Can someone create a mod that generates commands ingame? i found only one mod, but i don't know how to install with the optifine together, and it don't have a world editor, like much mods as the single player commands. the map making tools mod did not updated to the 1.8 version and the best command generator that i know is the MCStacker, but it's a web page. thanks for reading
how can i use command blocks to spawn and/or change a villager to make custom trades and get the skin i want (like the librarian to farmer or something)?
Previous projects? two disasters that i published on planet minecraft as "Walkerxr', but i'm working on a nice project that i don't have videos or images at this moment, but i will publish soon
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here in brazil, $26.95 is about R$80-130 here, so i can't just ask for my father to buy the game :/
and yes, i know that much people have bad intentions to use fake accounts. so because this, i don't play on much servers...
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i will make later my own version to compact multiple commands on one command block, if i finish it, i will publish here in the forum.
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create a team with the name of the zombie team.
set a setblock clock to set the spawnpoint of everyone that is in the zombie team like this:
/spawnpoint @a[team=Zombie_Team] <x> <y> <z>
just this to set the spawnpoint
and then to end the game with all the zombies, just set a setblock clock with a comparator and a command block with the command:
/testfor @p[team=human_team]
sc cb rc bl rt output
sc = setblock clock - cb = command_block - rc = redstone comparator - bl = a solid block - rt = redstone torch, and then, the output
i know that anyone can get better ways than the setblock command
i hope i helped
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IGN: WilkerS1
I just want to help some ^^
Previous projects? two disasters that i published on planet minecraft as "Walkerxr', but i'm working on a nice project that i don't have videos or images at this moment, but i will publish soon
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{HideFlags:1-32}
1 - enchantments
[...]
8 - CanBreak
16 - CanPlaceOn
32 - others, including potion effects
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it will looks like this:
/entitydata @e[x,y,z,type=TypeOfTheEntityHere] {Motion:[0d,0d,0d]}