• 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from thejedi987

    So, I added EE3 to my already generated world, and I have a mob spawner that takes 'em down to a half heart so I can get xp and I can't seem to get any minium shard from that, and the NEI says that the Minium stone is WIP. Is that saying I can't use to Minium stone to transmute anything atm because I can't make it?

    Use the Aludel. I keep forgetting the recipe though, so wait for someone else to come by and tell you :P.
    Posted in: Minecraft Mods
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from CreativeGuy

    Ok,key question (for me):are You going to realease a full EE3 for 1.6.4 or 1.7.5,or just for newer versions?
    I'm pretty scaried,cause I've seen a lot of bad comments to 1.7.x versions and modding with'em.

    I don't know any modders that provide updates for outdated MC versions after they move on (and pahimar didn't do it with previous versions), so no. He'll release the latest version of EE3 for the version of MC he feels like working on.

    And Lluixhi, I would post builds...but Jenkins.
    Posted in: Minecraft Mods
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from Chaos_Master42

    I'm having some trouble with the latest build. Any help?

    ---- Minecraft Crash Report ----
    // Shall we play a game?
    Time: 4/1/14 7:23 PM
    Description: There was a severe problem during mod loading that has caused the game to fail
    cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: miniumStone
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:523)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    Caused by: java.lang.NoSuchFieldError: miniumStone
    at redmennl.mods.efm.block.ModBlocks.initBlockRecipes(ModBlocks.java:72)
    at redmennl.mods.efm.block.ModBlocks.init(ModBlocks.java:67)
    at redmennl.mods.efm.EnergyFromMatter.preInit(EnergyFromMatter.java:70)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
    ... 10 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_51, Oracle Corporation
    Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 177333944 bytes (169 MB) / 408944640 bytes (390 MB) up to 954728448 bytes (910 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 40 mods loaded, 40 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized
    Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized
    TooManyItems{1.6.4} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    zeldaswordskills{1.6.4-0.5.16} [Zelda Sword Skills] (164-coolaliaszssbeta05167636.zip) Unloaded->Constructed->Pre-initialized
    cfm{3.2.9.2} [§6MrCrayfish's Furniture Mod] ([Forge]FurnitureModv3.2.9.2(1.6.4).zip) Unloaded->Constructed->Pre-initialized
    AnimationAPI{1.1.1} [AnimationAPI] (AnimationAPI v1.1.2 mc1.6.4.zip) Unloaded->Constructed->Pre-initialized
    antiqueatlas{3.0.10} [Antique Atlas] (antiqueatlas-3.0.10-mc1.6.4.jar) Unloaded->Constructed->Pre-initialized
    mod_arcana{MC 1.6.2} [Arcane Winds Mod] (Arcana(1.6.4).zip) Unloaded->Constructed->Pre-initialized
    ArchimedesShipsMod{1.6.2 v1.4.4} [Archimedes' Ships] (ArchimedesShips.zip) Unloaded->Constructed->Pre-initialized
    BiblioCraft{1.5.5} [BiblioCraft] (BiblioCraft[v1.5.5].zip) Unloaded->Constructed->Pre-initialized
    CustomSpawner{2.3.0.dev1} [DrZhark's CustomSpawner] (CustomMobSpawner 2.3.0 DEV-R1.zip) Unloaded->Constructed->Pre-initialized
