So, I added EE3 to my already generated world, and I have a mob spawner that takes 'em down to a half heart so I can get xp and I can't seem to get any minium shard from that, and the NEI says that the Minium stone is WIP. Is that saying I can't use to Minium stone to transmute anything atm because I can't make it?
Use the Aludel. I keep forgetting the recipe though, so wait for someone else to come by and tell you :P.
Ok,key question (for me):are You going to realease a full EE3 for 1.6.4 or 1.7.5,or just for newer versions?
I'm pretty scaried,cause I've seen a lot of bad comments to 1.7.x versions and modding with'em.
I don't know any modders that provide updates for outdated MC versions after they move on (and pahimar didn't do it with previous versions), so no. He'll release the latest version of EE3 for the version of MC he feels like working on.
I'm having some trouble with the latest build. Any help?
---- Minecraft Crash Report ----
// Shall we play a game?
Time: 4/1/14 7:23 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: miniumStone
at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:523)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.NoSuchFieldError: miniumStone
at redmennl.mods.efm.block.ModBlocks.initBlockRecipes(ModBlocks.java:72)
at redmennl.mods.efm.block.ModBlocks.init(ModBlocks.java:67)
at redmennl.mods.efm.EnergyFromMatter.preInit(EnergyFromMatter.java:70)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
... 10 more
Is there a way of turning off the emc value on shift display? It's overriding Mekanism's usage of the same.
Been poking around in the configs but I don't see anything that jumps out at me.
So, then, if I understand correctly, and it is entirely possible that I do not... If we want 'new' Equivalent Exchange-esk content, someone is going to have to make a 'new' mod of similar ideas to EE?
True, we cannot get the code for EE2 to 'update it'. True, while EE3 is open source, we cannot exactly take what has been done and make a new EE to suit our needs... but if someone were to want to take the ideas from EE and make a mod of similar quality it would (hopefully) satisfy those who are making the complaints you are listing... Kind of like when RedPower stopped being developed and Project Red came about.
Honestly, while I have seen some mods that take various components of EE2, I am surprised that no one has tried to recreate it yet...
Oh hi there Arictic
pahimar's still working on EE3, and he's said he'll "finish" it before quitting modding. Therefore, we should be able to expect a finished product *similar* to EE2, but with different items and not as much "survival-creative" added in. And yeah, since it is open-source, you can do anything with it (within the scopes of the LICENSEs).
I've been under a rock. Can someone explain to me why Pahimar is going to stop modding after EE3? It sounded like it had something to do with some mod policy in regards to Minecraft itself, in addition to having no free time (knew he would get burnt out on this). I tried looking back in this topic, but I can't find out what's going on.
In additon to this, I'm not sure (I've been playing Bravely Default) but the new updates apparently aren't sitting well with a few Minecraft players. I've really been under a rock....
1) http://www.pahimar.c...-for-me/ That should help a bit .
2) A lot of people were *really* excited when EE3 first came out as pre1, since they thought it would be almost exactly like EE2 but with bugfixes, increased capabilities, etc. They were very disappointed, and even more so when they saw their "favorite" items (calcinator, etc.) removed. In addition, pahimar really doesn't post in this thread, so newcomers automatically assumed that EE3 was dead. Add that to the fact that there's almost no documentation anywhere about the new EE3 versions... So now they're just complaining to either 1) add the new items in (which pahimar isn't doing), and/or 2) to update EE2 (which x3n0ph0b3 isn't allowing).
Are you going to fix this man I know it is know big deal but I love a clean log file
2014-03-20 01:58:11 [SEVERE] [EE3] The mod EE3 is expecting signature @FINGERPRINT@ for source MAG-EquivalentExchange3-1.6.4-0.1.129.jar, however there is no signature matching that description
EDIT-nvm. pahimar probably just forgot to add in the fingerprint.
This looks like it will be fantastic. I read the entire OP, and I installed EE3 in addition to an FTB modpack, but I just want to clarify to make absolutely sure - this mod isn't really functional yet, correct? As in I don't have a reason to have it installed yet if I intend on trying to progress through it? I've killed hundreds of mobs during this time, and not a single Minium Shard drop has occurred. So what is the reason that people would even install this if it doesn't do anything yet, and why do some FTB modpacks have it already installed? I'm certainly not demanding this be finished, pahimar has a life, but I do wonder if this will be finished seeing that this started late 2012 and the mod spotlights from then show about as much content as, or more than, what we have now for 1.6.4.
Minium shards no longer drop from mobs-I believe you craft them using the Aludel.
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Use the Aludel. I keep forgetting the recipe though, so wait for someone else to come by and tell you :P.
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I don't know any modders that provide updates for outdated MC versions after they move on (and pahimar didn't do it with previous versions), so no. He'll release the latest version of EE3 for the version of MC he feels like working on.
And Lluixhi, I would post builds...but Jenkins.
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Have you tried re-downloading? That error is pretty weird...
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The 1.7 update is on the way(TM).
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Recipes changed.
The update to 1.7 has begun!
EDIT: I LOVE THIS 404 TITLE XD
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https://github.com/pahimar/Equivalent-Exchange-3/commits/MC1.6.4
Best there is currently.
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You're the best :).
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You should probably report that on Github.
https://github.com/pahimar/Equivalent-Exchange-3#creating-an-issue
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Oh hi there Arictic
pahimar's still working on EE3, and he's said he'll "finish" it before quitting modding. Therefore, we should be able to expect a finished product *similar* to EE2, but with different items and not as much "survival-creative" added in. And yeah, since it is open-source, you can do anything with it (within the scopes of the LICENSEs).
0
1) http://www.pahimar.c...-for-me/ That should help a bit .
2) A lot of people were *really* excited when EE3 first came out as pre1, since they thought it would be almost exactly like EE2 but with bugfixes, increased capabilities, etc. They were very disappointed, and even more so when they saw their "favorite" items (calcinator, etc.) removed. In addition, pahimar really doesn't post in this thread, so newcomers automatically assumed that EE3 was dead. Add that to the fact that there's almost no documentation anywhere about the new EE3 versions... So now they're just complaining to either 1) add the new items in (which pahimar isn't doing), and/or 2) to update EE2 (which x3n0ph0b3 isn't allowing).
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EDIT-nvm. pahimar probably just forgot to add in the fingerprint.
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It's been said somewhere(TM) in these 295 pages at least once by pahimar and/or x3n0ph0b3 that it was really only loosely based off of FMA :P.
Also, we may be expecting a 1.7 update before pahimar leaves: https://github.com/pahimar/Equivalent-Exchange-3/issues/655#issuecomment-37841470
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For every mod in existence? ...
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Minium shards no longer drop from mobs-I believe you craft them using the Aludel.
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I think in-world transmutation doesn't currently exist, but don't quote me on that ;).