• 0

    posted a message on New Server!! looking for Plugin Dev

    Hello there, I'm Vito, I'm experienced in plugin development and plugin management for over 4 years now, I've owned many but many server's in the past, hosting them with friends and through other people. I am very well known for my plugin management, whether it is on my server or on other servers. I also build computer's as a hobby and fix them. I'd be a pleasure to help you guys out on the server, just reply back to my message or send me a message through either Skype, or private message here on the MinecraftForum.


    Thank's,

    Vito.

    Posted in: Server Recruitment
  • 0

    posted a message on Forsaken Border's Trinity Custom ModPack [NEED PLAYERS] [APPLY NOW] [WHITELISTED]

    Hi there, we're glad you are interested in playing our custom mod pack in our custom server too. Well, let me introduce you to "Forsaken Border's Trinity". Our new custom mod pack consisting of 146 mods with 133 Active Mods in it, including Optifine, NEI, and Inventory Tweaks to enhance client side game play.
    What is Forsaken Border's Trinity?
    It's a very open source custom mod pack made with the best known mods and a few obscure mods that need to be heard off, with a mix of 3 genres in it for "Trinity" we have Magic, tons of magic mods such as Thaumcraft, BloodMagic and more. We have technology mods, such as BuildCraft, Thermal Expansion, and tons tons more. Oh and let's not forget Nature, with mods such as TropicCraft, Biome's O' Plenty and much more. The goal of the pack is to have set up a original and unique home using our mods included, we do not want to see any 5 by 5 wooden homes, it just ruins the aspect of modded minecraft. Finally, having a simple but great community on here.

    Any Plugins?
    Yes sir, we have
    -Essentials (For Homes, TPA, Warps, etc)
    -Lockette (Chest protection, Furnace protection, Door protection)
    -PEX (Many different job ranks included for level up)
    -Dynmap (Check out the server world right in your browser!)
    -Coreprotect (For any griefing or home rollback, incase it gets destroyed or damaged)

    Wait, there is chest protection but no land claims?

    Correct, we think it might be a little messy, players asking for more claim blocks, etc. In the end, its annoying. But since this is a white-listed server, we will only accept people who seem trust worthy and want to have some fun. But if anything does happen we can always fix it and roll the damage back!

    What Mods are included in the modpack?
    Here is the full list of mods,
    -SecurityCraft
    -Advanced Genetics
    -Animal Bikes
    -Archimedes Ships
    -Artifice
    -BetterStorage
    -BiblioCraft
    -BiblioWoods (Biomes O Plenty Edition)
    -BiblioWoods (Natura Edition)
    -Biomes O Plenty
    -Build Craft
    -BloodMagic
    -Carpenter Blocks
    -Chisel 2
    -Compact Machines
    -Custom Swords
    -Dense Ores
    -Dragon Mounts
    -Enhanced Portals 2
    -Extra Utilities
    -Fast Craft
    -Food Plus
    -Fossils Archaeology Revival
    -Galactic Craft
    -4Space (Tons of new planets for Galactic Craft)
    -Garden Stuff
    -Hamsterrific Mod
    -Hats
    -Inventory Tweaks
    -Iron Chests
    -Liquid XP
    -Malisis Doors
    -Mantle
    -Map Writer (Might Be Switched With JourneyMap)
    -MineFactory Reloaded
    -Minions
    -Morph
    -MrCrayFish Furniture
    -Natura
    -Necromancy
    -NEI Addons
    -Not Enough Items
    -Not Enough Keys
    -Open Blocks
    -Open Eyes
    -Optifine (HD Edition)
    -Project Red
    -qCraft
    -RailCraft
    -Random Things
    -RogueLike
    -SecretRooms Mod
    -Simply Jetpacks
    -Statues
    -SuperCrafting Frame
    -Sync Mod
    -Tinker's Construct
    -Thermal Dynamics
    -Thermal Expansion
    -Thermal Foundation
    -TMechWorks
    -Thaumcraft
    -Torch Levers
    -Trail Mix
    -Twilight Forest
    -Waila
    -Weather 2
    -Witchery
    -MC Heli (Realistic Planes, Jets, Fighter Planes)

    How can I run this modpack correctly?
    You'll have to download the pack through a Media Fire link which is completely safe, we are working on putting it in Technic Launcher too. Once you downloaded it, you must get Forge 1.7.10 Latest in order to work. You need to apply at the very least 2 GB of RAM to it. Just open the .zip and copy ALL the mods in the folder into your mods folder located in your .minecraft folder by typing %appdata% in your search bar.
    Links:
    Mod Pack Download: http://www.mediafire.com/download/cv3c0orkegyfxzo/FB_Trinity.zip
    Forge 1.7.10: http://files.minecraftforge.net/maven/net/minecraftforge/forge/index_1.7.10.html
    Server IP: Given when accepted

    How do I join the server?
    Just follow this application format!

