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    posted a message on Minecraft No Longer Officially Working With Oculus Rift
    Okay, I looked into it a little bit more, and I think I have a better say in this than before. For one, Oculus VR should still be operating independently, according to somebody who works at the company. Two, money doesn't fall out of the sky, and progress would have probably taken longer, considering the company has to manufacture many models and do more research into this. Clearly, Facebook has a lot more money, and it can hopefully come out cheaper, better and sooner. Three, they didn't even release a post-acquired version of the Rift. A little bit too quick to judge, don't you think? And four, what many people were saying about ads always popping up in the middle of a game, it not being used for actual gaming, Facebook having plans to use this to track info of people, etc. is: A: Said by people who are using Facebook, the bigger place between it and the Rift to have these "threats", (Notch, in my opinion, was the only one who was legitimate, since he probably wasn't using Facebook to begin with) and B: Very likely not gonna be done, you think a company would be this stupid to waste money to make a product nobody would want? Not a Facebook or Oculus VR fanboy, but lighten up, guys; yes, this might be worse, but on the other hand, it might be better. We don't know, we'll just have to wait until the consumer version is released. Thing is, though, that we can't make a final opinion before we've seen the real deal, considering they didn't even ship the second developer kit.


    Normally, in relation to other issues, I would agree with you that people are overreacting - but in this instance, I think it is completely justified.

    Oculus needed money to get off the ground, yes... but sooner or later it would have gotten it. Or one of the other brands developing similar technology would have. VR is going to happen, whether the first groups to do it have funding or not. The demand is simply too high for it to be ignored as an avenue of profit. For this reason in particular, any group with the money - be they a corporation or otherwise - would at least give it some thought once the baby steps were out of the way. Facebook just jumped the gun and took it ahead of the competition.

    Whether OR still winds up operating independently of Facebook or not may not even be relevant... the fact that Facebook now owns it - and therefore has the final say on what is or is not added in terms of software and general content - is what worries me. Even if the dev team for OR still operates independently, they'll probably still wind up having to conform to Facebook's business standards or risk being fired and replaced by someone with more pliable morals.

    And lastly, whether or not the people complaining about this use Facebook or not is beside the point - with Facebook, you can avoid disclosing your personal information to them by using a secure browser (ie. not Chrome or IE) and simply not adding any information outside of a name to your account when you make it, and keeping anything even remotely personal off and away from it. Anyone wanting to use an Oculus headset has to disclose their name and at least one correct and secure means of contact - along with bank details if they use a card to pay for it - in order to get and use the headset. Same thing for any data mining company, as I said before - it just so happens that the one whose data mining practices have received the most media attention was the one to have bought OR, which is why there's so much backlash over it.

    As for companies being stupid enough to waste money on something like throwing ads into their games... have you seen the internet lately? Have you looked around when you go to the shops? Your local universities? Your cities? Everyone is doing it. Advertising is pervasive, all the more so because advertisers take indifference and passive hostility to mean that people aren't noticing their products, and will pay attention if they cram them that little bit further into our... let's say lives. Facebook is possibly the most blatant example of this. They are, in fact, stupid enough to do it, because advertisers don't care whether you like them or not. They just want to pester you into buying their product, and because they can legally make themselves a public nuisance with no repercussions, they're quite happy to exploit that allowance in every way possible. The fact that Facebook has so much money to throw around just makes it that much worse.
    Posted in: Minecraft News
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    posted a message on Minecraft No Longer Officially Working With Oculus Rift
    Facebook connects people... whether they want to be connected or not. You, me, the CIA, cyberterrorists... you get the picture.

    Any group that does data mining and then sells that information is a threat to our privacy and freedom of speech. A single falling rock precedes the landslide.
    Posted in: Minecraft News
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    posted a message on Most boring thing in minecraft to do?
    Quote from PileGuru
    Actually I love the challenge of starting a new world. Surviving and building resources, finding the odd items like the first, pumpkin/potato/cane/cows/chickens/etc that you need to develop a world is the most fun. I find it boring after I achieve brewing because I don't want to do mega build projects on my single player worlds so at that point it's time to go back to the server. I've never played in creative mode, part of the fun of minecraft is doing the mega builds while defending yourself from everything out to kill you.


    It can be, and I know quite a few people who like fresh starts in their games. I did actually enjoy it the first few times... I've just done it so many times at this point that I cannot stand it anymore.

    And I don't like losing builds, or having to rebuild them. As I can't get worldedit to install properly, this is a major problem for me =/

    For me it's smelting iron. I usually end up pacing my avatar back and fourth. Six ovens going at once takes a minute to break things down.


    Only six? Dig a basement and light it up like the fires of hell ;)
    Posted in: Survival Mode
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    posted a message on Hashtags, your thoughts? (Now with a poll!)
    #Burnthehashtaggers

    That is all I have to say on this subject.

    Edit:

    Quote from Squidling
    #swag #yolo


    #Usetheseforkindling
    Posted in: General Off Topic
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    posted a message on [Request/Suggestion] Streamed Tutorials?
    I've been trying on and off to learn to mod Minecraft - and to code - for a couple of years now, making use of tutorials and help offered through the respective forums. After getting all of my programs updated so I could start modding for 1.7.2, I went and looked through a few tutorials, and an idea occurred to me.

    This might already be happening in the community - if so, I'm asking for a reference to the person or group doing it. The idea is live-streamed modding tutorials done by a modder (or several, preferably), who would go through the basics and explain/answer questions as the tutorial progresses. One person codes, explaining the basic backbone of what they're doing as they work through the tutorial's focus, while one or two (or more) others type/join private voice conversations to help sort through any errors or questions the audience needs help with.

    This would probably be easiest for a modder or modding team with a lot of experience, and the time to go through a cycle of novice tutorials once a month or so. I understand that it's not likely to happen; there's a number of issues with the idea, including time management and flood control. But I wanted to plant the idea and see if anyone takes it up and makes something of it - anything is easier with an experienced person to turn to for advice, someone you can actually talk with in real time. I would have picked up what little I know so far in the space of a couple of days if I had someone with experience I could ask questions and clarify things that seemed obscure to me when I first started out. I'd daresay it's the same with a lot of the others who are struggling.

    Of course, the biggest issue with this is the benefit the modder receives, aside from views and subscriptions. It would be a rather large time investment, even if the modder is simply streaming and answering questions as they work on something more complex. I think a lot of us could use the help, though, and would love to see something like this spring up in the community if anyone were willing to do it.
    Posted in: Modification Development
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    posted a message on Keeping Creationism out of Young Minds
    Read first post and was amused.

    Science is as much a religious complex as Christianity or Islamic. The fact that it is (or seems) more accurate simply means it's a more efficient one. The fact that standpoints held as certain fact can be debunked makes it as prone to delusion as any other religion.

    And no, I am not arguing this with you. As you have so eloquently said, once someone takes a belief system to heart, it is next to impossible to dislodge it ;P
    Posted in: Politics, Philosophy, News and Science
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    posted a message on does new minecraft suck? what do you think
    Minecraft is no more an RPG than Terraria is a building game. They each have elements of the other, but each remain mostly dedicated to their primary genre.

    Another way of looking at it is this: The experience, potions, bosses, etc... they aren't compulsory. You don't have to use them if you don't want to; you don't even need mobs on. Just flip your game to peaceful and build if the new stuff bothers you.
    Posted in: Discussion
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    posted a message on Learning to mod: A Compilation of Useful Tutorials
    Reserve post 5

    (Other videos will go here)
    Posted in: Mapping and Modding Tutorials
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