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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    0mg guiz i has ideea u shuld mak vampirs tht u cn tam and mak ur pet. wuld be SO COOOOL TO HAZ THM AS PT! o an i nstlld mod n i gt blck scrn. FICKS UR MAWD ITZ BORKN. bt wen i dd git it wurkin i culdnt tame horse. i fownd pegsis nd tride 2 pt a sadle on hm frum dungin. IT WURKD 4 PIIG MAK WURK 4 HURS!!!

    You don't even know how painful it was to type that as well as see all those red lines... -shudders-
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    You might want to tweak the drops for the werewolves. I got almost a full inventory from just about one and a half swords. (LOLeditor > INVedit)



    Nice work on the models! And the skins are top :iapprove: (hehehehe) quality. I swear his name always seems to slip my mind but the person who made the human skin deserves a hug. Or money. Or both...
    Posted in: Minecraft Mods
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    posted a message on Natural obsidian 8 blocks away from spawn?
    Quote from bleachisback »
    Quote from BrokenKeyboard »
    That's pretty cool, too bad all the diamonds is deep underground...




    Luke makes me happy..... :smile.gif:

    I just saw this on a new world i just made out of boredom. First time too.

    Posted in: Survival Mode
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    posted a message on Actually Making my OWN mod.
    Oh yes, another novice. -hugs- Welcome buddy.

    viewtopic.php?f=25&t=100267

    Personally I was able to figure out a simple mod by using the info given in that thread with barely any java knowledge. But trust me you won't get too far just doing that. You'll need actual Java knowledge to get good.

    First in this long but good series of videos.

    Posted in: Mods Discussion
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    posted a message on GUYS PLEASE HELP EM WITH THE BATTLE TOWER MOD!
    And try spelling "me" right... two letters. Simple. M + E = ME
    Posted in: Mods Discussion
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from tyber13 »
    Oh, great mod.
    But you should definitly add
    <insert painfully long addition here>
    Yea, it will be awseome. Ninjas on pirate boats with lazer beams and instant kills + no clip.



    Hmm... Needs more cowbell! And pirates. WAY more pirates.
    Posted in: Minecraft Mods
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    posted a message on [1.8.1] Builders 0.64B [MOB]
    EDIT: No more old spawnlist needed! I found it in the One Stop Mod Shop. Haha fabulous thread it is.
    Posted in: WIP Mods
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    posted a message on [WIP][MOD] Easy-Obsidian! (Alpha 1.2.6)
    Quote from simo_415 »
    Quote from WolfHound »
    Quote from simo_415 »
    Ok so the texture for the block ranges from 0-255 where 0 is the top left block and 255 is the bottom right in the texture.png image. The ID of the image is found from the block class, specifically the instance variable declaration... for example:

    (new BlockExample(92, 1))

    The 92 is the ITEMID... used to generate an item, and MUST be unique, and 1 is the texture ID. So to specify a new texture put something in area of 255 and change texture.png and the texture ID... Feel free to ask any questions...



    Aha the great Simo himself. Thanks for the tutorials! I made almost all of this by "decoding" your examples and figuring out how to make my own. Thanks again.

    As well, thanks for that gem of advice. Will work on the mod a bit more in a few hours. Sleep calls me!

    EDIT: Something is annoying me.
    planks = (new Block(5, 4, Material.wood))

    The ID is 5, so the "place holder" is 4. But wood is the fifth in the arrangement. So if this is true, which blocks are skipped? I assume the ones such as the chest are, because those are "folded" over to make the one block.

    Any way thanks for the help/tutorials :biggrin.gif:


    Nothing is skipped, the numbers start at 0 so ID 4 is the fifth element. Im happy to help if you have any more problems.



    Oh! My god how did I miss that. My bad! Makes much more sense now... Grass being a block that changes color I assume it is not counted, but the texture is still there. Much like the tree leaves. Thank you again.
    Posted in: Mods Discussion
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    posted a message on [WIP][MOD] Easy-Obsidian! (Alpha 1.2.6)
    Just a little bump since I have a download link now :biggrin.gif:
    Posted in: Mods Discussion
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    posted a message on Is There A Program For Making Texture Packs?
    What the other dude said. Paint.net or Gimp. Or Photoshop if you have too... Or how you would probably say ...


    YOU NEED TO GET GIMP PAINT.NET OR PHOTOSHOP NOW
    Posted in: Mods Discussion
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    posted a message on [1.7.10] nohero's mods: More Health Enchanted: Beta for Health Loss Issue 1/2/2016
    Quote from nohero »
    Quote from Fire7548 »
    Hey, after you're done with the health mod, you should make something similar for armor (and maybe air?).


    Good idea! haha i was like air? then i realized. Although I dont want it to be just a gimmie. Like for hearts you need to find more heart containers, i dont know what for armor or air.

    edit: perhaps the way i coded it actually affected the armor as well o.o


    Maybe armor you find like... lumps that you can attach to your armor allowing it to take more damage. Or a type of device that allows you to breathe under water for a much longer allotted time. Maybe even something for that gives you a few seconds to get out of the lava.
    Posted in: Minecraft Mods
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    posted a message on AutoCart Is Back! Works On Beta!
    Quote from CyborgDragon »
    Quote from WolfHound »
    So you're back again posting link to "your" mods.

    "his" mods? Are you dumb? It clearly says zombe's AutoCart. Speaking of which, see below.

    Quote from simo_415 »
    I hope you have asked permission from Zombe to distribute his mod re-packaged. A link back to his thread would probably be suitable as well.
    AutoCart wasn't even zombe's to begin with.



    Sarcasm is very badly portrayed over text. The best way I think of portraying sarcasm is with the use of quotations.

    "So you're back again posting links to "your" mods."
    In that sentence I put the "your" in quotation, meaning I was being sarcastic in saying that it was his mod.
    Posted in: Mods Discussion
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    posted a message on [1.7.10] nohero's mods: More Health Enchanted: Beta for Health Loss Issue 1/2/2016
    Very nice! Cool looking too. Brings back the days of LoZ :biggrin.gif: And it kind of stinks that people like us have to make the mods in Alpha because we're too new to manually make them Beta compatible. Meh.
    Posted in: Minecraft Mods
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    posted a message on AutoCart Is Back! Works On Beta!
    So you're back again posting link to "your" mods.
    Posted in: Mods Discussion
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from TnT »
    Any chance you can put on the front page of this post, that this does not work for SMP?

    Would be nice if we could get some of these creatures on our server as a plugin through hey0's hMod, but I understand it's not possible... yet (as far as I am aware. I'd be happy to be proven wrong). That way, when/if it does become possible, one just has to read the first page post and see links to the plugins (hopefully they'd get made... wink wink).



    On the first front page if you read the FAQ it certainly does say it doesn't work for SMP and he doesn't see it working for it in the near future. I don't think he should have to move it just so people don't have to read the first page.
    Posted in: Minecraft Mods
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