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Nov 17, 2010DrZhark posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!Posted in: Minecraft Mods
Compatible with Minecraft 1.12.1
This Mod adds more creatures to the game.
Mo'Creatures is now open source! You can access the source code at https://github.com/DrZhark/mocreaturesdev
You're welcome to add this mod to your modpack. No need to ask for permission
We have a new website!! Please check it here: http://mocreatures.org/home
Download the Mod:
Minecraft version 1.12.1
Minecraft version 1.10.2
Minecraft version 1.8.9
Minecraft version 1.8.1
Minecraft version 1.7.10nothing to report now
How to Install Mo'Creatures Mod:Minecraft 1.6.x+
1. Install Forge using the installer.
2. Launch the game using the Forge profile. Exit the game.
3. Copy the MoCreatures.zip, CustomSpawner.zip into the .minecraft/mods folder.
4. Play! (Make sure your profile is set to Forge)
Download the files linked above
Please make a backup of your minecraft.jar file and then:
1. install Forge (unzip the .zip file and add all of its contents to your minecraft.jar file)
2. install GUI Api (just copy the .jar file into the /coremods folder)
3. Delete the META-INF folder in the minecraft.jar file
4. locate your .minecraft/mods folder
5. copy the MoCreatures.zip and CustomSpawner.zip files inside your \.minecraft/mods folder
You can watch this video explaining how to install the mod v6.0.0. (thanks to TheGofa)
And this one that explains how to set up a server with Mo'Creatures 5.0.0
This video shows how to install MoCreatures 5.1.5 on Mac (thanks to michaelsmiles)
PixelPaperCraft has a section for Mo'Creatures!
Previous VideosThis video explains how to transfer your pets from Minecraft 1.5.2 to 1.6.2
this one is in Spanish and explains most of the features of Mo'Creatures:
This video shows the New Big Cats and Manticores
-fixed crashing bug when hitting werewolves with a tool
-another attempt to fix aquatic animals crashing bugs
-fixed hybrid bigCats and pet amulet bug
-animals can be tamed by riding them again
-fixed Jellyfish crashing bug
-fixed bug that made wyverns revert back to mother wyvern
-exorcised Aquatic animals crashing bugs
-Tamed Ligers can obtain wings by receiving an essence of light
-fixed tiny creatures appearing with the summon command
-fixed game crashing bug when Ents were planting flowers
-fixed game crashing bug with MoCPetNames
-fixed game crashing bug with PetAmulets
-fixed MoCreatures tab name
-fixed Mammoth Platform name
-bunnies can be tamed again
-small creatures can be picked up again
-fixed light blue kitty bed icon
-fixed amulets and fish nets
-BigCats move faster
-fixed bug with inventories of BigCats, Horses
-fixed bug with entities moving sideways
-fixed duplicating item bug when using item on off hand
-fixed animation bug with aquatic entities receiving damage
-Bears can now be tamed by giving meats to cubs
-Bears can now be ridden and given chests
-Split bears into separate entities
-Split ogres into separate entities
-medium fish were split into separate entities
-small fish were split into separate entities
-hybrid big cats are now separate entities
-Updated for Minecraft 1.10.2
[8.1.3] and [8.2.2]
tamed animals will no longer attack the player
tamed bears can be commanded to sit with the whip
fixed invisible kittybeds
[8.1.2] and [8.2.1]
-fixed bug where ghost big cats will revert to normal cats after reloading game
-fixed bug where amulets will disappear from tamed big cats
-fixed bug with wyvern lair spawnings (the default mocreatures and customspawner .cfg files need to be erased for the fix to take place)
-tigers and leopards now show chests
-added more big cat hybrids (thanks to Cybercat5555): Leoger (between leopard and tiger), Panthger (between Panther and tiger), liard (between male lion and leopard) and lither (between panther and male lion)
-Updated for MC 1.8.9
-BigCat overhaul, split the bigcats into their own categories: lions, tigers, panthers, leopards
-split stingRays and MantaRays
-BigCats can be tamed by giving pork or raw fish to a cub
-big cats can mate by giving them pork or raw fish and keeping them in an enclosed space
-white lions and white tigers are a rare spawn with a 1/20 chance
-ligers are obtained by breeding a male lion with a Tiger
-there is a hybrid between panther and regular leopards
-giving a dark essence to a panther gives it wings
-giving a light essence to a male lion, white male lion or liger will give it wings
-Manticores are a new mob, red manticores are found in the Nether, blue manticores in snowy biomes and dark and green manticores elsewhere
-Manticores can drop an egg, that can be hatched to obtain a pet manticore. Pet manticores can be ridden once they turn into adults
-There are ghost versions of the big cats that can be obtained randomly when a tamed big cat dies
-winged big cats, ghost big cats, hybrid big cats and manticore pets are sterile (they can't breed)
-fixed kitty beds icons and behavior
-synchronized flying horse wing flapping animations and sounds
-cleaned up the code
-fixed komodo animations
-fixed server code
[8.0.0] devA - Note this is not a release ready version, for testing purposes only
-werewolves will receive higher damage from items / weapons with 'silver' in the unlocalized name or name of the material. They won't receive extra damage from gold weapons
-werewolves won't complain as much when transforming from human to werewolf form
-improved werewolves moving speed when hunched
-improved dolphin riding code
-turtle swimmimg animation improved
-piranhas move as a herd and attack differently
-deers will jump when fleeing from entities
-horses can also get ready to breed by feeding them a golden carrot
-turtles / bunnies will not receive damage when riding a player
-updated ogre attack animations
-improved minigolem / golem throwing stone accuracy
-added three more crab textures
-foxes now spawn cubs that follow adults and flee from players
-improved maggot animation
-improved ant food picking behavior
-added female turkeys
-ents now plant all the flower varieties
-added bear attack animation
-decreased frequency of goat bleets
-wraiths do not collide with entities, added attack animation
-skeletons, silver skeletons and zombies can now ride scorpions and wild wolves as well as mob horses
-MoCreature inventories can be opened by interacting with the creature while sneaking (right click while pressing shift). The MoCreatures 'keys' are no longer obtained by adding a chest to a creature and the crafting recipe was removed.
-Improved elephant animations
-Synchronized wyvern wing flapping animations / sounds. The wing flap depending on the flight speed when ridden.
-Added transform animation to Wyverns
-Changed wyvern speed, health, attack damage so the 2nd tier wyverns are significantly better
-Sharkteeh can now be converted into bonemeal
-fixed weapon damage and enchanteability
-added Pet scorpion sitting behavior / animation
-added transform animation to scorpions
-Pet scorpion health boosted to 40 (from 18)
-added wyvern ghosts
-increased Horse health, Horse speed
-Tamed Zebras shuffle again
-The nightmare burning effect last less than before
- Female Ostriches eggs are no longer sterile. Players must now pick up the eggs in order to hatch them.
- Bunnies no longer breed in the wild. In order to breed a bunny, players need to feed it a carrot at full health.
- Fixed Wyverns not laying eggs
- Fixed Pet Amulet glitch with mcMMO
- Fixed Pet Amulet glitch with nametags
- Fixed Ray grow glitch
- Fixed BigGolem dupe glitch
- Fixed wyverns, small fish, and medium fish not dropping the correct egg type
- Fixed possible client crash with Ent's attacking tamed animals
- Added new server '/mocspawn' admin command which allows you to spawn any type of horse/wyvern instantly.
This command should help server admins replace pets that go missing.
Valid Horse types :
Tier 1 : 1-5
Tier 2 : 6-9
Tier 3 : 11-13
Tier 4 : 16-17
Special : 21-28, 30, 32, 36, 38-40, 48-61, 65-67
Valid Wyvern types :
Normal : 1-4, 6-12
Mother : 5
An example of spawning a Zorse would be
'/mocspawn horse 61'
An example of spawning a mother wyvern would be
'/mocspawn wyvern 5'
for previous change logs, refer to the README.txt file
Currently the Mod adds the following creatures:
Ents are peaceful creatures that will be immune to any kind of weapons but axes. They attract nearby small creatures and spawn small plants.
Moles are very shy and hide underground from bigger creatures.
Mini golems are mobs that spawn at night and throw rocks at the player.
Silver Skeletons are aggressive mobs that spawn at night and on dark places. They can sprint towards the player and outrun him/her. They drop bones or silver swords. The silver swords are quite effective against Werewolves
Raccoons attack back if provoked. They can be tamed by giving them any edible item.
-Small and Medium Fishpictures pending...
A nice variety of small and medium size fish that can be trapped with a fishnet and fished with the fishing pole
This is how a fishnet is crafted:
Spawn on beaches next to water. They can be tamed with fishnets
Wyverns are poisonous drakes, they can be found on the WyvernLair.
Wyvern eggs can be obtained by slaying wyverns (but only on the wyvern lair). A wyvern has a 10% chance of dropping an egg.
The egg can be hatched in the Overworld by placing it near a torch and once the Wyvern grows, it can be saddled and armored.
The wyvern lair can only be accessed by using a Wyvern Portal Staff. The staff has only four uses before it's destroyed. There is an alternative recipe that replaces the unicorn with a vial of light.
The staff can be activated on any dimension, and it will teleport the player to the center of the Wyvern Lair dimension.
To return back, the staff has to be activated on the quartz portal of the Wyvern Lair.
-Elephants and Mammoths
Elephants spawn on Deserts, Jungles, Plains and Forests.
Mammoths spawn on cold biomes.
Elephants drop Hide
A calf elephant can be tamed by giving it 10 Sugar lumps or 5 cakes
Tamed elephants are healed with baked potatoes, bread or haystacks
A harness can be put on tamed adult elephants to make them rideable and attach extra things:
If a player 'sneaks' near their elephant, it will sit for a short time, where it can be mounted
To dismount an elephant, the rider has to make it sit first and then it can be dismounted.
Indian Elephants can be given a special luxurious garment:
In addition to the garment, a nice throne can then be given to the Elephant.
Two chest sets can be put on each elephant, allowing it to carry inventory
A key is used to open the inventory.
Mammoths can also carry two extra regular chests.
Three different kinds of tusk reinforcements can be crafted: wood, iron and diamond.
They can be given to tamed adult elephants and mammoths, and taken off with a pickaxe.
While wearing them reinforcement and ridden by the player, they will break blocks.
