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    posted a message on Idfix and Idfix Minus: mods for resolving Id conflicts
    Is there a way to use either of these mods to "catalogue" which IDs I currently have, and then have it fix any future conflicts? I want to keep my IDs as they are currently, but have a tool to add new mods much easier.
    Posted in: Minecraft Mods
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    posted a message on PowerCrystals' mods - MineFactoryReloaded, PowerCrystalsCore, and NetherOres updated! - MFR 2.7.9 released
    When using chunkloaders we get this in our log every tick:

    "2014-03-21 09:12:34 [SEVERE] [ForgeModLoader] The mod MineFactoryReloaded attempted to force load a chunk with an invalid ticket. This is not permitted"

    I can't post the whole log because it got, well, huge. Is there a config in the Forge core or something that needs to be changed? Chickenchunks and BC Quarries work just fine. We are all Ops on the server so that shouldn't be the issue.

    Any other info you'd like? Thanks!
    Posted in: Minecraft Mods
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    posted a message on Chisel
    Quote from WTFFFS

    I did ask for this but then I found that you can just put the ID and metadata tags into the Multipart (microblocks) config and they work fine.


    Any chance you'd do me a solid and share your microblock config for chisel?
    Posted in: Minecraft Mods
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    posted a message on BetterFonts OpenType/TrueType fonts support
    My font is always showing up black for some reason. Is there a way to change that?
    Posted in: Minecraft Mods
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    posted a message on [Forge] [1.6.4] Cray Tokens - A Simple Currency For Your Server (API Included!)
    I'm not a modder, but I am wondering if it is possible to set prices for items and possibly set items to trade for tokens? We are currently using custom villagers and I really hate it. They're a pain in the ass because you have to NBT everything. Meh! This mod looks awesome!
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from ProofDust640

    I'm trying to get this mod to work with Forge, but I'm having some serious problems. The version of Forge I'm using is 804, and the version of OptiFine I'm trying to use is HD_U_B4. I tried installing it with Magic Launcher, but that didn't work. Then I tried to do it manually, and it caused my game to stop. In other words, the Mojang launcher would launch the game, but the game itself would never actually appear, and the launcher would close. I've looked everywhere for a solution to this problem, but I can't find anything that works. Please help! :steve_tearful:


    It's just straight up not compatible until new Forge classes are integrated into Optifine.
    Posted in: Minecraft Mods
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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Any chance we could get a config option to specify the damage to the enchanted book chases? That would be lovely.
    Posted in: Minecraft Mods
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    posted a message on Railcraft 9.2.2.0
    Hey! Love this mod thanks for updating to 1.6.2, we were missing it on our server.

    Do you have plans to update Railcraft to use Chickenbone's multipart natively? I was going to add in the decorative blocks manually, but if you plan to integrate this later I won't bother. Thanks!
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    I love this mod. It is probably one of the absolute best mods out there. We use it all the time.

    Is there a chance we could get signs added? Hating the fact we are stuck with oak signs. I know it is a little different because of the entity.

    Thanks for all your hard work!
    Posted in: Minecraft Mods
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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    One of my very favorite mods!

    Request: Iron instead of gold lights. Gold doesn't go with my color scheme sadly.
    Posted in: Minecraft Mods
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    posted a message on Colored Water! Now version 3.01! (Updated: 25. November 2015)
    I'm loving this mod. One request: Could we get a config file so we can change block IDs? That would be extra fabulous.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4][SMP][Forge] Vending block
    Hey there! I'm getting a crash in 1.6.2 while right clicking on either of the vending blocks.

    Here's the crash:

    2013-08-14 19:48:20 [INFO] [STDERR] net.minecraft.util.ReportedException: Rendering screen
    2013-08-14 19:48:20 [INFO] [STDERR] at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1045)
    2013-08-14 19:48:20 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:934)
    2013-08-14 19:48:20 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)
    2013-08-14 19:48:20 [INFO] [STDERR] at net.minecraft.client.main.Main.main(SourceFile:101)
    2013-08-14 19:48:20 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    2013-08-14 19:48:20 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    2013-08-14 19:48:20 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    2013-08-14 19:48:20 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
    2013-08-14 19:48:20 [INFO] [STDERR] at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
    2013-08-14 19:48:20 [INFO] [STDERR] at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
    2013-08-14 19:48:20 [INFO] [STDERR] Caused by: java.lang.NoClassDefFoundError: info/jbcs/minecraft/chisel/utilities/GeneralClient
    2013-08-14 19:48:20 [INFO] [STDERR] at info.jbcs.minecraft.gui.GuiScreenPlus.func_74185_a(GuiScreenPlus.java:152)
    2013-08-14 19:48:20 [INFO] [STDERR] at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:128)
    2013-08-14 19:48:20 [INFO] [STDERR] at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1036)
    2013-08-14 19:48:20 [INFO] [STDERR] ... 9 more
    2013-08-14 19:48:20 [INFO] [STDERR] Caused by: java.lang.ClassNotFoundException: info.jbcs.minecraft.chisel.utilities.GeneralClient
    2013-08-14 19:48:20 [INFO] [STDERR] at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179)
    2013-08-14 19:48:20 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
    2013-08-14 19:48:20 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
    2013-08-14 19:48:20 [INFO] [STDERR] ... 12 more
    2013-08-14 19:48:20 [INFO] [STDERR] Caused by: java.lang.NullPointerException

    Edit: I figured out where the crash is coming from. It is looking for your Chisel mod, which is a great mod, but it would be cool if these didn't have inter-dependencies. We are trying to totally avoid any world gen mods on our server. Is this something that can be fixed? Thanks!
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    Quote from Dravarden

    are the forge multipart microblocks tile entities? will using a lot of them make my world lag (like redpower's ones)?


    If you ever figure out how to add blocks, let me know. The microblocks.cfg file doesn't seem to update which blocks work.
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    I am loving multipart but I would like to add some blocks to the config in 1.6.2. Direwolf20 mentioned this is possible in his mod spotlight. Does anyone know how to go about this? Thanks!
    Posted in: Minecraft Mods
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    posted a message on Factorization 0.8.108

    @Warkittenz several buildcraft addons have at one point or another provided this functionality, currently this one does with it's Insertion Transport Pipe: http://www.minecraft...dcraft-objects/


    This doesn't help my situation. The key here is that if my barrels were in a line, there would be no issue. If they are stacked, everything goes haywire with a catch-all chest. I would have to redo my base to use ABO. On our server we are trying to cut down on the number of pipes / tubes to keep the lag down. This would be an ideal way if Neptunepink could massage the code if it isn't too difficult.
    Posted in: Minecraft Mods
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