The latest Optifine release adds a new feature: custom entity models, but no help on how to use them, so I need help creating a resource pack using the new feature.
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Jan 12, 2017Posted in: WIP Maps
DON'T LIKE FNAF OR MINECRAFT LEAVE NOW!!!!
This thread is a wip modded fnaf map. It is not completed yet and won't be for a little while. This map will include all of the games and canon locations along with multiple fan games. This map is in correlation with the fnaf universe mod and all of the blocks and mobs from the mod were made by the team not me, so all credit for the fnaf universe mod goes to them.
The fnaf pack V.2 and fnaf custom paintings both go in your resource pack folder.The fnaf map goes in your map folder like usual.
The mod pack zip file must be opened and all of the mods put in your mod folder for minecraft.
You must download everything, also the modpack and map may take time to load give it time it is a massive map and a large modpack. If you have any questions ask in the comments. Once you have loaded up minecraft and are going into the map click ok on the message that says 1339 blocks and items are missing the should be missing.
Credit to all of the mod creators whose mods and used in the modpack they made amazing mods. This map may be used in videos when it is released however the FNaF universe mod and the map will have to be credited.
Aug 19, 2016Posted in: Maps"New Super Mario Bros. U features dozens of levels across massive worlds. As you explore the world map you might find unique obstacles, messages from your friends, or even secret pathways—so be thorough!" - newsupermariobrosu.nintendo.com/world-map/
New Super Mario Bros. U + Minecraft
This is a replica of the World Map from the popular Wii U game New Super Mario Bros. U! Upon entry, enjoy 9 near-scale worlds all built within one giant map!
Each of the worlds is based on related Minecraft biomes (Plains, Desert, Ocean, Ice Mountains, etc.), and all 82 levels are in their places on the map.
Please leave a comment of whether or not you enjoyed the map and if you want to see it again, but with an interactive twist.
If this map gets incredible reception, I will upload a second version of the map with each of the levels replicated into parkour challenges. This includes all 82 levels, 12 secret exits, all items, Star Coins, etc.! Enjoy!
May 6, 2011tony311 posted a message on [Creation] Kanto/Johto/Hoenn/Sinnoh/Unova/Kalos (WIP) v18, June 11, 2016Posted in: Maps
Hello there! Welcome to the world of Pokémon!
Download the latest version (v18, June 11, 2016) here - requires Minecraft 1.8.0 or higher!
This map's webpage, which includes all of the following:
Download links (alternate, changelog, chart)
List of changes from the games
Since this map has a lot of loud, ugly pressure plates, it's recommended to download this small resource pack. It can be loaded alongside your standard resource packs and simply makes stone pressure plates silent and invisible. Installation instructions are included in the download.
This is a very large map containing the regions from the main-series Pokémon games. It is still a work-in-progress.
Areas contained in this map:
- Kanto (Red, Blue, Yellow)
- Johto (Gold, Silver, Crystal)
- Hoenn (Ruby, Sapphire, Emerald)
- Sinnoh (Diamond, Pearl, Platinum)
- Unova (Black, White, Black 2, White 2)
- Kalos (X, Y)
It also contains a few, mostly unfinished areas from these games:
- Orre (Colosseum) - contains Phenac City and Outskirt Stand
The Sevii Islands exist, and can be accessed via a ferry in Vermilion City.
Currently, all exterior areas in all six main-series regions listed above are complete. Interiors for every building in every region except Sinnoh are complete.
There are minecart tracks connecting every region together, with stations in Saffron City, Goldenrod City, Lilycove City, Jubilife City, Nimbasa City, and Lumiose City. There is also an express line between Nimbasa City and Jubilife City. Each station has a button that will teleport you to that region's starting house.
Secret bases in Hoenn are present. Each entrance is blocked off with a cloth block similar in color to the surrounding blocks (brown blocks on dirt walls, for example). The bases themselves are of varying sizes and shapes, not corresponding to their in-game layouts.
All PokeMarts in the game have villagers that will trade mob drops for potions and supplies.
When playing with multiple players, watch out when hitting buttons and stepping on pressure plates. Make sure you remain near the button/plate and remain the closest person to it until it's done doing whatever it does (usually talking to you) so you don't end up missing dialog or having it messaged to the wrong player. Gyms should usually be completed by one player at a time if they're more complex (such as the Vermilion switch puzzle). Very simple gyms can be completed by multiple people at once.
Here are the important server settings. Everything else can be pretty much whatever you want. Monsters don't have to be enabled for the map to work, it's just a bit boring without them. Feel free to keep them disabled if you just want to explore:
<span style="color: #808080;">level-name=pokemon enable-command-block=true spawn-monsters=true</span>
For more detailed information, please view the dedicated webpage for the map here!
- Greydog (my sister), ketchuphed, Darkriot1337, Valkurm88, tothemax2005, koebimoonlight, meanderfox: My friends, some of them even helped occasionally!
- 31stCenturyMatt: Developed Minecraft Retro Biomes, which I forked into BiomeEdit, which helped a lot with managing biomes in the map
- The Bukkit Team: Developed Bukkit, which I use to build the map and without which this map likely wouldn't exist
- The WorldEdit team: Developed WorldEdit, which I use to build the map and without which this map likely wouldn't exist
- Sephazon: Did a Let's Play of my map, which gave me a lot of exposure and resulted in many bugfixes and new features
- megasys: Developed Unmined, which I use to generate the map
- Mojang: Developed Minecraft, which is rather important for the existence of this map!
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