(However that feature is disabled by default in multiplayer, to prevent griefing)
Mammoths are more effective at breaking blocks than elephants.
A platform can be put on the Songhua Mammoth, allowing them to carry a second player.
To have a passenger, first the rider makes the mammoth sit, then the second player 'sneaks' while close to the mammoth.
The second player can dismount the mammoth by pressing the sneak key.
Komodo dragons spawn on swamps and plains. They attack small animals or players.
Komodo dragons poison their prey.
They drop reptile hide and the bigger Komodo Dragons have a 25% chance of dropping eggs.
An egg can be hatched if placed near a torch and the resulting baby Komodo Dragon will be tamed.
Tamed Komodo dragon can be healed by giving it raw rat or raw turkey.
A saddle can be put on a Tamed adult Komodo dragon so it can be ridden.
Golems spawn at night, and initially consists of only three blocks: the Head, the Core and a valuable ore cube. When the Golem is near a player, it activates and forms its body.
Golems have a powerful melee attack, they also have a ranged attack, where the Golem throws one of the blocks of its arms.
When a Golem is attacked, there is a chance to destroy one of its blocks. The chance of destroying a block depends on the difficulty level. If the chest is open and the core of the golem is exposed, it will suffer damage.
As the Golem suffers damage, it becomes more dangerous. A hint of the danger level of the golem is the color of its power aura. Blue is seen in a Golem that is not attacking. Yellow on a Golem that has started attack, Orange on the Golem that has suffered considerable damage. Red is seen on a Golem about to explode.
The Golem will constantly try to acquire replacement blocks. Every time a block is acquired, the Golem is healed (the amount of the healing depends also on the difficulty level)
It may be wise to look for shelter when the Golem power aura is red, as there is not too much time before the golem explodes.
When a Golem dies, it drops all of the blocks that were part of its body (including the valuable ore cube).
They're slow and they hide in their shells, except when they don't have a shell. In that case they're just slow. Snails drop slime balls.
Including Ants, butterflies, moths, flies, bees, fireflies, dragonflies, maggotts and crickets. Just for ambiance's sake
Turkeys... they drop raw turkey when killed that can be cooked. Pretty straightforward stuff.
check this video by BlockDaddy
Horses are the first controllable mount in Minecraft. You will need to tame them before you can ride them. Once tamed, they won't despawn. There are 44! different kind of Horses available.
Only regular horses, donkeys and zebras spawn in the wild.
Horses need a saddle to be ridden. You can use either regular or horse saddles on them. Once you mount the horse, you'll need to break it by riding it repeatedly, you can make the process easier by feeding the horse hay, sugar lumps or apples.
Tamed horses can be bred with the following combinations:
The Gofa made this video explaining the breeding chart:
This is the formula for the Essence of Undead. The Heart of undead is a rare drop of the Undead horse mobs, found at night. The essence of undead is used to obtain undead horses and heal them.
When riding and undead horse, mobs will not attack you.
To obtain rarer horses, you need a Zebra and the rare essences:
Essence of Fire. The heart of fire is found only as a rare drop of Nightmares on the nether.
Essence of Darkness. The heart of darkness is a rare drop of bathorses.
Bathorses are aggressive mob horses found at night, mostly on underground caves.
The Essence of Light is made by combining the other three essences
The zebras can be found more frequently on plains biomes. You can increase the frequency of Zebras spawning by changing the 'Zebra Chance' option of the mod.
Wild Zebras will flee on sight unless you're riding a white spotted or cow horse (tier 4 horses) or if you're riding another Zebra or Zorse. Once you tame a Zebra, you can breed a Zorse.
Zorses are sterile and if given an essence of fire will transform it to a Nightmare. Giving it an essence of Darkness will transform the Zorse into a bat horse.
If you give an essence of light to a nightmare, you will obtain an Unicorn. Unicorns can buckle other creatures and fall very slowly, floating down.
If you give an essence of light to a Bat horse, while the bathorse is high in the sky at the cloud level, it will trasnform into a Pegasus.
Pegasus and Unicorns can breed a White Fairy horse, however both will dissapear in the process. You need to give them both Essence of lights to get them ready for the mating. Also essence of light is used to heal them.
If you give a light blue dye, a pink dye, lime dye, cactus green, orange dye, cyan dye, purple dye, ink sac, dandelion yellow, rose red, or a lapis lazuli to a white fairy horse, it will transform into a blue, pink, light green, green, orange, cyan, purple, black, yellow, red, or dark blue fairy horse. Fairy horses can carry a small inventory, if given a chest.
Amulets are used to capture horses. The horses will drop any saddle, armor or inventory before being captured in the amulet. Only certain horses can be trapped in amulets:
Amulet of the sky, to capture pegasus or black pegasus
Fairy amulet for the fairy horses
Ghost amulet, that can capture ghost horses
Bone amulet, used to capture skeleton horses
Horses can now wear armor, from softer to sturdier. They mitigate the damage the horses receive.
Iron Horse Armor
Gold Horse Armor
Diamond Horse Armor
And crystal armor for the rare horses
This is how you craft the Horse Saddle:
The only way to dismount a horse is by clicking the sneak key (shift)
Quick guide on how to breed horses:
Rules for breeding:
-The horses to breed should be kept close (no more than 4 blocks away)
-There should be no other horses around (8 blocks)
-You have to feed them both to start the process (suitable foods are mushroom soup or pumpkins or rare essences for the rarer horses)
-it takes time (about 1/2 Minecraft day)
Quick Guide on How to use the Horses' Inventory:
-Donkeys, mules, pegasus, black pegasus and fairy horses can carry bags
-The horse needs to be tamed, and you need to give it a chest (only once)
-A key will appear in your inventory. You can use that key to open any horse inventory. If the key is lost, you can craft a new one.
How to activate the Nightmare's special ability:
-it has to be tamed, you need to give it a redstone.
-after that, ride it... and be careful
You can craft a rope:
that can be used to tie horses and BigCats, so they will follow you.
Ostriches spawn in plains and desert biomes. You can find male, females and chicks. The males will fight back if attacked.
The females and chicks will run away and hide their heads in the ground if attacked.
Beware of the normally passive female ostriches, they'll fight you if you steal one of its eggs.
Wild ostriches can't be tamed, but if you happen to 'acquire' an ostrich egg and hatch it, the chick will be tamed and will follow you around.
You can give your tamed ostrich chick a name. The name can be changed by interacting with the ostrich while holding a medallion or book.
Once the chick becomes adult, it will swap its feathers to reflect its gender. You can command your tamed ostriches by using a whip.
If you give an adult tamed ostrich a saddle, you can ride it. while riding, if you crack your whip on the ground, the ostrich will sprint for a short period of time.
Male ostriches are fast and the rare albino ostriches even faster.
Ostriches can carry helmets that will reduce the damage received
A chest can be given to an ostrich and they can carry a small inventory
cloth colored cubes can be given to saddled ostriches to make them carry colored flags
Nether ostriches are obtained by giving any tamed ostrich an essence of fire
Nether ostriches will fly in a way inspired by the game 'Joust'. (It's requires skill!)
Unihorned ostriches are obtained by giving any tamed ostrich an essence of light.
They buckle animals in a similar way than with the unicorns. Unihorned ostriches can drop a unicorn
Black wyvern ostriches are obtained by giving a tamed ostrich an essence of darkness
they can fly if the jump button is used on a timely fashion. They propel themselves forward once flying. They're tricky but fun to control in the air.
Undead ostriches are obtained by giving any tamed ostrich an essence of undead.
-SnakesThere are eight different kinds of snakes including a couple of shy snakes that will run away from the player and venomous snakes like corals, cobras, rattle snakes. There are also aggressive pythons.
Different kind of snakes spawn based on the biomes. Rattlesnakes only spawn on deserts, pythons spawn on swamps and jungles
Snakes mind their own business, if you get too close they will alert and hiss, giving you time to run away. If you don't they will attack you.
A player carrying a bird or mice will attrack the nearby snakes. They hunt down small creatures
You can obtain snake eggs. A snake egg that is dropped near a torch will hatch and the baby snake will be tamed and can be picked up. tamed snakes won't attack the player.
Shy dark green snake:
shy dark spotted snake:
Mantarays are peaceful creatures, they won't bother you at all.
They can be tamed by mounting them. Then a fishnet can be used on them
Stingrays will try to hide at the bottom of the water, they can be found in waters of most biomes except the Ocean and snow biomes. If you get too close, you have the chance of being poisoned by the stingray. Just avoid stepping on them!
They can be tamed with fishnets
JellyFish will spawn on most waters. They are translucent and propel with pulsating movements. They are also luminescent at night. You can get poisoned if you get too close. JellyFish drop slimeballs. Just watch the water, you don't want to get poisoned!
Can be tamed with fishnets
Goats are really easy to tame, just drop any edible(food) item nearby. Once tamed, you can name them. you can also change the name by right clicking on the goat while holding a medallion
Tamed and wild goats will follow you if you are carrying any edible items in your hand.
You can use a rope on tamed goat to make them follow you
You can milk female goats. Female goats don't have a goatie and have shorter horns
Don't try to milk a male goat. It won't like it
Male goats will fight back if provoked. They will also fight between themselves. They won't fight to death and will calm down after a short while.
Goats are quite omnivorous. They will eat ANY item or floating blocks that are nearby. Even diamonds. If you die next to a goat it will have a feast with your dropped items. You have been warned
Crocodiles will roam around near beaches in the swamp biomes, sometimes they will remain static.
Don't be fooled by a 'sleeping' crocodile, they are ready to attack and their speed can surprise you. They are very aggressive and fast in the water.
Crocodiles snatch prey with their jaws, they will try to carry their prey to the water, were they'll perform a death roll.
If a crocodile has caught you, you can try to get free by attacking it, but not all the hits will land. It's not that easy to scape crocodile's jaws.
Crocodiles drop hides that can be used to craft 'Croc' armor
These shy lil' guys will hide from any other creature bigger than them.
Turtles are resistant to most attacks unless they are upside down.
If you right click on a turtle, you will flip it. It takes some time for the poor little guy to flop
You can tame turtles by dropping watermelon slices or sugar cane near them.
Once tamed, they will grow slowly, follow you around and also you can carry them on your head!
