• 1

    posted a message on [Shop] [CTM] CTM Shop
    Quote from isaac_bardin

    "cmon isaac, plug your map!"
    "naw, i've plugged it enough already"
    "CMON DO IT"
    "Alright stfu"

    Have I mentioned I'm making an easy CTM map that will hopefully not suck too much? *slides in with a smooth smile*

    Actually, I think this would be a good time to explain a bit more to you guys about my map: not all of the maps in the map series I'm making are going to be easy, of course. I probably won't make any ROM-hack hard maps, though, and I'll probably make moar easy maps than most other mapmakers, but I'd like to try my hand at balancing a harder map too.

    -snip long wall of text snip-

    Awesome!

    My map I want to make accesible to all players, yet I do limit the resources... I will make a much easier one next.

    I use kind of the shell-shock experience that Three_Two uses, where you can scavenge enough resources to live, but not get comfortable.

    But I do rarely use the blaze spawner, the ghast spawner, or the cave spider spawner. I will use them on rare occasions.

    But they will come out in the final areas of my map... [puts on evil grin]
    Posted in: Maps Discussion
  • 2

    posted a message on [Shop] [CTM] CTM Shop
    Quote from Mattgeek1997

    I've asked for someone to make me a banner multiple times on this thread and no one has yet :(
    And for a second map... I'm starting.

    So I heard that that poor guy MattGeek1997 didn't have a banner... Poor him.

    What do you think?

    [url=http://www.minecraftforum.net/topic/1376751-ctm-cubic-horrors/][IMG]http://i.imgur.com/iLc8F.png[/IMG][/url]



    Quote from SuperMineZ

    Darn your good comebacks... and fine how about you?

    Good.

    Ma boy, remember, if you still have the signature saying that Withers are cute, I iz disappoint. Change one word.
    Withers ---> Bats.
    Posted in: Maps Discussion
  • 5

    posted a message on [Shop] [CTM] CTM Shop
    Quote from Jigarbov

    What DEFINES a CTM map? Just the monument? What makes it different from an adventure map that contains a monument that needs completing? Isn't a collection of quests to achieve something just the same as monument building without the blocks and monument?

    What defines a CTM map is that it has an objective, and it is tougher than normal vanilla minecraft, with a different environment.

    Vechs was the first ever to think up of the CTM genre. He had already made a couple survival maps, but they had no objective, so they were never really complete. Vechs got bored of just surviving, so he made the monument system.

    I believe the biggest reason that defines a ravine between adventure maps and CTM maps is the fact that in an adventure map, you have very VERY strict rules, with basically no difficulty. On the other hand, a CTM map forces you to survive in a land in the hands of a maniacal mapmaker with the means to twist the terrain in any way he pleases. He can limit you to no diamonds or iron until very late in the map, or throw billions of mobs at you. The means of a CTM map maker are to make aesthetically pleasing areas, with ultimums of different levels of difficulty, where as the adventure map maker has to build awe-dropping structures for a player to explore.
    Posted in: Maps Discussion
  • 2

    posted a message on [Shop] [CTM] CTM Shop
    Quote from MadScientist

    *laughs his head off*
    Well i might include Easy Medium Gard versions if i make my map (and a special one for youtuber TotalPsycho....)

    Change dat signature.

    Mad people often have just a different view on things than the majority of humans, however , this does not apply for me as I am truly MAD (BATS are CUTE BEINGS <3<3<3<3<3<3<3<3) and insane too ;D !
    Posted in: Maps Discussion
  • 1

    posted a message on [Shop] [CTM] CTM Shop
    Quote from Rper

    I was thinking about making screenshots for the map, but...
    Instead i made an early Beta Test for the map you can download right now.
    there are 7 wools and 4 areas (Including the start) so far, and when it is done it will have 20 blocks to complete the Wool Station and approx. 9 areas and 3 Intersections.

    Have fun raging:http://www.mediafire...0einw7duio0w96d

    Hmmmm...

    *Downloads
    *Get's pwned by [REDACTED]
    *Respawns on top of world with no water pillar
    *Quits
    Posted in: Maps Discussion
  • 1

    posted a message on [Shop] [CTM] CTM Shop
    Quote from LimitlessMC

    I have been working a bit more on my map, tell me how you think but please don't tell me it looks like legendary because every thing with sandstone looks like legendary.






    I plan on terraforming more of the ground just havn't gotten to that yet.

    A lot of people may say that it is a copy of Legendary, but I wouldn't say so. I think that you have very nice structure layouts and you really spend a lot of time on it. Now that ModLoader is out for 1.4, I will have to start working on my map :P
    Posted in: Maps Discussion
  • 1

    posted a message on How terrain could be improved
    Quote from ficion

    Uh sorry, I did not want to be bad person, but understand that is horrible when we almost have 100 pages of discussions and someone here comes saying "No old generator".

    It's alright. You don't need to feel that way. I guess I was a bit to harsh on what I said, and I guess I didn't completely understand it. Can we just make up and continue on with life? If so, then we can end it, and we won't continue on. Hope we can do it.
    -WittyWhiscash
    Posted in: Discussion
  • 1

    posted a message on Trap ideas for intelligent adventure/puzzle/parkour/survival(?)map.
    Here is a simple trap that uses sticky pistons -



    -WittyWhiscash ^_^
    Posted in: Maps Discussion
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