• 2

    posted a message on Helpful Villagers v1.4.0 BETA - Builders and more on the way...
    Quote from MrGrampy»

    No, I asked for support. I think it would would be nice for the lumberjacks to cut any tree, or the farmers to be able to farm all the fruits and vegetables.

    Later versions of the mod allow lumberjacks to cut most modded trees and farmers should be able to harvest most crops, although they don't always plant modded crops. I try to make the game logic broad enough to allow compatibility with other mods, but it all depends on how the other mod's code is set up. If you find a specific compatibility problem please submit a ticket on the issue tracker.
    Posted in: Minecraft Mods
  • 0

    posted a message on Programmers Wanted For Helpful Villagers Mod

    I'm back working on the mod after a hiatus. Still looking for programmers to crank out a lot of new and interesting features. I'm also looking to create a website/wiki for the mod, so if you have experience in this area and are interested in helping let me know.

    Posted in: Mods Discussion
  • 2

    posted a message on Helpful Villagers v1.4.0 BETA - Builders and more on the way...

    Just letting everyone know that I am still alive and working on the mod. Check the top of the thread for some information on the status of the mod.

    Posted in: Minecraft Mods
  • 0

    posted a message on Helpful Villagers v1.4.0 BETA - Builders and more on the way...
    Quote from Xandorius»

    So is this mod up and running for 1.8? I prefer to play 1.8 and it is hard to find good mods that modify villagers and village function. Millenaire is not updated either which makes me a sad panda. I was hoping this one made it to 1.8 but I see dead links everywhere I have looked.


    No Helpful Villagers is not currently compatible with 1.8, but it will be in the future. Unfortunately I haven't found time to upgrade yet.
    Posted in: Minecraft Mods
  • 0

    posted a message on Helpful Villagers v1.4.0 BETA - Builders and more on the way...

    Thanks to all of you who are reporting bugs that you find. Please keep in mind though that the easiest way to submit bugs is by using the Helpful Villagers Issue Tracker (located here: https://bitbucket.org/helpfulvillagers/helpful-villagers/issues?status=new&status=open). This will allow you to see which bugs have already been reported and create new issues which I can easily review instead of having to dig through a bunch of forum posts.


    Also, for any of you interested in helping out on the development side of things please visit the forum thread below for more information:

    Programmers Wanted For Helpful Villagers Mod

    Posted in: Minecraft Mods
  • 0

    posted a message on Programmers Wanted For Helpful Villagers Mod

    Still seeking a few more programmers to help out, if you're interested please let me know.


    Also, for those wanting to contribute in other ways remember you can also report any bugs you find by creating a new issue here:

    https://bitbucket.org/helpfulvillagers/helpful-villagers/issues?status=new&status=open


    And don't forget that donations are always welcome too!

    Posted in: Mods Discussion
  • 0

    posted a message on Helpful Villagers v1.4.0 BETA - Builders and more on the way...
    Quote from Redstoner362»

    This mod looks awesome! Unfortunately, I crashed... :(

    Any help appreciated


    ---- Minecraft Crash Report ----
    // Hi. I'm Minecraft, and I'm a crashaholic.

