java.lang.NoClassDefFoundError: cpw/mods/fml/common/registry/IEntityAdditionalSpawnData
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at c_w_EntityRendererProxyWeatherMini.d(c_w_EntityRendererProxyWeatherMini.java:315)
at auw.a(SourceFile:873)
at auw.b(SourceFile:685)
at EntityRendererProxy.b(EntityRendererProxy.java:20)
at c_w_EntityRendererProxyWeatherMini.b(c_w_EntityRendererProxyWeatherMini.java:36)
at net.minecraft.client.Minecraft.J(SourceFile:607)
at net.minecraft.client.Minecraft.run(SourceFile:535)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: cpw.mods.fml.common.registry.IEntityAdditionalSpawnData
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 19 more
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows Vista (x86) version 6.0
- Java Version: 1.7.0_07, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 407312528 bytes (388 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- LWJGL: 2.4.2
- OpenGL: Intel Bear Lake B GL version 1.4.0 - Build 7.15.10.1666, Intel
- Is Modded: Very likely
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
- World MpServer Entities: 1 total; [atg['Bombob5050'/205, l='MpServer', x=265.50, y=76.24, z=260.50]]
- World MpServer Players: 1 total; [atg['Bombob5050'/205, l='MpServer', x=265.50, y=76.24, z=260.50]]
- World MpServer Chunk Stats: MultiplayerChunkCache: 0
- Forced Entities: 1 total; [atg['Bombob5050'/205, l='MpServer', x=265.50, y=76.24, z=260.50]]
- Retry Entities: 0 total; []
Alright so I was letting go of a couple soldiers with some wood to build their wood and it got me thinking.. I came up with a suggestion in maybe a future update, and just a quote of advice to people who download this mod.
1. (Advice) Put IN REAL BIG WORDS on the thread that you must release wood as a stack for clay soldiers to pick them up, not with Q. People don't seem to get that.
2. (Suggestion) I noticed that one of the structures clay soldiers build is a type of mini fort. Do you think if you gave them a stack or so of stone, they would make a big stone castle? Not necessarily huge, but big enough to fit a king and a good ammount of gaurds, because my clay soldiers don't really stick around their houses, they wander around aimlessly. Or maybe some sort of way to get clay soldiers to stay in a "home" area, or they cant go a certain amoung of blocks away from where they were set down, like a home block that they stay close to. And THANK YOU SO MUCH FOR MAKING IT COMPATIBLE WITH SPAWNER GUI. your awesome :biggrin.gif:
I thought of the cobblestone/stone idea, and mentioned it to him which a bunch of my other ideas.
The idea that everyone said was the best, was my village idea.
Village idea:
-Castle
-Condemned village
-Village
They will wander around the village instead of aimlessly, but a few soldiers will be able to walk around finding enemy villages.
I also had a idea of having the clay citizen people to do stuff, such as mine cobble/iron for the village, lumberjack to get wood for the village, fishermen, farmers, crafters, smelters, traders, lost clay men, warriors, guards, etc. all of them can interact like a real village if he likes the idea, although since he made it, he can edit my idea however he wants. If he likes this idea, maybe i can post more that he might like.
I have absolutely no idea why they mess up with stairs and half block, nor any clue of how to fix it. It may have to do with the fact that while a soldier is standing on a half-step or a stair, their body is so short that it's actually considered to be inside a solid block because of the fact that their head is so low. Even if that is true I don't know the first step towards fixing it.
Well I figured out that if you place a shelf from the shelf mod of risu, they will walk up it.
Thats how i get my clay people out of holes.
i kind of liked adding more armor to them but mainly only the pantsadding shoes seemed like to much to me, along with the obsidian mainly because if you could have a clay soldieer with a reinforced chestpate pants a diamond cape and obsidian it would just last forever and would just about never die so if it accidentally got corrupted that would mean you would die, again,and again, and again.(i know its happened to me with an army of thirty two normal super soldiers and i used toomanyitems and millenaire to get a norman broadsword and norman armor which are better then diamond) i also thought the clay soldiers making things out of cobblestone was a good idea too just to add stronger building and possibly more buildings. the ohter thing i thought was good was the villages idea not lie on of the millenaire (or eventually normal npc)villages but just a set area where the clay soldiers can walk around because i tried making one by giving a large amount of clay soldiers large amount of logs(i was able to because i got a rather flat area using the seed flatland or flatlands i cant quit remember which), they built it and it was quite a good village but the clay soldiers just wondered around randomly ,many of them left a few of them fell into a cave which happened to be very close to the village, but most of them just wanderd t the back of the village near the cave.there may have been an idea i thought was good i forgot since ive been typing this for a few minutes but mostly those were in my opinion the best of your ideas.
