Quote from zwatson100»
Out of curiosity, can villagers become married over time without you having to marry them or marry them to other villagers manually and have babies?
I'm pretty sure they can with story progression.
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Quote from zwatson100»
Out of curiosity, can villagers become married over time without you having to marry them or marry them to other villagers manually and have babies?
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Quote from WildBamaBoy»
Today's the day! MCA has finally been updated to 1.12! And, we also broke THREE MILLION downloads yesterday!
As for why this took an entire YEAR to complete, I talk about it here, for those who are interested.
Since we're back on track with the latest recommended version of Minecraft, note that we will only be keeping MCA updated for one version of Minecraft. When a new update comes out, and that becomes recommended (according to Minecraft Forge), we will move to that version, leaving the previous version behind.
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Congrats, on your marriage. Godspeed you two.
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Quote from WildBamaBoy»
Today's the day! MCA has finally been updated to 1.12! And, we also broke THREE MILLION downloads yesterday!
As for why this took an entire YEAR to complete, I talk about it here, for those who are interested.
Since we're back on track with the latest recommended version of Minecraft, note that we will only be keeping MCA updated for one version of Minecraft. When a new update comes out, and that becomes recommended (according to Minecraft Forge), we will move to that version, leaving the previous version behind.
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Quote from WildBamaBoy»
Hi all.
I have my account back now, and, best of all, I'm happy to say that we have some updates for MCA in the works. I'm setting a goal to get an update for 1.12 out within the next two weeks.
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- Instead of using arrow buttons to change a villager's height/girth player is able to manually type in a number (That or you can use the arrow keys to do this.)
- Players can set a guard's weapon (Possibly just by giving them a weapon that does 5+ attack damage)
- Player can make villagers with gold hearts hold items (Maybe a new option in special)
- Player can have an option to see hearts as a number like in the older versions. (In config)
- Villagers have a chance to be left handed (Please, I don't want to be the only left-handed on in my village, Although, you can use a command to accomplish this: /entitydata @e[r=3,rm=1,c=1] {LeftHanded:1})
- Player is able to remove/add breasts to certain female villagers, (Random chance for them to have them or not, probably 5%/1 in 20 chance not to?)
- Player can change female villager's breast size (e.g: small, normal, large, none)
- Default Villager turned in to MCA Villagers will keep their trades. (Or you can you /summon to get villagers with custom trades and even armor and items?)
-Is it possible for me to submit my own skins? I've made some, and I'd love to have them in the mod
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...You may want to check on your default naming list.
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-The sleep walking and inching villagers problem is still a thing even in the newest update. it doesn't happen all the time. They do it when awake too I've noticed.
-The shifts and patrols thing for guards... I"d recommend going back to them bouncing from house to house on a patrol. Especially when using Mo Creatures, this was a useful way of fending off attacks vs some areas of town not being handled. In addition, there are problems I've had with guards killing a mob and wandering away from town, killing another mob, etc and being baited away then not coming back, and just standing there. Active patrol vs a standing aggro radius with a "return to home" option for leashing a guard would be nice, with the ability to customize the aggro radius in "blocks from home point.
-Friendly fire from archers. Please, get rid of this. It's more of a liability than it is immersion. Allow arrows to either pass through guards/villagers, or do no damage/no knock-back to them. Unless my villages are at war (which there is no way to declare hostility between them, even as a baron for conquering) this serves no useful purpose except to get your guards killed. Personally I turn guard spawning off, and "recruit"/"train" by using villager editor books. Just like turning pvp on and off (I turn it off on my servers for this reason alone, accidental friendly fire in the heat of the moment) I'd say let the player decide to turn this on or off at their discretion.
-Town meeting. This is a brilliant idea. While many things in MC are cosmetic or just for fun, I'd like the ability to setup "work" and "home" locations. For instance, putting servants/cooks/bakers in my palace's kitchen during the day, but have them go to their quarters at night would be nice. Perhaps use the town meeting to manage marriages/divorces, and remove the arrangers rings. While a mock wedding is fine, I'd like the option to do it from a podium en masse too. Maybe have a geneology record book that the podium has so you can view who is whose kid, and highlight the name and be shown their work/home locations on a pop up map? In addition setup patrol start/end points for guards through this, or just allow them to use the old door to door, per guard. So some guards can use a custom patrol route (that you either click start/end, and allow the game to smart path, or allow you to set waypoints, and start/end points?) And do it by clicking the map pop up during the meeting after selecting a guard's name. Obviously allow them to go around each other if needed. I would advise that you allow guards to have their own meeting, or check boxes to state what professions attend said meeting.Also, possibly remove the custom skins per profession or give the villagers all the head and skin, then clothing that changes based on profession instead of changing the body?
