Not able to make an iron pick? And the salt recipe only works in a River Biome
L I
P L P I
L I
P= Plank L= Leather I = Heated Iron Ingot
Are all the ingots heated? I can't count how many times I pulled out all my ingots when they weren't ready because I saw just one was "workable" and thought the rest were too.
This mod seems to conflict with Tinkers Construct shortbows, not in IDs but it crashes every time I use a shortbow with Tinkers Construct and Minefantasy installed, I tried with both 1.8.1 and 1.8.5 dev
Yea we are just hearing word this is incompatible with any other mod that adds in bows
I've already question AP on the matter, but he replied with something along the lines of having no interest in making them compatible due to TC breaking MF progression. However, It would be great for him to work out the problem so other mods that add bows can work.
I installed the mod, and the installer said everything worked, but after building the screen 16x9 and right clicking, I still get a blank screen. I can shift right click to enter a webpage, but right clicking does nothing. When I left click it destroys the block, the screen flashes white, then back to black. My install only contains the latest forge. I had optifine too but disabled it believing that was the problem, but it was not.
--Edit--
I switched away from Magic Launcher and used the Default Launcher instead. It works now.
Hm, go into the jar and change bloomery.png (MineFantasy.gui) to bloom.png
Worked, (kind of) but more specifically, the file has to be changed to Bloom.png, difference being capitalization. Kind of weird. Nothing else in the folder is capitalized, and the original name was Bloomery.png.
Why are none of Martysgames' videos on the media list? I know you guys communicate. Plus he's the only one I've found uploading proper videos on this mod. And the only one doing a whole series on it.
Sorry mDiyo, but after trying to compile my own personal modpack I ran into a crash that occurred whenever trying to shoot any of the bows in Tinker's Construct. Not sure if this is a problem with TC or the only other mod I have installed (besides the latest Forge for 1.5.2 of course), MineFantasy (or if it's a problem at all). Anywho, crash report follows:
java.lang.ClassCastException: mods.tinker.tconstruct.items.tools.Shortbow cannot be cast to net.minecraft.item.ItemBow
at minefantasy.system.EventManagerMF.fireArrow(EventManagerMF.java:295)
at net.minecraftforge.event.ASMEventHandler_19_EventManagerMF_fireArrow_ArrowLooseEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at mods.tinker.tconstruct.items.tools.BowBase.func_77615_a(BowBase.java:56)
at net.minecraft.item.ItemStack.func_77974_b(ItemStack.java:521)
at net.minecraft.entity.player.EntityPlayer.func_71034_by(EntityPlayer.java:252)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78766_c(PlayerControllerMP.java:505)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1765)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:835)
at net.minecraft.client.Minecraft.run(Minecraft.java:760)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at minefantasy.system.EventManagerMF.fireArrow(EventManagerMF.java:295)
at net.minecraftforge.event.ASMEventHandler_19_EventManagerMF_fireArrow_ArrowLooseEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at mods.tinker.tconstruct.items.tools.BowBase.func_77615_a(BowBase.java:56)
at net.minecraft.item.ItemStack.func_77974_b(ItemStack.java:521)
at net.minecraft.entity.player.EntityPlayer.func_71034_by(EntityPlayer.java:252)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78766_c(PlayerControllerMP.java:505)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['Wolzen'/15, l='MpServer', x=129.52, y=15.98, z=-124.35]]
Chunk stats: MultiplayerChunkCache: 441
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (-93,4,-96), Chunk: (at 3,0,0 in -6,-6; contains blocks -96,0,-96 to -81,255,-81), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Level time: 87683 game time, 173680 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 4 total; [EntityChicken['Chicken'/21, l='MpServer', x=195.47, y=4.00, z=-79.34], EntityChicken['Chicken'/20, l='MpServer', x=193.53, y=4.00, z=-70.53], EntityClientPlayerMP['Wolzen'/15, l='MpServer', x=129.52, y=15.98, z=-124.35], EntityItem['item.item.fireball'/14, l='MpServer', x=109.75, y=4.13, z=-108.66]]
Retry entities: 0 total; []
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:441)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2414)
at net.minecraft.client.Minecraft.run(Minecraft.java:783)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 613426336 bytes (585 MB) / 1020395520 bytes (973 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 2 total; -Xms512m -Xmx2048m
AABB Pool Size: 50 (2800 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.23.738 Minecraft Forge 7.8.1.738 6 mods loaded, 6 mods active
mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{5.2.23.738} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{7.8.1.738} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.5.1_1.4.1.5} [Tinkers' Construct] ([1.5.2]AConstruct_1.4.1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct|CompatMineFactoryReloaded{0.1} [TConstruct Compat: MFR] ([1.5.2]AConstruct_1.4.1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFantasy{Alpha 1.8.4} [Mine Fantasy] ([1.5.2]MineFantasy 1.8.5_dev.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6670 GL version 4.2.12002 Compatibility Profile Context 9.12.0.0, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Blocksmith Hybrid v1.5.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: 56 (3136 bytes; 0 MB) allocated, 11 (616 bytes; 0 MB) used
As far as I'm aware (meaning I've tested this) Shooting any TC bow regardless of arrow (even vanilla ones) results in a crash. Shooting MF bows doesn't. I originally had more mods installed, but after noticing the problem I stripped them away until I found that these two were causing the conflict(?).
I just finished the map. (I think). If you did what I think you did you are awesome. Really creative. Only thing is it was kind of short unless I'm not finished with the map. Keep up the good work and hopefully we'll see a the Code III.
