• 1

    posted a message on Texture Artists' Union
    Quote from macadamia238

    I would definitely say the old shale looks better, more shape to it and easily identifiable. The new one has some harsh horizontal tiling eye hurting line.

    And here some more of my stuff in before I die of sleep deprivation:

    Embedded the ores a bit more
    New plank types above the corresponding log type
    New stone brick
    New netherrack next to the obisdian-top right

    I know there's tons of solid colors, I still have to do shading with only 4 colors.


    Quote from JackalmonX

    Thanks for the advice on the shale everyone, I'll keep the old one, but maybe work on adding some texture too it, so it doesn't look as smooth. :)

    I think I'm in love with your hay bale. The ores remind me of Starbound.

    Yes, about that...
    Posted in: Resource Pack Discussion
  • 2

    posted a message on Texture Artists' Union
    Quote from darealmeesta

    Anyway, I'm overhauling and redoing some of my older textures. Opinions?

    I'm liking that moss on the mossy stone brick, there's a good sense of depth. Maybe it could do with some moss in the center of the bricks though? Or perhaps up the contrast on the base stone brick texture, the stone brick feels a bit flat in comparison.

    -+-

    Also, after (yet another) hiatus, obsidian!

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Yay for compilation packs using adf.ly! http://gontroller.com/community/threads/poduspack-64x.7008/
    On a side note, does anyone here know what exactly the distinction is between regular packs and pvp packs?
    Posted in: Resource Pack Discussion
  • 1

    posted a message on [1.7.2] Minecraft Ponified Resource Pack (Language Pack)
    I would suggest taking example screenshots with only your pack and the default activated.
    Also, this should work for embedding images.
    [IMG]http://i1277.photobucket.com/albums/y493/Ziero1986/Minecraft Ponified/1_zps6e939152.png[/IMG]
    [IMG]http://i1277.photobucket.com/albums/y493/Ziero1986/Minecraft Ponified/2_zps382cfaf8.png[/IMG]
    [IMG]http://i1277.photobucket.com/albums/y493/Ziero1986/Minecraft Ponified/3_zps4980a6fb.png[/IMG]
    [IMG]http://i1277.photobucket.com/albums/y493/Ziero1986/Minecraft Ponified/4_zps71d0e755.png[/IMG]


    In the future, I would suggest using imgur instead of photobucket, as imgur makes viewing images and albums easier and doesn't do annoying things such as provide direct links through copy fields with ~original appended to the file type (not all forum softwares recognize that blah.png~original is actually a png)
    Posted in: Language Packs
  • 0

    posted a message on Texture Artists' Union
    Quote from drfrozenfire
    VVarMachine gathers the players of the games, and who better to include than those that develop changes for the games? samohtj hit the nail pretty square on the head. VVarMachine and the TAU are two separate entities, but because of the resources and playerbase of VVAR we have more abilities to host and provide, such as the server, website, etc etc. The main business of the TAU will continue on here just as it always has. On another note, I must be doing something wrong. What is the data value for the grass side overlay and the dirt with snow block?


    Okay, I was just getting a little bit concerned looking at this.

    Quote from drfrozenfire
    -Emblems will now be given through our new website, www.vvarmachine.com
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Currently, I don't really see how vvarmachine is beneficial to texture artists. Because if the intent is to move the discussion of textures function of this thread over to vvarmachine forums, I'd say that would only decrease the audience we could reach (or we could post the same thing on both MCF and vvarmachine, but that's just adding more work.) If only the administration of TAU is moved over, then that would just make things confusing, opaque, and increase the barrier to entry.
    I'd support having a branch at vvarmachine, but I'd much rather the main base of operations stay here.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from 13thMurder

    Remember that template i mentioned for the horse leg overlaps? Here it is.



    Shade the torso first, then cut out the spots shown and paste them onto the legs overlaying the marked spot of the corresponding number.


    Remember the good old days when mob skins were simple?




    Mossy cobble.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Making a Black&White Pack
    Instead of edting every texture to be black and white, I'd suggest editing the desaturate shader to be full greyscale. It would mean editing a lot less files and would take up much less space, plus it would avoid the issue of hardcoded colors.

    EDIT: ninja'd
    Posted in: Resource Pack Discussion
  • 2

    posted a message on Texture Artists' Union
    Carved and mossy stone bricks.


