• 1

    posted a message on [Shop] [CTM] CTM Shop
    Quote from Aimoskeeto

    Thank you! :) I just reread the OP after I posted, feel like a derp now. XD Thanks for taking the time to reply :)

    No problem!
    I do check it VERY often, plus I am developing my own CTM map right now
    Quote from Jigarbov

    I finally made it back here to see the answer to the question I posed! (Been super busy) And from the looks of it, it seems my map is at the least a adventure/ctm hybrid with both strong adventure elements and ctm elements. Thanks for all the feedback.

    The difficulty curve is interesting. CTM's as I've alwas thought are rather brutally hard. Also you're right, adventure maps are typically a walk in the park with a couple of exceptions, (KOTS and KOTS2) As far as CTM's go, Eronev 2 is an easy map, but as far as adventure maps go, lots of people are having a lot of real trouble traversing the environment and handling the different styled mobs.

    Yeah, there are some adventure maps that take on some brutal difficulty, such as Herobrine's Mansion by Hypixel. Haven't played it myself, but seen a couple youtubers *cough* Three_Two *cough* do it.

    Vechs has said in an interview:
    Question: You play a kind of character on your maps, an angry trickster god who hates his players and taunts them by writing things on signs. But clearly you're not actually like that. I've played maps made by people who really did hate me, who wanted me to farm cobblestone for an hour or dig through obsidian without a tool, and I said "screw this" and quit the map. I don't think you'd ever do that, right? What's the difference between you and the "Vechs" in your maps?
    Quote from Vechs

    Ok, back on topic!
    No more pony talk, back to mapmaking!

    YOU WANT MAPPING?
    HERE'S MAPPING!
    I have a day off school tomorrow. I think you see where this is going.
    Posted in: Maps Discussion
  • 0

    posted a message on [Shop] [CTM] CTM Shop
    Quote from Pieluvr

    I am a partial fan of MLP, Derpy hooves is my favourite character right beside pinkie pie and apple jack.
    Wait, are you going to make a pinkie pie themed Easter egg in the area known as cupcakes?
    Quote from Goreae

    I will never call myself a brony, but I do like the series, I have read about ten fanfics, and I have a pinkie pie toy sitting on a shelf in my room. I am a fan of MLP, but I hate the term brony.

    a grimdark MLP map does sound great, though!

    Honestly, I feel a bit alone in the situation, but whatever. Besides... We are getting off-topic...
    Posted in: Maps Discussion
  • 0

    posted a message on [Shop] [CTM] CTM Shop
    Quote from Kiilek_Rekaur

    (As far as being offended is concerned... you lose your right to non offence upon joining the fandom. I was aware of this and chose to anyway.)

    I am confused...
    Posted in: Maps Discussion
  • 0

    posted a message on [Shop] [CTM] CTM Shop
    Quote from Kiilek_Rekaur

    "Made the map"
    In a sense, yes. In a sense, no. Parts of the map are loosely based on elements from MLP (mostly from the grimdark fanfics: Cupcakes and Rainbow Factory, Cause I wanna hear some genuine fear. BTW, trying to emulate horror in minecraft is hard, especially if you've been toughened by these type maps, I think invisible cave spiders do a good job though cause you can still see their eyes....................)
    The idea to make it a CTM initially came from the connection of the wool monument to spectra. It's kinda a spiderwebby design, I'll admit, but I like it.

    Here is another very WIP pic.
    I honestly have no idea what made me want to make this area so big.

    And the backup thing, it's not as much "You will die.... muahahahaahhaaa!!" as it is "This entire Intersection is rigged to blow once you set foot in the last dungeon." (Ender Dragon is awesome, and no not the final boss.)

    Oh lovely.
    Love the WIP pic.

    Just so you are sure, I am not against MLP. I am not a hater. Sorry if you were offended...
    Posted in: Maps Discussion
  • 0

    posted a message on [Shop] [CTM] CTM Shop
    Quote from Kiilek_Rekaur

    I would kinda like a bit of elaboration, maybe?

