Smoke, sparks, sparkly lights, all having different color options. I also found this, ParticleBox but they are small and you can only see them from 8 blocks or less.

    Custom visuals with the custom sounds would be over the top awesome.

    Something similar to this maybe: Creatures emerging from the mist.

    Posted in: Minecraft Mods
  • 0

    posted a message on XtraBlocks Extreme Edition *Updated 19 March 2016
    Your awesome! Problem solved.

    I was wondering if anyone has suggested redstone activated particle emitter blocks?

    Also looking for something to leave items in or next to a corpse/Dead things. Like a small chest or pouch that can be placed on the ground and has 3 or 4 slots for storage.
    Posted in: Minecraft Mods
  • 1

    posted a message on XtraBlocks Extreme Edition *Updated 19 March 2016
    That fixed the mob issues, Thanks. The camp fire is sweet, I will use that for sure.

    I believe it to be a conflict with the Better Signs Mod.
    I did find another prob with the DIYsigns though, sorry :unsure:

    Description: Rendering Tile Entity

    java.lang.NoSuchFieldError: field_78165_b
    at xtrablocks.DIYDecorations.TileEntityDIYSign04Renderer.renderTileEntityDIYSign04At(TileEntityDIYSign04Renderer.java:34)
    at xtrablocks.DIYDecorations.TileEntityDIYSign04Renderer.func_76894_a(TileEntityDIYSign04Renderer.java:98)
    at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76949_a(SourceFile:106)
    at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76950_a(SourceFile:98)
    at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:536)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1160)
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1006)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:946)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at xtrablocks.DIYDecorations.TileEntityDIYSign04Renderer.renderTileEntityDIYSign04At(TileEntityDIYSign04Renderer.java:34)
    at xtrablocks.DIYDecorations.TileEntityDIYSign04Renderer.func_76894_a(TileEntityDIYSign04Renderer.java:98)

    -- Tile Entity Details --
    Details:
    Name: tileEntityDIYSign04 // xtrablocks.DIYDecorations.TileEntityDIYSign04
    Block type: ID #2200 (tile.DIYSign04 // xtrablocks.DIYDecorations.DIYSign04)
    Block data value: 12 / 0xC / 0b1100
    Block location: World: (-61,67,258), Chunk: (at 3,4,2 in -4,16; contains blocks -64,0,256 to -49,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Actual block type: ID #2200 (tile.DIYSign04 // xtrablocks.DIYDecorations.DIYSign04)
    Actual block data value: 12 / 0xC / 0b1100
    Stacktrace:
    at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76949_a(SourceFile:106)
    at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76950_a(SourceFile:98)
    at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:536)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1160)

    Posted in: Minecraft Mods
  • 0

    posted a message on All-U-Want - Create and edit items, entities, spawners, and more!
    Something is wrong with the 1.6.4 download. The file is incomplete or something. Assuming the 1.6.4 version is Forge?
    Posted in: Minecraft Mods
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    posted a message on XtraBlocks Extreme Edition *Updated 19 March 2016
    Best mod to date! Thanks a bunch for all the hard work. I am sticking with 1.6.4 for a while more.

    I am building an adventure map and I have noticed that npc's and mobs feel the need to jump and seem to get confused on the path overlays, like patchy cobble and grass and pavers. I was wondering if it would be possible to make mobs and npc's ignore them?

    They seem to just stand there or bounce around in circles.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Charlotte's Utilities (v0.7.0 final ver. for MC1.6.4) - Layout Blocks, Markers, and More!
    Fantastic mod, we use the layout blocks, morph brush(my favorite), lighting and the marker blocks all the time. We are still on 1.6.4 and probably will be until something more stable comes along, so I hope the 1.7 version doesn't get more cool stuff <_< .
    I was thinking that since this mod has brushes/wand and is a builders helper. Would a brush that would make blocks unbreakable be something to consider? Kinda like the wand of warding from thaumcraft. but you could do it in chunks, painting them with a barrier or something.
    Posted in: WIP Mods
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    posted a message on XtraBlocks Extreme Edition *Updated 19 March 2016
    Tried updating the server to 1.1 and got this. I will see if the 1.09 will work with the new sound blocks..

    Description: Exception in server tick loop

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/model/ModelChest
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:700)
    at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:107)
    at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:355)
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:142)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
    Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/model/ModelChest
    at xtrablocks.DIYWood.ItemWoodDice01Renderer.<init>(ItemWoodDice01Renderer.java:14)
    at xtrablocks.DIYWood.XtraBlocksDIYWood.load(XtraBlocksDIYWood.java:926)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:606)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:606)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:606)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)
    ... 5 more
    Caused by: java.lang.ClassNotFoundException: net.minecraft.client.model.ModelChest
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:97)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
    ... 33 more
    Posted in: Minecraft Mods
  • 0

    posted a message on XtraBlocks Extreme Edition *Updated 19 March 2016
    Awesome! The test seems to work great.
    I could use these all over the map.
    Will these be in addition to the record blocks?
    Posted in: Minecraft Mods
  • 0

    posted a message on Wildycraft (Runescape Dimension) - Lunar Update
    Any updates or progress on the configs? I would love to upload this to our server.
    Posted in: Minecraft Mods
  • 0

    posted a message on XtraBlocks Extreme Edition *Updated 19 March 2016
    The sound blocks are sweet. But I have run into an issue. I am trying to make a large door make sound when opening and closing. When using 1 soundblock to make the opening sound it works fine. When I add the second soundblock for the closing sound it stops both of them. Like they are competing or something even though one shuts off before the other turns on.
    Also is there a way of disabling the "now playing..." pop up?
    Posted in: Minecraft Mods
  • 0

    posted a message on Eldritch Empires - Minecraft Base Defense - now v0.9.1 - added 6 new golems!
    Quote from Sea_Bass

    Thanks for updating me, I tried reproducing the error locally without any luck. The line that threw the error has to do with checking what weapon the Rabid Dwarf Miners are holding.

    I think it may have been the disarming enchant then. I will watch out for that.
    Posted in: WIP Mods
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