I want to have passive health regeneration disabled in a specific dimension, would you suggest that I use this API, or would there be a simpler way to implement it? Thanks
Hey Druha, since mods for 1.8.9 are being released (such as Thaumcraft 5), are you going to update the mod textures now or wait until 1.9 vanilla is released?
As for sheep textures, them and goats have really creepy looking eyes, maybe implementing creepy hourglass/rectangle pupils will work?
I also just noticed that Jungle and Acacia Log's Side texture are very similar - they have nearly no difference.
I overcame the lack of Z rotation by putting a lot of thought into the basic orientation of the model and adding two models for right-angle two-way pipe (and I think the 4-way as well).
With the 3d models pack, The red mushrooms render weird when on a mooshroom's back. saplings are weird too, the jungle and birch render as bonzai when placed in the world but only the oak and birch render as bonzai when in pots. and brick top slabs are still wierd
Also, did Zomb ever finish the soundpack he tried putting together way back when? I think i still have the super old beta version of it.
Thankyou, I'm very proud of the Haunted Forests so far. what's left to do with them is custom mob spawning, scatter ruins around them, and the subBiome/structure that you'll fight one of the bosses in (dont worry, you have to activate it, he wont be roaming around by default).
The DustMote, an ambient creature that is a byproduct of manipulating souls... has a very limited lifespan, as it is only soot/dust animated by misplaced soul energy
That's an interesting idea. I'll have to see if I can do something like that and make it look good. Of course it means it will always look like there's a storm on the horizon.
A storm on the horizon is much better when you're building in the sky or at sea
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Any chance of getting textures updated to the new ones (like in the 1.12 beta textures)?
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I want to have passive health regeneration disabled in a specific dimension, would you suggest that I use this API, or would there be a simpler way to implement it? Thanks
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Hey Druha, since mods for 1.8.9 are being released (such as Thaumcraft 5), are you going to update the mod textures now or wait until 1.9 vanilla is released?
As for sheep textures, them and goats have really creepy looking eyes, maybe implementing creepy hourglass/rectangle pupils will work?
I also just noticed that Jungle and Acacia Log's Side texture are very similar - they have nearly no difference.
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Thanks. I ended up doing the same thing, making a new model for the orientation group. And now I have a block with connected textures!!!
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Since z rotation of models isn't supported, how did you overcome this?
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Since you do lots of mod textures, have you thought about getting vondoomcraft into a modpack's launcher?
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Do you do 1.8 stuff?
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yay textures in 32x! Any chance you could make more jackolantern/pumpkin faces that will randomly show up?
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I'm working on this again! 1.8 sure complicates things, but also allows me to have some features I desperately wanted.
But ohmygod does anything with BlockStates take forever to write.
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Also, did Zomb ever finish the soundpack he tried putting together way back when? I think i still have the super old beta version of it.
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Hmmm... I feel like they should be higher in the sky and maybe a little larger
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Thankyou, I'm very proud of the Haunted Forests so far. what's left to do with them is custom mob spawning, scatter ruins around them, and the subBiome/structure that you'll fight one of the bosses in (dont worry, you have to activate it, he wont be roaming around by default).
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The DustMote, an ambient creature that is a byproduct of manipulating souls... has a very limited lifespan, as it is only soot/dust animated by misplaced soul energy
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A storm on the horizon is much better when you're building in the sky or at sea
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