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    posted a message on Bonfires v1.1.2 - A Dark Souls inspired mod. Easy to use teleportation between dimensions.

    So I made some modsupport for this mod, but if you want to use that as the default textures here you go along with a dropbox link of the textures and a screenshot of it

    https://www.dropbox.com/s/tj3wtaoq5fzz623/Bonfires_MOD.zip?dl=0


    Those textures look really good, much better than mine. I'll make these the default textures and of course give full credit to you. Thanks for creating them!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update
    Quote from KumaZone»

    it'd be kinda pointless, there's plenty of mods that add different kinds of weapons, this mod is about Kingdom Hearts stuff, so it should focus on things exclusive to Kingdom Hearts

    though, as a suggestion, maybe for people who don't want to use Keyblades for whatever reason, maybe make it so you can put any kind of weapon in the "key chain" slot, so you can summon it like a keyblade? it'd be like how Org13 guys and all the FF guys can summon their weapons from nowhere the same way Keyblade wielders can


    Funny you mention that, we're currently working on a system for Organization XIII weapon summoning.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update
    Quote from Noot4Noot»

    So is this mod still being worked on? I just haven't been seeing much on the twitter about it.

    Sorry I just really love this. It's the only KH mod i've ever seen for MC. And no I have no clue how hard it is to make this kind of stuff or how long it takes.


    (I literally just made this account to say this lel)


    It is indeed, we should probably use the twitter account more often. Our discord server is where we mostly discuss things https://discord.gg/0zi76zYpsj7DM9zp
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update
    Quote from goanna67»

    how do I get dark hearts?


    Kill mobs with a keyblade
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update

    Sorry, but, what's a "Discord" and how do I get to yours? It'd be good to figure everything out with you guys. Just as a friendly request, could you guys please finish your wiki! You started it ages ago and it hasn't gonna anywhere! There seems to be hardly any info on the mod, apart from you yourselves. So, just to make it a little easier for new goers to the mod or people like myself, could you please finish the wiki? Thanks.



    Discord is chat program like Skype, the invite link to our server is https://discord.gg/0zi76zYpsj7DM9zp
    I will finish the wiki eventually, it's just a very long and tedious process and we're constantly changing things in the mod which doesn't help. Oh and btw the wikia page and google sites page are both no longer used so make sure to use http://wehavecookies56.co.uk/Kingdom-Keys-Docs/ for when I finally get it done

    Posted in: Minecraft Mods
  • 0

    posted a message on Bonfires v1.1.2 - A Dark Souls inspired mod. Easy to use teleportation between dimensions.

    Bonfires v1.0.1 has been released for Minecraft 1.10.2 and 1.11

    Here's what changed:

    • Fixed a bug where entities would be invisible when travelling to a bonfire in the same dimension
    • Removed poise

    Download it here

    Posted in: Minecraft Mods
  • 1

    posted a message on Bonfires v1.1.2 - A Dark Souls inspired mod. Easy to use teleportation between dimensions.

    Banner


    What the mod adds

    Bonfires is a mod that brings bonfires from the Souls games to Minecraft. For those who have not played the Souls games, bonfires act like checkpoints which can be teleported to and will heal the player.


    In this mod these bonfires can be created and named which then can be used to travel to any other bonfire in any dimension even mod dimensions. Using a bonfire will also set your spawn location like a bed.


    It also adds the Estus Flask, which is essentially a multi use healing potion which is restored when using a bonfire.


    The Coiled Sword, which is a component of bonfires, can be used as a sword which will set mobs on fire.


    There are also 2 items which can be used to return to your spawn point, the Homeward Bone and the Coiled Sword Fragment.

    Getting started

    In 1.0.2+ you can get started with the mod without the need of looking at anything else just get killed by a mob to unlock the first advancement, which will guide you to the everything else in the mod and unlocking recipes for the recipe book.


    Blocks, Items, Features and Crafting Recipes

    With v1.0.2+ you can see all these recipes inside the recipe book added in Minecraft 1.12


    To create a bonfire you need 2 items. A Pile of Bone and Ash and a Coiled Sword.


    The Pile of Bone and Ash can be crafted like so, you can leave the top row empty and use the bottom row instead:



    The items in the top are homeward bones. These are used to return to your spawn point but are consumed on use. Your spawn point is stored per dimension.


    The items in the bottom are Piles of Ash which have a chance to drop from mobs when burnt to death.


    Homeward Bones are crafted like so, this recipe is shapeless:



    The Coiled Sword can be crafted like so:



    Once you have both place the Pile of Bone and Ash on the ground and then right click it with the Coiled Sword. This will place the coiled sword on the pile creating a bonfire. Now to light the bonfire you simply right click the bonfire which will then allow you to name the bonfire. When naming the bonfire there is also the option to set the bonfire as private which will hide the bonfire from other players so they can't travel to it but can travel from it.


    However, since bonfires are like teleporters they are only really useful if you make 2 of them.


    If you destroy a bonfire it will drop a Coiled Sword Fragment which acts just like the Homeward Bone but is not consumed. It can also be used to create a Coiled Sword for less materials, this recipe is shapeless.



    The Estus Flask when crafted has 3 uses which can be increased using Estus Shards. To reinforce the Estus Flask simply right click while holding an Estus Shard with the Estus Flask in your inventory. Drinking the Estus Flask will heal 3 hearts.


    The Estus Flask is crafted like so, this recipe is shapeless:



    And Estus Shards are crafted like so, this recipe is shapeless:



    Lastly Ash Blocks can be crafted which act exactly like sand, this recipe is actually also shapeless but there's no way to tell that!