    Each intersection kinda has its own theme, one of which is in some way bound to the next (sans [I1:I2] but that transitional area plays a role later on.)
    Basic breakdown.
    I1 is a "reaching the surface type thing, where you start underground and work to get out, this is where the VM is.
    Sounds like a cool concept. I like it!
    I2 each area is loosely pony related(mostly in name)
    I am okay with you being a brony (pegasister if you're a girl), but honestly, I am internally repeating "Face to desk".
    Not enough information though to make a discernable decision though...
    I3 The four classic elements
    Air, Earth, Fire and Water? Great!
    I4 "The one place that I do not have semi-completely planned out yet." If any one has area suggestions, I may use them here.
    Do your friends have any ideas? I used a couple from friend suggestions, slightly modified to my twisted possibilities
    [cue evil grin]
    I5. A build up to take on the Rainbow Factory, which is the overarching facility which shapes the entire map. I made the made for this area to exist, so it's gonna be a toughie.
    "I made the made?" A bit confused by that. Also, is this WHOLE map supposed to be based around MLP?
    If so, "Face to desk, Face to desk..."
    Still sounds like a good area though!
    I6. "You are dead. Go defeat the Grim Reaper and reclaim your soul." This is the place were the victims of the RF go. There will be an area dedicated to illustrating this idea, and a boss fight, featuring Theatrical destruction. Backups recommended.
    BACKUPS RECOMMENDED! CHALLENGE ACCEPTED.
    Area sounds great!
    As for the images themselves... well I was gonna upload more but I kinda got distracted by having to fix a chunk error

    My comments are in bold on your quote.

    Also, CURSE.
    CIRSE.
    FIX UR PROGRAMMING.
    The formatting apparently hates me.
    Posted in: Maps Discussion
  • 0

    posted a message on [Shop] [CTM] CTM Shop
    Quote from com572

    heh, nice. sounds like you might need to rethink your bonus goal system. ^_^

    Anyone start Isaac's map yet? (other than those who are LPing it, obviously) I think it's great! Original area designs, my favorite so far being The Tunnel. (kind of self explanatory)

    Who knows... Maybe I might force you to have a fortune pick to get it... Well FIRST: I need to test this to see if Fortune works on emeralds! Back to my sandstone test world (Which is blown up due to me laying with pressure plate TNT traps :3)

    EDIT: Fortune does work on emeralds!
    *thud*
    32 blocks = 108 emeralds with Fortune II...
    *louder thud*
    Oh well... Maybe I might just use one emerald block and that's all you got...

    I am soon going to start it, but I need to get my priorities straight, and get a schedule going ( <_< )
    Posted in: Maps Discussion
  • 0

    posted a message on [Shop] [CTM] CTM Shop
    Quote from The Sketch

    So I was messing around with the enchanting thing in TMI, and I found that you can add enchantments to items that already have the same enchantments, making duplicate enchantments. So I made this.



    If I actually make the CTM map I've been planning, expect to see this in it.

    The curse is upon us!
    Quote from Aimoskeeto

    Hey all :)

    Apologies if I'm posting in an inappropriate place (I'm sure I've seen others doing this, though?). I actually don't watch this thread often (*shame on me*), but I'd like to share some images of my own map WIP to see what people think of it so far. I'd rather post here than spam up Vechs' or anyone else's thread, anyway, and this shop seems quite popular :) Will put everything under spoilers so that people not interested can just ignore. People can also PM me about it if they'd prefer, rather than cluttering this place up - I'd be happy to talk about it!


    Okay, so this is a map *inspired* by Vechs' Infernal Sky. Being the OCD I am, there were some things that bugged me about his map, and I've now begun to make *my kind* of Infernal Sky, using the same concept but exaggerating the kinds of areas that I wish Vechs had included more of. (I personally dislike Nether sections...) Obviously, my map is going to differ in many ways, but before anyone claims I'm stealing ideas or ripping Vechs off, I thought I'd give a quick disclaimer. :P

    So far it has no name. I have roughly all the areas planned out, and currently have eight wools placed. Monument will only be wool, no blocks, and each area/island can have up to 3 wools. I've also implemented a command block system to avoid too much tedious bridging for the player - these will have to be found (signified by an item frame and gravel) for them to be able to access the different islands without the need for bridging. (There'll be a command block to teleport them back to the central islands/where they left off.)

    Also, I'm a simple CTM player, and as this is my first map (hehe, newbie) I've kept the challenges and gameplay quite simple. I'm not the one to include masses of proximity bombs, custom spawners or whatever else has spawned from the game in recent months, and I hope that I'd be able to attract players who just want a simple, hopefully relaxing game to play. :)

    Anyway, enough of my babble!

    Note: Ignore the animals and grass/leaves colours, I haven't yet sorted the biomes out (aside from Crystal Lagoon's snowy half) so everything's all screwy. Also, vines grow. They need clipping.

