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    posted a message on [Megathread] Catacomb Snatch
    I'm trying to get the game decently balanced. I made a mini level up system that increases damage and health up to 5 levels and it's getting kinda fun
    Posted in: General Gaming
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    posted a message on [Megathread] Catacomb Snatch
    Quote from cookieke

    can some one show me where the code is to change the nickname of the players i don't like the 2 name and i want others but i can't find where to edit it :sad.gif:


    It's not in one spot. Search all the major files for "lord" and it should show up
    Posted in: General Gaming
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    posted a message on [Megathread] Catacomb Snatch
    FYI, co-op is very easy to do.

    Me and my nephew played our first co-op match a little bit ago. You just have to put eachother on the same team. the way scoring works is the game checks to see how high the robot is when dropping off treasure(why?), no anything team based, so just removed team2s base and it's co-op
    Posted in: General Gaming
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    posted a message on [Megathread] Catacomb Snatch
    Does anyone know the variable for how much kick a gun has. I thought it was muzzletick but it seems not. I hate the pistol having a kick
    Posted in: General Gaming
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    posted a message on Compiling Catacomb Snatch?
    When exporting as a runnable jar, make sure you're including the resources in the jar.

    You're getting a gray screen because it can't find the graphics
    Posted in: General Gaming
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    posted a message on [FIX] Catacomb Snatch
    Can you just give us the lines of code?

    I'm working on some stuff myself, and if I can put this fix in that would be nice.
    Posted in: General Gaming
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    posted a message on Compiling Catacomb Snatch?
    Quote from UnrealSpirt

    I'm getting the same error, but I'm still pretty new to Eclipse and programming in general. How did you fix it?


    I added the res folder to the build path too.

    Also this seems so simple. I'm looking at the code and while I can't test it till latter, it seems like if I just set the players to be on the same team, they'll stop hurting eachother and can effectively co-op.

    I also made some changes to balance for co-ops sake. I made the players have a lot more health but I changed around the bad guys too. For exmaple the bat now has 300 health, when it used to have like 10, but it also drops tons more money. I made snakes weaker but made them faster and do more damage.

    This is ****ing fun
    Posted in: General Gaming
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    posted a message on Compiling Catacomb Snatch?
    Not to have you do all the work for me but when I try running it now the art class is getting an error.

    I'm gonna take a shot in the dark and say it can't find the resources. Is there a way I can add resources to the project?

    EDIT:
    Never mind. FIgured it out. Compiled and running!
    Posted in: General Gaming
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    posted a message on Compiling Catacomb Snatch?
    Quote from GreenLightning

    You need to tell eclipse where the libraries are:
    Right click on project -> Properties -> go to Java Build Path -> on the "Source" tab click "add folder" and select "res" then go to the "Libraries" tab click "add JARs" and select all the jar files in the "lib" folder.


    ahhhh
    thank you very much.
    Posted in: General Gaming
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    posted a message on Compiling Catacomb Snatch?
    Quote from MrDarthpyro

    Let me download this and I'll look at it in closer detail... Where can I find/navigate to this?


    Find the source code or find the bug?

    The source is on the hummble bundle page. The Bug is in /src/com/mojang/mojam/sound/SoundPlayer.java
    Well I guess those should be back slashes since I'm on windows at the moment but you get the idea.
    Posted in: General Gaming
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    posted a message on Compiling Catacomb Snatch?
    Quote from MrDarthpyro

    Well, I know Lua, Turing, and C++.

    Mind giving us a shot of paulscode? We need everything if you're to get help...






    Related; anyone know of a working IP so I can play Catacomb Snatch as it should be played?


    It really wouldn't matter. Java can't even find paulscode, hence why the error is at import
    (import is the java version of #include by the by)
    Posted in: General Gaming
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    posted a message on Question for Steam gurus
    No, but this should be an option.

    Like if you've played less than 10 hours, you should be allowed to trade the game via steam trade
    Posted in: General Gaming
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    posted a message on Compiling Catacomb Snatch?
    I've starting to learn Java now that I'm fairly good with C++ so I thought I'd have some fun and do some basic mods with Catacomb Snatch since the src is available(nothing much at first. First thing I was gonna do was change player names, change damage health spawn rate ect)

    However in Eclipse I'm getting an error saying "paulcode can't be imported". Paulcode, judging by everything else in the file, is used for sound in Java. Looking at some paulcode documentation it seems to be set up right. I have the libraries in the right spots and everything, but I still get this error.

    Has anyone else been able to compile the thing without flaws? How did you set up the project in Eclipse? I think that's where I messed up, since I just shoved everything in an old project folder and changed the settings around.

    Thanks for the help


    Pic related. It's the error
    Posted in: General Gaming
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    posted a message on Why 1.0.0 is not a full game.
    God, the Notch defense force is in full swing.

    YES THE TOWNS AREN'T FINISHED... BUT

    No, no buts. Its 1.0. It's supposed to be done. EA doesn't mess up this badly
    Posted in: 1.0 Update Discussion
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    posted a message on So... NPCs still have Pig AIs?
    Isn't 1.0 supposed to be the "Final game"?

    We still don't even have lanterns do we? Where is everything?
    Posted in: 1.0 Update Discussion
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