Just a random thought but I thought it would be awesome/hilarious if someone make a mapping (mainly terraforming) video with the style of Bob Ross and call it "The Joy of Mapping".
Okay. Now go back to what you were doing before.
3
Just a random thought but I thought it would be awesome/hilarious if someone make a mapping (mainly terraforming) video with the style of Bob Ross and call it "The Joy of Mapping".
Okay. Now go back to what you were doing before.
3
Hello everybody! About a week ago a bunch of us played in a UHC (it's the third official CTM Community UHC but the second one was a bit wonky so I believe only Ty recorded it). If you're interested in checking it out the spoiler below has the teams and the first episodes of those who uploaded their footage:
Without further ado, I present the CTM Community UHC Season 3!
Team TKO
TikaroHD
Kaiser_2
Orange1095
Team Rendog
RenderXR
PelicanPose2
Ty_Plays_Games
Team Runs-On-Salt
Browneye414
nbtrainor
TheZunar
Team Close Call
Omegaplayer
coolfool88
WittyWhiscash
Team Rodent Problem
RigbyDog98
Kaladun
ZeHO1
43
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Recently Reviewed:
1.8
Choice ▬ Browneye414 ░ Linear-branching ░ 3
Playtime 30-60 minutes.
• Acaran - dif 4 - May 31, 2016
Soul Reaper ▬ _Krose_ ░ Hub-branching ░ 4
You are the last of your Order in a Realm that has fallen to ruin. Re-establish the Pattern and kill the evil Krose, who brought about these atrocities. This map is extremely difficult and not for the faint of heart.
• Acaran - dif 8 - May 31, 2016
Chimarian Memories IV: Blood of the Oracle ▬ Chipmunk46 ░ Linear-branching ░ 16 + unknown + unknown
Description missing...
• kaladun - dif 6.5 - Apr 15, 2016
Legends of Argon ▬ Draco_Rogue ░ Linear-branching ░ 16 + 3 + 1
A beautiful island-based void map. Description missing...
• orchard28 - dif 5 - March 12, 2016
Ragecraft III: The Prophecy ▬ heliceo ░ Linear-branching ░ 16 + 16
Description missing...
• Nbtrainor - dif 6.5 - Jan 10, 2016
Chimarian Memories III: Archangel Rising ▬ Chipmunk46 ░ Linear-branching ░ 16 + 3
Prepare to fight through bigger and more dangerous areas than ever before seen in Chimaria. You finally have the chance to actually destroy the Storm, but could destroying the Storm cause an even worse danger than before?
• Ceie - dif 7 - Jun 16, 2015
• Nbtrainor - dif 7 - Jan 10, 2016
• Acaran - dif 5.5 - Feb 4, 2016
Recently Submited:
1.9
Three Layers ▬ joltbug ░ Unique Layout ░ 3
A mini ctm in which the objective is to get to sky limit by collecting three diamonds. Uhc mode is enabled, with an absorption shield and natural mob spawns and mob grieving are off. There is a villager trading system.
Vanilla Swirl CTM ▬ lorgon111 ░ Open World ░ 3 + 16
A set of procedurally-generated maps played on a large section of modified vanilla-Minecraft terrain. Dungeons with lots of spawners! Vanilla mobs that drop interesting loot! Lots of secret treasures! Players are challenged with both combat and exploration.
1.8
Rotland Origins ▬ DrSnap23 ░ Linear-branching ░ 13 + Secret
Mold and degenerescence have spreaded in the world, you gotta stop it at its core by completing a monument somehow. Welcome to Rotland, the land of decay and decomposition.... realm of the Endermen and their unknown mysteries !!
A Shattered Realm ▬ InsignificantConnor ░ Linear-branching ░ 16
A standard CTM with a slightly unique style of progression, using teleporters rather than intersections. 40ish hours of gameplay.
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If you wish to submit your map to the map list, please send it via private message to the CTMCommunity account.
