• 1

    posted a message on Forge Server - ReadTimeoutException: Null

    I tried my own fixes on this, but failed. So here I am too see if the community can help me out.


    Myself, and a few of my friends, made a modded server. And we recently updated more mods, and reset the world. Now I am unable to join all together. So far only 2 people get this error.

    Some info:
    -I am on the same internet/network as the server, and 2 of my friends. Neither of them have this issue. And 1 of them is using the same exact laptop brand and specs as mine.
    -The other person having this issue is across country. But others in the same area as them do not have this issue. They only got the issue when we tried to remove mods and see if that fixed it.

    The Error we get on the Server Logs is:

    [Netty Server IO #1/ERROR] [FML]: NetworkDispatcher exception io.netty.handler.timeout.ReadtimeoutException: null

    [Server thread/INFO] [minecraft/NetHandlerPlayServer]: (Username) lost connection: Timed out

    [Server thread/INFO] [minecraft/DedicatedServer]: (Username) left the game

    Mod List:

    Deconstruction Table
    Antique Atlas
    Apotheosis
    AppleCore
    Applied Energestics 2
    Armourers Workshop
    Astral Sorcery
    Atum
    Baubles
    Better Animals
    Better Animals Plus
    Better Fps
    Bewitchmen
    BiblioCraft
    Biomes O' Plenty
    Blocklings
    Bloodmoon
    Bookworm
    Botania
    Buildcraft
    Chance Cubes
    Chisels and Bits
    Chococraft
    Climatic Biomes
    Clumps
    Code Chicken Lib
    CoFH Core
    CoFH World
    Coral Reef
    Coro Util
    Cosmetic Armor Reworked
    Craft Tweakers 2
    CTD Core
    CTM
    Custom NPCs
    Dailies
    Dominusium (Custom mod I made for the server)
    Dungeons 2
    Electroblobs Wizardry
    Ender Core
    EnderIO
    Ender Storage
    Erebus
    Extra Botany
    Extra Golems
    Extra Utils 2
    Fairylights
    Farseek
    Friendly Fire
    FTB Lib
    FTB Utilities
    Gottsch Core
    Grimoire of Gaia 3
    Guide API
    HWYLA
    ICBM Classic
    Ice and Fire
    iChun Utils
    Infernal Mobs
    Immersive Engineering
    Inventory Pets
    Iron Backpacks
    Iron Chests
    JEI
    Journeymap
    Kemono Craft
    Lib Ex
    LLibrary
    Lockdown Additions
    Lootbags
    Lycanites Mobs
    Mantle
    Mowzies Mobs
    Multimob
    Mysticallib
    Mystic World
    Natural Baby Animals
    NetherEX
    Not Enough IDs
    Open Blocks
    Open Mods Lib
    Optifine
    Pam's Harvestcraft
    Patchouli
    Placebo
    Primitive Mobs
    Progressive Bosses
    PTRLib
    Redstone Arsenal
    Redstone Flux
    Roguelike Dungeons
    Roots
    SCP Lockdown Heavy Expansion
    SCP Lockdown
    SCP Labels Mod
    SCP XK Scenario
    Seren Seasons
    Silent Lib
    Silent Gems Extra Parts
    Silent Gems
    Silent Gems - Tinkers Construct Patch
    Spice of Life: Carrot
    Streams
    Tam Modized
    Tech Guns
    Thaumcraft
    Thaumic Tinkerer
    Thermal Dynamic
    Thermal Expansion
    Thermal Foundation
    Tinkers Construct
    Tinker Tool Leveling
    Toroquest
    Treasure 2
    Vanilla Fix
    Varied Commodities
    Village Names
    Waystones
    Worldedit
    Zeras SCPs
    Zombie Players


    I already tried a few fixes:
    -Restarting computer
    -Restarting internet
    -Deleting entire .minecraft folder and reinstalling everything
    -Adding "-Dfml.read.Timeout=60" to our JVM argument on the server batch file
    -Installed Random Patches Mod and set the timeout to max time limit (Though it clearly kicks us before reaching that limit)
    -Removing certain mods, and going through normal testing
    -Changing the Java Folder path to be the one in the C Drive rather than the Minecraft one
    -Wiping my UUID from the server side

    Posted in: Server Support and Administration
  • 1

    posted a message on Villager learning AI system
    NOTE: THREAD IS WORK IN PROGRESS


    Okay I know there are a bunch of Minecraft Villager suggestions, and most of them suck. But I do like this idea I was thinking of. Like Villagers learning as Minecraft time progresses. Like they learn what trades the Player likes the most so they know what to trade instead of having random junk, though they will have random junk without any Player interaction. They also learn from zombie sieges on the best way to survive. If you have any ideas, please tell me, I would love to add them into this idea! :D
    Posted in: Suggestions
  • 1

    posted a message on [1.0.0] Clay Soldiers Classic
    Quote from SwiftStrike

    Alright so I was letting go of a couple soldiers with some wood to build their wood and it got me thinking.. I came up with a suggestion in maybe a future update, and just a quote of advice to people who download this mod.

    1. (Advice) Put IN REAL BIG WORDS on the thread that you must release wood as a stack for clay soldiers to pick them up, not with Q. People don't seem to get that.

    2. (Suggestion) I noticed that one of the structures clay soldiers build is a type of mini fort. Do you think if you gave them a stack or so of stone, they would make a big stone castle? Not necessarily huge, but big enough to fit a king and a good ammount of gaurds, because my clay soldiers don't really stick around their houses, they wander around aimlessly. Or maybe some sort of way to get clay soldiers to stay in a "home" area, or they cant go a certain amoung of blocks away from where they were set down, like a home block that they stay close to. And THANK YOU SO MUCH FOR MAKING IT COMPATIBLE WITH SPAWNER GUI. your awesome :biggrin.gif:

    I thought of the cobblestone/stone idea, and mentioned it to him which a bunch of my other ideas.
    The idea that everyone said was the best, was my village idea.
    Village idea:
    -Castle
    -Condemned village
    -Village

    They will wander around the village instead of aimlessly, but a few soldiers will be able to walk around finding enemy villages.
    I also had a idea of having the clay citizen people to do stuff, such as mine cobble/iron for the village, lumberjack to get wood for the village, fishermen, farmers, crafters, smelters, traders, lost clay men, warriors, guards, etc. all of them can interact like a real village if he likes the idea, although since he made it, he can edit my idea however he wants. If he likes this idea, maybe i can post more that he might like.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.0.0] Clay Soldiers Classic
    Quote from orangetotodile

    i think a few of those are good ideas but most are just completely against the whole idea of this if you want miners download something else like minecolony or something this is clay SOLDIERS not clay EVERYTHING.and you don't really explain any of the ideas.

    Well I meant the miner idea, as in they mine cobble for the cobble builder idea or get diamonds, or iron for the village. Not mine for us, as in minecolony. I also thought of the idea for the citizens who don't do anything much. I will see if I can post a forum for ideas for this. Where people can post ideas, and not scram up this wall with them. I will also explain more about my ideas, and see if koda will aprove of some. Maybe some people can vote or something. I don't know?
    -bombob5050
    Posted in: Minecraft Mods
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