Well I thought of the miner, adventurer, lumberjack, boat holder, and farmer to get supplies for the village. So you don't have to keep supplying them with it. Such as the adventure gets more land to make the village bigger, the miner gets cobble, and iron for the village and the clay soldiers(They put it in a chest in the village), Lumberjacks does the same thing with miners, only getting wood, and the farmer makes a supply of food of bread, and watermelons for the village, the boat holders will make a dock near water, and have boats that will hold 3-5 clay soldiers to travel across large bodies of water(Cause my soldiers die when they go in there and suffocate). I was thinking of them for the white citizens, he added, cause they are almost worthless. The castle(s) can spawn the king, some servants, and guards. The guards have like full body armor of some sort that protects the castle from invaders. The servants can like bring food from the village to the king. The lost clay soldier can just be their to added more clay soldiers to the world. The castle can spawn near the village. The village(s), as you put it, will have them walking around in a certain area of a village. Condemned villages can spawn Zombie clay soldiers in them. So they will be there like zombies are, and everything. The advanced houses out of cobblestone, and everything can make the villages more lively. The traders can "sell" other clay soldiers/citizens items like cobble, and wood. Liberian is somewhat worthless, although it can supply maps for adventurers to claim more land. the pants and shoes I was thinking of how we have leather armor of pants, shoes, and a tunic. He already added a tunic, so I was thinking of adding him adding the rest. Hats can be like protection from the sun, or rain(So that rain doesn't destroy them if he added that). the obsidian armor isn't my best idea, but a stronger armor will make them harder to kill in battle. Even if they have no diamond. Just can't think of something to use for it. Also the spawn clay soldier will make it so you don't always have to keep spawning them or making them. They can spawn one more every like 6-7 minecraft nights. Castle builders can like fix a castle and village after a a major battle. The lost clay soldiers, can be like people who go out and kill animals for food, and sell you items. I got some new ideas, which I will be posting these ideas, and my news ones on a forum of ideas for koda, and some people can put some ideas on there, we can have votes for which ideas to show for koda. So I'm sorry this is long, but I took the time to write all this to clarify it for you.
i think a few of those are good ideas but most are just completely against the whole idea of this if you want miners download something else like minecolony or something this is clay SOLDIERS not clay EVERYTHING.and you don't really explain any of the ideas.
Well I meant the miner idea, as in they mine cobble for the cobble builder idea or get diamonds, or iron for the village. Not mine for us, as in minecolony. I also thought of the idea for the citizens who don't do anything much. I will see if I can post a forum for ideas for this. Where people can post ideas, and not scram up this wall with them. I will also explain more about my ideas, and see if koda will aprove of some. Maybe some people can vote or something. I don't know?
-bombob5050
Hey! My name is (Classified)!
My in game name is Bombob5050!
This is my most FAVORITE mod!
