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    posted a message on OpenComputers [v1.5.21]
    Quote from Sangar»
    @WarwickAllison: yes, geolyzers can be used as upgrades.

    Awesome!

    You might want to consider making an upgrade item though - it's entirely not apparent that blocks can be added as upgrades, the wiki only says it is a block, and other blocks have have upgrade item versions (redstone block vs. card, access point vs. wifi card, inventory upgrade vs. ... a chest?). I usually type "upgrade" into NEI to remind myself what I might want to add to a robot.

    Or maybe I should learn to setup for minecraft modding so I can help rather than complaining.
    Posted in: Minecraft Mods
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    posted a message on OpenComputers [v1.5.21]
    Quote from Sangar»
    ...
    • Added: Right-clicking blocks with tablet in hand will now allow components to populate a data table. If any is given, a tablet_use signal is sent to the tablet, with the data passed as a table as the only parameter for the signal. Components providing data are the geolyzer and navigation upgrade for now.
    • ...
    • Changed: Lowered default geolyzer noise value (based on Wobbo's magnificent box blots).



    Can the geolyzer be somehow put into a tablet? I've never used it, precisely because it is a block rather than a robot upgrade.



    And what are these box blots - I'm intrigued!
    Posted in: Minecraft Mods
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    posted a message on Electrical Age [Physics! Electric circuits & More!] Beta1.11_r51
    Quote from 4rz0»
    For those struggling with the mod, I highly suggest playing the tutorial-map first, then looking at the example-map, both describe how everything works pretty good.

    Hehe... that's no fun!

    So yes, do that if you are struggling, but first try to work it out for yourself - far more satisfying. One day I will stop using VP and HP protection on my batteries (I'm nearly ready for VP).

    No matter what, you'll still blow up a few machines (my last one was the ELN power converter....dammit, forgot those came in different voltages ... I blame all other mods for not using the One True power system!).
    Posted in: Minecraft Mods
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    posted a message on OpenComputers [v1.5.21]
    Quote from WarwickAllison»

    Hmm, suddenly I'm also having a problem crafting a Lua EEPROM (with 1.4.4a). I put it in with a book, but just get the same EEPROM back out, not "Lua EEPROM". I've just started using GregTech, if that's the cause?

    Problem is once inserted into a computer, EEPROM cannot be converted to a Lua EEPROM. Reported on github.

    Quote from C4veman»
    Robot won't boot here? no bootable medium found?? what am i doing wrong here?

    You'll need to disassemble it, as you didn't put an OS (i.e. OpenOS) onto the HD before sealing the case. Yeah, annoying - I'd call it a bug in the Assembler.
    Posted in: Minecraft Mods
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    posted a message on OpenComputers [v1.5.21]
    Quote from Missingno50»
    Done, its just still doing it though. I've done EVERYTHING with that darn chip.

    Hmm, suddenly I'm also having a problem crafting a Lua EEPROM (with 1.4.4a). I put it in with a book, but just get the same EEPROM back out, not "Lua EEPROM". I've just started using GregTech, if that's the cause?
    Posted in: Minecraft Mods
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    posted a message on OpenComputers [v1.5.21]
    It's been a while since I used IC2 with OC, but trying today with IC2 2.2.660 and OC 1.4.4, I get the OC warning about no electricity mod installed. Is this something new, or have I just been using Electrical Age (thanks to a tip here) for so long I've forgotten how OC interacts with it?
    Posted in: Minecraft Mods
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    posted a message on Resonant Induction - Universal electricity manipulation and Tesla towers!
    Can someone please post a list of a known set of working mods. I'm trying:



    • Forge .1230
    • Forge Multipart .311
    • Resonant Engine .401-core
    • Resonant Induction .261-core
    Also tried with UE .88-core (even though that's not linked as a dependency).



    In all cases, I get an error:



    cpw.mods.fml.common.LoaderException: java.lang.AbstractMethodError: resonantinduction.archaic.firebox.TileFirebox.dcNode_$eq(Lresonant/lib/grid/electric/NodeDirectCurrent;)V



    This has already been reported as http://tracker.calclavia.com/issue/RI-161 - but others seem to have a working combo.
    Posted in: Minecraft Mods
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    posted a message on OpenComputers [v1.5.21]
    Quote from J_Malice»
    Edit: Fixed my problem! Great mod!

