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    posted a message on MineFantasy Server
    EE3, but no Thaumcraft? Aww. Might check it out still.
    Posted in: PC Servers
  • 0

    posted a message on MineFantasy: B1.0 - Beta
    Quote from Nardil

    Mystery solved!

    Apparently, the main shaft needs to have open air above it. AP, is this on purpose, or is it something that needs to be fixed?


    I'm sure that's on purpose. The smoke created from the blast furnace would eventually explode due to pressure if the top was sealed.
    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta
    Quote from Dhs92

    Not able to make an iron pick? And the salt recipe only works in a River Biome
    L I
    P L P I
    L I

    P= Plank L= Leather I = Heated Iron Ingot


    Are all the ingots heated? I can't count how many times I pulled out all my ingots when they weren't ready because I saw just one was "workable" and thought the rest were too.
    Quote from danicervo

    This mod seems to conflict with Tinkers Construct shortbows, not in IDs but it crashes every time I use a shortbow with Tinkers Construct and Minefantasy installed, I tried with both 1.8.1 and 1.8.5 dev

    Quote from The Templars

    Yea we are just hearing word this is incompatible with any other mod that adds in bows


    I've already question AP on the matter, but he replied with something along the lines of having no interest in making them compatible due to TC breaking MF progression. However, It would be great for him to work out the problem so other mods that add bows can work.
    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta
    Quote from dizney23

    This is what it does if its on a firepit or lava. What am I doing wrong?



    The ingots each have to be separated.

    Ex:

    C T _
    C _ _
    _ _ _

    C:copper T:tin.

    As AP stated, you can throw them in in any equivalent ratio, so the following also works:

    C C T
    C C T
    C C T

    As this still forms a two to one ratio. Just takes longer, but they get cooked all at once. Nine bronze as opposed to three.
    Posted in: Minecraft Mods
  • 0

    posted a message on Web Displays - Browse On the Internet in Minecraft!
    I installed the mod, and the installer said everything worked, but after building the screen 16x9 and right clicking, I still get a blank screen. I can shift right click to enter a webpage, but right clicking does nothing. When I left click it destroys the block, the screen flashes white, then back to black. My install only contains the latest forge. I had optifine too but disabled it believing that was the problem, but it was not.

    --Edit--

    I switched away from Magic Launcher and used the Default Launcher instead. It works now.
    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta

    Hm, go into the jar and change bloomery.png (MineFantasy.gui) to bloom.png


    Worked, (kind of) but more specifically, the file has to be changed to Bloom.png, difference being capitalization. Kind of weird. Nothing else in the folder is capitalized, and the original name was Bloomery.png.
    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta
    When using the bloomery I get a face full of missing texture.

    http://imgur.com/WtB4MuD
    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta
    Why are none of Martysgames' videos on the media list? I know you guys communicate. Plus he's the only one I've found uploading proper videos on this mod. And the only one doing a whole series on it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    Quote from mDiyo

    Wolzen: MineFantasy assumes all bows are vanilla style. It's a bug on their end; take it to their thread.


    Alright, thanks. Good thing I chose then to reply.
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    Sorry mDiyo, but after trying to compile my own personal modpack I ran into a crash that occurred whenever trying to shoot any of the bows in Tinker's Construct. Not sure if this is a problem with TC or the only other mod I have installed (besides the latest Forge for 1.5.2 of course), MineFantasy (or if it's a problem at all). Anywho, crash report follows:

    ---- Minecraft Crash Report ----
    // Daisy, daisy...