Here are some of MY ideas:
Example: -"Idea" "(Whats it does)" "Item to turn it into it/give it"
-Hats (Straw makes hats) -Straw
-Servants (Paper "contract") -Paper
-Pants (Two leather makes pants, and a shirt) -2 Leather
-Shoes (Three leather makes shoes, pants, and a shoe) -3 Leather
-Castle builders (Cobblestone builders) -Cobblestone(5-10)
-Liberian (Give book "book shelves spawn in a house") -Book
-Lost clay man (Give vines "wraps it in some vines, and it wanders around lost") -Vines
-Guards (Holds swords) -Sword (wooden-diamond)
-Harder Armor (Armor) -Obsidian
-Spawn clay men(Two go into a house, and one more gets spawned) -Rose
-Miners (Mines cobble, and iron "brings it back and puts it into a chest") -Pick-axe
-Farmers (Farms "Puts into chest") -Hoe
-Lumbermen (Chops wood "Puts into chest") -Axe
-Archers (Shoots monsters and other "enemy" clay men) -Bow
-Boat holder (Places boats to travel across water "Boat = 3-5 clay men") -Boat
-Explorers (Explore with a miner, lumberman, and boat holders) -Map
-Traders (Makes a house into a trade shop) -Sign
-Queen (Rules with the king) -Red wool "When it has a crown"
Here some other ideas of mine, not to do with upgrades for the clay men:
Example: "Idea" "What it does"
-Village (A village for a certain type of color to live in, and walk around in)
-Castle (Where king and queen live)
-Lost clay men houses (Where you find lost clay men)
-Condemned villages (Where zombie clay men spawn)
-Bigger houses (Bigger house, when have 10 wood)
-Advanced houses (Adds windows, and cobblestone frames to your house "Use glass and cobblestone")
Take the ones you want to use, please use some of my ideas!
-Bombob5050
0
NOTE: HOMESTUCK PWNS
0
0
[
Slender Man in Minecraft :3
NOTE:Why isn't my picture loading!!!!!!
NOTE:Nevermind made it work!
Support :
0
0
Well the FML is 6.2.1 or soemthing like that. I don't exactly remember all of the numnbers...
Also I dwonloaded and installed modloader like I did every other time and update. But it gives me this corruption file
Corruption file:
---- Minecraft Crash Report ----
// Shall we play a game?
Time: 9/22/12 9:45 PM
Description: Unexpected error
java.lang.NoClassDefFoundError: cpw/mods/fml/common/registry/IEntityAdditionalSpawnData
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at c_w_EntityRendererProxyWeatherMini.d(c_w_EntityRendererProxyWeatherMini.java:315)
at auw.a(SourceFile:873)
at auw.b(SourceFile:685)
at EntityRendererProxy.b(EntityRendererProxy.java:20)
at c_w_EntityRendererProxyWeatherMini.b(c_w_EntityRendererProxyWeatherMini.java:36)
at net.minecraft.client.Minecraft.J(SourceFile:607)
at net.minecraft.client.Minecraft.run(SourceFile:535)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: cpw.mods.fml.common.registry.IEntityAdditionalSpawnData
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 19 more
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows Vista (x86) version 6.0
- Java Version: 1.7.0_07, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 407312528 bytes (388 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- LWJGL: 2.4.2
- OpenGL: Intel Bear Lake B GL version 1.4.0 - Build 7.15.10.1666, Intel
- Is Modded: Very likely
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
- World MpServer Entities: 1 total; [atg['Bombob5050'/205, l='MpServer', x=265.50, y=76.24, z=260.50]]
- World MpServer Players: 1 total; [atg['Bombob5050'/205, l='MpServer', x=265.50, y=76.24, z=260.50]]
- World MpServer Chunk Stats: MultiplayerChunkCache: 0
- Forced Entities: 1 total; [atg['Bombob5050'/205, l='MpServer', x=265.50, y=76.24, z=260.50]]
- Retry Entities: 0 total; []
HELP please!
0
My chat key is T, my console key is BACKSLASH, it is working in singleplayer, just not multiplayer(SMP)
0
1
I thought of the cobblestone/stone idea, and mentioned it to him which a bunch of my other ideas.
The idea that everyone said was the best, was my village idea.
Village idea:
-Castle
-Condemned village
-Village
They will wander around the village instead of aimlessly, but a few soldiers will be able to walk around finding enemy villages.
I also had a idea of having the clay citizen people to do stuff, such as mine cobble/iron for the village, lumberjack to get wood for the village, fishermen, farmers, crafters, smelters, traders, lost clay men, warriors, guards, etc. all of them can interact like a real village if he likes the idea, although since he made it, he can edit my idea however he wants. If he likes this idea, maybe i can post more that he might like.
0
Well I figured out that if you place a shelf from the shelf mod of risu, they will walk up it.
Thats how i get my clay people out of holes.