    Time: 11/24/15 4:16 PM
    Description: Initializing game

    java.lang.ArrayIndexOutOfBoundsException: 32767
    at mods.fossil.items.ItemDinosaurBones.func_77667_c(ItemDinosaurBones.java:30)
    at net.minecraft.item.Item.func_77657_g(Item.java:547)
    at net.minecraft.item.Item.func_77653_i(Item.java:636)
    at net.minecraft.item.ItemStack.func_82833_r(ItemStack.java:427)
    at mods.helpfulvillagers.util.AIHelper.mergeItemStackArrays(AIHelper.java:447)
    at mods.helpfulvillagers.crafting.VillagerRecipe.initTotalInputs(VillagerRecipe.java:173)
    at mods.helpfulvillagers.crafting.VillagerRecipe.<init>(VillagerRecipe.java:101)
    at mods.helpfulvillagers.main.HelpfulVillagers.initVillagerRecipes(HelpfulVillagers.java:254)
    at mods.helpfulvillagers.main.HelpfulVillagers.init(HelpfulVillagers.java:219)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at mods.fossil.items.ItemDinosaurBones.func_77667_c(ItemDinosaurBones.java:30)
    at net.minecraft.item.Item.func_77657_g(Item.java:547)
    at net.minecraft.item.Item.func_77653_i(Item.java:636)
    at net.minecraft.item.ItemStack.func_82833_r(ItemStack.java:427)
    at mods.helpfulvillagers.util.AIHelper.mergeItemStackArrays(AIHelper.java:447)
    at mods.helpfulvillagers.crafting.VillagerRecipe.initTotalInputs(VillagerRecipe.java:173)
    at mods.helpfulvillagers.crafting.VillagerRecipe.<init>(VillagerRecipe.java:101)
    at mods.helpfulvillagers.main.HelpfulVillagers.initVillagerRecipes(HelpfulVillagers.java:254)
    at mods.helpfulvillagers.main.HelpfulVillagers.init(HelpfulVillagers.java:219)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 459896568 bytes (438 MB) / 725114880 bytes (691 MB) up to 1019674624 bytes (972 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1024M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn516M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 Optifine OptiFine_1.7.10_HD_U_C1 38 mods loaded, 38 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHI mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHI FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
    UCHI Forge{10.13.4.1448} [Minecraft Forge] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
    UCHI CodeChickenCore{1.0.6.43} [CodeChicken Core] (minecraft.jar)
    UCHI FLabsBF{4.3} [Better Furnaces] ([1.7.10]Better_Furnaces_V4.3.jar)
    UCHI AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar)
    UCHI Backpack{2.0.1} [Backpack] (backpack-2.0.1-1.7.x.jar)
    UCHI BiblioCraft{1.11.1} [BiblioCraft] (BiblioCraft[v1.11.1][MC1.7.10].jar)
    UCHI chocolateQuest{1.0} [Chocolate Quest] (chocolateQuest-1.7.10-1.0.jar)
    UCHI craftguide{1.6.8.2} [CraftGuide] (CraftGuide-1.6.8.2-forge.jar)
    UCHI DamageIndicatorsMod{3.2.0} [Damage Indicators] (Damage-Indicators-Mod-1.7.10.jar)
    UCHI diversity{ALPHA 1.6.1} [Diversity] (diversity)
    UCHI dungeonpack{1.7.10-1.0} [Dungeon Pack] (dungeonpack-1.7.10-1.0.jar)
    UCHI SlimevoidLib{2.0.4.7} [Slimevoid Library] (SlimevoidLibrary-2.0.4.7.jar)
    UCHI DynamicTransport{0.1.2.0} [Dynamic Transport] (DynamicTransport-0.1.2.0.jar)
    UCHI elementalcreepers{4.3.0} [Elemental Creepers] (Elemental Creepers-universal_1.7.10-4.3.0.jar)
    UCHI eplus{3.0.2-d} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.2-d.jar)
    UCHI golems{1.15} [Extra Golems] (Extra-Golems[1.7.10]-1.15b.jar)
    UCHI ExtrabiomesXL{3.16.2} [ExtrabiomesXL] (extrabiomesxl_1.7.10-3.16.2.jar)
    UCHI fossil{1.7.10 Build 7.2.1} [Fossils and Archeology Revival] (Fossils_Archeology_Revival-1.7.10_Build-7.2.1.jar)
    UCHI iChunUtil{4.2.2} [iChunUtil] (iChunUtil-4.2.2 (1).jar)
    UCHI GraviGun{4.0.0-beta} [GraviGun] (Gravity-Gun-Mod-1.7.10.jar)
    UCHE helpfulvillagers{1.3.1} [Helpful Villagers] (helpfulvillagers-1.7.10-1.3.1.jar)
    UCHI Highlands{2.2.3} [Highlands] (Highlands-1.7.2-v-2.2.3.jar)
    UCHI lasercreepers{1.1b} [Laser Creeper Robot Dino Riders From Space] (Laser Creeper Robot Dino Riders From Space-1.1b.jar)
    UCHI legends{1.2} [Legends Mod] (Legends Core-1.2.jar)
    UCHI llibrary{0.3.4-1.7.10} [LLibrary] (LLibrary-0.3.4-1.7.10.jar)
    UCHI malisiscore{1.7.10-0.12.9} [MalisisCore] (malisiscore-1.7.10-0.12.9.jar)
    UCHI malisisdoors{1.7.10-1.10} [Malisis' Doors] (malisisdoors-1.7.10-1.10.jar)
    UCHI cfm{3.4.8} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.8(1.7.10) (2).jar)
    UCHI MutantCreatures{1.4.9} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.9.jar)
    UCHI mwaw{1.7.10-0.0.7} [Elemental Witch Mod] (mwaw-0.0.7-1.7.10.jar)
    UCHI Rediscovered{1.2} [Minecraft Rediscovered Mod] (Rediscovered-1.7.10-1.2.jar)
    UCHI secretroomsmod{4.7.1} [The SecretRoomsMod] (secretroomsmod-1.7.10-4.7.1.413.jar)
    UCHI sus{4.2.1} [Superheroes Unlimited Mod] (Superheroes Unlimited Mod-1.7.10-4.2.1.jar)
    UCHI susaddon{4.2.1} [Superheroes Unlimited Mod (Part 2)] (Superheroes Unlimited Mod-1.7.10-4.2.1.jar)
    UCHI TooMuchTNT{2.9} [TooMuchTNT] (TooMuchTNT v2.9.jar)
    UCHI voxelmap{1.7.10} [VoxelMap No Radar] (Zans-Minimap-No-Radar-Mod-1.7.10.jar)
    GL info: ' Vendor: 'Intel' Version: '2.1.0 - Build 8.15.10.2302' Renderer: 'Intel(R) Q45/Q43 Express Chipset'
    Launched Version: 1.7.10-Forge10.13.4.1448-1.7.10
    LWJGL: 2.9.1
    OpenGL: Intel(R) Q45/Q43 Express Chipset GL version 2.1.0 - Build 8.15.10.2302, Intel
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because EXT_framebuffer_object is supported.
    Anisotropic filtering is supported and maximum anisotropy is 2.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)


