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    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update
    Quote from xxxBlueJayxxx

    Cookie I have a suggestion for you! Can you do the Wayward Wind how Ventus wields it? If you could that would be so AWESOME!


    I will make it a config option :).

    Quote from l3lackCalamity

    Here's my feedback

    I love the swords
    I love the music
    I love the Organization 13 clothing

    That being said I dislike the changes made to the end particularly the the obsidian towers. They just don't flow with the design, and are destroyed by the passing end dragon leaving some rather ugly towers.


    Please include a config option to disable "end" modification.


    I have done that in the upcoming version along with some other config options :).
    Posted in: Minecraft Mods
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    posted a message on [Solved][Forge] Changing a held item on key press
    Quote from SoBiohazardous

    Maybe my Key Binding tutorial will help you.


    Yes that is what I followed and I got the keybind to work. I just don't know how I would do the summoning part of it.
    Posted in: Modification Development
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    posted a message on [Solved][Forge] Changing a held item on key press
    I have this mod http://www.minecraft...-and-keyblades/ which is based off Kingdom Hearts and I am trying to make it so when you press a key when holding one of the key chains you can summon the keyblade associated with the chain and then press it again to remove the keyblade and get back the chain.
    I have got a working keybind but I am not sure how I would do this.
    I hope I have explained this well enough.
    Thanks.

    EDIT: So I have kind of got it to work but the problem is when I press the key it changes item but it does not do the damage of the keyblade and also when you right click or pick up the item in your inventory it changes back to the chain.
    Posted in: Modification Development
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    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update
    Quote from Jozaru

    organization XIII weapons can't wait full support


    Will be doing them not in the upcoming version but likely in the one after

    Quote from DoubleABuilder

    Ok, giving another update to you.
    1. What is the recipe for the Organization Leggings (leg armor slot)? The picture shows the recipe for the Chest slot armor, not the Leg slot armor in the OP.
    2. The End only has 4 Blox types - Normal, Hard, Metal, and Danger. Are the Prize and Rare Prize Bloxs suppose to generate there or somewhere else?

    If I notice anything else, I'll let you know ok?


    1. What Abelatox said
    2. The Prize Blox is supposed to spawn in the overworld but it doesn't though I have got it to work now :) And also the Rare Prize Blox I have not decided what I'm going to do with that. But the Bounce Blox is going to have a recipe.
    Posted in: Minecraft Mods
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    posted a message on 1.6.2 Custom Music Disc
    Quote from Macapple96

    That didn't work :C

    Maybe something's wrong with my Folders


    You can look at my mod's source code here if you want
    I have got working music discs in my mod so see if you have missed out anything.
    Posted in: Modification Development
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    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update
    Quote from DoubleABuilder

    Well you have something good going here and (at least) I see good potential for this mod. Many people like KH and to see this stuff in game is awesome. One thing you might think about fixing is the Upgrading of Hearts. It seems a bit tedious to get 8 Dark Hearts to get 1 Heart and so on. Maybe a 4 Heart/1 Soulsand would be easier since you need a lot of Pure Hearts to make the Key Chains and even some armor. This is just a thought though. I spent 8 in game nights fighting anything that came close to my house and got enough Dark Hearts to make 1 Pure Heart. That (to me) is a bit much.

    I find killing squids the best way of getting hearts. I am debating whether I want to change the recipe as in the upcoming version I added an enchantment that make mobs drop hearts and all the Keyblades when crafted have the enchantment and the higher the level the more hearts you get :)
    Posted in: Minecraft Mods
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    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update
    Quote from TanukiyashaMC

    Perhaps you could seek help from experienced mod makers with making mobs

    Yeah, I think I might gather a team to help.
    Posted in: Minecraft Mods
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    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update
    Quote from DoubleABuilder

    Well it surprised me when it wasn't a .zip file as everyone seems to use it. Well no harm done anyways. On to another topic, I think the Shadows from the series would be funny to see in Minecraft and I don't think they would be too hard to draw since they are small and easily blocky. They are also a staple of the series since they are usually the first enemies encountered. So they may be a good starting point for when you do mobs.


    I think the main trouble I will have wit coding mobs will be the ai for them such as the shadows going into the floor and moving around then coming back up and also I have no idea how I would go about animating them.
    Posted in: Minecraft Mods
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    posted a message on [1.7.x][Library][Forge] Developer Capes - HD Cape Support!
    Quote from Repirior

    This is a fantastic thing to share but there seems to be a problem when starting up the server. It works perfect for the client but for some odd reason when I turn on the server, it crashes.


    That's because it is client side so you need to put it in your client proxy.

    And my mod uses Developer Capes now http://www.minecraftforum.net/topic/1866697-162forge-kingdom-keys-mod-v042-now-with-3-new-armours-and-keyblades/#entry23084096
    Posted in: Minecraft Mods
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    posted a message on Debug mode in eclipse?
    Just click this button in eclipse
    Posted in: Modification Development
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    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update
    Quote from DoubleABuilder

    Well allow me to add my ideas to the pool here. Whether you want to use them or not is all good, just getting them out there.

