• 0

    posted a message on New Minecraft idea's (mostly redstone)
    Quote from Hades3080

    Usually I'm a tad more grumpy than this, but your thread is well organised and it seems you have put a lot of thought into it. :biggrin.gif:


    yes about half an hour. although it seem that it's quite useless. it was just an idea to make redstone more usful and inventory less of a problem. i remenber when i was on my first cavern run i found diamond at the bottom and when i finished mining it out, my inventory was full. i couldn't pick it up and when i saw my inventory, all my stuff was good. i had coal, iron, gold, redstone, arrows, sword, 3 picks and 1 iron one, and shovel. i desided to throw away the redstone (i didn't even have cobble, i alredy been throwing that away). so the idea came to me.
    Posted in: Suggestions
  • 0

    posted a message on New Minecraft idea's (mostly redstone)
    Quote from Hades3080

    Thank you, have a nice day.


    why, you are really nice, thank you. i don't belive i've meet someone as polite as you in a fourm. (do note this is NOT an insult, seriously. people on the internet usally stick to the trolling side)
    :Diamond: for you
    Posted in: Suggestions
  • 0

    posted a message on Two new items that are currently useless...
    Quote from Hades3080

    Notch said no offensive/direct magic, like fireball throwing.


    i highly dought these people were talking about a wand that spawn pretty little flowers when you use it. they were obiously thinking of fire ball throwing and what not. but when i first saw blazing rods i thought 2 thing. the new nether torches, or a new tool system. with blazing rods tools would add double the durability as the metals are really well weilded with the metal and with wood, well wooden sticks break faster then rods. (this is highly unlikly, but i keep my fingers crossed)
    Posted in: Suggestions
  • 0

    posted a message on Learnable crafting things?
    yes, now that i have a recipies i can make:

    ancient sword of karaha'


    The sheild of vates...

    seriously bro, i like the idea but it would be quite lame that you got all the **** and when you get to the crafting table "you must learn to craft" WTF?!? I WAS MINING FOR 13 + HOURS AND I CAN'T CRAFT MY STUFF? also, i understand what you mean, like add new items not replace the ones you already have but:

    1. rpg-ish (i like, most community don't)
    2. you will constently remake your overpowered sword
    3. it hard enought to get coaco powder, now were hunting for books as well?

    can't we just get these from the new villages? like you go to their libarys after they give you their money for trading x item to them and then read how to craft some cool yet not overly powered stuff? i mean i must admit, having the sword of many seals would be kickass if i earned it from a ancient book, but it would take like minecraft years to get to that. and lets face it, the whole minecraft community is item hungry and power hungry, and super hard items to find is a receipe for disaster (see what i did there?)
    Posted in: Suggestions
  • 0

    posted a message on old minecraft toggle
    am i the only person who liked this idea? i mean really, your idea is good. i personally love both old and new minecraft, i've been thing about just installing a 2nd one just to have the old version but this is just great. make it toggable. just not in options, more like in the creating world stage it'll say
    gamemode:
    - survival (which would be whatever current version)
    - creative (again, current version)
    - Classic (before the 1.8 update)
    Posted in: Suggestions
  • 0

    posted a message on New Minecraft idea's (mostly redstone)
    KEY RULE FOR THIS AND EVERY POST, READ THE WHOLE ****EN POST BEFORE YOU COMMENT, MAKES THE POSTERS LIFE EASIER

    i don't even know if posters is a word but you prob know what i mean. you don't wanna look like a douche, read before you comment.
    Posted in: Suggestions
  • 0

    posted a message on New Minecraft idea's (mostly redstone)
    Quote from Atuan

    Your ideas are, unfortunately, terrible. Redstone sword? Armor? It's dust, bro. "Make it into ingots first" It's not an ore... it's dust. "Make it into ingots anyway" Ok, redstone ingots. Now you have redstone metals, woopdie doo. Take this to the pile of <insert block> armor + tools and leave it there to rot with the others. We don't need stronger or weaker tools, or tools that shadow everything else because they're magical and super common.
    Backpacks? Originality points! I'm sure Notch never considered this and dumped it immediately. Chests, Carts with Chests. These are your backpacks. Expanding your inventory adds ease to the game. Notch is all about difficulty. He's a true developer.