    It's better not to delete the description of the problem, in case someone else makes the same mistake or encounters the same problem.
    Posted in: Minecraft Mods
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    posted a message on OpenComputers [v1.5.21]
    Quote from Sangar»
    You can also place them in a charger to access their first disk from computers connected to the charger. The charger kind of acts as a disk drive for tablets. That also charges the tablets. It seemed more logical than placing them in a floppy disk drive.

    Does this trick also work for Robots? Numerous times I've built a robot but forgotten to install OpenOS first. Previously I would just cheat and copy it on my real filesystem, but that doesn't work anymore as they don't get created until successfully booted (which is fine).
    Posted in: Minecraft Mods
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    posted a message on JurassiCraft!© Build 1.3.0 Pre-release - Daily Builds
    The adfocus links on http://ilexiconn.uk.to/ are servering setup.exe malware. Not good.

    Specifically,

    dl.airdwnlas.com/get/click/tzzf50kz/?sid=100336&uid=2154085141&filename=setup
    Posted in: WIP Mods
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    posted a message on OpenComputers [v1.5.21]
    Quote from Sangar»

    • Added: fluids in robots! Tank Upgrade! Tank Controller Upgrade!

    It's not clear from the wiki which APIs are provided with which of these upgrades: the Tank Upgrade mentions the Robot API, and there is lists lots of useful fluid functions, while the ones listed for Tank Controller Upgrade seem mostly redundant (so I'm guessing they're needed for some of the Robot API functions to work - but which?).
    Posted in: Minecraft Mods
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    posted a message on Minecraft Is Too Easy (MITE) Mod
    My housing tactic is to collapse the dirt entrance to a stone cave, then fill in any holes such that only 1x1 windows remain (for pushing away diggers). You shouldn't plan on dying - if you do, you'll often die multiple times and once youre about -10 you'll only get 2 wood from a hatchet, not 3, and gravelling will be significantly slower. It's better to waste 20% of daylight than to risk it.

    Day 1: find a cave that can be collapsed, harvest grass, and mushrooms from cave investigations, extra gravel if not in cave already.

    Night 1: comb gravel in cave

    Day 2: leaf-bash 2 sticks, collect more grass

    Night 2: comb gravel if enough food or not yet have a flint, craft hatchet

    Day 3: harvest 3 wood such that leaves fall, more grass, yellow flowers

    Night 3: make crafting table, 8 bowls, 4 sticks, salad

    Day 4: get milk, 32 sand

    Night 4: make cheese, sandstone oven, comb gravel

    Day 5: get milk, yellow flowers, wool

    Night 5: make cheese, comb gravel, make hatchet

    Day 6: get milk, more wood

    Night 6: make bed, torches, sticks, gravel

    Day 7: get milk, more gravel

    Night 7: cook 8 lampchops with a charcoal, gravel

    Obviously the steps might take more than one day, but this is the order I work in.
    Posted in: Minecraft Mods
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    posted a message on OpenComputers [v1.5.21]
    Quote from ano101»
    what program it is necessary to decompile OpenComputers-MC1.7.10-1.3.5.153-dev-dev.jar?

    Why would you need to? The source code is published on github.
    Posted in: Minecraft Mods
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    posted a message on Electrical Age [Physics! Electric circuits & More!] Beta1.11_r51
    Quote from jecowa»

    Edit: I did some more tests, and it seems that I'm only getting 12.6V from the capacity-oriented battery. The cost-oriented battery gives me 50.5V.

    Yes - it says this in the Hold-Shift info, and all the other details that seem to be what you're trying to determine with that test (cheap holds 60kJ, capacity holds 240kJ - 4x as much with only about 2x the resources).
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Do temperatures change with day and night? Season?

    Do active furnaces heat the area?

    Insulation?

    Electrical Age heater? Okay, now I'm over-excited.

    Great mod!
    Posted in: Minecraft Mods
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