    IGN:

    Why Do you want to join?:

    How old are you?:

    Is this your first time playing modded minecraft?:

    Do you agree to behave with other players?:

    Do you have a skype?:

    What is your Time Zone?:


    Thats it!
    Who are the players who have joined?
    v1t0man36658 (Owner)
    Admant_Fate (Member)
    Jfry52 (Member)
    BedRockBreaks (Member)

    Deaglan_hp (Member)
    THIS MODPACK IS VERSION 1.7.10

    Hope to see you on!


    We are not making any money or funds through the use of this mod pack, just for public use and fun, title "Forsaken Borders" belongs to TuxCast's Developer Network, All Rights Reserved

    Posted in: PC Servers
  • 2

    posted a message on Forsaken Borders TRINITY CUSTOM MODPACK [ROLEPLAY] [CUSTOM] [WHITELISTED] [MULTIPLAYER] [100+MODS] [MAGIC & TECH]

    Hi there everyone, we are here once again to introduce a much smaller but fun project. Now, I was thinking of adding a modded server along with the Semi-Vanilla. In fact, that was the original plan. But it got scraped at last minute. But, now I wanted to make a custom mod pack. Something original but you can feel the taste of a official mod pack. So, I have successfully made the mod pack. I will be adding a few more mods to it. But so far, the amount of mods there is in there as of 5/4/2016 is 146 mods. The mods consist of 2/4 of the pack is magic and tech mods, while the other 2/4's is Farming/Agriculture and Building/Carpentering for all those builder and farmer people out there. The server will be hosted soon and you can download the mod pack through a media fire link. We are working on adding it to Technic Launcher as well. The mod pack's name is "Forsaken Border's Trinity"

    How good can I run the mod pack?
    Well, I extremely suggest adding 2 GB of RAM in order to play it. As it is quite big. I personally added 3 GB of RAM since I have a total of 8 GB of RAM on my PC. I run the mod pack with 40-60 FPS. Minimum at 40 when raining or tornadoes happening. Also, reducing your Render Distance can help with the lag, turning off "CLOUDS" in the settings too, and turning "Particles" to Minimal.

    So what do we do on the mod pack and how does the server work?

    On the mod pack, I extremely encourage you to make your base's/home's far away as possible from other people unless you know them and they allow you to be near them. Why? Because we MIGHT not be able to include any grief protection or roll back plugins. As Cauldron is still quite buggy on the mods we are running. But we will try to do so. Also, the server is NOT a public server. This server will be whitelisted so anyone wanting to join will have to leave a message/comment down below requesting you want to join. To request you want to join, you need to use this small application form. We do not want players who have a bad record to join, or do not put in effort in there small application to join either. This server mod pack is extremely special to me because I feel like we can become much more together and unified. Modded brings us more closely. We can ask other players for certain resources that just are not in our power to get. I do not want any "griefer" or "hacker" to destroy all your hard work.
    Request To Join Application:
    In-Game Name:
    Why do you want to join? (Atleast 2 sentences):
    What will you do on the server? (Factory? Farm? Military base?):
    Are you interested in tech, magic or nature?:

    Any real plot for the mod pack or point?

    I recommend building a "Real World" kind of base, or home. I really do not want to see houses that are a basic 10 by 10 oak house. I want to see custom, original homes. With corners and angles, small farms on the outside. I want it to go along with the mods included, so use as many new blocks as you can to add that specialty to it.
    - Connect all our homes to a main subway track
    - Make power plants and farms
    - Make factions on planets such as the Moon or on even Asteroids
    - Make a mail-box/shipping system

    I really do hope people would like to play on it and I would only like about 5-20 people playing on it max. Just so it does not become a big server with problems.