Marriages: Another thing, I'd say leave it up to the player to decide if they want their kids to marry each other or not, or allow them to marry if they're only half related at least, esp if polygamy is added. This isn't again advocating for incest, so much as leaving it up to the player to decide or not. There are sometimes I just feel that the villagers aren't good enough for my kids, and it's not like the animals have to worry about inbreeding either. I feel that being concerned about this feature instead of letting the player play as they wish is restrictive. For instance, if I want a village that is only my descendants, and from an in character standpoint, if I'm roleplaying as a god, I might choose NOT to recognize inbreeding as a problem due to divine blood. But let's say I'm playing a map as a mortal, then I'd worry about it and want to find them a good spouse instead. Probably a guard for extra hp. Maybe add a chance for them to inherit traits from their parents just like with horse breeding? Again, like polygamy, leave it up to the player to decide. I mean it's not like game of thrones isn't rife with this stuff anyway. Morals should be a player decision, because that's what gives them meaning.
-Remove/suppress the zombie siege feature: When I"ve built a lit, walled up town, I don't need/want this vanilla feature happening at night. At midnight there's a chance for packs of zombies to just spawn out of nowwhere. It's completely counter productive and not believable. While this was not an issue with the old patrol system, it's a huge problem. Also any and all guards should have outdoor home points, not go inside buildings unless there's a mob to kill, because they get stuck indoors a lot STILL. While I understand the Siege thing isn't an MCA bit, is there a way the mod coding could SUPPRESS/remove this routine from the vanilla code?
-Polygamy: IRL one wife is enough for me. But in game it'd be nice to have the freedom to marry more than one if I wished. I think this feature should be re added, and leave it up to the player to decide for themselves how they feel/what they wish to do. We DID permit gay marriage after all, so personal morals shouldn't come into play on this (not that there's anything wrong with gay marriage, but if we're deviating from traditional, then polygamy shouldn't be outlawed either. Leave it up to the player to decide how to play/marry, minecraft is all about their choices after all.) Someone told me having an army of kids is overpowered. I have 50 children currently, and it's not overpowered, but it's a headache to manage them.
-Combat: Allow warriors to get the HP/dmg boost that guards get. Perhaps add mages/hireable archers. Maybe a druid for healing (since clerics handle marriage/family affairs). Treat the witch as a dark druid. Destructive magic vs healing. Perhaps add warlocks that summon demons as mobs (bad guys only) and add items that allow the player to summon and either tame or fight demons for drops, or use them to do their bidding. I'd like to see magic added to MCA so I don't have to use a separate mod for all that, and have conflicts. MCA could take on such a huge RPG aspect. I know it's a big scope, but hey, I'd be more than willing to help with ideas. I can't code (yet) but I could/would be more than happy to class design/balance for you, find exploits, etc. You know I'm good at finding the obscure stuff after all!
Cosmetic: Warriors should fight like guards/share a skin pool I think. While I like their outlaw look, combining the pools would be much easier. I'd like to be able to keep my villagers/kids looking the same on the personal features, while being able to change their clothing/armor per profession. Or keep the clothes the same, and just change it to armor if they choose a role appropriate, but civilian bodies should remain the same. Meaning even if I swap them to baker/miner, etc, I'd like to see them keep their current skin/clothing. Changing professions shouldn't change their appearance unless they're using armor. On that note. Equippable guards once you become a baron. And equipping my kids with weapons would be nice as well as guards and their swords/bows. I am noticing armor disappears on the outside if you leave the area, but if you open their inventory and re equip an armor piece it displays on the model again.
Ascensions: Maybe allow guards to be ascended using an item to archangels or something? Or devils. Idk, as I play as a "god" in game, for fun, but take mortal form when I go down to interact with the world beyond building (swap to hard mode and get out of creative) The only time I play in creative is either to build an "npc" or lore based structure to add to the world's story, or when i'm in my sky palace. I'd love to have flying guards with wings. Perhaps permit doing this with your kids or other villagers as well. Corrupt or Ascend them. Have it auto respawn them at their home point or maybe a temple altar binding point automatically once this happens? Allow for dark altars or light altars, and permit a player to choose this. Much like the old game Black and White (PC game), I love choosing some maps between good or evil. I just wish I'd been permitted in those games to possess say a statue and come to life like in Actraiser (SNES game), and take mortal form, and walk among my people or the region. MC allows me to kind of do both at a whim with creative mode. But how I play is what matters. Maybe the ability to turn JUST flying on and off, while staying in survival mode. This might just be a command I don't know about tho. Then I could build/harvest like a mortal, worry about inventory and equipment, handling materials, but still at least fly as a godly power. Hope I don't fall in lava while underground or mess up aye?