0
Well I thought of the miner, adventurer, lumberjack, boat holder, and farmer to get supplies for the village. So you don't have to keep supplying them with it. Such as the adventure gets more land to make the village bigger, the miner gets cobble, and iron for the village and the clay soldiers(They put it in a chest in the village), Lumberjacks does the same thing with miners, only getting wood, and the farmer makes a supply of food of bread, and watermelons for the village, the boat holders will make a dock near water, and have boats that will hold 3-5 clay soldiers to travel across large bodies of water(Cause my soldiers die when they go in there and suffocate). I was thinking of them for the white citizens, he added, cause they are almost worthless. The castle(s) can spawn the king, some servants, and guards. The guards have like full body armor of some sort that protects the castle from invaders. The servants can like bring food from the village to the king. The lost clay soldier can just be their to added more clay soldiers to the world. The castle can spawn near the village. The village(s), as you put it, will have them walking around in a certain area of a village. Condemned villages can spawn Zombie clay soldiers in them. So they will be there like zombies are, and everything. The advanced houses out of cobblestone, and everything can make the villages more lively. The traders can "sell" other clay soldiers/citizens items like cobble, and wood. Liberian is somewhat worthless, although it can supply maps for adventurers to claim more land. the pants and shoes I was thinking of how we have leather armor of pants, shoes, and a tunic. He already added a tunic, so I was thinking of adding him adding the rest. Hats can be like protection from the sun, or rain(So that rain doesn't destroy them if he added that). the obsidian armor isn't my best idea, but a stronger armor will make them harder to kill in battle. Even if they have no diamond. Just can't think of something to use for it. Also the spawn clay soldier will make it so you don't always have to keep spawning them or making them. They can spawn one more every like 6-7 minecraft nights. Castle builders can like fix a castle and village after a a major battle. The lost clay soldiers, can be like people who go out and kill animals for food, and sell you items. I got some new ideas, which I will be posting these ideas, and my news ones on a forum of ideas for koda, and some people can put some ideas on there, we can have votes for which ideas to show for koda. So I'm sorry this is long, but I took the time to write all this to clarify it for you.
0
1
Well I meant the miner idea, as in they mine cobble for the cobble builder idea or get diamonds, or iron for the village. Not mine for us, as in minecolony. I also thought of the idea for the citizens who don't do anything much. I will see if I can post a forum for ideas for this. Where people can post ideas, and not scram up this wall with them. I will also explain more about my ideas, and see if koda will aprove of some. Maybe some people can vote or something. I don't know?
-bombob5050
0
My in game name is Bombob5050!
This is my most FAVORITE mod!
Here are some of MY ideas:
Example: -"Idea" "(Whats it does)" "Item to turn it into it/give it"
-Hats (Straw makes hats) -Straw
-Servants (Paper "contract") -Paper
-Pants (Two leather makes pants, and a shirt) -2 Leather
-Shoes (Three leather makes shoes, pants, and a shoe) -3 Leather
-Castle builders (Cobblestone builders) -Cobblestone(5-10)
-Liberian (Give book "book shelves spawn in a house") -Book
-Lost clay man (Give vines "wraps it in some vines, and it wanders around lost") -Vines
-Guards (Holds swords) -Sword (wooden-diamond)
-Harder Armor (Armor) -Obsidian
-Spawn clay men(Two go into a house, and one more gets spawned) -Rose
-Miners (Mines cobble, and iron "brings it back and puts it into a chest") -Pick-axe
-Farmers (Farms "Puts into chest") -Hoe
-Lumbermen (Chops wood "Puts into chest") -Axe
-Archers (Shoots monsters and other "enemy" clay men) -Bow
-Boat holder (Places boats to travel across water "Boat = 3-5 clay men") -Boat
-Explorers (Explore with a miner, lumberman, and boat holders) -Map
-Traders (Makes a house into a trade shop) -Sign
-Queen (Rules with the king) -Red wool "When it has a crown"
Here some other ideas of mine, not to do with upgrades for the clay men:
Example: "Idea" "What it does"
-Village (A village for a certain type of color to live in, and walk around in)
-Castle (Where king and queen live)
-Lost clay men houses (Where you find lost clay men)
-Condemned villages (Where zombie clay men spawn)
-Bigger houses (Bigger house, when have 10 wood)
-Advanced houses (Adds windows, and cobblestone frames to your house "Use glass and cobblestone")
Take the ones you want to use, please use some of my ideas!
-Bombob5050