    I believe this problems has been reported and resolved, I'm not sure if the fix made it to the most recent release though.

    As for everyone having problems with miners, there have been mixed results when testing but I will try to try to iron out any issues anyway.
    Posted in: Minecraft Mods
  • 0

    posted a message on Helpful Villagers v1.4.0 BETA - Builders and more on the way...
    Quote from Drusvak»

    Greetings, dear WeaselNinja. Your mod is awesome, this is what i need)

    And i have some suggestions

    1. Can you made in config that i can disable a certain job?

    2. Can you made that lumberjack after harvesting tree will replant it?

    3. Can you made villager taming? That after i select one of them for job, another player could not take him away?


    Best regards, Drusvak.


    1. Great suggestion, I will definitely consider adding this feature.
    2. Lumberjacks will typically try to replant any saplings they pick up. If your lumberjacks are not doing this it is probably because they cannot find a proper place to plant it.
    3. Better player/villager interaction is planned
    Posted in: Minecraft Mods
  • 0

    posted a message on Helpful Villagers v1.4.0 BETA - Builders and more on the way...
    Quote from MokahTGS»

    Will builders read from building schematics? Please say yes...


    It is a planned feature but not currently in progress.
    Posted in: Minecraft Mods
  • 0

    posted a message on Helpful Villagers v1.4.0 BETA - Builders and more on the way...
    Quote from Oblisgr»

    The thing I would like to see in this mod, is more available skins for the villagers.

    Each villager can have 1 skin only, and all look exactly the same.

    If you find the way to automatically reskin the villagers you can get more that 1 skin.


    For example you can have 10 different models for each proffesion (Archer01, Archer02... Archer 03) or with dynamic proggraming you can put more that 1 skins on the same model.


    I think you can understand me.


    Multiple skins per profession is definitely an easy feature to add but the problem is actually creating several skins that look good and easily identify the villager's profession. If I can find someone willing to put together multiple skins for each profession and all future professions I will definitely consider adding this feature. For now, if you're looking for more diverse skins for your villagers, take a look at some of the resources packs other users have created in the Helpful Villagers resource packs thread. A link to it should be at the top of this thread.
    Posted in: Minecraft Mods
  • 0

    posted a message on Helpful Villagers v1.4.0 BETA - Builders and more on the way...

    how do u craft the builder guild hall.


    Item frame with shovel. Currently Builders will also need a shovel equipped to work.
    Posted in: Minecraft Mods
  • 0

    posted a message on Helpful Villagers v1.4.0 BETA - Builders and more on the way...
    Quote from OxeeMoron»

    I like the direction this mod is headed, but I wish It had a little more support for other mods. If at all possible, I would like to eventually see more config options to list which chests/crops/trees/ores/etc that villagers will interact with.
    Also, I saw what looked like some sort of crafting system built into the villagers gui, but I couldn't figure out how to get it to work. Can you explain that to us?


    An explanation on how to use the crafting system, as well as details on all other major features, can be found on the official Helpful Villagers YouTube channel. A link to it can be found under the VIDEOS section above, and subscribing is the easiest and fastest way to receive information on the newest updates. In the future I may compile the information contained in these videos into a small wiki.
    Posted in: Minecraft Mods
  • 0

    posted a message on Programmers Wanted For Helpful Villagers Mod

    There are still 3 openings available. Apply now if you're interested!

    Posted in: Mods Discussion
  • 0

    posted a message on Helpful Villagers v1.4.0 BETA - Builders and more on the way...
    Quote from Silver97»

    I like this mod and I think I found a bug. When I press "withdraw" the game is crush, if I place something in left slot and try to take emerald


    The problem has been identified and will be fixed in version 1.3.0
    Posted in: Minecraft Mods
  • 0

    posted a message on Helpful Villagers v1.4.0 BETA - Builders and more on the way...

    i found a crash problem. its pissing me off because after about 3 minutes of playing, it crashes and when i get into the world again. it crashes and i can not play that world anymore because it will keep crashing. please fix. love the mod =)


    Use the issue tracker described at the top of this thread. Include the full crash report when you do so.
    Posted in: Minecraft Mods
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