    customnpcs{1.6.4} [CustomNpcs] (CustomNPCs_1.6.4.zip) Unloaded->Constructed->Pre-initialized
    CyanSwords{2.0 PreRelease} [Cyan Warrior Swords] (Cyan_Warrior_Swords_Mod_v.2.0_PreRelease.zip) Unloaded->Constructed->Pre-initialized
    props{1.6} [DecoCraft] (DecoCraft 1.6.4 V1.6.zip) Unloaded->Constructed->Pre-initialized
    dimdoors{1.6.4R2.1.2RC1} [Dimensional Doors] (DimensionalDoors-2.2.1RC1-307.jar) Unloaded->Constructed->Pre-initialized
    JinRyuu_DragonBlockC{1.2-Public-Test-v5} [Dragon Block C] (DragonBlockC-Universal-v1.2-public-test-v5.zip) Unloaded->Constructed->Pre-initialized
    MoCreatures{6.0.2.dev.r1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.0.2-DEVR1.zip) Unloaded->Constructed->Pre-initialized
    EE3{0.1} [Equivalent Exchange 3] (EquivalentExchange3-1.6.4-0.1.140.jar) Unloaded->Constructed->Pre-initialized
    EFM{@VERSION@ (build @BUILD_NUMBER@)} [Energy From Matter] (efm-universal-pre0a-8.jar) Unloaded->Constructed->Errored
    FireEmblemCraft{1.6.4} [Fire Emblem Craft By KelcoK22] (fireemblemcraft_1.6.4.zip) Unloaded->Constructed->Pre-initialized
    flenixcities{0.8.1} [FlenixCities] (FlenixCitiesCore_0.8.1.jar) Unloaded->Constructed->Pre-initialized
    fc_food{0.4.0} [FlenixCities Food] (FlenixCitiesFood_0.3.1.jar) Unloaded->Constructed->Pre-initialized
    fc_largebuildings{0.2.0} [FlenixCities LargeBuildings] (FlenixCitiesLargeBuildings_0.1.2.jar) Unloaded->Constructed->Pre-initialized
    fc_office{0.2.0} [FlenixCities Office] (FlenixCitiesOffice_0.2.0.jar) Unloaded->Constructed->Pre-initialized
    fc_streets{0.1.2} [FlenixCities Streets] (FlenixCitiesStreets_0.1.3.jar) Unloaded->Constructed->Pre-initialized
    JinRyuu_BetterRenderAddon{1.4-Public-Test-v5} [JinRyuu's Better Render Addon] (JBRA-Client-v1.4-public-test-v5.zip) Unloaded->Constructed->Pre-initialized
    JinRyuu_JRMCore{1.0-Public-Test-v5} [JinRyuu's Mods Core] (JRMCore-Universal-v1.0-public-test-v5.zip) Unloaded->Constructed->Pre-initialized
    UniversalElectricity{3.1.0} [Universal Electricity] (Universal-Electricity-3.1.0.66-core.jar) Unloaded->Constructed->Pre-initialized
    madscience{1.00.98} [Mad Science] (madscience-mc164-f9111964_v10098-universal.zip) Unloaded->Constructed->Pre-initialized
    mod_moSwordsBase{MoSwords-Base v1.7.0 for Minecraft 1.6.2} [mod_moSwordsBase] (moSwords 1.6.4 v5.zip) Unloaded->Constructed->Pre-initialized
    mod_moSwordsEatable{MoSwords-Eatable-Swords v1.7.0 for Minecraft 1.6.2} [mod_moSwordsEatable] (moSwords 1.6.4 v5.zip) Unloaded->Constructed->Pre-initialized
    MutantCreatures{1.4.4} [Mutant Creatures] (Mutant_Creatures_v1.4.4_mc1.6.4.zip) Unloaded->Constructed->Pre-initialized
    OreSpawn{164.14} [OreSpawn] (orespawn164v14.zip) Unloaded->Constructed->Pre-initialized
    rwbyCraft{1.6.4} [RWBY Craft By KelcoK22] (RWBY_C_RT.zip) Unloaded->Constructed->Pre-initialized
    SonicMod{v1.1.1} [SonicMod] (Sonic the Hedgehog Mod 1.6.4 V1.1.2.zip) Unloaded->Constructed->Pre-initialized
    TLSpecialArmor{1.6.4} [SpecialArmor] (SpecialArmor_1.6.4a.zip) Unloaded->Constructed->Pre-initialized
    staircraftmod{1.6} [Staircraft] (Staircraftmod-16---164-Forge.zip) Unloaded->Constructed->Pre-initialized
    mod_ZanMinimap{0.9.4} [Zan's Minimap] (ZansMinimap1.6.4.zip) Unloaded->Constructed->Pre-initialized
    IdAccountant{0.1} [IdAccountant] (IdAccountant.zip) Unloaded->Constructed->Pre-initialized

