• 0

    posted a message on Dinosaur Mod [Looking For Team]
    Quote from HoBoS_TaCo



    • Name: Nik
    • Age: 16
    • Code/Texture/Model/Idea: Can do all well
    • Experience from 1/10: 8
    • Previous Work: Triassicraft lol
    • Skype Name: None



    Welcome to the team. if you can sign up on skype that would be Awesome. If not thats okey. I'll contact you when stuff starts to happen. :P
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Making a mob spawn on GUI click
    Hey. I am New to coding. Know most of the basics. And i have an Item that spawns my mob. . Maybe you can use the code in Gui code.
    Heres the code btw


    public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer entityplayer)
    {
    EntityNAME entityspawning = new EntityNAME(world);
    entityspawning.setPosition(entityplayer.posX + 1, entityplayer.posY + 1, entityplayer.posZ + 1);
    ModLoader.getMinecraftInstance().thePlayer.addChatMessage("IF YOU WANT MASSAGE, PUT IT HERE, IF NOT DELETE.");
    world.spawnEntityInWorld(entityspawning);
    return itemstack;
    }

    You will have to change the public ItemStack.
    Maybe something like


    If Button1 = on
    {
    CODE
    }


    i dont know. I havnt tried that out. Change the code as much as you want. This code spawns the mobs with an item though.
    Posted in: Modification Development
  • 0

    posted a message on Looking to start a modding team of epic proportions
    First off. Please tell at least one idea so we know what your going to make. I know few coders that never look at topics like this if the name doesn't say anything. + if the description doesn't say what the idea is. Let me know what thouse idea's is. And maybe i'll apply. (( Im just a beginner coder though. But i know most of the basics.Blocks,/Items,Mobs,Gui )).;)
    Posted in: Mods Discussion
  • 0

    posted a message on Dinosaur Mod [Looking For Team]
    Hello there!
    Thanks for taking a moment to read this.
    I am a Beginner Coder and I'm looking for few people to help with a mod that I'm creating.
    I need a few coders, beginners or advanced, doesn't matter.
    I also need a modeler, texturer and someone who gives ideas!

    The main idea is a Dinosaur Mod.
    I know there are Dinosaur Mods...

    Its just a little mod, nothing too big.


    Team:
    Coders:
    VorensHD
    Haxman12
    HoBoS_TaCo

    Textureres:
    Haxman12
    HoBoS_TaCo

    Modelers:
    HoBoS_TaCo

    Ideas:



    If you want to join please use this form:

    • Name:
    • Age:
    • Code/Texture/Model/Idea:
    • Experience from 1/10:
    • Previous Work:
    • Skype Name:
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Mobs Chores - Help me!.
    Quote from DwProd

    What you are asking is extremely complicated. The GUI not so much, there are a lot of tutorials explaining how to add a custom GUI with buttons. However, you are asking for complicated tasks for the mob to accomplish.

    I suggest you start by learning java as QuantumMonkey said, then try to accomplish something less challenging. What have you managed to code until now?

    Quote from QuantumMonkey

    You might want to learn something, it's called Java. Yeah.


    Thats not what i meant really. I am a beginner in java coding. I HAVE A MOB. AND IM WORKING ON THE GUI. dont need help with that. And yes its complicated thats why i asked on the forums :) Thansk though guys :)
    Posted in: Modification Development
  • 0

    posted a message on Mobs Chores - Help me!.
    Hey. Iv'e added a custom Mob. And everything is working fine. But i'm Working on GUI atm. And i want to make the mob go mining or farming and stuff.Like when Right clicked teh gui opens. When pressed Go Mining the mob goes mining? Could anyone help me . Or send me a link of a Tutorial ?. Thanks
    -vorensHD
    Posted in: Modification Development
  • 0

    posted a message on Help with audiomod!.
    Okei thanks guys. But what i meant to say when right clicked on my mob :/ .
    Posted in: Modification Development
  • 0

    posted a message on Help with audiomod!.
    Heey. so i need help with audiomod. I know where to put the sounds (.ogg) but dont know where in the entity i should set a code. Also i dont know what to code. I whant my Mob to play the sound when right clicked. Anyone out there that can help me ? :/
    Posted in: Modification Development
  • 0

    posted a message on How do i make new Crop ?
    Quote from Dougie1133

    change
    setTickOnLoad(true);

    to:
    setTickRandomly(true);