    You do make one good point, though. Although it's as original as backpacks. Being able to compact redstone dust into redstone blocks would be insanely helpful, as the stuff piles up very fast to the point where most people avoid it unless it's directly in their strip mine's path. However, I'm sure there's a reason this hasn't been implemented. Your design for creating an ingot would be ideal for compacting redstone. 5 redstone dust + 4 cobble becomes a redstone ore block. Would kill your deposits of cobble in exchange for compacting the redstone dust, as you won't be getting those 4 cobble back. Would also be lovely to place these blocks as they're pretty and have a cool effect. May as well do this to LL and Diamonds too.


    you did read how myideas differ from the others. it make redstone armor/ swords have differnt ability compared to the others and thus making it not rot with the other armors as flying, no fall damage, and higher crit chance will be most helpful. specially when in pared with the swords "electic crit" ability. also the ore isn't made to make as storage, you'll be losing a shitload of dust. it's made to get an ore to make an ingot of which you don't aprove on, and if you were to use that as a storage you'll be losing 24 + redstone and 5 cobble. great way to waste your stuff. so if all you want is storage, would be the block. now backbags on the other hand, i must say you put in a valid agrument, except when you say "notch is all about difficulty" as you may see, when you first start the game, there is difficulty, as you keep playing you make the world practicul. swiming turns to boats that later turns to a rail road that eventually just get to be a nether gate. backbags would be exactly that. you would start with 9 slots, making it imposiable to just stock up on stuff from that start, that later turns to about the storage space of a basement on your back.
    Posted in: Suggestions
  • 0

    posted a message on New Minecraft idea's (mostly redstone)
    Quote from Atuan

    lol


    lol didn't even notice that... i should fix it but don't know how... :mellow.gif:
    Posted in: Suggestions
  • 0

    posted a message on Two new items that are currently useless...
    Quote from Quacko4

    Could be used to create something useful!

    (I'm paraphrasing here)




    I don't know what you would do with them, but then I don't work with Mojang (though I sincerely wish I did), so I can't make any executive decisions.

    Those guys could make a whole new tier of tool-crafting (replacing sticks with Blaze Rods and Ender pearls with the raw material). Or, perhaps a magic wand of some sort is in order.

    What do you think?


    New tier of tool i guess, magic.. i think not. didn't notch say he wasn't going to make magic?
    Posted in: Suggestions
  • 0

    posted a message on New Minecraft idea's (mostly redstone)
    I hate to repost but i put it under the wrong subject. instead of suggestion as i did now, eairlier i put it in 1.9 disscution. my bad!
    Posted in: Suggestions
  • 3

    posted a message on New Minecraft idea's (mostly redstone)
    Well to me redstone is great, has LOADS of potenctions and has the ability to keep amazining us. now it's not that i don't use them, it's just that there is not enought uses. i find myself mining around because i my head i just say: well my inventory is small, i have 2 chest worth of redstone and i'm doing absolutly nothing with it so, chuck it out. i rather use my space up on coal! now when it gets to that you need to change something up.i think there are many ideas that may help us out.

    my first idea is simple

    Redstone Block

    you will have more then enought space like these. with every 9 64 slots you have, you have 1! All you guys at Monjag have to do is make it craftable and for the design just rip off either the lapiz lupzi block or a normal iron block but recolored in red.

    ---------------------------------------------------------------------------------------------------------------------

    now the rest of my ideas are a little differnt and mostly just for fun. these arent needed but will be nice and add some more uses to the stone because people who don't do circuits get fill with this stuff and don't use it. so here are some ideas.

