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    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    My name is the same over the new forum as it is here.

    Posted in: Forum Games
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    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    Pulling out a clipboard I take note of the training available and the somehow quantified Experienced and start making note which training courses I should take.


    Available EXP: 1931 XP


    The training I'm taking:

    • Existing Ability Upgrades:
      • Crackshot I -> III = 300 XP (Even if this is a starting ability, it's still an ability. Thus, can be upgraded)
      • Skullcracker I -> III = 300 XP
      • Deadly Crits I -> III = 300 XP
      • Total = 900 XP

    • Buying New Abilities, Perks and Upgrades:
      • Forbidden Technique I -> III = 550 XP
      • Scavenger Perk = 200 XP
      • Holy Mantle Perk = 200 XP
      • Total = 950

    • Total EXP used = 1850 XP
    • Leaving = 1931 XP - 1850 XP = 81 XP

    What happens after the calculating of the training expenditure was a looooong training montage to invoke Passive benefits.

    Posted in: Forum Games
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    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    Fidgeting at the base, I look at mission and Algot's want to try the Blood Anvil.


    "I t-think it's about time w-we tried Blood Anvil? a-at least as a reference?"


    I promptly follow with Algot's vote and vote Blood Anvil.


    Curiously, I look at the Forbidden Technique that has been unlocked for General ranked soldiers.


    "I-I guess I'll be t-taking a lot of training..."


    *Will be buying more stuff from the training center and counting cost in an another post*

    Posted in: Forum Games
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    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    I pull out a used Flamethrower from the Bag of holding and pull out my near broken armor. With a good helping of limited reality bending powers, I freeze time for a good 5 seconds so that I can wrap the near useless broken armor around the berserker's head.


    Time was up and it resumes, at the end the time stop, I had enough time to wield the Flamethrower to spew flames towards the berserker's head to melt the armor into slags of metal. Which is exactly what I done after I enchanted the flames with Headshot.

    Posted in: Forum Games
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    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    I grimace at the lost of Thermo, he's been a long time ally...


    With that, I prepare for this round with a new purchase of armor, holding my old beaten armor for a later attack.


    Catching the tomahawk which was making it flight back to me after lopping the Voidwitch's head. I recharge the electric effect and boomerang it for another Headshot victim, the Riftkeeper.

    Posted in: Forum Games
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    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    The Executioner, being constantly changed into a different shape for the past few turns, finds itself turn into a tomahawk. Once again, being in the grasp of its owner is then charged with an electrical current that focuses on its axe head before being tomahawked towards the Venator for a Headshot.

    Posted in: Forum Games
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    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    Looking into breaking the two sectoids left on the field, I ready myself with a Piercing Shot and take out an Electrical-tipped Ballista Bolt. Carefully handling I load it into my Executioner-transformed ballista and watch it fly as it electrocutes and pierces through the Sectoids.

    Posted in: Forum Games
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    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    Sniper does a job, spotting the assassin and goes for the Headshot.

    Posted in: Forum Games
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    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    Not much being said, I continue to fire EMP bullets through the Minigun Turret set up at the remaining enemies.

    Posted in: Forum Games
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    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    After using the turret the first time around, I let it cool down from the barrels overheating and replace the normal bullet in the bullet chain with EMP bullets before revving the minigun and firing another load on the remaining enemies.

    Posted in: Forum Games
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    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    Seeing as no one is really using the minigun turret, I decided to take out for a spin and start gunning down the enemies left with it.

    Posted in: Forum Games
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    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    Running out of ideas to throw out, I simply pull out a sledgehammer from somewhere and Headshot the Void Witch or Sacrophagus with it.

    Posted in: Forum Games
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    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    Noticing my nearly broken armor, I quickly buy another pair as to replace it.


    The armor which was falling apart was then fashioned into a brick that was then enhanced by my headshot skilled and was tossed at the void witch's head.

    Posted in: Forum Games
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    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    Musing on my perks and specialization, I settled down with going with the Sharpshooter specialization and the Jack of All Trades perk.


    Seeing the Assasin being brought to life again, I rearrange my trinkets and equip the generator and proc it by activating my Aimbot.


    With my Super activated, I capitalize its extra crit damage and start readying 3 Headshots strikes. So without further ado, I changed my Executioner into a harpoon and demonstrate my aim by tossing it towards the Void Witch's head.

    Posted in: Forum Games
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    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    A clanking noise briefly deafens the room for a moment as a titanic anvil of gold, enhanced by the Headshot skill, appeared above the Sarcophagus and slammed into it before disappearing.


    (If I have enough exp, I automatically level up)

    Posted in: Forum Games
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