    What Mods Are Included?
    -SecurityCraft
    -Advanced Genetics
    -Animal Bikes
    -Archimedes Ships
    -Artifice
    -BetterStorage
    -BiblioCraft
    -BiblioWoods (Biomes O Plenty Edition)
    -BiblioWoods (Natura Edition)
    -Biomes O Plenty
    -Build Craft
    -Carpenter Blocks
    -Chisel 2
    -Compact Machines
    -Custom Swords
    -Dense Ores
    -Dragon Mounts
    -Enhanced Portals 2
    -Extra Utilities
    -Fast Craft
    -Food Plus
    -Fossils Archaeology Revival
    -Galactic Craft
    -4Space (Tons of new planets for Galactic Craft)
    -Garden Stuff
    -Hamsterrific Mod
    -Hats
    -Inventory Tweaks
    -Iron Chests
    -Liquid XP
    -Malisis Doors
    -Mantle
    -Map Writer (Might Be Switched With JourneyMap)
    -MineFactory Reloaded
    -Minions
    -Morph
    -MrCrayFish Furniture
    -Natura
    -Necromancy
    -NEI Addons
    -Not Enough Items
    -Not Enough Keys
    -Open Blocks
    -Open Eyes
    -Optifine (HD Edition)
    -Project Red
    -qCraft
    -RailCraft
    -Random Things
    -RogueLike
    -SecretRooms Mod
    -Simply Jetpacks
    -Statues
    -SuperCrafting Frame
    -Sync Mod
    -Tinker's Construct
    -Thermal Dynamics
    -Thermal Expansion
    -Thermal Foundation
    -TMechWorks
    -Torch Levers
    -Trail Mix
    -Twilight Forest
    -Waila
    -Weather 2
    -Witchery
    -MC Heli (Realistic Planes, Jets, Fighter Planes)

    Want to have a mod of your taste? Mention it below to maybe have it added

    The Mod Pack Is For Version 1.7.10 Minecraft

    Posted in: Mod Packs
  • 0

    posted a message on DrogonCraft - Needs Devs and Helpers/Mods (Mostly Devs)

    Name: Vito

    In-Game: v1t0man36658


    Age: 15


    Skype: zelius_prime


    Experience In PermissionsEx: Hi! I currently own a Minecraft Semi-Survival Server name Forsaken Borders! I am extremely good at pex and can pretty much do anything in it. I use it on my server to create ranks and attach permissions nodes along with making Suffixes and Prefixes for rank names. I know how to give players permssions to certain commands along with giving ranks cerain permissions. Of course to me this is extremely easy to do and I can add/make any group/rank you want. Just give me the name and what commands it should have and bam. The best part is, I do not even need console. I could do it ingame. Yep. You heard, I don't need console meaning I wont “destroy” your server as you state.


    Experience In Coding/Java: (Not Needed) I have a few experience in it. But its really not my strong topic. I rather to inside plugin management instead.


    Other Info: I currently go to school in the US from 8:00AM-2:30PM. I can even work using my phone thanks to a mobile app I use to enter Minecraft Servers called Minechat. So yes. I can totally make time for it. If you need proof that I own a Minecraft Server to show my success then go onto www.forsakenborder.enjin.com and bam. Just look at my username and it should be enough to prove it.


    Experience In MiniGame Servers: (Needed): Hey, if its using PEX , no problem. But since my server is a semi-vanilla I don't know how a MiniGame server would be. It should be the same principle (adding ranks and adding permissions) which I sure can do.


    Plugins Made: (Not Needed): None at all.

    Posted in: Server Recruitment
  • 0

    posted a message on Help with CRASH Report on My Modpack! (URGENT)

    Thanks! I will reinstall latest versions!

    Posted in: Java Edition Support
  • 0

    posted a message on Help with CRASH Report on My Modpack! (URGENT)

    Hello! So I'm making a mod pack with like 34 mods in total. So I got this crash report and I would like for someone to tell me what happened and why I crashed.


    Crash Report goes here:




    ---- Minecraft Crash Report ----
    // On the bright side, I bought you a teddy bear!

