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    posted a message on [1.2.5][BC2.2.14 - BC3.1.5][REV2.1.3/REV3.1.0] Additional Pipes for BuildCraft (Teleport Pipes)
    Thank you for keeping this updated. idk if this has already been asked but can you hook up wires on 3.x teleport pipes? if not would that be in a possible future update?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from SpaceToad

    I actually digged some discussion we had a while ago on this. There is one piece of issue I could fix right away for BC 3.1. Hopefully that was the only one.


    Awesome i hope its the issue with pipes and engines breaking when placed on an airship.
    Posted in: WIP Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from parkeerwacht2

    i am crashing with buildcraft


    i have buildcraft 2.2.7


    this is what i did i placed a engine on my ship because i am making a mining ship but when i started detecting the ship i
    crashed :angry.gif:
    and after that my ship was gone for half(couple chunks missing)

    and i sad: HOLY :Notch:

    so now i have to rebuild my ship :sad.gif:


    OK i am (in my opinion) an expert in Mining ships

    first: you will need to put all BC block IDs in the don't pick up list

    second: install IC2 everything in there works fine with this mod(also i prefer the miner from IC2 as it only will pick up blocks directly below it, ores, and blocks in the way of ores) also you can wire up some solar panels on the roof and then you don't have to worry about powering the engines.

    third: ?????

    fourth: PROFIT
    Posted in: WIP Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from Elmach

    Barrel rolls and flips are very troublesome right now.

    This is why:

    "Hehehe, my aircraft is upside down. Let's keep it this way! Upside-down traveling, AWAY!!!!"

    "Yeah, let's stop the aircraft."

    *Aircraft stops, with passengers forgetting it's upside down*

    Code: WAT DO?


    option 1: give a warning, cant re-aline to grid while upside down,

    option 2: automatically turn right side up when alineing to grid

    option 3: re aline to grid and have passengers fall to their death

    option 4: Nuke it From Orbit (its the only way to be sure)
    Posted in: WIP Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Bug report.

    latest release version of zeppelins (with RC add on).

    when moving my zeppelin the chunks i leave reset to their natural state (anything i built is deleted, anything i remove is replaced) after i close the map and reopen it. if i am standing in that chunk under ground i am caught in the ground.

    this is not a problem as long as i don't park over any structures but thought you should know.

    as an FYI the other mods i have are IC2, BC, Red-power, wireless red-stone, dynamic height and TMI (also all dependencies)
    Posted in: WIP Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    ok 2 questions.

    first) CCTV is listed in the incompatible mods list. does that mean it cant be put on a zeppelin or that it cant be installed together?

    second) does anyone have the meta-rotation data for redpower(if so can i have a copy)?
    Posted in: WIP Mods
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    posted a message on [MC1.8.1][BC2.2.2-2.2.5][Rev31] BuildCraft Teleport Pipes - Now Called AdditionalPipes!
    Quote from FnordMan

    Than you fail at reading.. i'm looking at the list and it isn't there.

    ok the list i saw on the minecraft wiki had additional buildcraft pipes in it.
    Posted in: WIP Mods
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    posted a message on [MC1.8.1][BC2.2.2-2.2.5][Rev31] BuildCraft Teleport Pipes - Now Called AdditionalPipes!
    how is it that this mod shows up in the index for the technic pack(that is now 1.0 compatible) but this mod is not marked as 1.0 compatible? the index appears updated (IC2 is not in there)
    Posted in: WIP Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    quick question. if i update from .20 to .21 will i have to go into the jar and replace the c.class or can i just swap out the zips?
    Posted in: WIP Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from cyrious1092

    The remotes also need a retrieval function, where you press a key and the ship that remote is linked to goes directly to your current location


    the issue with that unless the ship can "no-clip" it will require some AI to control it which is a lot of work for a simple feature.
    Posted in: WIP Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    ok i just watched this and all i could think is i want this map and how epic it would be with zeppelins mod.

    Posted in: WIP Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    ok random bug. so i put pistons(both sticky and normal) on my zeppelin and extend them ( i use them as landing gear) then after a couple(varies between one to five times) of separating and re joining to the grid the piston head and what ever was attached to it(when they are sticky pistons) disappear.
    Posted in: WIP Mods
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    posted a message on [1.4.7]Wireless Redstone v1.6.1
    Quote from ali4z

    Thank you, that is very useful to know. :smile.gif:

    After doing a bit of digging I found out that ModLoader has marked the texture ID 167 as available, which actually is used by the dragon egg. So when a mod comes and requests a texture ID, it will possibly get this ID, which overrides it.
    Can be seen in the log as (Overriding /terrain.png with /WirelessSprites/rxOn.png @ 167. 42 left.)
    I'll ask about it on their forum. If this is whats causing it, it should be fairly simple to fix. ^-^


    <tips hat>
    glad i could be of service.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7]Wireless Redstone v1.6.1
    Quote from ali4z

    Haha, that's quite strange. xD
    I get this too. ModLoader must be overwriting the egg texture for some reason.
    I'll look into it for v1.5. But probably wont patch it for v1.4.
    Thanks a heap for pointing it out! Wouldn't have noticed it. ^-^


    your not the only one with that issue(both in the game and with mods). i installed zeppelins mod first for a while (i was waiting for you to update) and the skin for a zeppelin control block was put on the dragon egg, then when i installed wireless redstone it now has the skin of a receiver.
    Posted in: Minecraft Mods
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    posted a message on [64x] GLIMMAR'S STEAMPUNK v.22 NOW RELEASED! + Latest Newglim City Download! + GS Redstone Pipes Add-On Pack!
    any one else having an issue downloading the update?
    Posted in: Resource Packs
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