Scorpions are nasty creatures that attack at night or if provoked. When scorpions attack, there is a chance of being poisoned.
There are four different kinds of scorpions, the common variety will poison you, black scorpions spawn on caves. blue scorpions found on snow that will slow you down and the red scorpions found on the Nether and will set you on fire.
Mother scorpions that are found with baby scorpions on their back drop babies which can be picked up and tamed.
Scorpions drop either sting or chitin. The sting is a short lived weapon with special properties, causing poison, slow, confusion or fire on the targets
the stings can be used to forge swords that will last longer and hit stronger (just add a diamond sword to three scorpion stings of the same kind.
With the scorpion chitins, armor can be forged. A full set of armor confers a special ability. The cave Scorpion armor set allows night vision.
The nether armor set gives fire resistance. The frost armor set enables water breathing. The regular scorpion armor gives mild regeneration.
Wild kitties will run from player. You can throw ('Q') cooked fish near them and once they eat it, they won't run away from the player. You can then give them a medallion to tame them. Once the medallion is given you can name them. The name and health bar can be toggled on/off individually by right clicking while holding a pickaxe or globally by using the in-game mod menu.
L = leather
G = Gold ingot
Once the cat is tamed, it will look for a Kitty bed with food or milk.
P = wood plank
I = iron ingot
W = Wool (you can use dyed wool as well, it will give you beds of different colors)
P P P
P W P
You can place beds and litter boxes by right clicking, and pick them up by right clicking while holding a pickaxe.
You can transport a kitty bed or litter box in your head by right clicking on it without holding a pickaxe. You can transport kitties that are on lying on the bed or litter box that way. the kitties will want either milk or pet food poured into the kitty bed. While the cat is eating or drinking, you can see the milk/food level shrinking.
any combination of Raw Pork + Raw fish
Once the kitty has eaten, it will look for an unused litter box.
P = wood plank
S = sand
P P P
P S P
P P P
The litter box will become 'used'. This item is a powerful magnet for monsters. However ogres won't stomp and Creepers won't explode. Zombies will chase and push it whereas skeletons will throw arrows at it. It is quite a sight After a while, an used litter box will return to its empty state. You can also use sand on an used litter box to clean it.
A cat that has eaten and used a litter box, will roam freely, it can become hungry again and look for food in a kitty bed again, or it will fall sleep at night, or try to climb a tree.
IF you use a whip nearby cats, they will sit and won't move. You can also right click on a cat while wearing a whip to individually toggle sitting on/off
L = Leather
I = Iron Ingot
C = BigCat Claws
C L C
If the cat has decided to climb a tree, you can watch it climbing. A cat that climbs a tree, will get trapped on top and will need help to come down.
You can pick up a cat in three different ways: if it is a kitten, it will ride on top of your head. An adult cat will go on the player's shoulders. If you pick up a cat while holding a rope, you will carry it by its legs. Cats don't like to be carried that way and will be annoyed once you drop them.
S = Silk
Cats can also get annoyed if they don't find a litter box or a bed with food or milk, or if you attack them once they're tamed.
Once the cat is annoyed, it will chase the player and occasionally hurt him/her. After a while the cat temper will improve.
A cat will follow you if you have a wool ball on your hand
If you give the cat the wool ball, it will play with it for a while chasing it and pushing it, until the cat gets bored.
You can breed cats by giving them cake. Once cake is given, the cat will look for another cat that is also in the mood (given cake). After a while one of them will become pregnant and will need to find a kitty bed.
After a short while in the kitty bed, the cat will give birth to 1-3 kittens. Kittens will be very playful and will chase any items (not only wool balls), will play with the player and will chase its mom.
If a kitten is attacked, its mom will defend them.
Cats will display emoticons to give you clues of what they're thinking. You can turn emoticons off using the in-game mod menu.
They will run away from everything. You can pick up a mouse by its tail. Mice drop seeds.
They will attack the player at night or in dark areas, if you attack one rat, all the nearby rats will attack you. They are not too strong and their health is low. They drop coal.
Watch this video from BlockDaddy O'Neal showcasing the rats
Deer will run away from anything bigger than a chicken. They're peaceful creatures. You can find female, males and fawn.
They drop pork meat
BigCats replace the lions that were part of the initial release of this mod.
Besides male and female lions, there are Tigers, Cheetahs, Panthers, Snow Leopards and White Tigers.
Female lions and Tigers will always attack the player if within range. Male lions, panthers and cheetahs will some times attack the player. BigCats will attack only when hungry. They will also eat raw pork or raw fish when hungry. Once they eat or kill a prey, they'll stop being hungry for a while.
BigCats of different breeds will fight amongst them. Bring on the catfight! Tamed BigCats won't fight amongst them.
Wild Cubs will seldom spawn. If you throw raw pork or raw fish near a small cub, and then you give it a medallion, you will tame it and it won't despawn or attack you. Once it grows to adult size, it will fight mobs on its own. Cubs will attack any other animal smaller than themselves. Bigger (almost adult) cubs won't be tamed.
Tamed BigCats will follow you and fight any mob that targets you.
BigCats will drop BigCat Claws when killed. You can use the BigCatClaws to craft a whip.
Horses and BigCats will stay put when a whip is used near them (whitin 12 blocks). Also If you right click on a tamed Horse or BigCat while holding a whip, you can toggle them between moving and staying.
If you use a rope on a tamed BigCat, it will follow you and fight your enemies
You can watch this video by Foxy1990, showing how to tame BigCats
They have 10 different colors/patterns. Piranhas are red and will attack anything that falls in the water. You can deactivate piranhas with the in game menu
Fishbowls can be used to capture, transport and release fish. You can craft a fishbowl with four pieces of glass. an empty fishbowl can be filled with water
A fishbowl with water can be used to capture fish. The fishbowl can be placed in the world and carried around in your head. If you want to bring a fishbowl back to your inventory, just
right click on it while holding any pike.
Fish can also be tamed with fishnets
There are six different kind of dolphins (from common to rare): blue, green, purple, dark, pink and albino. The last two kinds are seen only rarely in the wild.
You can tame dolphins by feeding them raw fish. the rarer the dolphin, the more raw fish it requires to be tamed. A blue dolphin requires 2 raw fish and an albino dolphin requires 12 raw fish. You can also tame dolphins by riding/breaking them. Rarer dolphins are noticeable faster than common ones.
Tamed adult dolphins can breed by feeding them cooked fish and keeping them apart from other creatures in a similar fashion than the horse breeding. Young dolphin can not breed or be tamed/ridden.
Two dolphins of the same color will always have offspring of such color. Dolphins have a 'genetic value' from 1-6. (blue = 1 and albino = 6) if you mix and match dolphins you have 1/3 chance of obtaining a purple or dark dolphin if the genetic value addition of the parents is 3 or 4, and you have a 1/10 chance of obtaining a pink or albino dolphin if the genetic value addition equals 5 or 6. i.e. A pink dolphin(5) can be obtained in 1/10 of cases by combining a blue(1) plus a dark(4) dolphin or a green (2) plus a purple (3) dolphin.
This video shows how to breed dolphins: (courtesy of Foxy1990)
The sharks will attack anything that falls in the water, except squids or other sharks. Sharks have different sizes, if you kill a big shark in easy difficulty or higher, you have a 10% chance of getting a shark egg. Right clicking on the shark eggs throws them. If the egg falls in water it will incubate and a tamed shark will hatch. Tamed sharks won't despawn and once they're big enough, will attack any other creature except sharks or the player.
The shark model was inspired by charle88's thread. He also shared his textures.
The first metamorphic and multi-stance mob for Minecraft! Don't be fooled by his appearance and sweet talk, they are ominous! He drops wood sticks or wood tools. At night it will transform into a vicious werewolf!
There are four kinds of werewolves, of special interest is the fiery werewolf who can set targets ablaze.
In daylight the werewolf will transform back into human form in no time. The best way to kill this beast is by using gold items (Think of it as the Minecraft silver). You have been warned, don't face one if you don't have a gold sword. It drops gold apples, stone or steel tools.
Werewolves sometimes will run on all fours, which makes them faster
There are four kind of bears in MoCreatures:
Black bears and Grizzly bears will attack back if provoked. Polar Bears, that spawn in cold biomes will hunt down the player on sight. Panda bears are peaceful creatures that are attracted to sugar cane.
You can tame a Panda bear by giving it reeds. Once tamed, a lazo can be used to make them follow you.
Spawns during the night time, only outdoors. It will attack you at night, and won't attack unless provoked during the day. Hunts small prey, and of course sheep!
spawns only in Hard difficulty. Will set you on fire for a short time. Drops redstone. You can see them from a distance because of flashing flames.
The first mobs to destroy blocks! It destroys blocks sparing ore blocks and obsidian. The green ogre drops obsidian ore
The fire Ogre is rarer than the regular ogre. This mob destroys blocks and ignites the floor on impact. It is fire resistant. It drops 'fire' so you can craft your chainmail.
The Cave Ogre only spawns underground. It has the biggest area of damage. It drops diamonds.
Nothing original, I used material already available, credits go to dorino1 quack sounds plus painterly pack's duck texture.
They attack smaller prey and if you get close to them, they can also attack you. Be warned
Birds add atmosphere to the game. There are six different kinds, and they have different sounds: Dove, Crow, BlueGrossBeak, Cardinal, Canary and Parrot. You can tame them by feeding them seeds. Once tamed, they won't be afraid of you and won't despawn.
If you pick up a bird, you can glide safely from heights
They will attack only smaller creatures. Most of the work was done by Roundaround. I worked on the 3D model
Frequently Asked Questions
I apologize in advance, but any post in the forum or any private message with a question already answered here will be ignored. I just don't have the time to answer the same questions over and over again. Please don't PM me with requests or questions. Use the forum instead. I'm overwhelmed with PMs and I'm not reading them anymore.F.A.Q.
Q.: Can I include your mod in my modpack?
A.: Yes you can. No need to ask permission. Just go ahead!
Q.: How do I get off my mount?
A.: Press the 'F' key
Q.: I installed the mod but don't see any of the new creatures.
A.: perhaps the gamerule doMobSpawning is set to false. To fix it,open the world to LAN to allow cheats, then press 't', then type: /gamerule doMobSpawning true
Q.: I only want to have xxx mob and not the others, can I?