    Time: 12/21/15 6:14 PM
    Description: Initializing game

    java.lang.IllegalArgumentException: Cannot create a fluidstack from a null fluid
    at net.minecraftforge.fluids.FluidStack.(FluidStack.java:36)
    at redstonearsenal.item.RAItems.loadItems(RAItems.java:142)
    at redstonearsenal.item.RAItems.initialize(RAItems.java:96)
    at redstonearsenal.RedstoneArsenal.initialize(RedstoneArsenal.java:61)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraftforge.fluids.FluidStack.(FluidStack.java:36)
    at redstonearsenal.item.RAItems.loadItems(RAItems.java:142)
    at redstonearsenal.item.RAItems.initialize(RAItems.java:96)
    at redstonearsenal.RedstoneArsenal.initialize(RedstoneArsenal.java:61)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 179214112 bytes (170 MB) / 400633856 bytes (382 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1481 Optifine OptiFine_1.7.10_HD_U_C1 39 mods loaded, 38 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHI mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHI FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
    UCHI Forge{10.13.4.1481} [Minecraft Forge] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
    UCHI CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar)
    UCHI {000} [CoFH ASM Data Initialization] (minecraft.jar)
    UCHI Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar)
    UCHI NotEnoughItems{1.0.3.74} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.74-universal.jar)
    UCHI OpenModsCore{0.6} [OpenModsCore] (minecraft.jar)
    UCHI DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar)
    UCHI asielib{0.2.7} [asielib] (AsieLib-1.7.10-0.2.7.jar)
    UCHI Backpack{2.0.0} [Backpack] (backpack-2.0.0-1.7.x.jar)
    UCHI BiblioCraft{1.11.2} [BiblioCraft] (BiblioCraft[v1.11.2][MC1.7.10].jar)
    UCHI Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar)
    UCHI Natura{2.2.0} [Natura] (natura-1.7.10-2.2.0.1.jar)
    UCHI BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.1067-universal.jar)
    UCHI CoFHCore{1.7.10R3.0.0B9} [CoFH Core] (CoFHCore-[1.7.10]3.0.0B9-40.jar)
    UCHI BuildCraft|Core{7.1.10} [BuildCraft] (buildcraft-7.1.10.jar)
    UCHI BuildCraft|Builders{7.1.10} [BC Builders] (buildcraft-7.1.10.jar)
    UCHI BuildCraft|Transport{7.1.10} [BC Transport] (buildcraft-7.1.10.jar)
    UCHI BuildCraft|Energy{7.1.10} [BC Energy] (buildcraft-7.1.10.jar)
    UCHI BuildCraft|Silicon{7.1.10} [BC Silicon] (buildcraft-7.1.10.jar)
    UCHI BuildCraft|Robotics{7.1.10} [BC Robotics] (buildcraft-7.1.10.jar)
    UCHI BuildCraft|Factory{7.1.10} [BC Factory] (buildcraft-7.1.10.jar)
    UCHI chisel{2.5.1.44} [Chisel 2] (Chisel2-2.5.1.44.jar)
    UCHI GalacticraftCore{3.0.12} [Galacticraft Core] (GalacticraftCore-1.7-3.0.12.350.jar)
    UCHI GalacticraftMars{3.0.12} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.12.350.jar)
    UCHI inventorytweaks{1.57-116} [Inventory Tweaks] (InventoryTweaks-1.57-116.jar)
    UCHI IronChest{6.0.41.729} [Iron Chest] (ironchest-1.7.10-6.0.41.729-universal.jar)
    UCHI LotsOfFood{1.7.10} [Lots of Food] (Lots of Food-1.7.10 v7.jar)
    UCHI MapWriter{2.1.2} [MapWriter] (MapWriter-1.7.10-2.1.2.jar)
    UCHI cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.7(1.7.10).jar)
    UCHI OpenMods{0.6} [OpenMods] (OpenModsLib-1.7.10-0.6-snapshot-268.jar)
    UCHI OpenBlocks{1.3} [OpenBlocks] (OpenBlocks-1.7.10-1.3-snapshot-512.jar)
    UCHI harvestcraft{1.7.10i} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.10i.jar)
    UCHE RedstoneArsenal{1.7.10R1.1.0B4} [Redstone Arsenal] (RedstoneArsenal-[1.7.10]1.1.0B4-10.jar)
    UCHI securitycraft{v1.6.1} [SecurityCraft] (SecurityCraft v1.6.1 for 1.7.10.jar)
    UCHI statues{2.1.3} [Statues] (statues-1.7.10-2.1.3.jar)
    UCHI TConstruct{1.7.10-1.8.5.build957} [Tinkers' Construct] (TConstruct-1.7.10-1.8.5.jar)
    UD asielibcore{} [AsieLib CoreMod] (minecraft.jar)
    GL info: ' Vendor: 'Intel' Version: '4.3.0 - Build 10.18.15.4256' Renderer: 'Intel(R) HD Graphics 4400'
    OpenModsLib crash transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
    Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
    TConstruct Environment: Environment healthy.
    Stencil buffer state: Function set: GL30, pool: internal, bits: 8
    Launched Version: 1.7.10-Forge10.13.4.1481-1.7.10
    LWJGL: 2.9.1
    OpenGL: Intel(R) HD Graphics 4400 GL version 4.3.0 - Build 10.18.15.4256, Intel
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: [Faithful_4.zip] Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)




    I would appreciate your help everyone. Thanks~

    Kind Regards, Vito

    Posted in: Java Edition Support
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