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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    been running around gathering wisps for crystals - making tanks and what not. Recenetly I just made some nodes, thinking I should start producing these myself.

    The fire and vis crystal I only have one nod of each, the other I've got two (dumped 18 crystals per colour).

    Now... many, many hours of playing, they've yielded probably... well, 5-6 each, hardly making up for the 60++ crystals it tok to make the nodes

    Am I doing something wrong here?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    I've got a suggestion :smile.gif:

    Make it so that you can repair items when placed in the combiner, say a broken diamond pickaxe and arcane tools, and keep the enchantment :smile.gif: Make it sacrifice the arcane tools, and drain alot of thaum,for balance :smile.gif:

    Not sure if it's possible, but would be nice :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Might have found a bug:

    It seemes that when one Node is powering a rune, and it gets empty, a nearby full second Node wont take over the job, so the rune stops working.

    Also, it seemes that if you have two nodes on the same circuit,like this:

    :Glass: :Glass: :Glass: :Diamond: :Glass: :Glass: :Glass: :Glass: :Glass: :Glass: :Glass: :Glass: :Glass: :Diamond: :Glass: :Glass: :Glass:

    Where the glass is the tubes, and diamond is the nodes, only the first node will fill up, and nothing will pass through the second node and to the recieving component, say, duplicator.


    Other than that, Im having a blast :biggrin.gif: great job :-)
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Noone knows how to get MCpatcher to work with the mod? what order to apply the patch and mod.

    When I add the MCpatcher on a fresh minecraft, and then add the various mod installments, I get a blackscreen.

    When I add the MCpatcher afterwards, after the mods and modloader whatever have been installed, it overwrites the mod, giving me vanilla MC (atleast it seemes that way).

    *edit* It does work without using the MCpatcher, but then my texctures wont work properly.

    =(
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    hm, in what order do I have to patch my minecraft with MCpatcher?

    before or after installing the mod?


    Also, if I say, use a texcurepack 124x124, can I just drag your texcure folder Thaumcraft into my other texture zip?

    Thanks in advance :-)
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    It seemes to not work properly with MCpatcher. When I force update minecraft, patch it with MCpatcher, then install the mod, the game goes into blackscreen. However, if I do not use MCpatcher, it works fine, just that the tubes are a bit "invisible". Transperant.. hmmf..

    Is it possible to use texture packs with this mod? :-)
    Posted in: Minecraft Mods
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    posted a message on Smart Moving
    Hi. So I've installed the mod, both on my client and on my server.

    Clientside everthing seemes to work perfectly.

    On the server I had an issue with not being able to crawl inside 1 space high caves, like mentioned in your FAQ. However, now I managed to sort that out, and everything thing seemes to work as it should, even on the server.

    Well, everything works fine the one minut I get to play that is xD

    I was hoping some of you guys could explain to me what the errors I get means, and if there is a way to fix it.


    [SEVERE] Unexpected exception
    java.lang.NoSuchMethodError: fl.resetFallDistance()V
    at net.minecraft.move.SmartMoving.OnTick(SmartMoving.java:39)
    at net.minecraft.move.SmartMoving.OnTickInGame(SmartMoving.java:55)
    at mod_SmartMovingMp.OnTickInGame(mod_SmartMovingMp.java:21)
    at ModLoader.OnTick(ModLoader.java:772)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:329)
    at cu.run(SourceFile:457)

    Both my client and server was freshly installed. Extracted the Modloader, ModloaderMp, MC player API client and Smartmoving client for ModloaderMp into my minecraft.jar file.

    For the server, I extracted the ModloaderMp Server,MC player API server and the Smartmoving server for ModloaderMp into my minecraft_server.jar

    Other than that, the only thing I did beforehand was to install a 124x124 texturepack, with MCpatcher.

    Also, I did extract the files into the Minecraft_server before even launching it the first time, meaning it diddn't generate the map/other files beforehand. Maybe that's the issue?

    Hope someone knows a solution, thanks :-)
    Posted in: Minecraft Mods
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