A.: Use the in-game menu to adjust the spawn rates for each individual mob. You can deactivate any mob by setting its frequency to 0
Q.: I can't tame/ride a horse
A.: Make sure you're using the right saddle and follow the previous instructions on how to tame horses
Q.: I get a black screen when installing the mod
A.: Did you forget to delete the META-INF folder?
Q.: Does this work for SMP?
Q.: The lions and bears are bipeds!!
A.: You either did not install the Mod Loader or you installed another mod that conflicted with mine (i.e. a non Mod Loader mod)
Q.: Can you do xxxx mob for me?
A.: You're welcome to post your ideas/suggestions, I have a list of mobs to do...
Q.: Does this work for Mac computers?
A.: It does, the installation procedure is different.
Q.: What program do you use to make the mobs?
A.: I'm using Techne for models, paint.net for the textures, MCP plus Eclipse for the code
Previous versions-MoCreatures v6.2.1 (for Minecraft 1.7.2)-Mo'Creatures v6.1.0 mirror (for Minecraft 1.6.4)
-Mo'Creatures Mod v5.2.5.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.2.3.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.2.2.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.1.5.zip (Mirror) (MC 1.5.1)
-Mo'Creatures Mod v5.0.8.zip (MC 1.5.1)
-Mo'Creatures Mod v4.7.0 (MC 1.4.7) requires CustomSpawner 1.11.2
-Mo'Creatures Mod v4.6.0a (MC 1.4.7)
-Mo'Creatures Mod v4.5.1.zip (Mirror) (MC 1.4.7)
-Mo'Creatures Mod v4.5.0.zip (Mirror) (MC 1.4.7)
-Mo'Creatures Mod v4.4.0.zip (Mirror) (MC 1.4.6)
-Mo'Creatures Mod v4.3.1.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.3.0.zip (Mirror)
-Mo'Creatures Mod v4.2.3.zip (Mirror)
-Mo'Creatures Mod v4.2.2.zip (Mirror)
-Mo'Creatures Mod v4.2.1.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.2.0.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.1.3.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.2.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.1.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.0.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.0.4.zip (Mirror) (MC 1.3.2)
-Mo'Creatures Mod v4.0.3.zip (Mirror) (MC 1.3.2)
-Mo'Creatures Mod v4.0.2.zip (MC 1.3.2)
-Mo'Creatures Mod v4.0.1.zip (MC 1.3.2)
-Mo'Creatures Mod v3.7.1.zip (MC 1.2.5)
BannersIf you want to add a Mo'Creatures banner to your signature, you have different options:
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/iYxei.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/Uwhm8.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/vygdJ.png' /></a>
Thanks to Jibberlicious
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/DH52R.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/MDDfn.jpg' /></a>And if you survived the bunny infestation...
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/iIB8C.jpg' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/UNlXu.jpg' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/Cpu63.jpg' /></a>
CreditsCoding: DrZhark, Bloodshot
Modelling: Kent C Jensen (a.k.a. BlockDaddy O'Neal) and DrZhark
Textures, Icons: BlockDaddy and DrZhark
special thanks to:
-ScottKillen: Extrabiomes XL compatibility coding
-AtomicStryker: SMP port for Minecraft 1.2.5
-Cojomax: adding custom sounds
-Freakstricth: Forge sprites
-Vaprtek: initial Horse Model.
-Dorino1: quack sounds plus painterly pack's duck texture.
-Macaque: first boar texture.
-Rondaround: fox idea, AI, sounds and texture
-_303 and Risugami: help with ModLoader and AudioMod
-Corosus: optimization changes in the code
-charle88: shark's model inspiration
-cdrumer11: pink and white dolphin skins
-FireHazurd: first werewolf model and texture
Feb 26, 2011jamioflan posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTFPosted in: Minecraft ModsThe new Flan's Mod Website is up!For downloads, content packs, servers and more, go check it out
If it is down, you can get all the files for the mod and official content packs HERE
Check out the Flan's Mod: Apocalypse teaser trailer and new videos on my YouTube channel
Also, like my mod on Facebook for development updates and follow my Twitter for more random mod related stuff
Check out the mod trailer here:
I'm restarting my Patreon page on which you can pledge support and get sweet rewards such as getting your favourite guns and vehicles added to Flan's Mod official content packs!
If you are looking for the perfect present for your Flan's Mod obsessed friends, why not get them some 3D printed vehicle icons and make them some badges or fridge magnets?
Check these and other models out at my Shapeways store
Looking for downloads? Everything is on my website, flansmod.com
Apr 3, 2012Posted in: Minecraft Mods
Hello everyone o/
With the Minecraft Forums going into an archived state, I felt it was fitting to leave you all with one last update. To start things off, I want to give a huge thank you to everyone who used my mods and took a chance on them. I started modding just over 9 years ago, with More Swords being the first one I released publicly. Back then I was a young kid with no programming experience. I've since grown a lot as both a person and a developer. I believe that modding and the Minecraft Forums are both partly responsible for me pursuing the field of Software development, and I am very thankful for that.
Before I end this farewell, I want to announce More Swords: Legacy, which is a new and upcoming project I will be releasing. Legacy is going to be a faithful remake of More Swords 2 for newer versions of the game, along with support for mods like Just Enough Items, and Enchantment Descriptions. I changed a lot of things in More Swords 3, to balance the mod and make the content more interesting. While I stand by those changes and plan to continue working on it, I also understand that some of you just want the nostalgia of the original version. I will be releasing this project to CurseForge when it is ready, and I will be announcing it on Twitter.
So long everyone, it's been a good run. o/
More Swords Mod provides a magnificent chain of lustrous new swords that expound upon the foundation of Minecraft weaponry. Razor sharp swords of magic as well as stronger, more practical blades!
All texture packs listed here are not maintained by myself and may be out of date. Issues should be reported to the respectful pack author and not to myself or this thread. If you have made a resource pack addon for this mod and would like it featured here please send me a private message.
Myserieden 32X by Myserieden (Download Author)
Sphax PureBD Add-on by PantherX (Download Author)
MeinKraft Add-on by BlauMannLP (Download Author)
Dokucraft Add-on by Prophecy_Wrecker (Download Author)
Faithful Add-on by Dangeresque486 (Download Author)
Eye End Blade
Ignite: This enchantment will set damaged mobs on fire doing damage equal to that of the enchantment level. If a creeper is hit it with this effect it will instantly go into ignition mode. This enchantment has a cap of three levels and can only naturally be applied to the Dawn Star.
Sparks: This enchantment will do 3 fire damage to every mob within 2.4 blocks of the target mob will be set on fire. Both the target mob and the user of the effect will not be set on fire however nearby players can be set ablaze. This enchantment has a cap of 1 level and can only be naturally applied to the Dawn Star.
Feast: This enchantment has a chance to restore 0-3 durability when a mob is hit. The amount restored is multiplied by the level of the enchantment. The cap for this enchantment is level three and can only be naturally applied to the Vampiric Blade.
Vitality: This enchantment will consume 256 durability when used and in turn give the user several buffs such as regen, insta health and extra hearts. This enchantment has a cap of 1 level and can only be naturally applied to the Vampiric Blade.
Venomous Aspect: This enchantment will poison target mob. The effect will last for seconds equivalent to the level of the effect. It's worth noting that many vanilla mobs such as spiders, zombies and skeletons can not be poisoned rendering this effect useless. This enchantment has a level cap of 3 and can only be naturally applied to the Gladiolus.
Absorb: This enchantment has a 5% chance to restore 0-2 hunger points when a mob is hit. This enchantment has a level cap of one and can only be naturally applied to the Gladiolus.
Keen Edge: This enchantment increases the damage of the sword by 1 for each level of the effect. This enchantment has a level cap of three and can only be naturally applied to the Draconic Blade.
Scorn: This enchantment will double the damage of the sword by 2 when used in dimensions other than the surface world. This enchantment has a level cap of one and can only be naturally applied to the Draconic Blade.
Ender Pulse: This enchantment will warp the player where they are looking when used. This effect has a range of 18 blocks per level. This enchantment will damage the item by 50 points every time it is used. The player will also take 1 damage in fall damage. This enchantment has a level cap of three and can only be naturally applied to the Eye End Sword.
Ender Aura: This enchantment has a 15% chance of activating when the player is hit. When activated the player will warp to a random mob within 30 blocks. This mob may not always be friendly. If no mob is found then the effect will be canceled. This enchantment has a level cap of one and can only be naturally applied to the Eye End Sword.
Greed: This enchantment has a 7% chance, multiplied by the effect level, to drop 1-3 extra points of exp when a mob is hit. This effect has a level cap of 3 and can only be naturally applied to the Crystalline Blade.
Wisdom: This enchantment does nothing, I accidently broke it. :/
Frozen Aspect: This enchantment will slow damaged mobs for 3 seconds per level. This effect has a level cap of three and can only be naturally applied to the Glacial Blade.
Frost Wave: This enchantment will slow mobs within 2.5 blocks of the target mob for 1.5 seconds. The target mob and the user will not be frozen however nearby players will feel the effect. This enchantment has a level cap of one and can only be applied naturally to the Glacial Blade.
Ascension: This enchantment will propel targeted mobs upwards into the air. Hit the mob before it hits the ground to make increase the launch aspect of the effect exponential amount. This enchantment has a level cap of three and can only be applied naturally to the Aether's Guard.
Descension: This enchantment will cause the player to fall at a much slower rate than normal. To activate the effect press and hold shift. This enchantment has a level cap of one can can only be applied naturally to the Aether's Guard.
Consuming Shadows: This enchantment will blind the target mob for 1.5 seconds. There is also a 12% chance that the wither effect will be applied for a second. The values for this effect are increased with every level. This enchantment has a level cap of three and can only be applied naturally to the Wither's Bane.
Decay: This enchantment will apply the wither effect to the target mob for just under 4 seconds. This enchantment has a level cap of one and can only be applied naturally to the Wither's Bane.
Stealth: This enchantment will cause the player to become invisible when activated. Unlike the potion of invisibility this effect will not give off particles and has no time limit or duration. To toggle this on or off simply right click with the sword. It's worth noting that swords and armor will still be visible while this effect is enabled. This effect has a level cap of one but can not be obtained naturally and is linked with the Adminium Ark.