Let me tell you, this is the best puzzle map I've ever played. It uses 1.5 features exceptionally well. The puzzles are each interesting and unique, and the way some puzzle rely on older puzzles is simply astounding. My favorite part, by far, was "YouTube." I've actually left a comment on each _____ saying why I came there (I'll let you fill in the blank so there are no spoilers, even though it's pretty obvious). Man, keep up the great work. My YouTube channel is TheWolzen by the way.
P.S.
Don't expect any videos of the map from me. I'm not a commentator.
0
0
I'm sure that's on purpose. The smoke created from the blast furnace would eventually explode due to pressure if the top was sealed.
0
Are all the ingots heated? I can't count how many times I pulled out all my ingots when they weren't ready because I saw just one was "workable" and thought the rest were too.
I've already question AP on the matter, but he replied with something along the lines of having no interest in making them compatible due to TC breaking MF progression. However, It would be great for him to work out the problem so other mods that add bows can work.
0
=14
=Yes.
=Nope.
0
The ingots each have to be separated.
Ex:
C T _
C _ _
_ _ _
C:copper T:tin.
As AP stated, you can throw them in in any equivalent ratio, so the following also works:
C C T
C C T
C C T
As this still forms a two to one ratio. Just takes longer, but they get cooked all at once. Nine bronze as opposed to three.
0
--Edit--
I switched away from Magic Launcher and used the Default Launcher instead. It works now.
0
Worked, (kind of) but more specifically, the file has to be changed to Bloom.png, difference being capitalization. Kind of weird. Nothing else in the folder is capitalized, and the original name was Bloomery.png.
0
http://imgur.com/WtB4MuD
0
0
Alright, thanks. Good thing I chose then to reply.
0
// Daisy, daisy...
Time: 7/23/13 12:30 PM
Description: Unexpected error
java.lang.ClassCastException: mods.tinker.tconstruct.items.tools.Shortbow cannot be cast to net.minecraft.item.ItemBow
at minefantasy.system.EventManagerMF.fireArrow(EventManagerMF.java:295)
at net.minecraftforge.event.ASMEventHandler_19_EventManagerMF_fireArrow_ArrowLooseEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at mods.tinker.tconstruct.items.tools.BowBase.func_77615_a(BowBase.java:56)
at net.minecraft.item.ItemStack.func_77974_b(ItemStack.java:521)
at net.minecraft.entity.player.EntityPlayer.func_71034_by(EntityPlayer.java:252)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78766_c(PlayerControllerMP.java:505)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1765)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:835)
at net.minecraft.client.Minecraft.run(Minecraft.java:760)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at minefantasy.system.EventManagerMF.fireArrow(EventManagerMF.java:295)
at net.minecraftforge.event.ASMEventHandler_19_EventManagerMF_fireArrow_ArrowLooseEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at mods.tinker.tconstruct.items.tools.BowBase.func_77615_a(BowBase.java:56)
at net.minecraft.item.ItemStack.func_77974_b(ItemStack.java:521)
at net.minecraft.entity.player.EntityPlayer.func_71034_by(EntityPlayer.java:252)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78766_c(PlayerControllerMP.java:505)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['Wolzen'/15, l='MpServer', x=129.52, y=15.98, z=-124.35]]
Chunk stats: MultiplayerChunkCache: 441
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (-93,4,-96), Chunk: (at 3,0,0 in -6,-6; contains blocks -96,0,-96 to -81,255,-81), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Level time: 87683 game time, 173680 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 4 total; [EntityChicken['Chicken'/21, l='MpServer', x=195.47, y=4.00, z=-79.34], EntityChicken['Chicken'/20, l='MpServer', x=193.53, y=4.00, z=-70.53], EntityClientPlayerMP['Wolzen'/15, l='MpServer', x=129.52, y=15.98, z=-124.35], EntityItem['item.item.fireball'/14, l='MpServer', x=109.75, y=4.13, z=-108.66]]
Retry entities: 0 total; []
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:441)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2414)
at net.minecraft.client.Minecraft.run(Minecraft.java:783)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 613426336 bytes (585 MB) / 1020395520 bytes (973 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 2 total; -Xms512m -Xmx2048m
AABB Pool Size: 50 (2800 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.23.738 Minecraft Forge 7.8.1.738 6 mods loaded, 6 mods active
mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{5.2.23.738} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{7.8.1.738} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.5.1_1.4.1.5} [Tinkers' Construct] ([1.5.2]AConstruct_1.4.1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct|CompatMineFactoryReloaded{0.1} [TConstruct Compat: MFR] ([1.5.2]AConstruct_1.4.1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFantasy{Alpha 1.8.4} [Mine Fantasy] ([1.5.2]MineFantasy 1.8.5_dev.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6670 GL version 4.2.12002 Compatibility Profile Context 9.12.0.0, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Blocksmith Hybrid v1.5.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: 56 (3136 bytes; 0 MB) allocated, 11 (616 bytes; 0 MB) used
As far as I'm aware (meaning I've tested this) Shooting any TC bow regardless of arrow (even vanilla ones) results in a crash. Shooting MF bows doesn't. I originally had more mods installed, but after noticing the problem I stripped them away until I found that these two were causing the conflict(?).
0
0
P.S.
Don't expect any videos of the map from me. I'm not a commentator.
0
"Wolzen"
&
My Brother's Account:
"TrueBleech"