Statues and fountain heads: These would be a nice touch as they're village oriented. The statue mod isn't up to date, and while I can chisel, umm It takes forever and i'm not that good.
These are just a few updated ideas. Obviously items that are added and blocks, ensure they follow the standard features forge uses to change/set block id's so nothing conflicts. Keep it up Bama, you rock! Let me know if I can support/help any way (i'm in no position to do financial stuff sadly, just barely scraping by) but i'll volunteer my time and ideas to help you anytime I can. You have my full support.
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I have made an adendum to the name list, contains roughly 6000+ names. Here it is:
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I could've spent more time making this, but life doesn't allow it. One big MCA Family, aye? The life we wish we had.
When you post it the first time, then think you could do better, but don't want to remove the post. To make a new one...
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Explore the darkness to your heart's content. Make friends with mobs like skeletons, zombies, creepers, and bees. Befriend the creatures of the night! Battle roving bands of humans, or be friends with them. The choice is yours!
Create an army and a family! Be a monster today.
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Say goodbye to those ugly and boring squidward-nosed villagers! Minecraft Comes Alive (MCA) aims to give Minecraft's villagers an expanded use within the game by transforming them into humans.
Follow/subscribe to @SheWolfDeadly for MCA updates, and awesomeness in general!
Alternate Download:
You can also download MCA and RadixCore via CurseForge. CurseForge may not always have the latest versions of MCA.
If you don't see the links to CurseForge just above, there may be issues with the downloads at the moment. Use other download button.
Unfortunately there's always the chance of running into a bug while playing MCA. You have five options when reporting a bug.
Do nothing - That's right. If your game crashes while you are playing, you don't have to tell us. We will automatically be notified and your crash report will be sent to us. If you never make it into the game, though, we won't receive that, so let us know you are having that sort of issue!
Post on this forum page - Myself or mezzodrinker will likely respond within a few hours. If you receive no response, post again. If you have a crash report, please surround it with spoiler tags so that the forum can be kept nice and tidy.
Create an issue on GitHub - This requires a GitHub account, which is free. We usually respond within a few minutes. You will also be automatically notified when the issue is fixed. Please include your Minecraft version and MCA version. Go to our Issue Tracker to create an issue.
Send a private message - You can send your question or bug report via private message to me here on the forums. While I may not respond, all private messages are read.
Support MCA by pasting one of these banners into your signature! We'd gladly accept any more that are made.
Current logo by RicardoEsteves
Logo by NeonXperience
Logo by ChimneySwift11
MCA is licensed with the MCA Minecraft Mod license, previously GPL v3. This license is available here. It is simple to understand, but here it is in bullet-point form.
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Many awesome people have made MCA what it is today. You are all properly credited on the Special Thanks page on our website.
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Hi all.
So looks like someone got into my account and started asking for donations(?) on a Skype account that was, obviously, not me. I hope nobody gave money to this person.
I have my account back now, and, best of all, I'm happy to say that we have some updates for MCA in the works. I'm setting a goal to get an update for 1.12 out within the next two weeks.
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Just a quick notification that development on this mod (and my others) are now on hiatus until the summer.
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Hi there! It's been a very long time since we've posted any news here. We just wanted to let everyone know that MCA is still active - however at this time development is currently on hiatus. We're looking forward to an update to 1.11.2 and future versions of Minecraft in the summer. Stay tuned!
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Sure
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Yes, although progress is slow.
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Hey everyone, I haven't been able to be as active as I'd like on the forums, updating MCA, etc. Just wanted to pop in and let everyone know that an update for MCA to Minecraft 1.11.2 is in the works, and should be released soon!
This particular update is taking so long since I have decided to make some needed changes to how MCA and RadixCore work behind the scenes.
With these changes, and since changes between Minecraft updates have become less of a pain for modders, I believe once that's all said and done I can focus more on your feedback and making MCA better with each update.
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First one to find it gets a
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To address any questions about 1.11, it's in the works. While the difference between 1.10.2 and 1.11 wasn't too bad for modders, I've taken the opportunity to make some much-needed changes to how MCA works behind the scenes. It should fix a lot of bugs people are experiencing and keep it up-to-date with how Minecraft is changing internally so that I can be sure I can continue bringing it up to the next version of Minecraft quickly.
I do hope to sneak some additional features in there as well. While I may not be commenting here as often, I do read each and every post that's made, so you can be sure any suggestions made here are heard.