Extinction: This enchantment will kill all mobs on the map that are an instance of the target mob. For exam ple if you break a vanilla boat using this effect, all vanilla boats on the map should be deleted. This effect will not target players. This effect has a level cap of one but can not be obtained naturally and is linked with the Adminium Ark
Frequently Asked Questions
Q: Does this mod work on servers?
A: Yes this mod is designed to work with the client, lan and server in mind. It should also work with Cauldron.
Q: I am getting a crash with this mod, what should I do?
A: Please make a comment containing a copy the logs and upload them to a text sharing site like hastebin, or alternatively paste it in a forum spoiler. Sadly Minecraft and modding in general is not as stable as we would all like and these types of issues come up every now and then.
Q: Can you add a sword or enchantment that does _____________?
A: I am constantly looking for new ideas that can be added to the mod. If you have a suggestion feel free to leave a comment with your idea.
Legal And Mod Packs
This mod is provided as is without any warranty. The source code for this mod is made publicly available on GitHub and is free for anyone to use for the purpose of learning, you may not compile the code of this project and include it within your own project without advanced written permission from myself, you also may not distribute modified copies of the project or parts of the project without my permission. You may not host files related to this project on your site without permission from myself.
Modpacks:If you would like to distribute this mod in a mod pack you may do so as long as the pack meets the three requirements. If the following criteria are met you can publish your pack with out getting a direct pm for me. I have the right to change this in the future however that is not likely to happen. If you need proof of permission for this mod you may screenshot this spoiler.
-The pack is not distributed behind an ad site such as adfly or adfoc and is not being sold or used to generate profit. Packs may sell their own brand name merchandise such as clothes without breaking this rule.(example FTB store)
-The pack site or page includes a public list to all of the mods within the pack as well as credit to the mod authors and links to their respective page(s). (Donations/Twitter/Patreon/Website/Forum page)
-The pack has permission to use every mod contained within the pack.
Starils: The original author of More Swords Mod.
The DNSTechpack: Hosting my downloads and always being there for me.
Thisguy1045: Artist of several textures within the mod.
VydaX: Artist of several other textures within the mod.
InsectKing142: Artist of the Dawn Star
Oct 12, 2013Mithion posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)Posted in: Minecraft Mods
A look into what Minecraft could become when you add a splash of magic...Ars Magica is a mod about casting powerful spells, fighting bosses, and having fun with magic! It features a unique spell creation system where you can create any
spell you can imagine!
PLEASE DO NOT PM ME YOUR BUG REPORTS. I will not reply, and will delete them.
Taking your first steps.
Getting started in AM2 is quite simple to do.
First, you need to find a pool of liquid etherium:
Place an item frame within a few blocks of the pool, and put a book into the item frame, and watch the show.
This will give you the Arcane Compendium, which has everything you need to continue using the mod, from guides, to structures, to items, to bosses.
The Compendium by default is staged to unlock as you go - this can be turned off via config.
Keep in mind, the compendium doesn't limit progress, so even if something is locked, you can still craft and use it. Using and crafting items/blocks that you haven't yet unlocked will unlock them, as well as other items directly related to them.
Pics, or it didn't happen.
3-part spotlight by Direwolf20!
Part 1: The basics
Part 2: The Blocks and Mechanics
Part 3: Cool stuff you may not know
The section you're most interested in.
There is a chance with any update that your save may get broken. Back up your world and configs, just in case! Also, be sure that you read the patch notes before upgrading! There may be special considerations.
AM2 requires the AnimationAPI! Go get that too!
A brief note about 1.7.2/1.7.10 - I do not guarantee complete stability! This is a late BETA version and may have problems. Of these, note that shrink doesn't reduce your viewport properly and thus is exploitable. On servers you may want to disable it. Also the Ender Boots do not properly flip your view. There may be others! You have been warned!
1.7.10 - 1.4.0.009
Download | API (Coming Soon)
1.7.10 - 1.4.0.008
Download | API
1.3.0.008: Download | Mirror
1.3.0.007+ API: Download | Mirror
I have a question... (bug reporting instructions too)
I'm having trouble with Optifine...
AM2 supports Optifine only in the main mods directory. It will not work if optifine is in a subdirectory. Move optifine there and it should work.
Note that disabling optifine by changing the extension to .disabled currently will not work - you need to move it out of the folder completely.
When is the next update?
When it's ready.
Something Something Something Complaining About Textures
I never claimed to be an artist. Go make your own texture pack. If you do, feel free to send me a message and I can put a link to it in this post.
No PMs please! Details below.So here's the deal. You want Ars Magica in your mod pack? All you need to meet are three simple conditions:
- Your mod pack needs a link back to this forum post
- You cannot make any money off of the mod pack
- You cannot claim that you made any part of the mod, and you must give credit to the author of the mod (Mithion)
Support AM2! Grab a banner:
Some textures present in Ars Magica 2 were created by the amazingly awesome D3miurge for this mod's exclusive use. The license for those textures can be found at http://www.minecraft...6-d3miurge/#am2
Spell icons used include Painterly Spell Packs 1 through 4, courtesy of J. W. Bjerk (eleazzaar) at opengameart.com.
Some item icons used courtesy of Ails at http://www.alteredga...vx-custom-icons
Apr 6, 2012tarun1998 posted a message on Thirst Mod 1.8.15. Updated to Minecraft 1.8 100k+ Downloads!Posted in: Minecraft ModsPLEASE REPORT ANY BUGS ENCOUNTERED IN THE MOD ON THIS GOOGLE FORM:
ALSO WOULD ANYONE BE INTERESTED IN UPDATING THIS POST WITH SOME DOCUMENTATION ABOUT THE MOD. I COULD PROVIDE AN EXACT LIST OF FUNCTIONS OF THE MOD INCLUDING INSTRUCTIONS THAT WOULD MOST LIKELY NEED TO BE TRANSLATED IN ORDER TO BE EASY TO UNDERSTAND.I WOULD DO IT MYSELF BUT I HAVE COME TO HATE MINECRAFT FORUMS EDITOR AND I AM ALSO VERY VAGUE IN EXPLAINING THINGS.
ANY HELP WOULD BE GREATLY APPRECIATED.
ANYONE WHO WANTS TO LEARN HOW TO MAKE DRINKS FROM OTHER MODS REPLENISH THE THIRST BAR, CONTACT ME VIA PM!
Latest Version: 1.8.15Minecraft Version: 1.8
September 18, 2015 - 1.8.14 released for Minecraft 1.8. Changelog on download page. Drink Creating Tutorial is here.
Be sure to check out talon1337's new mod called Flax! Check it out here!
The Thirst Mod aims to increase the difficulty of Minecraft by adding a Thirst Bar along with other goodies. Once installed, a bar similar to the Food Meter will appear in the HUD. The bar will begin to deplete during physical activity which is based upon a multitude of factors including movement speed, jumping, breaking blocks or not, attacking, losing health and even proximity to specific blocks. Once the bar begins to drop you can replenish the bar by consuming drinks to rehydrate yourself. With low hydration, several problems will arise beginning with the disablement of sprinting, and then slow health loss coupled with nausea effects.
This mod adds many features, all which are created to help you in your journey in minecraft:
This blocks enables you to collect rain water. It functions with many different containers available in the game such as Bottles, Buckets and Cups. The water received from this block is clean and thus can be drunk without any chance of poisoning and can also be stored for later use when it is not raining. To use it, simply place a container(mentioned above) in the bottom slot and watch the water slowing enter the container. Make sure the block is placed within a clear view of the sky or the internal bucket will not fill. Canteens can also be refilled with this method.
The Drinks Store is the core for all of your drinks. It allows you to create consumables which you can drink by placing a glass bottle, an item to 'brew' and any fuel source in the game (even mods) in their appropriate slots as indicated. To use this block, you must first install content packs and if the game detects no packs, this block will be useless. The brewing item can be anything and is usually indicated the drink you are trying to create. For eg: Apple Juice will definitely be made using Apples.
The Drinks Store allows you to purchase drinks that would be otherwise be difficult to obtain. To use place in some coins, select your drink, select the amount and click buy. The coins will be taken from you and used in an alternate dimension (doesn't exist).
Without these you’d be dehydrating every second and dying. These drinks can be drunk when held and holding right click. The drinks replenish your bar differently in the level and saturation. More drinks can be created through the use of “txt” files and placing them in “/ThirstMod/Content Packs/.” Drinks contained in the core version include: Milk, Chocolate Milk, Fresh Water and also Boiled Water. Even though the mod edits no base classes, drinking from Soup, Potions, Water Bottles(poisonous) and Milk Buckets will also replenish your thirst.
Drinks can be created in the Drinks Brewer from other mods by simply creating “txt” files and placing them in “/mods/ThirstMod/Content/.” Have a look at the Drinks Creating Tutorial later on to find out more! You can also add drinks from other mods in a similar fashion. A system is also available to enable drinks from other mods to heal the bar. Check out 'usage.info' in the Thirst Mod folder.
Latest Version: 1.8.15
Previous Downloads (Prior Releases + Source Code)
DROP THE DOWNLOADED ZIP/JAR INTO THE /mods FOLDER JUST LIKE EVERY OTHER MOD!!! CONTENT PACKS ARE AVAILABLE BELOW. Just dump them in the thirstmod/content folder.
This mod (and any addons) are the sole property of tarun1998. The usage of the mod has no restrictions. However in terms of distribution, the mod may be included in modpacks and posted on other websites, however they must include a clearly visible link back to this post as well as the authors name (tarun1998). Failure to do will result in a dispute between the author and the offending entities.
The author will not be responding to any modpack requests via PM.
Drink Packs - Add new Drinks!
DOWNLOAD AND PLACE INTO [minecraft dir]/thirstmod/content AFTER RUNNING THE GAME WITH THE MOD INSTALLED AT LEAST ONCE!!!!!!
Drinks Pack #1 By taurn1998
Adds many drinks from Minecraft items.
Drinks Pack #2 By taurn1998
Adds event more absurd drinks from Minecraft items.
Glass of Cup:
Just right click on water with Empty Cup.