    Posted in: Resource Pack Discussion
  • 0

    posted a message on How do I handle this stuff?
    All you can really do at this point is shoot off some DMCA notices. I can pretty much guarantee the Russian sites won't care, I doubt the webhosts would care either assuming they're Russian, but Google might remove the offending pages from the search results.
    Disclaimer: I have never actually tried this, or heard of a texture artist trying it.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on [1.7.2] FocusPVP Resource Pack - Great for PVPing!
    Quote from Vattic

    Requirements:
    - Give clear credit.
    - Link back to the Faithful 32x32 thread.
    - Be honest about what you are using.
    - No money making links.


    Please take down the adf.ly link w/ faithful textures.
    Posted in: Resource Packs
  • 0

    posted a message on Texture Artists' Union
    Quote from corner_g

    Generally, if someone is making any significant build, they would get a resource pack specifically for it. In normal gameplay, you could stray far from the default and not cause issues. That's what I count on, because some of my textures are far from the defaults.

    That stone looks really nice though. And the stone brick looks pretty good, but I think the texture on the bricks merges a bit too much into the mortar. Maybe have a bit less contrast within the mortar, but at the same time a bit darker than the bricks.


    True. I was just pointing out another viewpoint to consider.

    Better?
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from corner_g

    In answer to your question though, the default Sandstone top and bottom textures are supposedly seamless. However, there are no rules to your textures, so you can choose if you want them to be tiles or be seamless. Be creative and use your own mind, try to avoid using default textures as an influence, because frankly, they aren't good.

    Only problem is that if you stray too far from default, builds made with default have the potential to look bad with you texture pack and vice versa.

    Quote from Deonyi

    Did the GUI and font. Not sure about the text contrast though... The font reminds be of Meringue's too. What should I do?

    The white of the text is a bit hard to see against the pale buttons, might want to make the buttons a bit darker.



    Bedrock and regular and cracked stone brick.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from iiPod

    I'm not a huge fan to be honest, I've never really seen bricks with vertical grain. =/

    See:
    Quote from corner_g

    It has a vertical pattern because they are wire-cut bricks, which are a very common universal type. There are several buildings in the town I live next to made entirely of bricks, and that is the type they all use. Wire-cut bricks are bricks formed by slicing a brick-sized piece from a bulk-length of clay with a wire tool. After the clay is formed into a large, rectangular piece of material, it is sliced into several brick sized pieces by pushing wires through the material. The slicing of the clay in wire-cut bricks leaves a sign in the cured surface of the brick that renders them easily recognizable. A rough surface, created during the slicing procedure of wire-cut bricks, is produced through the stretching of the clay as the wire is pushed and forced through the material. These wires are pressed through vertically, leaving the pattern on the bricks as they are seen on many buildings.

    I used some examples as references: here, here, here, here, here, and here.

    I was actually concerned it was too low on contrast myself. Shows how off my opinion is. :)

    Quote from filmjolk

    wikipedia or other knowledge website? Anyway ;)

    yes corner_g is correct about the bricks. However, you wouldn't normaly use those bricks on the facade of a building. They are most commonly used as a foundation and you later put polished wire-cut bricks facing the street/outside. Maybe you just live in a really fancy neighbourhood, where they can afford to use the wire-cut non polished bricks the way they are suppost to.be used. And thus you have not seen them since htey are inside the walls of various buildings.

    EDIT: Most of the time they are only polished on one side.

    Quote from corner_g

    Well, that was "gathered" information. ;)
    I found the information through several sites. I was surprised to see that Wikipedia only had a page for bricks in general, and it didn't mention wire-cut bricks.

    Anyway, the buildings using those types of bricks around where I live are a few schools and business buildings. There is one building, a post office I believe, that was only recently constructed. That building may have had those bricks, but they applied some sort of lacquer and actually painted them before they opened the building, so I couldn't tell.



    Probably just something that depends on the area you're in. Stone-textured bricks (not sure of the technical name for such a type) sound like they would be expensive, so places in a financial slump would probably not use them. Or vise-versa. Anyway, I tried making a simple stone texture on it before, but it didn't really look great. Likely because that would require small, subtle detail that I couldn't fit into a 64x64 texture. Maybe I just happened to have a good day, or maybe that style works better, but for whatever reason, they came out much better than my old ones and much better than my other attempts, so I'm fine with it. :)
    Posted in: Resource Pack Discussion
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