• 0

    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    With Light em up, I "Pew pew" the gunship guns at the technician that Slayer injured and sent another volley at the other techy.

    Posted in: Forum Games
  • 0

    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    Landing the gunship briefly, I quickly look through the gunship's inventory and find armor pieces, which I apply onto the ship before taking off again.

    Posted in: Forum Games
  • 0

    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    Noticing the stack of papers laying around, I decided to gather them using a small tractor beam on the gunship.

    Posted in: Forum Games
  • 0

    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    RATATATATATATATATA.


    The Gunship's continued role rain bullets into Shirafuji.


    Or, if he lost their last life, I equip my medkit and work on repairing the gunship.

    Posted in: Forum Games
  • 0

    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    I do some quick research on the attack power of the Gunship and its weaponry and noticing its [Light 'em Up] allowing it to attack twice! Having found that out, I take out the Gunship stat sheet to get an idea of how much attack it has.


    >Base stats: 75 HP, 30 armor, 40 damage, 70 accuracy, 15 evasion
    Resistances: 5 physical, 5 fire, 5 ice, 5 electric, -5 explosive, 15 toxic, 0 arcane
    Stat gain per level: +3 HP, +1 armor, +1 damage, +.5 accuracy, +.5 evasion


    With some quick math, I find out that my gunship's attack power happens to be 60 damage!


    So with the guns on the ship, which I know has enough kick, I quickly position the gunship around the Assault Drone so that the sheer amount of bullets will blow it past the edge of the platform.

    Posted in: Forum Games
  • 0

    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    "L-let's see what this b-baby can do..."


    Giddy with my new weapon, I quickly flip a cover and pressed a button that it was covering. After that, the gunship missile launcher pops out of the bottom, holding 4 missiles in it.


    Once I realized that I chuckled darkly and with the help from my Aimbot, I fire all the missile manually and had the two Juggernauts blown off the ledges from the missile barrage.

    Posted in: Forum Games
  • 0

    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    "B-but we only need to destroy t-two of them for the o-objective!"


    I point at the list and read it out loud.


    "B-Bonus Objective 'Opportunistic: D-Destroy 2 aerial vehicles while they're r-refueling'. See! we can b-burn down the two h-helicopters and the objective i-is finshed! No need to s-smash the gunship..."


    With my point made, I proceed to travel back in time at the beginning of the update and divert Gold's first attack away from the gunship and onto another poor enemy.

    Posted in: Forum Games
  • 0

    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    Seeing the price of the Repair kit, I decided to buy it as it will barely make a dent on our funds and use it to repair the Gunship I've stolen.


    With repairs done, I check the fuel gauge and deemed it alright to last till sometime at the end of the mission and get it airborne.


    (Bacon, pls, I want the gunship.)

    Posted in: Forum Games
  • 0

    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    I quickly put out the fire on the Gunship and notice the shoddy hack work that the Talons put into them.


    "Pffffttttt... h-how in the world did they e-even hacked the code with this g-garbage...?"


    I choke down the laughter that rose to my throat and with reality power in hand, I work makeshift code to allowing me access to its controls. Sadly, with limited reality warping power, I only managed to let be controlled till the end of this mission and made a suggestion for a game mechanic.


    "I-I've always wanted to d-drive one of these..."


    With that remark, I explain that I will take control of the gunship and will be occupying it. This means that I can't use my moves but instead will take direct control of the vehicle and its abilities until it runs out of Health.

    Posted in: Forum Games
  • 0

    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    I quickly change out my Hallownest Seal and equip my Portable Generator before I use my Aimbot to replenish energy.


    I stare intensely at my Executioner and willed it to change shape. The metal that makes the Executioner shift easily from a sword into an ax. When looking closely, the ax head seems to resemble a guillotine blade itself, which seems to signal fear into enemies.


    Said fear factor makes itself prevalent as I surprise one of the Talon Gunners and kick him down onto the floor and brandish the aptly named weapon and swung it down onto the gunner's neck for the "Headshot".


    A head has rolled and litters the battlefield, as my accuracy wouldn't allow me to miss my decapitating strike.

    Posted in: Forum Games
  • 0

    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    I quickly position myself behind the overturned table for cover and reload my pistols for another volley.


    With my pistols reloaded once more, I continue to spray another Faceoff at the Talons.

    Posted in: Forum Games
  • 0

    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    I pick up the Firefly passive and get back to hurting enemies.


    I use the opening Faceoff as the usual volley in an attempt to weaken the talons

    Posted in: Forum Games
  • 0

    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    "W-well, I can't use the m-module if it's jammed can't I-I?"


    Hoping to have my weapon unjammed from my last action, I lift my Executioner overhead and let the module activate before I swung it at the Technician's head for that Headshot.

    Posted in: Forum Games
  • 0

    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    Frowning at my guns, I start working on the removal of whatever is causing this.

    Posted in: Forum Games
  • 0

    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    I quickly make some time and have it pierced two random enemies in a Piercing Shot. The effects shown afterward was that they began to age faster.

    Posted in: Forum Games
  • To post a comment, please .