• 0

    posted a message on [Millénaire] Extra buildings for Millénaire
    Here is my new building pack:

    Mediafire: http://www.mediafire.com/?opx33s3ydd6do5v

    Werzieq's Building Pack
    
    
    
    Contains
    	- Stable (For your Mo'Creatures horses!)
    	- Animal Pen (animals spawn at night here!)
    	- Kennel (for your wolves!)
    	- Mansion(for you to move in!)
    	- Barn (animals spawn at night here!)
    	- Pond (happy fishing!)
    	- Monument
    	- Water Trough (let your horses have a drink!)
    	- Warehouse (store your booty here!)
    
    
    To be added soon:
    
    	- Barracks
    	- Market Square
    	- Defence Trebuchet
    	- Graveyard
    	- Small Tower
    	- More stuff...
    
    
    
    
    
    
    
       -Werzieq
    Posted in: Mods Discussion
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from thewildys6 »
    You could also make a fisherman!
    but only when therre close t a lake or river or ocean or just any water except for there fountains cause might give some probs


    anyway, praise :Notch:!!!


    Not unless you add a large pond as a buidling like i did. I'm gonna post a building pack soon
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from leader11 »
    How we can provide resources to villages?


    Go to the town hall, near the chests at the far end, and you will be notified that, a woman is coming. Wait for her, then rightclick to sell 1 wood, rightclick + left shift to sell ten, rightclick + left control to sell hundred.Right click with the resource you want to sell.
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from th3legend »
    I want it for 1.4.


    Um..It is for 1.4 lol
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    I'll be posting screens of a barracks, windmill, small watchtower, pond, market(with stalls) which you can test and tell me if they work before i upload
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4_01] Ruins (v6 Beta)
    I'm having issues - it crashes when i attempt to load new chunks or create a world :s
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from lekiy »
    Just a thought wouldn't the houses look better if you use stairs for the roof of each house?


    I did that in one of my buildings edited but they dont come out right, kinda randomly orientated
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from mexifelio »
    Quote from Werzieq »
    i need to study :s

    ~Werzieq~




    Post away! :Skeleton:


    Mebbe tomorrow after my exam off to bed now...
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    I'll upload screenshots soon of my large Windmill(with a hopper), Barracks(with dummies and targets and a tower) a pond built in the earth (with a fishing hut upgrade)

    Cant do it right now, got an exam tomorrow and i need to study :s

    ~Werzieq~
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4_01] Ruins (v6 Beta)
    Quote from d00dv4d3r »
    v6 is up on MCP awaiting approval, hopefully available soon. You can check regularly, I'm sure. :tongue.gif:

    Also, there is now a dedicated forum area over on MCP for the Ruins mod. You can go there to share templates if you'd like!

    Since this version adds a bounding box to prevent sloppy generation, you might want to be more aggressive with the generation variables; sites are much less common on older settings. Please check out the ruins.txt and template_rules.txt for additional fun stuff. The readme has been updated, but not much else.

    I'm starting to get settled in at the new job (web development!), but there's so much to learn that I am typically brain-dead by the time I get home. Coding on this mod may be reserved for slow weekends for the time being. I will check back here regularly for suggestions and bug reports, so please let me know.

    Have fun (once it's released!)



    That's why...still must not have been approved by mcp then
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Just finished a pond with two upgrades - can anybody test it for me(have an oral exam in 2 hrs)

    Tell me if anything's wrong with it

    etang_0.txt
    area tc clear;first level relative tc scil
    1;-7;;0;
    
    dddddddddddddddd
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    ----dddddddd----
    --d----------d-
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    -d-----------d--
    --d----------d--
    ----dddddddd----


    etang_1.txt
    area tc clear;first level relative tc scil
    1;-7;;0;
    
    oooooooooooooooo
    oooooooooooooooo
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    oooooowwwwoooooo
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    ooooowwwwwwooooo
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    oooooooooooooooo
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    ooooooowwooooooo
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    oooooowwwwoooooo
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    owwwwwwwwwwwwwwo
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    owwwwwwwwwwwwwwo
    oowwwwwwwwwwwwoo
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    oooooowwwwoooooo
    
    ooooowwwwwwooooo
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    oowwwwwwwwwwwwoo
    oowwwwwwwwwwwwoo
    owwwwwwwwwwwwwwo
    owwwwwwwwwwwwwwo
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    owwwwwwwwwwwwwwo
    oowwwwwwwwwwwwoo
    oowwwwwwwwwwwooo
    ooowwwwwwwwwwooo
    ooooowwwwwwooooo
    
    ----oooooooo----
    --o----------o-
    -o------------o-
    -o------------o-
    o--------------o
    o--------------o
    o--------------o
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    o--------------o
    o--------------o
    -o-----------o--
    --o----------o--
    ----oooooooo----


    custom.txt

    etang;1;30;0;Etang;


    ~Werzieq~
    Posted in: Minecraft Mods
  • 0

    posted a message on [v.1.5_01]Syrup's Mods: Furniture, Stained Glass, Tweaks!
    Quote from ChocolateySyrup »
    I beg your pardon. That was a grievous mistake on our part.
    Here's a fixed download for clay sieves that has the readme included.

    It explains how to craft the sieve, and how to use it.



    10x alot :wink.gif:

    When you have some time, do you mind fixing the props.class incompatibility making it something like i dunno...FCprops.class?
    Posted in: Minecraft Mods
  • 0

    posted a message on [v.1.5_01]Syrup's Mods: Furniture, Stained Glass, Tweaks!
    Quote from ChocolateySyrup »
    Read the readme.



    I have no readme included in my dowload :s
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4_01] Ruins (v6 Beta)
    Quote from ChocolateySyrup »
    The download link doesn't appear to be working.



    Aye me too
    Posted in: Minecraft Mods
  • 0

    posted a message on [v.1.5_01]Syrup's Mods: Furniture, Stained Glass, Tweaks!
    Quote from ChocolateySyrup »
    Behold!

    Two new mods! Everyone knows clay is rare. And with FancyPack's new creations, clay is more valuable than ever. So what can be done about this diminishing resource?

    Now you have two more options!

    Clay Sieve

    CURRENT MC VERSION: 1.4_01
    DOWNLOAD CLAY SIEVE HERE (version 1.0, requires ModLoader v5)
    The balanced and rewarding version!
    Using heat, water, dirt, hoes, and patience, you can produce your own clay! Build a sieve, fill it with dirt, sift the soil through the sieve, soak, then let bake in the sun or over lava/fire, and soon you'll be farming clay like a pro! Never runs out!

    OR!

    Clay Deposits

    CURRENT MC VERSION: 1.4_01
    DOWNLOAD CLAY DEPOSITS HERE (version 1.0, requires ModLoader v5)
    The quick and dirty version!
    Now not only can you find more clay, but caves and mines yield one more resource worth hauling to the surface! Enjoy increased diversity underground and get your clay fix by spelunking through the darkened underbelly of Minecraft's world!



    Recipe?
    Posted in: Minecraft Mods
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