• 0

    posted a message on More in 1.7: Resource Pack Selection
    No real point of these features
    Posted in: Minecraft News
  • 0

    posted a message on [Collection] Master Collection of PC Seeds
    Some pretty interesting seeds you got here
    Posted in: Seeds
  • 0

    posted a message on Enchantment ID List
    Oh damn, Thanks!
    Posted in: Creative Mode
  • 0

    posted a message on PS3 Release tomorrow (Dec 17, 2013)
    This is gonna be interesting
    Posted in: MCPS3: Discussion
  • 0

    posted a message on Minecraft 1.7.3 Pre-Release!
    Hopefully the redstone bug is fixedForge isn't even 1.7.2
    Posted in: Minecraft News
  • 0

    posted a message on Killion Detention Center - Largest and # 1 Prison Server [UPDATED: 1.7.4]
    Quote from TheEnderBow257


    10 December 2013 - 05:09 PM
    Reasons to allow Strength 1 and allow Unbreaking 3 enchant in 1.7:

    - People won't be bored in endless ctp fights.
    - Blaze Rods will have a worth and will no longer be treated as junk.
    - Ctp becomes a point of interest were you can actually GAIN from pvping.
    - Players will no longer carry two sets of armor on them and just opple away and survived every time.
    - K4nye doesn't get to 10v1 people anymore :>.
    - People will spend more money into armor than before boosting economy.

    Cons with not allowing Strength 1 and disabling Unbreaking 3 in 1.7:

    - PvP will stay boring as it now is.
    - Ctp will be about who has more sets of armor 20 sets vs 10 sets of armor.
    - You cannot die in a pvp battle unless your armor breaks.
    - People would rather throw their blaze rods into a cactus than use them ( That is what I would do )
    - Economy stays the same
    - Less and Less people will start fighting knowing all they will have to do is repair their broken armor that they gained nothing from at ctp.
    - Why LIMIT Killion instead of ADD. Limiting Unbreaking would limit our powers more than they already are. Limiting Strength disables the want of pvp. ADDING strength makes people want to fight because they know they can GAIN from pvp. ADDING unbreaking will make it balanced perfectly with the added damage in strength 1 so they can deal more damage but armor will take the same amount of damage. So one hit without strength right now will do the same duro as someone with strength 1 with this idea.


    If you want me to, I could make at least a 2 page thing extending WAY more reasons why we should allow these two things to bring back interest in pvp. Please do not hate, this is just a suggestion with facts :>.

    ~Ender



    10 December 2013 - 05:09 PM
    Reasons to allow Strength 1 and allow Unbreaking 3 enchant in 1.7:

    - People won't be bored in endless ctp fights.
    - Blaze Rods will have a worth and will no longer be treated as junk.
    - Ctp becomes a point of interest were you can actually GAIN from pvping.
    - Players will no longer carry two sets of armor on them and just opple away and survived every time.
    - K4nye doesn't get to 10v1 people anymore :>.
    - People will spend more money into armor than before boosting economy.

    Cons with not allowing Strength 1 and disabling Unbreaking 3 in 1.7:

    - PvP will stay boring as it now is.
    - Ctp will be about who has more sets of armor 20 sets vs 10 sets of armor.
    - You cannot die in a pvp battle unless your armor breaks.
    - People would rather throw their blaze rods into a cactus than use them ( That is what I would do )
    - Economy stays the same
    - Less and Less people will start fighting knowing all they will have to do is repair their broken armor that they gained nothing from at ctp.
    - Why LIMIT Killion instead of ADD. Limiting Unbreaking would limit our powers more than they already are. Limiting Strength disables the want of pvp. ADDING strength makes people want to fight because they know they can GAIN from pvp. ADDING unbreaking will make it balanced perfectly with the added damage in strength 1 so they can deal more damage but armor will take the same amount of damage. So one hit without strength right now will do the same duro as someone with strength 1 with this idea.


    If you want me to, I could make at least a 2 page thing extending WAY more reasons why we should allow these two things to bring back interest in pvp. Please do not hate, this is just a suggestion with facts :>.

    ~Ender


    Personally, I dont think this is a great idea, No unbreaking is what makes killion unique like a pure Vanilla server, having to worry about your armour. If we add unbreaking to armour, people will start eating more apples and carrying more sets, taking more of the skill concept out of original pvp just like lots of servers today.
    Posted in: PC Servers
  • To post a comment, please or register a new account.