    Time: 7/23/13 12:30 PM
    Description: Unexpected error

    java.lang.ClassCastException: mods.tinker.tconstruct.items.tools.Shortbow cannot be cast to net.minecraft.item.ItemBow
    at minefantasy.system.EventManagerMF.fireArrow(EventManagerMF.java:295)
    at net.minecraftforge.event.ASMEventHandler_19_EventManagerMF_fireArrow_ArrowLooseEvent.invoke(.dynamic)
    at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
    at net.minecraftforge.event.EventBus.post(EventBus.java:108)
    at mods.tinker.tconstruct.items.tools.BowBase.func_77615_a(BowBase.java:56)
    at net.minecraft.item.ItemStack.func_77974_b(ItemStack.java:521)
    at net.minecraft.entity.player.EntityPlayer.func_71034_by(EntityPlayer.java:252)
    at net.minecraft.client.multiplayer.PlayerControllerMP.func_78766_c(PlayerControllerMP.java:505)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1765)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:835)
    at net.minecraft.client.Minecraft.run(Minecraft.java:760)
    at java.lang.Thread.run(Unknown Source)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at minefantasy.system.EventManagerMF.fireArrow(EventManagerMF.java:295)
    at net.minecraftforge.event.ASMEventHandler_19_EventManagerMF_fireArrow_ArrowLooseEvent.invoke(.dynamic)
    at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
    at net.minecraftforge.event.EventBus.post(EventBus.java:108)
    at mods.tinker.tconstruct.items.tools.BowBase.func_77615_a(BowBase.java:56)
    at net.minecraft.item.ItemStack.func_77974_b(ItemStack.java:521)
    at net.minecraft.entity.player.EntityPlayer.func_71034_by(EntityPlayer.java:252)
    at net.minecraft.client.multiplayer.PlayerControllerMP.func_78766_c(PlayerControllerMP.java:505)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [EntityClientPlayerMP['Wolzen'/15, l='MpServer', x=129.52, y=15.98, z=-124.35]]
    Chunk stats: MultiplayerChunkCache: 441
    Level seed: 0
    Level generator: ID 01 - flat, ver 0. Features enabled: false
    Level generator options:
    Level spawn location: World: (-93,4,-96), Chunk: (at 3,0,0 in -6,-6; contains blocks -96,0,-96 to -81,255,-81), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
    Level time: 87683 game time, 173680 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 4 total; [EntityChicken['Chicken'/21, l='MpServer', x=195.47, y=4.00, z=-79.34], EntityChicken['Chicken'/20, l='MpServer', x=193.53, y=4.00, z=-70.53], EntityClientPlayerMP['Wolzen'/15, l='MpServer', x=129.52, y=15.98, z=-124.35], EntityItem['item.item.fireball'/14, l='MpServer', x=109.75, y=4.13, z=-108.66]]
    Retry entities: 0 total; []
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:441)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2414)
    at net.minecraft.client.Minecraft.run(Minecraft.java:783)
    at java.lang.Thread.run(Unknown Source)

    -- System Details --
    Details:
    Minecraft Version: 1.5.2
    Operating System: Windows 8 (amd64) version 6.2
    Java Version: 1.7.0_25, Oracle Corporation
    Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 613426336 bytes (585 MB) / 1020395520 bytes (973 MB) up to 1908932608 bytes (1820 MB)
    JVM Flags: 2 total; -Xms512m -Xmx2048m
    AABB Pool Size: 50 (2800 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.51 FML v5.2.23.738 Minecraft Forge 7.8.1.738 6 mods loaded, 6 mods active
    mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{5.2.23.738} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{7.8.1.738} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TConstruct{1.5.1_1.4.1.5} [Tinkers' Construct] ([1.5.2]AConstruct_1.4.1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TConstruct|CompatMineFactoryReloaded{0.1} [TConstruct Compat: MFR] ([1.5.2]AConstruct_1.4.1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MineFantasy{Alpha 1.8.4} [Mine Fantasy] ([1.5.2]MineFantasy 1.8.5_dev.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    LWJGL: 2.4.2
    OpenGL: AMD Radeon HD 6670 GL version 4.2.12002 Compatibility Profile Context 9.12.0.0, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Texture Pack: Blocksmith Hybrid v1.5.zip
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 56 (3136 bytes; 0 MB) allocated, 11 (616 bytes; 0 MB) used

    As far as I'm aware (meaning I've tested this) Shooting any TC bow regardless of arrow (even vanilla ones) results in a crash. Shooting MF bows doesn't. I originally had more mods installed, but after noticing the problem I stripped them away until I found that these two were causing the conflict(?).
    Posted in: Minecraft Mods
  • 0

    posted a message on the Code II: Infinite
    I just finished the map. (I think). If you did what I think you did you are awesome. Really creative. Only thing is it was kind of short unless I'm not finished with the map. Keep up the good work and hopefully we'll see a the Code III.
    Posted in: Maps
  • 0

    posted a message on the Code
    Let me tell you, this is the best puzzle map I've ever played. It uses 1.5 features exceptionally well. The puzzles are each interesting and unique, and the way some puzzle rely on older puzzles is simply astounding. My favorite part, by far, was "YouTube." I've actually left a comment on each _____ saying why I came there (I'll let you fill in the blank so there are no spoilers, even though it's pretty obvious). Man, keep up the great work. My YouTube channel is TheWolzen by the way.

    P.S.
    Don't expect any videos of the map from me. I'm not a commentator.
    Posted in: Maps
  • 0

    posted a message on [ 1.6.2 ] Mc-Sg | Hunger Games | SuperCraftBros | Survival | Creative | Spleef | Parkour | Skyblock | 2222+ players | 24-7 | 21
    My Account:

    "Wolzen"

    &

    My Brother's Account:

    "TrueBleech"
    Posted in: PC Servers
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