• 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Farproc

    Thaumic Tinkerer, Twilight Forest both add items that preserve you inventory on death. You have to make/find them first :P


    or /gamerule keepInventory true
    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    I have just changed from 1.0.0 to 1.0.1, and I am getting crashes upon loading a world.
    My minecraft log is to long to post, even in spoilers, is there a specific log i should look for?
    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Been messing around in creative, and for some reason when building a nexus and altar out of quartz and moonstone/sunstone, the crystal wrench will not redirect essence to the altar:
    1: Altar & nexus built
    2: spell requires essence
    3: right click nexus center, then underside of the crafting altar block.
    4: throw the lever
    5: nothing.
    Is this a bug, or some mistake on my part?
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from JadenWong

    Hi, I get crashes by looking with the Thaumometer at this three blocks:

    First by looking at the Wooden Crank on a Grind Stone from Applied Energistics
    http://pastebin.com/Q8JTeV8y

    Second by looking at a Monster Spawner
    http://pastebin.com/S5GkWf04

    Third by looking at the Netherportal-Block
    http://pastebin.com/srgw5NmC

    Versions:
    Thaumcraft 4.0.2a
    AppEng rv14-alpha12
    Forge 9.11.1.916
    MC 1.6.4


    Front page
    Monster spawner and portal cause crashes.
    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    First off, amazing mod Mithion; I have a few points i would like to bring up.

    Blue topaz could use a mention in the Arcane Compendium, about how it is found at lower levels; I spent a while mining for it, only to find tons once I went lower.

    Due to the (semi)rarity of essence pools, perhaps something to craft a essence bucket out of a water bucket, and vinteum dust?

    Touch+dig seems to be a bit buggy, choosing the block above the one clicked.
    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Awareness_King

    Has anyway found or seen tower guardians yet? Curious ;3


    I believe towers, and other worldgen structures are not yet implemented
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Idea: Deconstruction table allows you to turn a jar of (?) essentia into one research point of that aspect.
    This way, the Deconstruction Table has more of a purpose, and is not giving free research points in early game.
    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Valkyrinn

    There's a spell in the occulus that says it's disabled by config: http://imgur.com/tiwj4Uo

    I looked through the SkillConf.cfg file, and none of them are set to false. Is that because it hasn't been implemented yet? Or is it just missing from the list, and so defaults to false?


    Same here.


    I did find the best way to get sunstone. Go to the nether, and swim around the surface of lava lakes with tons of fire resist potions


    Mana seems a bit too low.

    Blue topaz could use a mention in the Compendium, about its tendency to spawn at lower levels. I spent forever looking for one, only to find dozens when mining at layer 10ish


    Spell creation is a lot of fun.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] Modular Powersuits Addons (MPSA) - Requires Modular Powersuits
    Quote from Eliminator

    I have modular powersuits installed but when I run the game it says "mmmpowersuits not found!"


    Are you on 1.6.2? If so, that is the problem.
    Posted in: Minecraft Mods
  • 1

    posted a message on Ars Magica 2 - Ideas
    Quote from Gliched

    seeing as ive yet to even close my web browser.. that would suck, and more then a little..


    This^^^
    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on Ars Magica 2 - Ideas
    Been at the computer all day, waiting....
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Ars Magica 2 - Ideas
    Quote from Mithion

    So here's an update. Tofski and I tested every single guardian in both SSP and SMP tag team. We found several little bugs and balance tweaks that needed to happen, and I have fixed all of them. Now we're testing some of the spell creation stuff out, and other balance/progression aspects of the mod. I've fixed all the localization bugs as well. Still some more testing to do, but we're getting ever closer!!

    Random question: how many people would be interested in an AM2 public server (1.6.2 initially)? If so, what mods would you like to see on it? I'm thinking:
    • AM2 (of course)
    • TC4
    • Blood Magic (if released, not sure?)
    • Tinker's Construct
    • Computercraft
    • IC2
    • BC
    • Mystcraft
    Would you be willing to chip in small amounts here and there to assist with hosting costs (will affect player cap)? Perhaps pure magic? I dunno, I like a little bit of tech in there too. Lemme know your thoughts!

    I would recommend thaumic tinker/tinkerer for the mod list.
    the bit of tech sounds good, as long as it doesn't get to large( see: every ic2, computercraft, & buildcraft addon. )
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Ars Magica 2 - Ideas
    Quote from finnishdude101

    Indeed!


    My F5 button is endangered.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Ars Magica 2 - Ideas
    Quote from HappyMarcus

    Magic and tech can mix if you just use a bit of superglue! Actually, I would like some sort of magic powered buildcraft engine, but this is probably not the place for it.


    Exactly.
    The solution to the tech vs magic is to add a "Magic resistance potion", or a potion that converts all magic damage into physical, which tech mods can handle.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Ars Magica 2 - Ideas
    Quote from finnishdude101

    He rather found a huge bug, or mith's writing up the forum post, and it's very long. For everyone's sake, I hope it's the latter.


    Or he is asleep/busy , and no longer working on the test.
    Posted in: Requests / Ideas For Mods
  • To post a comment, please .