    The main view of the central islands, dubbed "Lone Palm Skylands" plus "Tiny Skyland" and my version of the fleecy box. Three other areas in background, one more behind this image.



    The place the player will spawn. No signs or anything added yet. Chest contains 'The Bridge Builder', a shovel to help players with the first load of sand they'll need to get to the first tree.



    A *secret* area, with treats above the waterfall. Cause I'm nice.



    The monument room, found within one of the starting islands. The entrance will be obvious once you spot it! I wanted to defy convention here and put the colours in order... also I haven't named the monument. Wools won't necessarily be in order of difficulty, or area, but instead random.



    Here's "Rock Bottom". Contains one wool. Has a teleport back, but otherwise the player will have to get to it themselves... if they even spot it before leaving the first islands.



    Long view of the islands leading to "House of the Moon". Another will be added to ensure bridging between them isn't too annoying...



    "House of the Moon" close-up. The name will become obvious to whoever plays it. :P Contains one wool.



    Here's "Puzzle Islands". Heavy use of command blocks here, not so much survival. Wool is contained within one of the islands, surrounded in bedrock, and the player will have to use the buttons within the islands to teleport to it. There is a book containing the route hidden on top of one of the islands, if they bother to look for it. Everything is intentionally cube-shaped!



    This is "Crystal Lagoon". It's split into two halves - the snowy and the beach. Contains two wools, one in each area.



    The current placement of one of the wools. I'm thinking I may work more on the "dungeon" areas later on, as currently not much inspiration has gone into them... although I'm unsure as to how that will turn out. I still want to keep things simple, more area-based than dungeon based.



    My current favourite area, "Slowsand Plains". Hopefully the hardest of them all so far. Contains underground work and spiders. This area contains one wool.



    And the lower area of "Slowsand". Also contains a wool, and is intentionally easier.



    That's all I have for now! I've been steadily working on the areas for a couple of weeks now, and hope to continue to do so for a while yet. If anyone has any comments/constructive criticism, then I'd love to hear it. Unsure if I'll make a thread about it yet, but when I do, I'll be sure to let the people who are interested know. :)

    Thanks!

    Hey, don't worry, this is for all other things CTM besides Vechs. Vechs' stuff goes on his thread. Here, we talk about everything CTM: Development pictures, dungeon conquering strategies, and plenty more!

    For your CTM map: Sounds VERY interesting! I like all the pictures, nothing really bad to point out there from me, and some of the areas sound like a nice challenge! Thanks for sharing this with us!
    Posted in: Maps Discussion
  • 0

    posted a message on [Shop] [CTM] CTM Shop
    Quote from com572

    *uses fortune pick*
    *wins*

    *thud*
    Did you hear that? That was my head hitting the table.
    Posted in: Maps Discussion
  • 0

    posted a message on [Shop] [CTM] CTM Shop
    Quote from com572

    Will they have to find emeralds in chests/mine emerald ore, or find an emerald block/mine one?

    They will have to find a small container in an area that contains all the emerald ore they will need. One lost, and it's all gone...
    [cue evil grin]
    Posted in: Maps Discussion
  • 0

    posted a message on [Shop] [CTM] CTM Shop
    Quote from com572

    I support bonus goals, although maybe not quite as difficult as the grass block in KC. It's so ridiculously far away from the VM.

    Yeah... I'm using an emerald block as a bonus block for my VM
    Posted in: Maps Discussion
  • 0

    posted a message on [Shop] [CTM] CTM Shop
    All of your guys' maps look amazing!
    Posted in: Maps Discussion
  • 0

    posted a message on [Shop] [CTM] CTM Shop
    Quote from Pieluvr

    We missed you soooooo much!!!

    Woah, I never knew you were an LPer

    Have you checked me out yet?
    Posted in: Maps Discussion
  • 0

    posted a message on [Shop] [CTM] CTM Shop
    Quote from SuperMineZ


    ERMAHGERD UR BACK!
    Posted in: Maps Discussion
  • 0

    posted a message on [Shop] [CTM] CTM Shop
    Quote from Pieluvr

    Some news about my maps
    I'm making another short CTM map with a MMO game type with the long range spawners from Vech's test video.

    Nice!
    Posted in: Maps Discussion
  • 0

    posted a message on [Shop] [CTM] CTM Shop
    Haven't had one of these in a long time...

    CTM Community Question: What Do You Think Of A Bonus Goal, such as the grass block of Kaizo Caverns?
    Posted in: Maps Discussion
  • To post a comment, please .