I use this mod with battlegear, modloader, modloadermp, player api, render api, too many items, and watershader, and when i try to place a bomb from this mod the item doesnt place and i get a black screen. any suggestion on how to help me would be great. and for your information, yes everything was installed correctly.
And for your information a post like this is useless. You need to include an error log, because a black screen could be anything. Did you install Forge?
SPC does not conflict with Forge. I've been using the two together for as long as I can remember. But if I'm wrong, try installing PlayerAPI(conflicts with SPC, compatible with Forge) and then installing the SPC PlayerAPI patch.
I do every step right and when I install the latest MCForge, and load Minecraft it keeps crashing, if anyone knows what the problem is, please email me at [email protected]
Because MCPatcher is not Forge compatible. Forge supports HD textures by itself. And, for future reference, if you have a crash, you need to post the crash log.
Estimated release date?Suggestion: make missile launcher fire upon recieving a redstone signal. This would let you make an awesome missile launch site with RedPower and ComputerCraft.
there is a bukkit plugin for this mod ? if not ,how ca i support ? MY SERVER REALY NEEDS THIS
Bukkit plugins cannot add new blocks or entities. However there is a Bukkit plugin called Movecraft with similar functionality. Look it up on the Bukkit forums.
Alright, i keep trying to install minecraft forge mods and i get a crash! some one please tell me whats going on, heres the error report
-- BEGIN ERROR REPORT 9f578458 --------
Generated 6/17/12 7:20 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpotâ„¢ Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6800 Series version 4.1.10750 Compatibility Profile Context, ATI Technologies Inc.
cpw.mods.fml.common.LoaderException: java.lang.ClassCastException: mod_MinecraftForge cannot be cast to cpw.mods.fml.common.modloader.BaseMod
at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:114)
at cpw.mods.fml.common.Loader.preModInit(Loader.java:235)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:593)
at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193)
at net.minecraft.client.Minecraft.a(Minecraft.java:383)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassCastException: mod_MinecraftForge cannot be cast to cpw.mods.fml.common.modloader.BaseMod
at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:107)
... 6 more
--- END ERROR REPORT 5de1f21f ----------
You put Forge in the mods folder. It needs to go in the jar. And this is in the wrong section.
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So, tomorrow or Sunday?
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And for your information a post like this is useless. You need to include an error log, because a black screen could be anything. Did you install Forge?
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Pfft. My world is called "flatholetothevoid".
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ModLoader can't conflict because Forge overwrites every single ModLoader class. The only way it could conflict is if you install ML after Forge.
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How soon is very soon? Also, when you figure out SMP, you should release it as a small patch, instead of waiting to include it in an update.
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Because MCPatcher is not Forge compatible. Forge supports HD textures by itself. And, for future reference, if you have a crash, you need to post the crash log.
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Estimated release date?Suggestion: make missile launcher fire upon recieving a redstone signal. This would let you make an awesome missile launch site with RedPower and ComputerCraft.
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Hooray!
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Bukkit plugins cannot add new blocks or entities. However there is a Bukkit plugin called Movecraft with similar functionality. Look it up on the Bukkit forums.
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You put Forge in the mods folder. It needs to go in the jar. And this is in the wrong section.