    Redstone Sword

    You will now have the ability to make a redstone sword. now i know this is highly unlikly, and might be crazy overpowered but it might be cool. with the redstone sword you are now able to hit a mob like normal but when you crit (which is really likly, you should tone it down for this sword) you will shock your enemy and throw him flying like if you sprint hitted him. the sword will have a base damage of 2, like a wood sword but when it crits, 5 hp and it will sent the mob fling and on top of that shocked 2-5 seconds (will take .5 HP per second(s)). now this make this sword EXTREMLY overpowered, so let make it so it's only used at dangerouse situations. it will be exatly 75 uses, it take 2 uses everytime it crits. now i know with swords there is already a Mouse 2 function but this one is special. It will take 2 uses (much like the crit) but instead it will electify the enemy on your crosshair. it will be only a 2 second electificaton, extremly useless but it can be helpful when your fighting a long range like target. it does have a 15 block limit but it can travel thought trasperent blocks such as glass, fence, stairs, water, ect.

    Redstone Armor

    Aww yes, cliche everyone is talking about. well i do intend to switch it up a bit thought. it will be very much useless, but it's armor. it'll last the amount chainmail armor would but it has catches. when wairing full armor, you will change all redstone cirtuits on if they are off or off if they are on. but you will lose your armor if you hit water or lava. it'll just wash away and turn to dust. also redstone armor has the ability to charge, seeing as you cant have (underwater) breath bubbles it will replace that part of your HUD and turn into little lightning bolts. you can charge it by staning on a presure plate surrounded by redstone (only on the 4 sides, not the corners) and having repeaters on the end of each dust trail (only has to be 1 dust long, more is optional, limit is 3) and then standing as it charges. it take 1 second per .5 thunder bolt to rise. when your suit is charged you can have:

    -limited flying (until it ends, so i suggest being close to the ground)
    -high crit chances (would change to more like a 75% chance)
    -Faster sprint (which would add to the sprint jump just .5 block lenght)
    -no falling damage (when falling you will have the redstone ore effect and be falling a lower speed)
    -and finally no hunger consuption rate (consumed food will be reset to a full block so no .5, and in such situation will decrease rather then increase)

    now your electricity can fly away pretty quickly so it'll be best if you bring the stuff you need or set electicity charging fields around your worlds. it will consume .5 for every 5 seconds when not consumed and 1 every second it is consumed. it is considered consumed when: your flying, hitting, sprinting, or falling. this is good in combination with the redstone sword, considering that a charged redstone gear and a sword would make a deadly combination.

    Redstone Ingots

    Now all this stuff is much too easy to craft, specially with all this damn dust falling from 1 ore and all this stuff is really nifty so making it should be more expensive. now if all these ideas do come to life it would be great to have Ingots. the way redstone ingots are made however maybe a long process. first craft the redstone to a block, then take the blocks and make a checker board pattern, with stone. you will then have a ore that can be smelted to a ingot:

    (just imagine the apple is a redstone dust, and a red wool would be the block)

    Making a block:

    :-( ): :-( ): :-( ):
    :-( ): :-( ): :-( ):
    :-( ): :-( ): :-( ):

    Now making the Ore:

    :cobblestone: :Red: :cobblestone:
    :Red: :cobblestone: :Red:
    :cobblestone: :Red: :cobblestone:

    Finally making a Ingot:

    :Furnace: > :VV: = :iapprove: Ingot!!

    This way these over powered tools are only made when nessesary or when you have enought redstone to waste.

    My Last redstone related idea is:

    FLARES

    Prob the best idea since adding zombies to the game. flares would work kinda like both a torch and a weapon. a flare can be used by hitting in hand like a sword but instead would light enemies on fire. it is dangerous though, you might burn yourself, ALWAYS BE CARFULL WITH FLARES. it has a extremly limited uses of 10. but it can make a farly useful item when in the middle of a fight. flares can also be put on the ground (once again, 10 burn/uses only) and as soon as an enemy walks into it, they burn up. when an enemy is lite on fire it will last till their death (unless it's a player or if they land on water). it is extemly dangerous to use near anything flamable or next to you as you might lite yourself on fire. it is crafted using redstone as such: (once again apple for Rs dust)

    :: :-( ): ::
    :: :-( ): ::
    :: :-( ): ::


    now my last idea has nothing to do with redstone but more with the space problem:

    Backbags!