When writing the submission, please, follow this form:
Map Submission Form
• Name of the map:
• Link to your map thread:
• Is it a Strawberry Jam map?
• Map layout:
• Description of objectives:
Short and accurate description of the map with a maximum length of 40 words.
If you write a review for a map you have played, please, try to follow the following form. If you want to use some other kind of evaluation, feel free to go ham in the Comments section of the review:
Review Form
-Name of map HERE (version reviewed in)
Difficulty: 0-10
Overall Enjoyment: 0-10
Comments:
SCORE
Aesthetics: 0-10
Creativity: 0-10
Gameplay: 0-10
TOTAL: 0-30
---
Color Rankings
Dark Gray: 3-10
Golden Rod: 11-17
Green: 18-23
Teal: 24-30
Joke Reviews
Having several humorous individuals frequent this thread, it's not uncommon that we get reviews of a less-than-serious nature. Any reviews that were written as a joke or presented in a funny way will be documented here.
"Soup or Charged Shrooms"
"Floating Village Survival"
1
Quote from WittyWhiscash»
I know, it is quite silly. But with not a lot to do recently, I've finally decided it was time to get some stuff done. Life gets quite boring without a real hobby or something to do. With some issues on my part preventing me from doing school, life gets boring day after day just watching Youtube. I'm actually really thinking about starting up work again on my CTM, but at this moment, it's unsure whether or not I can completely follow through. Regardless, it feels good to get that one over with and start working on some more CTMs.
EDIT: Reloaded my CTM with some mixed success. Looks like a good majority of the loot in my map is f*cked. But none of the signs and spawners are screwed. So that is good. Nothing I can't handle.
1
Quote from WittyWhiscash»
Hello everyone. Just popping by out of the blue to say that I have actually done it.
Spellbound Caves. First CTM complete. Ever.
1
Good work, Witty. Nice to see you did well, man. Keep going-this is only the beginning for you!
So, I'm planning on streaming today. Perhaps some more catchup on RC3, likely something else to cleanse the palette after just shortcutting a rescue of Hilda and doing Little Mines. Feel free to join me!
Edit: Okay, I made a poll for sanity's sake. http://strawpoll.me/6807966
Feel free to choose one while I play Issac!
20
*Reserved*
57
-Tales of Dreadsky #1 - Dreadsky Isles has been fully released, and is compatible with Minecraft 1.6.2-1.7.10! Get it here!
-Tales of Dreadsky #2 - Dreadsky Depths has been canceled. I will not be making any more CTM maps.
-Find me on twitter!
Check out this awesome trailer for Dreadsky Isles, made by my buddy Cameron! (cameron274/halfpixel274)
#1. Find and complete the Wool Monument.
#2. Use at least Easy difficulty, never Peaceful.
#3. Do not leave the map boundaries.
#4. Find wool in chests. Do not use sheep/dye/spider silk.
#5. Survive in any way you can think of.
#6. You may craft the metal and gem blocks for the Wool Monument.
#7. You may use string for non-Wool Monument uses (beds, etc.)
#8. No creating Nether Portals or crafting Ender Chests. You may use pre-made Ender Chests, but you cannot move them.
#9. Have fun. >:3
[url=http://www.minecraftforum.net/topic/1563158-][img]http://i.imgur.com/JnDKo9r.png[/img][/url]
[url=http://www.minecraftforum.net/topic/1563158-][img]http://i.imgur.com/FvQoIjM.png[/img][/url]
Old Banners:
February 17, 2013 - 250 Downloads
February 22, 2013 - 500 Downloads
March 3, 2013 - 750 Downloads
March 21, 2013 - 1000 Downloads
April 12, 2013 - 1500 Downloads
May 1st, 2013 - 2000 Downloads
May 16th, 2013 - 2500 Downloads
May 30th, 2013 - 3000 Downloads
September 2nd, 2013 - 4000 Downloads
November 18th, 2013 - 5000 Downloads
February 15th, 2014 - 6000 Downloads
March 28th, 2014 - 7000 Downloads
May 25th, 2014 - 8000 Downloads
August 2014 - 9000 Downloads
September 2015 - 10000 Downloads
To LPers:
Notable LPs:
This is my first CTM map, and your introduction to the world of Dreadsky and the "Tales of Dreadsky" series. The difficulty ranges from Easy to Medium, but depending on how you play certain areas (rushing, planning ahead, exploring, etc.,) it can be very difficult.
