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    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    Quote from JillianSwift»

    ProjRed|Core:projectred.core.part metas 37,38 and 39.

    SO IT IS PARTS! Yay! Thank you very much! :D
    Posted in: Minecraft Mods
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    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    Can someone help me out? I'm looking for the UUID of the item that represents the gems (ruby, sapphire and peridot), or one gem with metadata in the mod. I've looked through item dumps via NEI, and UniqueNames.txt, and can't for the life of me find this/these item UUID(s). I'd like to find it to be able to add it/them as chest loot, and to use them with a json mod to make TiC tool parts! Thank you! :D
    Posted in: Minecraft Mods
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    posted a message on 〜〖MysticBlade〗〜 『1.7.10』『Magic』『RPG』『Adventure』『Survival』
    Quote from SkinHunger55»
    Im not sure if this is what u mean, but the MysticBlade server has been "off" for who knows how long for no reason, at least no reason that iv seen posted anywhere...was a really good server too, would have kept playing if it didnt just turn off,

    I believe I had posted in response to someone else here that I was unable to keep the server on due to the fact that people kept abusing it, and stalling it out, because the machine I was running it on was my media center, and it wasn't able to handle modded minecraft terrain generation. I had been trying to get some funding going to get a dedicated server from a hosting service, but that went no where as well, so as a result, I had to close it for the time being.
    Posted in: Mod Packs
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    posted a message on 〜〖MysticBlade〗〜 『1.7.10』『Magic』『RPG』『Adventure』『Survival』
    Quote from steveultra3»
    um Zelda sword skills?

    What about? Is that a request to add it? Cause the pack has sword skills in it through DSS. :)
    Posted in: Mod Packs
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    posted a message on EvilCraft (Open Source) - v0.10.12
    Quote from kroeser»

    Thanks for testing! The Vein Sword is normally not supposed to have a lot more durability, but since it wasn't a lot of work to add this value is now configurable.
    Version 0.8.2 is now available for download.

    O_O OMG. You're amazing <3 Thank you so much!!!
    Posted in: WIP Mods
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    posted a message on EvilCraft (Open Source) - v0.10.12
    Quote from kroeser»

    Not 100% sure what could be causing, could you check if the latest dev build fixes it for you?
    (First download in the list: https://drone.io/github.com/rubensworks/EvilCraft/files)
    If this doesn't fix it, could you let me know which other mods you are playing with?

    Okie dokie! I downloaded it and popped it into my little Orespawn pack, and it loads up without a crash :D I created a test world and it's working fine! I checked the items in NEI and the Thaumcraft caps aren't listed there (which is good, since the pack doesn't have Thaumcraft), so looks like it's fixed :D Thanks so much! I'm excited to use this in my Orespawn play through hehe

    Just a small request- is there any chance of adding a config entry for the durability of the Vein Sword? Or maybe an in game way to upgrade it? 31 durability is... rough imo. xD Loving the heck outta this mod :D
    Posted in: WIP Mods
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    posted a message on EvilCraft (Open Source) - v0.10.12
    Hmm. Just so you know, as of right now, you can't run Evilcraft without Thaumcraft installed. Getting a Thaumcraft API crash if you don't have it installed along side Evilcraft.


    java.lang.NoClassDefFoundError: thaumcraft/api/wands/WandCap
    at evilcraft.modcompat.ModCompatLoader.<clinit>(ModCompatLoader.java:48)
    at evilcraft.EvilCraft.<clinit>(EvilCraft.java:71)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
    at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:286)
    at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:376)
    at org.multimc.EntryPoint.listen(EntryPoint.java:165)
    at org.multimc.EntryPoint.main(EntryPoint.java:54)
    Caused by: java.lang.ClassNotFoundException: thaumcraft.api.wands.WandCap
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 44 more
    Caused by: java.lang.UnsupportedClassVersionError: thaumcraft/api/wands/WandCap : Unsupported major.minor version 52.0
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
    ... 46 more
    Posted in: WIP Mods
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    posted a message on Metallurgy 4
    Quote from EratoNysiad»

    Right now, Glassy's done with all the textures for ExtraTiC's next update. Though, it contained 5k new textures, so if we need you in the future, we will contact you.

    Ahh ok! My goodness, that's a lot to do! Please feel free! :) I've loved this mod since the very beginning, so anything I can do to help would make me very happy!
    Posted in: Minecraft Mods
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    posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!
    Quote from bk1325»
    At this point when it comes to the idea of destructible ships my current plan is to simply have it work as a health system, if the ship runs out of health then the actual ship block used to assemble (the name escapes me) would be destroyed/damaged as well as the engines. I don't plan on actually having the ship be destroyed, as depending on how much time was spent on the ship that could become very frustrating.

    Ok good to hear xD That was my thought as well lol Some people build EPIC ships and use this to actually make them usable o.O
    Posted in: Minecraft Mods
  • 1

    posted a message on 〜〖MysticBlade〗〜 『1.7.10』『Magic』『RPG』『Adventure』『Survival』
    Quote from Snarrnian»
    Hey there! I've surfing the interwebz and found this great pack! The server looks great and I love the idea! Unfortunatly the server is down, will it be back up soon?

    I wish I could say yes, but at the moment it's just too much for me to manage by myself while babysitting a one year old all day long :( I MIGHT be able to bring it back in the distance future, but no promises at the moment : /
    Posted in: Mod Packs
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    posted a message on Metallurgy 4
    Hey there Metallurgy team :D I know everyone is super busy, but I was just curious if there was anything I could do to help with ExtraTiC's update? I'm decently good at pixel art, so I'd be happy to contribute that if it even helps a little D:
    Posted in: Minecraft Mods
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    posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!
    This is awesome! I'm so glad someone is continuing this mod, and the Anchor Point block is a GREAT start, as this was one of my biggest pet peeves with the mod- build and awesome landing pad that fits the ship perfectly, and land off center every time xD! I second (third?) the suggestions for cannons/offensive ship abilities and engines. I don't know about the ships being destructible though- Maybe if they loose all their health they just return to their linked Anchor Point (In that case, Anchor Points may need to be changed to chunk load, not sure if that's something you'd want to do)? Or a config to disable ship destruction. Thank you so much for continuing this! I can't wait to see what you do with it! :D
    Posted in: Minecraft Mods
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    posted a message on Tinkers' Defense
    Ok.. didn't noticed this before- I can't actually craft these. Guessing it's ExtraTiC needing to be updated?
    Posted in: Minecraft Mods
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    posted a message on EvilCraft (Open Source) - v0.10.12
    Quote from kroeser»

    Some armor based on Dark Gems is indeed something I want to work towards, just have to work out a good concept as I don't want it to be 'just another armor set'.

    And the Dark Tanks already could store other fluids, I just now added them to the creative window to clearly show this functionality since many people weren't aware of this.

    Ohhh ok. I didn't see them in the creative menu, so I didn't realize. Awesome :3 And I can't wait to see what you come up with for the armor!
    Posted in: WIP Mods
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    posted a message on EvilCraft (Open Source) - v0.10.12
    Awesome!! This looks fantastic. And I am having SO much fun now that I've gotten to dive into this in a little modpack I tossed together.


    Enchanting Plus and Tinker's Defense FTW.

    Edit: Just a thought - Where there ever any plans to add armor? Some Dark Gem Encrusted robes that had the same effect as the sword (on a smaller scale of course) would be delicious. Just curious! Thanks :3

    Edit2: OMG you made it so you can store other liquids in the dark tank. I think you're my new favorite modder <3
    Posted in: WIP Mods
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