Cup of Clean Water: Also works with Charcoal Filter
Cup of Clean Water:
Dirty Filter to Clean Filter:
Fresh Water: (Also works with Charcoal Filter)
Fresh Water Bucket:
Dec 7, 2012Grom_PE posted a message on [1.6.x/1.5.x/1.4.7] Underground Biomes (Forge, SMP compatible)Underground Biomes Mod for 1.4.7/1.5.x/1.6.xPosted in: Minecraft Mods
Originally by Exterminator Jeff
- Overhauls the underground experience with Underground Biomes that define the rock types present.
- These biomes occur differently to the surface biomes making exploration underground more interesting
- Adds 57 new blocks using 12 block IDs and 2 new items (so far):
- 8 types of Igneous rock with Cobblestone and Bricks
- 8 types of Metamorphic rock with Cobblestone and Bricks
- Half slabs for all Brick types
- 8 types of sedimentary rock
- A coal storage block (for Minecraft 1.5.x and earlier)
- Lignite, a low quality coal found in large quantities
- Fossil piece, a rare drop found in sedimentary rock and crafted to bone meal
- All Vanilla recipes updated to use new rock, cobble and brick types
- A very rare drop of lapis lazuli and redstone from deep metamorphic stone
- A very rare drop of gold and other mod metal nuggets from deep igneous stone
- A rare drop of fossils (from limestone, chalk, siltstone, lignite and dolomite), flint items (from chert) and clay (from shale)
0.4.2c (29 Oct 2013)
- Polish localization by unek
- Turkish localization by toltol
- Chinese localization by laincat
- Configurable max generation height
- Configurable hardness and resistance modifiers
- Fixed rhyolite and marble brick slabs not appearing in creative tabs
- Fixed stone metadata on silk touch harvest
- Changed stone and cobblestone oredict names according to the latest Forge
(fixes uncraftable items from stone for Forge #934+)
0.4.2a (06 Jul 2013)
- Fixed dedicated server support for Minecraft 1.6.1
0.4.2 (03 Jul 2013)
- Localization support
- Russian, Hungarian, French, German localizations
- Repalced flint with dolomite
- Fixed and rebalanced rocks blast resistance, made igneous stone harder to mine
- Refactored code
- Incrased frequency of rare drops (1 in 64 sedimentary, 1 in 1024 other)
- Vanilla stone conversion configuration; by default lose 3 stone
- No more changing metadata of cobblestone and bricks, better compatibility
- Anthracite block will be replaced by Minecraft 1.6 coal block, be sure its ID is set to 173!
- Updated to Minecraft 1.6.1
0.4.1 (22 Jun 2013)
- Included Minecraft 1.4.7 compatible version
NOTE: configuration file name is now "UndergroundBiomes.cfg"
- Fixed rare world load crash
- Slight worldgen speedup
0.4.0 (20 Jun 2013)
- Remade oreDictify, now it should work with mods
- More compatible configuration in case IDs are taken;
NOTE: three general configuration parameters were changed, re-adjust:
- Ability to include and exclude dimensions ID to generate in
- No more additional Nether and End lag due to trying to replace stone
- Added rare drops:
- fossil pieces from limestone, chalk, siltstone and lignite
- flint item from chert and flint rocks
- clay from shale
- Added very rare drops (height-based):
- lapis lazuli and redstone from deep metamorphic stone
- gold nuggets from deep igneous stone
- other mods' metal nuggets from igneous stone below the sea level
- Hopefully fixed support for mods ore gen
- (reupload) Fixed compatibility with mods that save recipe indexes
- (reupload) Fixed recipes broken with new oreDictify: stone bricks and stone brick slabs
0.3.9 (15 Jun 2013)
- Refactored code
- Rebalanced rocks hardness
- Fixed metamorphic bricks dropping cobblestone >_>
- Replaced epidote with dacite, updated the texture
- Added oredictifystone command
0.3.8 (10 Jun 2013)
- Fixed metamorphic stone not dropping cobblestone
- Hopefully fixed worldgen
0.3.7 (05 Jun 2013)
Grom PE now is the lead programmer
- Killed Thumbs.db
- Fixed lignite drop incorrect metadata leading to inability to craft it to coal
- Fixed lignite not working with fortune enchantment
- Fixed slabs giving wrong block when harvested with fortune enchantment
- Resolved missing textures warning
- Optimized texture files
- From now on should work on Minecraft 1.5, 1.5.1, 1.5.2
0.3.6 (03 May 2013)
Update to support Minecraft 1.5.2
Also added 1.4.7 support for those who have not yet updated (Grom's note: doesn't have worldgen bug).
Fixed issues with Stone Brick Slabs
Added four new Biomes featuring Vanilla Stone due to popular demand.
- Fixed (hopefully) the bug where the only stone type that generated was Red Granite.
- Added missing Explosion Resistance values for all blocks.
- Fixed a texture lookup bug which could cause a crash.
- Fixed an error in the Blue Schist texture.
- Fixed an bug which was causing biome shapes to be back to front for each Chunk.
- Corrected Ore Dictionary Names and added individual Ore Dictionary names for each Stone and associated blocks.
Fixed world generation bug.
Update to Minecraft 1.5.1
Added a new system to 'Ore Dictify' recipes
- Scans through all the loaded recipes and detects when a recipe uses cobblestone or stone and automatically replaces the recipes with an ore dictionary compatible version allowing the cobblestone and stone from this mod to be used in the recipe.
- I have tested it with a large number of mods and there has been no problems. I can't test everything though so there is a config option to disable this if you encounter bugs. If you do have any problems please let me know.
- Note: This will only work with recipes that work using the vanilla system. This generally means recipes that can be made on a crafting table. Recipe systems added by other mods are outside of my control.
- Fixed crash on first time world creation when using mods that added new dimensions such as the Twilight Forest.
- Fixed stone half slabs placed on the upper half of a space dropping the incorrect block
- Corrected the burn time of Anthracite Coal
- Added half slabs for all stone bricks.
- Replaced some textures and improved brick and cobble textures using some methods Dudewiththemine showed me
- Added config option for Biome Size. The default value is 45 which is quite small. Values of between 45 and 100 had good results. This value appears to be exponential so be careful. A value of 150 make the biomes so large that I could not leave the spawn biome in about 2 minutes of flying.
- Fixed the texture bug! All thanks to konekobus!
Fixed an bug which prevented other mods generating vanilla ores.Tested against Minecraft 1.4.7
Removed all modifications to base classes. Should now work with everything. Ore veins is currently bugged and is disabled by default. You can use it but it will still generate those ores normally as well as in veins.
- Added compatibility mode. On by default
- Changed block IDs
- Added config options to change block and item IDs
- New texture for soapstone
Updated to Minecraft 1.4.6
- Added different hardnesses for rocks based on what they are. Some rocks will be harder than normal stone while some will be weaker.
- Fixed stone bricks dropping cobblestone.
Quote from Exterminator Jeff »I've always thought that there isn't enough variation underground in Minecraft with almost every cave or ravine looking the same. This mod aims to change that by adding 24 new naturally occuring rock types which occur in underground 'biomes' separate to the biomes on the surface.
These rocks mainly occur in layers called strata. They cannot currently be made into bricks or cobblestone. They are (from left to right): Limestone, Chalk, Shale, Siltstone, Lignite, Flint (replaced with dolomite in 0.4.2), Greywacke, and Chert.
These volcanic rocks can be found in large quantities and make up most of the rock found in certain areas. They drop igneous cobblestone when mined. They can be crafted into bricks and slabs. They are (from left to right): Red Granite, Black Granite, Rhyolite, Andesite, Gabbro, Basalt, Komatiite, and Dacite.
These rocks are formed by heat and pressure underground and make up the rest of the landscape where igneous rocks do not occur. They drop metamorphic cobblestone when mined and can be crafted into bricks and slabs. They are (from left to right): Gneiss, Eclogite, Marble, Quartzite, Blue Schist, Green Schist, Soapstone, and Migmatite.
Anthracite and Lignite:
Anthracite is essentially a coal storage block for Minecraft 1.5.x and earlier. It can be made by crafting nine pieces of coal and can smelt 80 items. Lignite is an item dropped from lignite rock. It is a very impure form of coal and burns for 1 item in a furnace. It can be found in large deposits.
Block % Hardness Blast resistance
Vanilla (for comparison):
Minecraft Stone 100% 1.5 30
Sandstone 53% 0.8 4
End stone 200% 3.0 45
Red Granite 150% 2.25 40.5
Black Granite 140% 2.1 39.3
Rhyolite 110% 1.65 33.3
Andesite 120% 1.8 36.0
Gabbro 80% 1.2 21.0
Basalt 120% 1.8 36.0
Komatiite 130% 1.95 37.8
Dacite 100% 1.5 30.0
Gneiss 110% 1.65 33.3
Eclogite 100% 1.5 30.0
Marble 110% 1.65 33.3
Quartzite 130% 1.95 37.8
Blue Schist 70% 1.05 16.2
Green Schist 70% 1.05 16.2
Soapstone 40% 0.6 6.0
Migmatite 90% 1.35 25.8
Limestone 50% 0.75 8.7
Chalk 50% 0.75 8.7
Shale 50% 0.75 8.7
Siltstone 60% 0.9 12.0
Lignite 50% 0.75 8.7
Dolomite 50% 0.75 8.7
Greywacke 100% 1.5 30.0
Chert 90% 1.35 25.8
(Bricks and slabs are the same as smooth stone, cobblestone is 33% harder to mine but has the same blast resistance)
Version 0.4.2c, updated 29 Oct 2013
for Minecraft 1.6.x
Version 0.4.2, updated 03 Jul 2013
for Minecraft 1.5.x | for Minecraft 1.4.7
All versions 0.3.7 and later by Grom PE
1.5.2 version 0.3.6 | 1.4.7 version 0.3.6
1.5.1 version 0.3.5
1.5.1 version 0.3.4a
1.4.7 version 0.3.3
1.4.7 version 0.3.2b
1.4.7 version 0.3.1
1.4.6 version 0.3
Note: config and block IDs changed since these versions
1.4.6 version 0.2
1.4.6 version 0.1
More Fuel, Tweaks, and Everything by Grom PE - Adds Underground Biomes block support for Equivalent Exchange 3 (stone transmutations) and Thaumcraft (aspects for blocks and items).
PureBDcraft HD textures (WIP) by various authors
[Screenshot] photorealistic 128x128 textures (WIP) by Els236
[Screenshot] 128x128 textures by Wreckage
[Screenshot] 32x32 faithful style texture pack by The_Order
[Screenshot] Sphax texture pack by SirOldie
Currently may not work with ID resolver!
