• 0

    posted a message on Texture packs may not be laggier than default minecraft textures!
    I think this is in response to my graph

    I think yours is probably more accurate. I did my tests in the spawn of a MP server I found, with excessively powerful hardware, and also I never went through the texture packs to check for MCPatcher features.

    That said, the packs I used can be taken as representative as the generic 16x, 32x etc pack people would use in practice, because I used the top downloads from Curse. While the fairest 16x pack should have the same performance as Default, by using a pack you're very likely to introduce extra features and animations which must be taken into account when tested from a practical standpoint. Also, using a pack can only keep your FPS the same or decrease it, most likely being the latter, so I'd recommend to anyone who asks to use Default.

    I think more testing will be required :D
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Arcility Resource Pack!
    To fix the invisible faces in the generated item models, in GIMP do layer > transparency > threshold alpha. It's because you have some pixels that aren't quite erased properly, so the game fails to generate faces where you think the border should be.
    Posted in: Resource Packs
  • 1

    posted a message on Colorblind texture packs?
    Quote from SirTulip»

    I messed around with some monitor settings, but I didn't find a mode that was very good. Maybe it's a mac thing. I didn't know video cards had color blind options :o

    Why would it be better? :P

    Because then it'll apply to all the colors in the game, including text and anything that hasn't been changed/is hardcoded.
    Posted in: Resource Pack Discussion
  • 1

    posted a message on Colorblind texture packs?
    Wouldn't it be better to use a colorblind mode in your video card or monitor?
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from grar»

    It's ok to use the shaders in a complete texture pack without crediting me, but distributing the shaders by themselves is going over the line.
    That being said, it is a very grey area, I should have been more clear.

    Better send him a PM because I'm sure he has a good reason for whatever he's done.
    Posted in: Resource Pack Discussion
  • 1

    posted a message on Are texture 16x texture packs really more laggy than the default texture pack?
    Quote from Ringoster»

    As shadowforge said, the performance drop is mostly determined by how many MCPatcher features and animated textures the pack includes. (Also, stereo, long-length, or poorly optimized custom sounds could cause some drops as well).

    Interesting! Were you using MCPatcher or Optifine?
    Odd that there's always a drop from the vanilla framerate... I guess that would confirm what SirTulip had heard.

    This was with Optifine because I think that anyone who this graph interests should be using Optifine anyway. The variance during my tests was larger than I'd like especially getting up to the larger resolutions where not all the packs were complete or used special features, but I think it's pretty clear that default is the best. I will have to do more tests later on a lower-end computer.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Grar, are you sure it's not just a parallel development?
    Posted in: Resource Pack Discussion
  • 1

    posted a message on Are texture 16x texture packs really more laggy than the default texture pack?



    Quick test I put together with 3 packs at each resolution (except for default and 7x) averaged over 5 samples a minute apart.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Vanilla Model Tutorial
    That's pretty much all you can do. It will look grainy, so it's best to play in a high resolution so each pixel is less significant. Also you know how it'll have a solid inside and a grainy halo (maybe yours won't, but mine definitely does)? If you maximize the inside and make the halo smaller, well the inside is smooth so it'll look smoother close to the blade.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Vanilla Model Tutorial
    That makes sense to me. What does it look like?
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Vanilla Model Tutorial
    I have two planes (0-width cubes, just checking) on either side of the blade, about 0.001 pixels out to prevent z-fighting. Both planes have two sides textured.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Vanilla Model Tutorial
    Completely invisible, or just very faint? Maybe it's below Minecraft's threshold. Have you tried increasing it to 25 or 50%?
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Vanilla Model Tutorial
    That's because it's a very faint glow. Make it more solid in the center, or try using my yellow one and recoloring it?
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Vanilla Model Tutorial
    You still need to make it partially transparent. :P Try replacing it with this one. http://i.imgur.com/roHbu22.png It's just your image at 10.2% opacity.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Vanilla Model Tutorial
    Here's the two textures I used:

    http://imgur.com/a/A8Vg1
    Posted in: Resource Pack Discussion
  • To post a comment, please .