    Have you tried re-downloading? That error is pretty weird...
    Posted in: Minecraft Mods
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from CreativeGuy

    Ouch,it's been a long time I visited minecraftforum.About half year.So... how's mod,guys?

    The 1.7 update is on the way(TM).
    Posted in: Minecraft Mods
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from nifker13

    I'm just missing more recipes with the minium stone and world transmutation

    Recipes changed.

    The update to 1.7 has begun!

    EDIT: I LOVE THIS 404 TITLE XD
    Posted in: Minecraft Mods
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    For those asking for a changelog:
    https://github.com/pahimar/Equivalent-Exchange-3/commits/MC1.6.4
    Best there is currently.
    Posted in: Minecraft Mods
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from Pahimar

    New build (0.1.140) for MC 1.6.4 posted. Includes working Alchemical Bags

    You're the best :).
    Posted in: Minecraft Mods
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from FnordMan

    Is there a way of turning off the emc value on shift display? It's overriding Mekanism's usage of the same.
    Been poking around in the configs but I don't see anything that jumps out at me.

    You should probably report that on Github.
    https://github.com/pahimar/Equivalent-Exchange-3#creating-an-issue
    Posted in: Minecraft Mods
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from Master_Aricitic

    So, then, if I understand correctly, and it is entirely possible that I do not... If we want 'new' Equivalent Exchange-esk content, someone is going to have to make a 'new' mod of similar ideas to EE?
    True, we cannot get the code for EE2 to 'update it'. True, while EE3 is open source, we cannot exactly take what has been done and make a new EE to suit our needs... but if someone were to want to take the ideas from EE and make a mod of similar quality it would (hopefully) satisfy those who are making the complaints you are listing... Kind of like when RedPower stopped being developed and Project Red came about.

    Honestly, while I have seen some mods that take various components of EE2, I am surprised that no one has tried to recreate it yet...

    Oh hi there Arictic :P
    pahimar's still working on EE3, and he's said he'll "finish" it before quitting modding. Therefore, we should be able to expect a finished product *similar* to EE2, but with different items and not as much "survival-creative" added in. And yeah, since it is open-source, you can do anything with it (within the scopes of the LICENSEs).
    Posted in: Minecraft Mods
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from Johnburt3rd

    I've been under a rock. Can someone explain to me why Pahimar is going to stop modding after EE3? It sounded like it had something to do with some mod policy in regards to Minecraft itself, in addition to having no free time (knew he would get burnt out on this). I tried looking back in this topic, but I can't find out what's going on.

    In additon to this, I'm not sure (I've been playing Bravely Default) but the new updates apparently aren't sitting well with a few Minecraft players. I've really been under a rock....

    1) http://www.pahimar.c...-for-me/ That should help a bit ;) .
    2) A lot of people were *really* excited when EE3 first came out as pre1, since they thought it would be almost exactly like EE2 but with bugfixes, increased capabilities, etc. They were very disappointed, and even more so when they saw their "favorite" items (calcinator, etc.) removed. In addition, pahimar really doesn't post in this thread, so newcomers automatically assumed that EE3 was dead. Add that to the fact that there's almost no documentation anywhere about the new EE3 versions... So now they're just complaining to either 1) add the new items in (which pahimar isn't doing), and/or 2) to update EE2 (which x3n0ph0b3 isn't allowing).
    Posted in: Minecraft Mods
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from crunkazcanbe

    Are you going to fix this man I know it is know big deal but I love a clean log file


    2014-03-20 01:58:11 [SEVERE] [EE3] The mod EE3 is expecting signature @FINGERPRINT@ for source MAG-EquivalentExchange3-1.6.4-0.1.129.jar, however there is no signature matching that description

    EDIT-nvm. pahimar probably just forgot to add in the fingerprint.
    Posted in: Minecraft Mods
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from HarveyDicen456

    Bleh. Loosely?

    Nah, Like the main stuff is in EE3.

    The Philosopher's Stone
    The Minimum Stone
    Transmutation Squares that were mentioned

    And Xeno's lovely Tome of Alkhestry.

    Most of the key parts are in there.

    It's been said somewhere(TM) in these 295 pages at least once by pahimar and/or x3n0ph0b3 that it was really only loosely based off of FMA :P.

    Also, we may be expecting a 1.7 update before pahimar leaves: https://github.com/pahimar/Equivalent-Exchange-3/issues/655#issuecomment-37841470
    Posted in: Minecraft Mods
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from Savannah man

    Yes. But surely as its open source you could simply use enable a basic IF statement meaning the values change if a certain mod is installed.

    For every mod in existence? ...
    Posted in: Minecraft Mods
  • 1

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from natelovesyou

    This looks like it will be fantastic. I read the entire OP, and I installed EE3 in addition to an FTB modpack, but I just want to clarify to make absolutely sure - this mod isn't really functional yet, correct? As in I don't have a reason to have it installed yet if I intend on trying to progress through it? I've killed hundreds of mobs during this time, and not a single Minium Shard drop has occurred. So what is the reason that people would even install this if it doesn't do anything yet, and why do some FTB modpacks have it already installed? I'm certainly not demanding this be finished, pahimar has a life, but I do wonder if this will be finished seeing that this started late 2012 and the mod spotlights from then show about as much content as, or more than, what we have now for 1.6.4.

    Minium shards no longer drop from mobs-I believe you craft them using the Aludel.
    Posted in: Minecraft Mods
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from ohaioman

    When I use 0.1.129 the minium stone doesn't work. There is no block in the bottom-right to show what I'm transmuting it in to either.

    I think in-world transmutation doesn't currently exist, but don't quote me on that ;).
    Posted in: Minecraft Mods
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