    It's probably the life saver of every adventurer! it'll be made of leather and will add 18 additionally inventory spaces. you inventory will work with a scrolling bar like a webpage, you are only allowed to amplify your bag space 4 times (thats 72 slots, 3 times more then your regular 36 slots!) althought this sound a bit redundent you can make it so it's more balenced notch. when you start out, all your inventory could be the 9 bars you have at the start, then after you get your first bag (if you do this, make the bag limmit 6) you will get your first 18 slots. making you EARN your inventory space. all existing minecrafts will just already have these first 2 bags added and their limit will be 4. it would be crafted like so:

    (pretend the Chest armor is a peice of leather)

    :LA: :: :LA:
    :LA: :chestfront: :LA:
    :LA: :: :LA:
    Posted in: Suggestions
  • 0

    posted a message on Whats limited about the flying?
    Quote from KaptainKesh

    What is this in reference to? The wiki itself says "unlimited flying" in the creative mode section.


    Ah, my bad. when it was first meantioned (before even 1.8 came out) they used to called it "limited" flying. didn't know it got updated thx.
    Posted in: Creative Mode
  • 0

    posted a message on Whats limited about the flying?
    What limited about the creative flying? i seem to fly practilly whenever i ask to do so.
    :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:

    Because minecraft is awesome.
    Posted in: Creative Mode
  • 0

    posted a message on Give me one AMAZING reason why Hunger should NOT be toggable
    Quote from Slagar10

    Except that removes hostile mobs on one and the other makes you God...


    Well if you don't want to eat you have to be a god or something. and if you don't want to remove hostile mobs then why do you want to remove food? you consern is dying right? without food you'll die, and with mobs you'll die so if you switch to peaceful your still a type of god.(specially since i think your health regens faster in peaceful)
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on New Minecraft idea's (mostly redstone)
    Well to me redstone is great, has LOADS of potenctions and has the ability to keep amazining us. now it's not that i don't use them, it's just that there is not enought uses. i find myself mining around because i my head i just say: well my inventory is small, i have 2 chest worth of redstone and i'm doing absolutly nothing with it so, chuck it out. i rather use my space up on coal! now when it gets to that you need to change something up.i think there are many ideas that may help us out.

    my first idea is simple

    Redstone Block

    you will have more then enought space like these. with every 9 64 slots you have, you have 1! All you guys at Monjag have to do is make it craftable and for the design just rip off either the lapiz lupzi block or a normal iron block but recolored in red.

    ---------------------------------------------------------------------------------------------------------------------

    now the rest of my ideas are a little differnt and mostly just for fun. these arent needed but will be nice and add some more uses to the stone because people who don't do circuits get fill with this stuff and don't use it. so here are some ideas.

    Redstone Sword

    You will now have the ability to make a redstone sword. now i know this is highly unlikly, and might be crazy overpowered but it might be cool. with the redstone sword you are now able to hit a mob like normal but when you crit (which is really likly, you should tone it down for this sword) you will shock your enemy and throw him flying like if you sprint hitted him. the sword will have a base damage of 2, like a wood sword but when it crits, 5 hp and it will sent the mob fling and on top of that shocked 2-5 seconds (will take .5 HP per second(s)). now this make this sword EXTREMLY overpowered, so let make it so it's only used at dangerouse situations. it will be exatly 75 uses, it take 2 uses everytime it crits. now i know with swords there is already a Mouse 2 function but this one is special. It will take 2 uses (much like the crit) but instead it will electify the enemy on your crosshair. it will be only a 2 second electificaton, extremly useless but it can be helpful when your fighting a long range like target. it does have a 15 block limit but it can travel thought trasperent blocks such as glass, fence, stairs, water, ect.