It should be compatible with other mods, including worldgen ones.
You can change Block IDs in the config file in case of ID conflict.
All recipes from the base game are by default modified to accept modded stone.
In case that doesn't work, try /oredictifystone chat command (requires cheats/server owner powers).
In case other mods require regular cobblestone, it can be crafted by arranging modified cobblestone in 2x2 pattern.
1. Install the latest version of Minecraft Forge, or skip to 3 if you already have it.
2. Once Forge is installed run Minecraft once to make sure it has worked and to set up the necessary folders.
3. Put the zip file of the mod into your /mods/ folder in the minecraft directory.
If there is no /mods/ folder then Forge might not have installed correctly.
4. Run Minecraft. If Minecraft loads and the mod shows up when you click the mods button in the main menu then it has worked.
You can edit the mod config file if you want by going to the /config/ folder in your minecraft directory and opening 'UndergroundBiomes.cfg'
with Notepad or any other text editor. You can set all the block and item IDs for the mod here to fix any conflicts that may occur with other mods.
Mod packs permission:
You are free to include this mod in your private or public non-commercial mod pack, provided you mention the authors and a link to this page.
All source code is available on Github. Feel free to fork, submit bugs, feature requests and patches!
Note: as Exterminator Jeff did not specify a license and gave the project to me as whole, I think it's only fair to declare it public domain.
Basically, do what you want but I would appreciate the credit.
An XMPP groupchat for talking about this mod or Minecraft modding in general: http://chat.grompe.org.ru/#mcmoddev (xmpp:[email protected])
Apr 17, 2012MorpheusZero posted a message on [1.6.4] MorphCore; CreepersNoCreeping; BatsDropLeather; HorseAccessories <20,000+ Downloads!> [January 2014]Posted in: Minecraft Mods:Important Developer Announcements:=========================================================
**NOTE: Download Link At Bottom**CHANGELOG: [i]mm/dd/yy[/i]
-Pre 1.7 Update
-MorphCore Optimizations and Bug Fixes
-CreepersNoCreeping Optimizations and Bug Fixes
-More robust config file for CreepersNoCreeping and more customizable options
-BatsDropLeather Optimizations and Bug Fixes (same bug as CreepersNoCreeping)
-Added an option in the config file for easier recipes to be enabled (not default)
-All mods have been optimized for SMP Forge Server use
[i]11/30/13[/i] - I formatted my hard drive without saving the source code to my mods so I had to rewrite everything from scratch. The code is all 100% new and freshly written with a much cleaner architecture and structuring. I updated MorphCore, CreepersNoCreeping, BatsDropLeather, and HorseAccessories to Minecraft version 1.6.4. I have decided to drop the other mods I developed and maybe I will enhance and pick them back up again later, but for now they are not going to be updated due to not much interest being shown in the lack of downloads they received overall.
[i]08/10/13[/i] - Fixed a bug in BatsDropLeather. Updated MorphCore. KNOWN BUG IN MORPHCORE that shows VillagerSpawn as loaded even though its not. I know this and its a simple fix but I had already uploaded the mod before I realized it. It WILL NOT effect anything in-game only a little notice in the console when the mods load. I will fix it in next update.
[i]07/29/13[/i] – Updated all mods and developed new ones. MorphCore has new methods to check for all of my mods and load them in the correct order. Also logs any errors you can show me for easier fixes. CreepersNoCreeping made minor bug fixes and fixed issue with configuration file. BatsDropLeather made minor code changes for easier viewing. No bugs. HorseAccessories made minor code changes and also added a recipe for craftable nametags. Added ZombieTweak mod. Added WitchSpawn mod. Added RebelSnowmen mod. Added VillagerSpawn mod.
[i]07/13/13[/i] - Updated CreepersNoCreeping and BatsDropLeather to stable release of Forge for 1.6.2. Added HorseAccessories mod. Added MorphCore Mod which is a required dependency from version 1.6.2+ to use any of my mods.
[i]07/09/13[/i] - Updated CreepersNoCreeping to Minecraft 1.6.2. Added a config file for advanced customization of mod attributes.
[i]07/05/13[/i] - Updated CreepersNoCreeping and BatsDropLeather to Minecraft 1.6.1 and made it Forge Dependent. Updated policy on OLD versions of Minecraft. Added Adf.ly links back in.
[i]04/17/13[/i] - Switched hosting from MediaFire to SugarSync and dropped Adf.ly
[i]04/06/13[/i] – Updated CreepersNoCreeping and BatsDropLeather to Minecraft 1.5.1 (versions 5.0 and 3.0 respectively). Discontinued the WheatTweak mod because it was patched in-game.
[i]03/09/13[/i] – Updated CreepersNoCreeping and BatsDropLeather to Minecraft 1.5 (versions 5.0 and 3.0 respectively). Created the WheatTweak mod.
[i]12/19/12[/i] – Updated CreepersNoCreeping and BatsDropLeather to Minecraft 1.4.6 (version 4.1 and 2.0 respectively). Bats can now be bred when fed seeds. NOTE: I forgot to add in the code where Creepers make sounds when wandering, I will push an update soon to fix it. Everything else works fine.
[i]11/15/12[/i] – Updated CreepersNoCreeping to Minecraft 1.4.4 (version 4.0). Creepers will only burn in sunlight and flee from the sunlight now. I also released the V1.0 of BatsDropLeather, which is obvious that it does.
[i]10/25/12[/i] - Updated CreepersNoCreeping to Minecraft 1.4.2 (version 3.1.2). Creepers burn in the sunlight, they make sounds while wandering, they are afraid of Snow Golems, they avoid water, but can swim.
[i]10/21/12[/i] - Updated CreepersNoCreeping to Minecraft 1.4 (version 3.1.1). Due to problems integrating my old code to the newest changes in 1.4, I am unable to make creepers explode in water, so I have removed that feature in this version. All other aspects remain the same. Creepers are still afraid of Snow Golems and still burn in the sunlight and they still make a sound just wandering around.
[i]9/13/12[/i] - Updated DBC to 1.3.2. Started developing V1.0 of HarderMobs++.
[i]8/12/12[/i] - I released my V3.0 with new features and a few bug fixes. Creepers now fear snowmen, nerfed water explosions, AI fixes, etc.
[i]8/2/12[/i] - I added smarter AI to creepers. They now fear the sunlight and will attempt to find shade instead of just allowing themselves to burn relentlessly. They are also afraid of water and cannot swim and will die when inside of water.
[i]7/31/12[/i] - I updated to Minecraft 1.3.1 and also made it to where Creepers explode again. So they are no longer nerfed or made void. They simply burn in sunlight now for 1.3.1.
News & Announcements:
[i]I am changing my policy on modpacks. I am tired of answering all the e-mails I get so from now on, as long as you give me credit, you can use any of my mods in a modpack without asking permission.[/i]
THESE MODS are to be defined as [i]MorphCore, CreepersNoCreeping, BatsDropLeather, HorseAccessories, and any other mods found on this page created by MorpheusZero.[/i]
[i]THESE MODS* are the intellectual property of MorpheusZero and MorpheusZero Studios at http://morpheuszerostudios.tumblr.com . All rights are reserved.[/i]
[i]-Use this mod at your own risk.[/i]
[i]-Use this mod however you want privately.[/i]
[i]-Use this mod in a video on YouTube as in Reviews and/or Lets Plays.
[i]-Use this mod in a modpack without permission. (added on January 11th, 2014)[/i]
[i]You MAY NOT:[/i]
[i]-Redistribute these exact files, classes, methods, coding, or pass them off as your own.[/i]
[i]-Use this mod or these files for commercial purposes other than on YouTube as mentioned above.[/i]
[i]-Use this mod to exploit any bugs within Minecraft whether online or offline. [/i]
=======================Discover my mods on YouTube!
- - - - -
LATEST BUILD(s) Information
MorphCore is a collection of classes that all of my mods now use and share. It is a required dependency that you MUST install to use any of my mods. If you do not install this, none of my mods will be loaded into your game. It is a very tiny file to download and it greatly helps me out when I am updating my mods now and in the future to be able to edit all my regular variables, methods,config files, and constants all in one place.
As of Version 2.0+, MorphCore now checks for known incompatibilities with mods for MorphCore. It states known incompatible mods so that a user will know that the mods are incompatible and can take corrective action before you get involved in a game and realize you wasted time.
-You MUST have Minecraft FORGE installed first.
-Download the JAR file below and simply place it into your MODS folder.
-Then download any of my other mods and enjoy!
CreepersNoCreeping is a very simple Minecraft Mod that seeks to accomplish one thing:
- Creepers will now burn in Sunlight just like Skeletons or Zombies.
As part of an ongoing process, I have now including smarter AI creepers and a few other things involving creepers natural instincts including:
- Creepers will now flee to find cover in shaded areas such as under trees or inside caves while burning in sunlight.
- Creepers now make a sound while in game so they can't creep on you quite as easily. Its not very audible so be careful!
- Creepers are afraid of water because they cannot swim because of their lack of arms. If a Creeper touches the water it will explode.
- Creepers are now afraid of Snow Golems to twice the effect that they are afraid of Ocelots.
The CreepersNoCreeping config file has many customizable options in it. Navigate to your CONFIG folder and look inside of the creepersnocreeping.cfg to see what you can change! A new option was added to prevent creepers from spawning (off by default) in case you don't want creepers around at all!
If you have been using my mods for long, you will realize one thing. I LOVE simplicity. And simple is exactly what BatsDropLeather is all about. As of MC 1.3, you now have to farm cows to get leather to make books which turn makes bookshelves for your enchanting rooms. So I realized that the Bats were pretty useless, So I decided that lore-wise its not too far of a stretch to allow Bats to drop leather when their killed. Thus this mod was born. They also have a chance to drop a melon seed when killed (off by default and only at night time), so be on the lookout! They also drop Experience Orbs now!
Check out the BatsDropLeather config file for more customizable features!