    And of course a block will create 9 Piles of Ash, this recipe is shapeless



    Commands

    There are currently 2 commands added by Bonfires both of which are admin commands


    /bonfires [parameter]


    This command is used to display the bonfires in the world based on the filters given to it.


    Bonfires are displayed in the chat with the name, UUID, owner and position


    The filters include:

      • all - this filter takes no parameters, and will display every bonfire in the world. ex. /bonfires all
      • dim - this filter requires the dimension ID as a parameter and will display every bonfire in the given dimension. ex. /bonfires dim 0
      • name - this filter requires the name as a parameter and will display every bonfire that contains the given name in its name. ex. /bonfires name bonfire
      • owner - this filter requires the owner as a parameter and will display every bonfire created by the given owner. ex. /bonfires owner Wehavecookies56
      • radius - this filter requires the block radius as a parameter and will display every bonfire within the given radius of blocks. ex. /bonfires radius 10

    /travel


    This command will teleport the user of the command to the bonfire with the given UUID


    The UUID of a bonfire can be found either using the /bonfires command or by hovering over the name of the bonfire in the travel menu in the bonfire GUI


    Configuration

    If you have any ideas for more config options please suggest more that could be added.


    The config file is simply named bonfires.cfg


    Render Text Above Bonfires (Default: true)


    This config option is quite self explanatory, simply if set to true it will display the name of the bonfire above the block when looked at otherwise if set to false it will not. In v1.0.2+ this option can be changed within Forge's config GUI without restarting the game.


    Bonfire Dimension Tab Icons


    This config option is used to set the icon for the tab for associated dimension ID.


    By default it is set to:

    S:"Bonfire dimension tab icons" <
            0=minecraft:grass
            -1=minecraft:netherrack
            1=minecraft:end_stone
    >

    It takes the dimension ID then the item name so for example:

    S:"Bonfire dimension tab icons" <
            0=minecraft:grass
            -1=minecraft:netherrack
            1=minecraft:end_stone
            2=bonfires:coiled_sword
    >

    This will set the icon for the dimension with ID 2 to have the Coiled Sword from this mod as the icon for the tab, if the icon is not set or the item given doesn't exist the icon will be a map.

    Pictures


    Download

    The newest version is v1.1.0 for Minecraft 1.12 and requires Minecraft Forge (1.12-14.21.1.2420 is recommended).

    The newest version is v1.0.1 for Minecraft 1.11 and requires Minecraft Forge (1.11-13.19.1.2195 is recommended).

    The newest version is v1.0.1 for Minecraft 1.10.2 and requires Minecraft Forge (1.10.2-12.18.3.2185 is recommended).

    It can be found on curse forge here:

    Known issues

    All the known issues are located here, if you do come accross one please report it here


    Please make sure before reporting an issue that you are using the latest version and that it has not already been reported.

    Can I use this in a modpack?

    Of course! I would prefer if you credited me however, it is not required.


    Planned Features


      • A system to share private bonfires through the UUID of the bonfire.
      • Add souls to which will work similarly to Dark Souls however souls will be spent on using the bonfire as a balancing feature.
      • Add primitive bonfires, one way cheaper bonfires which are assigned a bonfire to travel to when right clicked.
      • Potentially more things from the Souls games, combat features are unlikely to be added as this is more of a utility focused mod.

    Big thanks to

      • Prohecy_Wrecker for creating new, better and amazing textures for everything in the mod!
      • FromSoftware and Bandai Namco for Dark Souls
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update

    Hey, I'm about to do a mod review on this mod in about a week. Do you mind? If you'd like the link to the video to put it on here just let me know and ill send it to you once I've made the video, assuming you're alright with me doing so, of course.


    Of course! Go ahead, not too many people make videos on the mod so I love seeing them
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update
    Quote from Sora1971»

    -snip-


    This will be fixed in the next version.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update
    Quote from 0xMegax0»

    This mod amazing :D


    Thanks a lot :D



    Kingdom Keys Re:Coded 0.8.2.1 has been released for Minecraft 1.10.2

    This is just a quick bug fix version so not too much has changed. View the changelog here

    Download:


    Also if you haven't already come chat with us on Discord https://discord.gg/0zi76zYpsj7DM9zp

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update
    Quote from GCVDGuilliano»

    help



    That's a known bug that is fixed in the newest version.


    Kingdom Keys Re:Coded 0.8.2 has been released for Minecraft 1.10.2

    A lot has changed this time so view the changelog here

    Download:


    Also if you haven't already come chat with us on Discord https://discord.gg/0zi76zYpsj7DM9zp

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update
    Quote from Kv0224»

    Are you still working on this mod? i hope you still are because i want kingdom hearts to be in minecraft and i would really love that hope you're still workin on the mod! it looks amazing!


    Yes.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update
    Quote from mrromot12»

    Curious I haven't seen a post in a while, what's been going on with update's so im informed if I should check it out again.


    The new update is REALLY close to being done. Hopefully we'll be able get it done by the end of this month.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.11] Kizunacraft v1.5: A mod inspired by Kiznaiver - Split damage between players
    Quote from jmpatag1»

    can i bound myself to a pig?


    Nope, but that may become a feature.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.11] Kizunacraft v1.5: A mod inspired by Kiznaiver - Split damage between players

    Kizunacraft v1.4 has been released for Minecraft 1.10.2

    Here's what's changed:


    • Added a keep on death config option
    • Right clicking a cactus will now remove the implant
    • Added a localized message for dying from the kizuna system

    Posted in: Minecraft Mods
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