    Redstone Armor

    Aww yes, cliche everyone is talking about. well i do intend to switch it up a bit thought. it will be very much useless, but it's armor. it'll last the amount chainmail armor would but it has catches. when wairing full armor, you will change all redstone cirtuits on if they are off or off if they are on. but you will lose your armor if you hit water or lava. it'll just wash away and turn to dust. also redstone armor has the ability to charge, seeing as you cant have (underwater) breath bubbles it will replace that part of your HUD and turn into little lightning bolts. you can charge it by staning on a presure plate surrounded by redstone (only on the 4 sides, not the corners) and having repeaters on the end of each dust trail (only has to be 1 dust long, more is optional, limit is 3) and then standing as it charges. it take 1 second per .5 thunder bolt to rise. when your suit is charged you can have:

    -limited flying (until it ends, so i suggest being close to the ground)
    -high crit chances (would change to more like a 75% chance)
    -Faster sprint (which would add to the sprint jump just .5 block lenght)
    -no falling damage (when falling you will have the redstone ore effect and be falling a lower speed)
    -and finally no hunger consuption rate (consumed food will be reset to a full block so no .5, and in such situation will decrease rather then increase)

    now your electricity can fly away pretty quickly so it'll be best if you bring the stuff you need or set electicity charging fields around your worlds. it will consume .5 for every 5 seconds when not consumed and 1 every second it is consumed. it is considered consumed when: your flying, hitting, sprinting, or falling. this is good in combination with the redstone sword, considering that a charged redstone gear and a sword would make a deadlycombination.

    Redstone Ingots

    Now all this stuff is much too easy to craft, specially with all this damn dust falling from 1 ore. now all this stuff is really nifty so making it should be more expensive. now if all these ideas do come to life it would be great to have Ingots. the way redstone ingots are made however maybe a long process. first craft the redstone to a block, then take the blocks and make a checker board pattern, with stone. you will then have a ore that can be smelted to a ingot:

    (just imagine the apple is a redstone dust, and a red wool would be the block)

    Making a block:

    :-( ): :-( ): :-( ):
    :-( ): :-( ): :-( ):
    :-( ): :-( ): :-( ):

    Now making the Ore:

    :cobblestone: :Red: :cobblestone:
    :Red: :cobblestone: :Red:
    :cobblestone: :Red: :cobblestone:

    Finally making a Ingot:

    :Furnace: > :VV: = :iapprove: Ingot!!

    This way these over powered tools are only made when nessesary or when you have enought redstone to waste.

    My Last redstone related idea is:

    FLARES

    Prob the best idea since adding zombies to the game. flares would work kinda like both a torch and a weapon. a flare can be used by hitting in hand like a sword but instead would light enemies on fire. it is dangerous though, you might burn yourself, ALWAYS BE CARFULL WITH FLARES. it has a extremly limited uses of 10. but it can make a farly useful item when in the middle of a fight. flares can also be put on the ground (once again, 10 burn/uses only) and as soon as an enemy walks into it, they burn up. when an enemy is lite on fire it will last till their death (unless it's a player or if they land on water). it is extemly dangerous to use near anything flamable or next to you as you might lite yourself on fire. it is crafted using redstone as such: (once again apple for Rs dust)

    :: :-( ): ::
    :: :-( ): ::
    :: :-( ): ::


    now my last idea has nothing to do with redstone but more with the space problem:

    Backbags!

    It's probably the life saver of every adventurer! it'll be made of leather and will add 18 additionally inventory spaces. you inventory will work with a scrolling bar like a webpage, you are only allowed to amplify your bag space 4 times (thats 72 slots, 3 times more then your regular 36 slots!) althought this sound a bit redundent you can make it so it's more balenced notch. when you start out, all your inventory could be the 9 bars you have at the start, then after you get your first bag (if you do this, make the bag limmit 6) you will get your first 18 slots. making you EARN your inventory space. all existing minecrafts will just already have these first 2 bags added and their limit will be 4. it would be crafted like so:

    (pretend the Chest armor is a peice of leather)

    :LA: :: :LA:
    :LA: :chestfront: :LA:
    :LA: :: :LA:
    Posted in: 1.0 Update Discussion
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