Default Pictures:
SMP's Revival Pictures:
(This is my preferred texture pack, and also the one I think this map looks the best in. It is not required to enjoy the map, but I highly recommend using this texture pack, even if you don't use it while playing the map. It can be found and downloaded here.)
Dreadsky Depths is canceled. It was originally going to be a 5-intersection map taking place underneath the cataclysm-torn ocean of Dreadsky. My interest in the project wavered over time, and although I tried a few times to revive and complete it, in the end, I decided to stop working on it.
Default Pictures:
SMP's Revival Pictures:
Current Progress:
Dreadsky Heavens is canceled as well.
37
Monumental Victory is a series of CTM (Complete the Monument) maps that are aimed at giving the player a unique gameplay experience through the use of interesting custom monsters, loot and various gameplay design theories.
News - 5/17/15
- Began work on the last remaining part of the Lime Wool and should be done with that soon.
Standard Rules
1) Find and complete the MV Monument.
2) Find wool in chests or on special boss enemies scattered around the map, do NOT use dyes or spider string for wools!
3) You may craft the Iron, Gold, and Diamond blocks for the MV Monument .
4) Use at least Easy difficulty, and never Peaceful. The map however is balanced around Normal.
5) Do not leave the boundaries of the map.
6) Survive in any way you can think of. Mine, Craft, Place/Break blocks, etc.
7) You may use spider string wool and sheep wool to craft beds and other items, but not for the wool on the MV Monument.
8) You may not pick up, craft, or move Ender Chests.
Maps
[#1] [WIP][On Hold] Temporal Chaos
Temporal Chaos will be an Open World Linear map, a series of open world "intersection" that link together which you must complete the previous "intersection" in order to progress forward.
Screenshot(s)
[#2] Arachnapocalypse
Arachnapocalypse is a fast paced/combat oriented 3 wool Mini CTM map themed around Arachnids. Traverse your way through abandoned cave networks and areas that have been infested by the skittering monsters of your nightmares. Features Unique custom Mobs, Loot and Gameplay experiences, provides a fun and challenging experience for those looking for a shorter map that's challenging.
Screenshot(s)
Let's Play(s)
Speedrun(s)
[#3] [WIP] Fractured Realms
Fractured Realms is a more traditional Linear Intersection based map that aims to provide large sprawling areas for the player to explore with a variety of unique gameplay mechanics and aesthetics that pull inspiration from maps like Super Hostile: Legendary. Along your adventure you'll be required to collect the 16 Wool and 4 Material blocks to complete the MV Monument all while discovering powerful loot and fighting interesting new enemies.
Screenshot(s)
Development Progress
= Done
= In Progress
= Not Started
Areas
White Wool -
Orange Wool -
Magenta Wool/Light Blue Wool -
Yellow Wool -
Lime Wool -
Pink Wool -
Gray Wool -
Light Gray Wool -
Cyan Wool/Purple Wool -
Blue Wool -
Brown Wool -
Green Wool -
Red Wool -
Black Wool -
[#4] Into a Nightmare
Into a Nightmare is a challenging and fast faced Mini CTM where you traverse deeper and deeper into a your own weird nightmares. Traverse your way through 3 unique areas and battle challenging foes, all while finding the loot you'll need to fight your way forward!
Into a Nightmare was originally created during the CTM Communities 3rd Strawberry Jam Mini CTM Jam and has since been updated, balanced and improved to provide a more engaging and challenging experience.
