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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    I got mixed up - my buildings i put them in extra or in custom?
    Posted in: Minecraft Mods
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    posted a message on [v.1.5_01]Syrup's Mods: Furniture, Stained Glass, Tweaks!
    I got this error when i installed the farming mod :S
    Mods loaded: 10
    ModLoader Beta 1.4_01
    mod_AutoForest Beta 1.4
    mod_FancyFarming 1.4_01
    mod_FancyPack 1.4_01
    mod_GunpowderReeds | PROWNE's GunpowderReeds Mod: version 2.3 for Beta 1.4_01
    mod_IDList Beta 1.4_01
    mod_Millenaire Millénaire 0.2.1
    mod_Snow SnowMod v0.5 for MC 1.4_01
    mod_Somnia 1.4 v5
    mod_ZanMinimap 1.4 - v0.9.7d

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.

    If you wish to report this, please copy this entire text and email it to [email protected].
    Please include a description of what you did when the error occured.



    --- BEGIN ERROR REPORT fb5e4d4d --------
    Generated 4/9/11 11:22 AM

    Minecraft: Minecraft Beta 1.4_01
    OS: Windows 7 (x86) version 6.1
    Java: 1.6.0_24, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: GeForce GTX 470/PCI/SSE2 version 4.1.0, NVIDIA Corporation

    java.lang.NullPointerException
    at hi.l(SourceFile:221)
    at mod_IDList.ModsLoaded(mod_IDList.java:22)
    at ModLoader.init(ModLoader.java:691)
    at ModLoader.AddAllRenderers(ModLoader.java:83)
    at ps.<init>(ps.java:58)
    at ps.<clinit>(ps.java:9)
    at net.minecraft.client.Minecraft.a(SourceFile:277)
    at net.minecraft.client.Minecraft.run(SourceFile:638)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT a88282a6 ----------
    Posted in: Minecraft Mods
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    posted a message on [1.4_01] Ruins (v6 Beta)
    Can't find it in the Mod Center :S
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Kinikken...will custom farms grow? I am going to upload some buildings soon including a barracks
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from DirtFreakFMX »
    I've got a suggestion that I thought of when I saw an un-occupied house. It would be cool if you could save up some of your denier and such, to buy one of their houses. If you wanted to go even further, you could have let's say 4 different boxes for sale, each for a higher and higher price. Each box would contain a blueprint basically. You put the box down somewhere you want the house (somewhere considerably close the village limits) and then they'll start working on it. Would give something else to spend denier on :biggrin.gif:


    Probably a horrible idea but eh, worth a shot.


    I make them build my own house in every village so that i can explore and start getting stuff and setting the minecolony workers...xD
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from DungeonK »
    If a villager's house is destroyed by a creeper will they ever repair it?


    No :sad.gif: smae thing happened to me but instead roght in the middle of a town center :sad.gif:
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Don't tell me i'm gonna have to start a new world...
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    I got a ton of farms now... :sad.gif:
    Posted in: Minecraft Mods
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    posted a message on [<=1.6.2] TehKrush's Mod Archive - Timber!, PlasticCraft, HiddenDoors, Squirrels
    Quote from 32jonathan13 »
    Does anyone already know why SDK guns don't work with Plasticraft? I mainly want to write down what mods work with what that I use so I won't have to go through with this again.


    Yes, the nuke and sentries id overwrite something from this mod. Modify the ID's you need from plasticcraft.props - use this http://dl.dropbox.com/u/21569658/Mods/PlasticCraft/idconflicts.txt <--- Tehkrush made it
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Oh Kiniken there's a large bug that should be simple to arrange I guess;

    Whenever you attack a villager, if you switch to peaceful they will still attack you(i was laying roads, hit one of them with a shovel)
    Posted in: Minecraft Mods
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    posted a message on [<=1.6.2] TehKrush's Mod Archive - Timber!, PlasticCraft, HiddenDoors, Squirrels
    It's working :biggrin.gif:

    Removed more block id's and it works excellently

    For you : :Diamond: :Diamond: :Diamond:
    Posted in: Minecraft Mods
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    posted a message on [<=1.6.2] TehKrush's Mod Archive - Timber!, PlasticCraft, HiddenDoors, Squirrels
    Quote from TehKrush »
    K, don't install MoreIDs this time, you don't need it. (255 is highest ID by default in 1.4)

    Really? Didn't know that...
    Posted in: Minecraft Mods
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    posted a message on [<=1.6.2] TehKrush's Mod Archive - Timber!, PlasticCraft, HiddenDoors, Squirrels
    Quote from TehKrush »
    Quote from Werzieq »
    Quote from TehKrush »
    ^ Wrong.

    FancyPack conflicts with PlasticCraft. You need to edit the fancypack.properties or the PlasticCraft.props and change the block ids to not conflict.

    And you can't use mods on the browser version..


    I know that. I changed the IDs, also got the more Block IDs mod, checked that I had no same id's but i sadly still get the same frikken thing - a black screen.

    10x anyways...what ireally want from this mod is the glowtube and bucket and door and glass and mebbe the boat...


    What Minecraft version do you have? PlasticCraft is for 1.4 or 1.4_01 right now, and MoreBlockIDs was implemented into 1.4.. If you're on 1.4_x, then you crashing might be because you added MoreIDs? Or, if you're on 1.3_01, it might be because you installed an incompatible with that version PlasticCraft/FancyPack.


    Nah i'm on 1.4_1 and all my installed mods are 1.4/1.4_1
    I'm gonna do everything again, reinstall the mods...
    Posted in: Minecraft Mods
  • 0

    posted a message on [<=1.6.2] TehKrush's Mod Archive - Timber!, PlasticCraft, HiddenDoors, Squirrels
    Quote from TehKrush »
    ^ Wrong.

    FancyPack conflicts with PlasticCraft. You need to edit the fancypack.properties or the PlasticCraft.props and change the block ids to not conflict.

    And you can't use mods on the browser version..


    I know that. I changed the IDs, also got the more Block IDs mod, checked that I had no same id's but i sadly still get the same frikken thing - a black screen.

    10x anyways...what ireally want from this mod is the glowtube and bucket and door and glass and mebbe the boat...
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    @Kinnikken

    I have a suggestion that might be worthwile.

    I was going into the town hall and it was too late, there was a creeper in there and it blew up when i entered(gave me no chance to run)
    All the signs were destroyed, plus the chests. The same thing happened to a friend of mine, but instead he accidently blew up a farm. I was thinking you might make some new villagers type(or a woman) that goes round to repair any damaged buildings(if any), or maybe(but i think this would create as a problem regarding how buildings are currently upgraded) you could make that the building is repaired before/during upgrading.


    ~Werzieq~
    Posted in: Minecraft Mods
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