**IMPORTANT NOTE for MC Version 1.6.4:** – Previously, BatsDropLeather was incompatible with AtomicStyker's PetBat mod. I have since fixed this issue in the latest version but didn't realize that I had until after I released it. So my incompatibility checker from MorphCore WILL crash your game if you install both mods. HOWEVER, I added a safeguard for things like this. If you go into the MorphCore config file and change FORCE_COMPATIBILITY=false and change it to TRUE, then your game WILL NOT crash when loading. I have tested this myself and it works like a charm. So if you are crashing and the error log says incompatible mods detected – PetBat, this is how you fix it. If you don't use Petbat, then disregard this message.
THIS BUG IS NOT IN MINECRAFT VERSION 1.7+
HorseAccessories is a mod that seeks to accomplish a few simple things.
-Craftable Horse Armor
-Horses spawn in more biomes
While these items have recipes that makes them craftable, they do require some harder items to craft such as diamonds and such to make it more difficult to craft them and not easily obtainable in the early game. However, by popular demand I have added a setting in the CONFIG file to toggle on EASY Recipes (harder recipes is default). Horses can also spawn in a few more biomes such as forests, taigas, deserts, and Extreme Hills (off by default). I plan to start adding more features and functionality to this mod in time.
Some things I am looking into adding are horse drawn wagons, plows, and enchantable horse armors.
Easy Recipes (must toggle on in config file)
**NOTE:** – Only SADDLE and NAMETAG recipes change for EASY recipes. The Horse Armor stays the same since a saddle is needed to craft them anyway and the saddles are easy to make now since diamonds aren't needed for SADDLES on EASY recipes.
These mods are very simplistic and seek to make the Single Player a little easier for those of you who hate those pesky creepers, feel like bats are useless, and want a different experience to obtaining horse armor and saddles. I have tested these mods alongside Forge and Modloader mods and have had zero issues. So it should be compatible with [i]almost[/i] anything. If you find any compatibility issues please let me know!
Any suggestions or feedback is welcome.
- Download MorphCore Mod (REQUIRED TO USE ANY OF MY MODS) from the link below, you will get a .jar file.
- You MUST have FORGE installed first.
- Drop the .jar into your mods folder.
- THEN Download (LINK BELOW) any of my other mods you wish to use and also place them into the mods folder.
- Load Minecraft and enjoy.
Dec 18, 2013Posted in: Minecraft ModsQuote from HateRegisteringEveryTimeIs there a "how to install" video that works in this thread? And what if I'm using Forge? Will the 1.6.2 version work with 1.6.4?Quote from StupibIs 1.6.4 planned?
Don't know why this post hasn't been updated, but that's the link for it. All that is necessary is changing the 162 ending on the original link to 164.
Aug 24, 2012Davidee posted a message on [1.6.4][Forge][SSP+SMP][Alpha] Legendary Beasts! Adding new bosses to Minecraft!Legendary Beasts AlphaPosted in: Minecraft Mods
Thumbnail by SkyDoesMinecraft
- Coded by: Davidee
- Models/Textures by: Toddie1234
- Textures by: pelindolok
- Feeling Generous? All donations accepted!
- This mod adds new Legendary Beasts to the game
- If the Structures option is enabled, beast temples will spawn
- When the player gets close to a temple, its beast will spawn
- All beasts drop Sacred Eyes, which can be used to find the nearest active temple, if there is one
- If you have any ideas for new beasts, post them
- Currently there are only 5 beasts
- Fire Demon
- Mobs too close to it will "burn"
- Entities that touch it will take damage equal to that of lava
- Arrows don't do so well against him
- Drops a Fire Staff (try right-clicking)
- Ender Lord
- Teleporting is his specialty
- Switches places with you if he takes indirect entity damage (i.e. arrow) - and you take the damage instead
- He likes to teleport directly behind the player
- Pro tip : Do not let him into lava
- Drops an Ender Staff (try right-clicking)
- Lightning Spirit
- Spawns in his temple(blue cloud found in the sky)
- Spawns lightning every so often
- Spawns powered Creepers every so often
- Can only be damaged from explosive/punching
- When in water (water block/rain), he will spawn creepers and lightning twice as often
- Can't knock him back
- Drops a Lightning Staff (try right-clicking)
- Elf Hunter
- Spawns in his temple
- Fires arrows and poison arrows
- Can only be damaged by arrows
- He will randomly run at you
- Drops an amazing Enchanted Bow
- Sometimes he will drop a Poison Blow Gun
- Snow Beast
- Spawns in his temple
- Throws some ice-cold snowballs at you
- Runs after you - attempts to maul you
- Breaks blocks around him when angry
- Does not like fire/lava - makes him angry
- Drops an Ice Staff (try right-clicking)
Thanks for all of the spotlights! Here are the most popular!
If you know of any more spotlights, be sure to post them!
Ender Lord with Full Health (Alpha 1.0.3)
Lightning Spirit and his minions (power creepers) on his Temple.
Elf Hunter in combat
Snow Beast in his Temple
As of Alpha 184.108.40.206, now with Spawn Eggs!
- Download Forge
- Alpha 220.127.116.11 for Minecraft 1.6.4: Here
- Alpha 18.104.22.168 for Minecraft 1.6.2: Here
- BUG FIX A22.214.171.124 for Minecraft 1.5.2: Here
- Alpha 126.96.36.199 for Minecraft 1.6.1: Here
- Alpha 188.8.131.52 for Minecraft 1.5.2: Here
- Alpha 184.108.40.206 for Minecraft 1.5.1: Here
- Alpha 220.127.116.11 for Minecraft 1.5.0: Here
- Alpha 18.104.22.168 for Minecraft 1.5.1: Here
- Alpha 22.214.171.124 for Minecraft 1.4.6/7: Here
- Alpha 126.96.36.199 for Minecraft 1.4.4/5: Here
- Alpha 188.8.131.52 for Minecraft 1.4.2: Here
- Alpha 184.108.40.206 for Minecraft 1.3.2: Here
For windows :
- Go to your minecraft .jar (Go to run -> (type in) %appdata% -> .minecraft -> bin -> minecraft.jar (or locate your minecraft_server.jar)
- If desired, backup your saves.
- Open the minecraft.jar (or server jar), extract the Forge files into there if you don't have them already
- Place the .zip file in the "mods" folder, found in your minecraft (or server) directory.
TERMS AND CONDITIONS
Quote from Davidee »
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - Davidee, Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
This MOD can be freely put into a modpack (collection of minecraft mods) without the need for explicit permission by the OWNER if the given modpack is freely provided to the public OR private group. If the modpack creator does indeed profit from the modpack, explicit permission is required to place this MOD into the modpack.
Nov 11, 2012[center]More Bows[/center]Posted in: Minecraft Mods
[center]Continued from GaussFire's work[/center]
[center]Featured video by ♠ Jaden[/center]
Tired of using the same old, wooden bow that takes forever to use, and never seems to last long enough? Well, guess who's lucky day it is! Yours! This mod adds 8 new bows into the game that are all different and have advantages over the other.
[center]Note!!!!! This mod was originaly created by GaussFire, but since he's too busy, he left the job to me. I have[/center]
[center]the permission to release the next versions of this mod.[/center]
A review by NymhsQuest [/center]
[center]A video by Pokezelda[/center]
[center]Thanks McSurvivers for the video review [/center]
[center]Thanks Huntertusk2 for the video [/center]
[center]Thanks SparklingKoala for another awesome video [/center]
[center]A mod spotlight from MisterOGradz, thank you![/center]
[center]So many reviews! This one is by Callofmygun, thanks [/center]
[center]For anyone who can speak Spanish[/center]
[center]This bow is just like the regular wooden bow, but has more durability.[/center]
[center]Needed:- 1 Stick- 2 Stone- 3 String- 1 Bow[/center][/center]
[center]This bow is a step up from the reinforced bow, having slightly more damage and durability, along with a minuscule upgrade of draw speed. [/center]
[center]- 3 Iron Ingot[/center]
[center]- 1 Bow[/center]
[center]- 3 Strings[/center]
[center]The bow forged of gold: it has a pathetic amount of uses but overall does the most damage. Quick reflexes allow you to shoot at double the speed![/center]
[center]- 3 Gold Ingot[/center]
[center]- 1 Bow[/center]
[center]- 3 Strings[/center]
[center]A bow sealed with the power of diamond, not many can survive it's swift and damaging moves. With a diamond base, you don't need to worry about over-pulling, this bow also doubles your draw speed![/center]
[center]- 2 Diamonds[/center]
[center]- 1 Bow[/center]
[center]- 1 Iron Ingot[/center]
[center]- 3 Strings[/center]
[center]A bow from the horrible pits of the Nether, the power of fire emanates from the weapon in your hand. With this bow, you can do double the damage of a normal bow, while setting your foes alight![/center]
[center]- 2 Blaze Rods[/center]
[center]- 1 Iron Bow[/center]
[center]- 1 Gold Ingot[/center]
[center]- 2 Netherracks[/center]
[center]A mysterious bow with the secrets of the Ender within. Along with having a slow drawback, it will use the Ender's technique to shoot a regular arrow that will not damage anything but, after 3 seconds, will summon 5 more arrows to kill it's opponents.[/center]
[center]- 2 Ender Pearls[/center]
[center]- 1 Eye of Ender[/center]
[center]- 1 Iron Bow[/center]
[center]- 2 Gold Ingot[/center]
[center]This bow is still in development, so beware of it![/center]
[center]The final and most overwhelming bow, it delivers fast and many blows to its enemies. Even with two arrows, your draw speed will be faster than the iron bow![/center]
[center]- 2 Iron Bows[/center]
[center]- 1 Iron Ingot[/center]
[center]- 3 Strings[/center]
[center]Bonus bow for Christmas! Present for everyone who was supporting me with the mod![/center]
[center]This bow makes entities go slowly but it's draw speed is awful. It also spawn a snow block on impact![/center]
[center]- 1 Iron Bow[/center]
[center]- 2 Ices[/center]
[center]- 3 Strings[/center]
[center]- 1 Snowball[/center]
[center]1, Install Forge (Google ^^)[/center]
[center]2, Paste this more bows jar into /mods folder[/center]
[center]3, Have fun![/center]
[center]100'000 downloads [/center]
[center]50'000 downloads [/center]
[center]30'000 downloads [/center]
[center]10'000 downloads [/center]
[center]5'000 downloads [/center]
[center]Thank you all for the support![/center]
[center]1.5 - Update to 1.5, changed some IDs, fixed some bugs.[/center]
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