Screenshot(s)
Let's Play(s)
Speedrun(s)
Legal Information
6
Black wool. After that, a little testing needed and it'll be out
4
You know, this post is definitely something to really think about. It may not be something many people might think too much about, but it is something I am going to think about.
Because, albeit being an entirely different person from who I was a year ago, from someone who could barely get out of the hole he was dug in, to someone who is now building a ladder towards the stars, I still struggle with motivation and finding any of my own work worthy. Because I keep comparing myself to everyone else. See how my work stacks up. Usually it doesn't tend to.
It's still a habit I need to break from, I will admit. But things are getting much better now. And that makes me more than ecstatic. I've learned to celebrate small victories. Y'know, if you are going to take anything from my post away, take a step back, and enjoy the small victories.
1
Yellow's block combination is a little glaring. IMO it hurts the eyes.
3
And to add on to those points, anyone has days where they simply can't English, even if they are native English speakers. I can attest to that that statement because those days occasionally happen to me.
@Crazy_Clamp: It is definitely a good idea to continue with that kind of item building, as it makes the player think about their item choices. Do I choose to go for speed and swiftness, and trade off defense, or do I want to be much more defensive and powerful, but be really sluggish?
4
1
You guys all live in warm, dry places... huehuehue....
I live out in the ocean.
(Actually, I live in Canada. Where the weather is cold and where we laugh at the united states people for getting completely freaked out over a centimeter of snow.)
1
So progress on my map is going ultimately uber great. There will be no screenies to show past the brain of my map.
Terrain for all three of my areas is almost complete within the first day. Now that may sound crazy, but these areas are small. But they won't seem small when you are playing it. The real challenge with this map is going to be balancing the map around the player's capabilities with the gimmicks presented.
That will be the end of my first day of this map, and I will leave you with a mini-checklist I made for myself for day two:
-Finish off terrain
-Finish off first transition area
-Start making loot/traps/mobs
All I will present you with is the name of the new series and the name of the map:
Recovery #01 - Look For The Light
Edit: Woo 800 posts on the MCF!
1
That was 5-8-5... :/
10
3
So, I just have a small update on the current workings of my map.
I managed to, while unaware, open my map in 1.8. I work on it in 1.7. This has caused a bit of a setback because Mojang removed Item IDs with 1.8, as well as reworked several pieces of code. This means that through the switch, I lose all the items in the chests in the chunks that got affected when I loaded them up with 1.8, as well as pretty much borking any edited tile entity. This results with me having to redo most of the loot I did, and fix any tile entities that got corrupted through the version switch.
To be honest, I almost lost myself completely. Just about gave up on the map. Deleted it, forgotten about it. But I managed to turn it around in my head, from: "You've lost all the loot in your map, you're finished with mapmaking." to "Hey, look at this as a new opportunity to rebalance your loot, and try a second time to do your loot, and see if you can do it better." And yes, I will have to reformat some signs, some spawners, excetera, but this was only a small setback that I blew up in my mind to unreasonable proportions.
So, yes, I will have to redo some of my loot, but I was lucky that my spawn area was not affected too bad, which is the only place I have command blocks in the map, as well as only a few out of the many signs were affected. I was even more lucky for the fact that my intro area still had all the items I placed down, which was the only place I really had did extensive loot placing. And the reason I was so lucky was because I never got to I1, I was in I2, and I may have stepped into the connection in between my I1 and my I2, through my orange wool, so I never loaded up the chunks of the starting area/most of the spawn. But even through that, I will restart the loot.
It may be a minor setback, but it is definitely an eye opener, and I am lucky that I only have been doing simple work on my map, and not doing extensive loot, custom mobs, and crazy command blocking.
6
Why hello to all. I have been hard at work in the recent few days reworking the underground dungeon in my white wool. And I will have to say I am very happy with the end result:
Now, along with all of that, I have almost pretty much completely balanced the first intersection. My orange wool still needs a bit of a difficulty ramp. But either than that plus finishing off the loot, I will be pretty much complete with my first intersection. Which makes me really happy.