    1. A list of all this mod gives and how to obtain would be lovely. You got a good start but I think it could be a little more organized. Some things made me wonder how you get them like the greenish orbs in the potion recipe and the bloxs in the Blast Blox recipe.
    2. What are the blocks in the center of the "hearts" recipe and the black blocks in the Organization armor recipes?
    3. List a way to obtain the music discs.
    4. Make helmuts that change the person's head to an organization XIII member's head.
    5. How about making the Ghost Bloxs that can become transparent (and passable) when you press a button or hit a switch?
    6. (and final idea) If you want to try your hand at making custom mobs, make the Blox Bugs that give you the specific blox upon defeat. You can make a specific recipe to spawn them. I can think of some recipe ideas for this if you want.

    Well that's all I got for now. Very nice mod from what I saw.


    1. I'm working on a wiki :D
    2. Those are soul sand blocks
    3. Right now you can smelt keyblades into some of them but also you can find them in chests.
    4. I was thinking of doing that and also have one that shows your skin head.
    5. Will be doing that :)
    6. If/when I do mobs Blox Bugs are on my list and will be the way of obtaining them.

    Quote from Xblock3000

    My Fan Boy is showing :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:


    :D

    Quote from Jamie1051FTW

    Awesome mod man! As soon as I saw it the other day I had to make a mod spotlight and well here it is!

    Hopefully you like it enough to put it on the front page of the thread. ^_^
    Keep up the good work..





    Great spotlight on the OP :D .

    Quote from DoubleABuilder

    Ok, now we just need a way to get the blox in survivor mode. I still think the Blox Bug is the way to go.

    And if possible, could you make the download a .zip file to speed up the download? That would make things quicker. I also got this message when starting my world on minecraft. "A new version null is available for Kingdom Keys." What's this about?


    You can get most of the Blox in the End. And making it a zip won't change much as a jar file is very similar in size. I have not experienced that before I will look into it.
    Posted in: Minecraft Mods
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    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update
    Quote from TanukiyashaMC

    Is it possible to make the keyblades compatible, so they register with the MB-Battle Gear 2 Warcry mod's dual wielding system? As in they register like normal swords t so they can be put in the equip slots for that mod?

    Seems it would be a lot less work to add support to that mod, rather than having to code your own dual wield system.


    Hm didn't know this was updated I will make it compatible then.

    Quote from AnthonWT­

    Hey buddy, i'm me again! Can you do the keyblades compatible with the Battle Gear 2 Mod? I want to use two keyblades for feel like a Boss Roxas! (Or the Drive forms xD)


    Same as above. I must admit I have always wanted to dual wield then to feel like Roxas :).

    Quote from finalclaw

    Well, use the KH2 dearly beloved, I feel like it's really rich and stuff
    If not use the original one, the one that started them all


    I was thinking either the KH2 one or the KHBBS one.
    Posted in: Minecraft Mods
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    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update
    Quote from AnthonWT­

    Looks great, downloading, i can't wait for a new update! And, in the next update you could add the Soul Eater (Riku's Keyblade) and the armors of Master Eraqus and Xehanort?


    I will be adding all of the Keyblades eventually :D. But I think I will add the Soul Eater and the Starseeker and some others next and a start on making magic. And I will add the "armors of Master Eraqus and Xehanort" to my future plans list.

    Quote from maximonstr

    I totally love this mod. I hope you can add dearly beloved as a song too because it's a key ( :P ) song to kingdom hearts.
    Keep up the amazing work


    Yeah I planned to have 10 music discs right now there are 9 I saved 10 for dearly beloved but I have a question for everyone. What Dearly Beloved should I use since each game has a different one. :).

    Quote from Jammerxl

    looks like this mod could be prity good. GREAT MOD


    Thanks :).


    YEAH YEAH YEAH!!! Like if you ever make a story mode make this available non story mode and story mode this mod is looks like its going great btw but I think you should get some more people on the team for both coding and modeling


    I think I will try and get some more people on the team at some point.

    Quote from CamDoesGaming

    Mod creator you are my mod god you dont know how happy i am right now. maybe you should make a dimension of one of the worlds or the platforms that you start on in thew beginning of the games


    I never thought of doing that I will add that to the 'Plans for future' spoiler. Because that's a great idea :).
    Posted in: Minecraft Mods
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    posted a message on [1.7.x][Library][Forge] Developer Capes - HD Cape Support!
    Quote from Jadar

    It's actually in a GitHub branch. It says 1.5.1 but I think it should work with 1.5.2. https://github.com/J...apes/tree/1.5.1

    Oh, Thanks. I didn't see that.
    Posted in: Minecraft Mods
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    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update
    Quote from Dragonkeeper21

    K thx i am going to download Techne and experiment with it a little bit before i actually try and add stuff to the game, its still kinda confusing lol. Computer programing is still a little foreign to me so i will have to bring myself up to date. I do have 1 question.
    On the tutorials when they exported it to Java it showed a ton of computer programming, did they type that all out or just add a few things so it would work in the game? thanks lol


    When you export to java it makes the model into java code so it doesn't need to be typed out. That needs the changes shown in the tutorial and also you need to make the render code shown in the tutorial. And you will need to make an item to render the model on.
    If you haven't made any mods before with forge then you might want to look at this first: http://www.minecraftforge.net/wiki/Basic_Modding
    If you have any other questions PM me so we don't go off topic :).
    Posted in: Minecraft Mods
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