    Quote from cr3wp

    change the first to
    if(world.isRemote)
    		{
    			return;
    		}



    Okei thanks guys. But still. How do i make it Growable like wheat ?. It still spawns as fully grown. + It doesn't drop the item or not even the seed again :/
    Posted in: Modification Development
  • 0

    posted a message on How do i make new Crop ?
    Quote from cr3wp

    Yes do it please ...
    Do you have a BlockmyCrop.java like this :

    package net.minecraft.src;
    import java.util.Random;
    public class BlockNewCrop extends BlockFlower
    {
    	protected BlockNewCrop(int i, int j)
    	{
    		super(i, j);
    		setTickOnLoad(true); // If you copied and pasted you'll notice I took out the BlockInTexture part.
    		float f = 0.5F;
    		setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, 0.25F, 0.5F + f);
    	}
    	protected boolean canThisPlantGrowOnThisBlockID(int i)
    	{
    		return i == Block.tilledField.blockID;
    	}
    	public void updateTick(World world, int i, int j, int k, Random random)
    	{
    		super.updateTick(world, i, j, k, random);
    		if(world.getBlockLightValue(i, j + 1, k) >= 9)
    		{
    			int l = world.getBlockMetadata(i, j, k);
    			if(l < 7)
    			{
    				float f = getGrowthRate(world, i, j, k);
    				if(random.nextInt((int)(25F / f) + 1) == 0)
    				{
    					l++;
    					world.setBlockMetadataWithNotify(i, j, k, l);
    				}
    			}
    		}
    	}
    	public void fertilize(World world, int i, int j, int k)
    	{
    		world.setBlockMetadataWithNotify(i, j, k, 7);
    	}
    	private float getGrowthRate(World world, int i, int j, int k)
    	{
    		float f = 1.0F;
    		int l = world.getBlockId(i, j, k - 1);
    		int i1 = world.getBlockId(i, j, k + 1);
    		int j1 = world.getBlockId(i - 1, j, k);
    		int k1 = world.getBlockId(i + 1, j, k);
    		int l1 = world.getBlockId(i - 1, j, k - 1);
    		int i2 = world.getBlockId(i + 1, j, k - 1);
    		int j2 = world.getBlockId(i + 1, j, k + 1);
    		int k2 = world.getBlockId(i - 1, j, k + 1);
    		boolean flag = j1 == blockID || k1 == blockID;
    		boolean flag1 = l == blockID || i1 == blockID;
    		boolean flag2 = l1 == blockID || i2 == blockID || j2 == blockID || k2 == blockID;
    		for(int l2 = i - 1; l2 <= i + 1; l2++)
    		{
    			for(int i3 = k - 1; i3 <= k + 1; i3++)
    			{
    				int j3 = world.getBlockId(l2, j - 1, i3);
    				float f1 = 0.0F;
    				if(j3 == Block.tilledField.blockID)
    				{
    					f1 = 1.0F;
    					if(world.getBlockMetadata(l2, j - 1, i3) > 0)
    					{
    						f1 = 3F;
    					}
    				}
    				if(l2 != i || i3 != k)
    				{
    					f1 /= 4F;
    				}
    				f += f1;
    			}
    		}
    		if(flag2 || flag && flag1)
    		{
    			f /= 2.0F;
    		}
    		return f;
    	}
    	// BIGGEST CHANGE IN THIS FILE. Making the textures increment up and determining the texture for each.
    	public int getBlockTextureFromSideAndMetadata(int i, int j)
    		{
    			if(j == 0)
    			{
    				return blockIndexInTexture;
    			}
    			if(j == 1)
    			{
    				return mod_EXAMPLE.newCrop1;
    			}
    			if(j == 2)
    			{
    				return mod_EXAMPLE.newCrop1; // In order to not have to change a lot more code we can just make
    			}								// the plant grow the same but make it "look" like it has fewer steps
    			if(j == 3)					   // Through 8 steps the sequence is 0, 1, 1, 2, 2, 3, 3, 4.
    			{
    				return mod_EXAMPLE.newCrop2;
    			}
    			if(j == 4)
    			{
    				return mod_EXAMPLE.newCrop2;
    			}
    			if(j == 5)
    			{
    				return mod_EXAMPLE.newCrop3;
    			}
    			if(j == 6)
    			{
    				return mod_EXAMPLE.newCrop3;
    			}
    			if(j == 7)
    			{
    				return mod_EXAMPLE.newCrop4;
    			}
    				return -1;
    		}
    	public int getRenderType()
    	{
    		return 1; // This makes the textures look MUCH better than 6 which makes an ugly square like wheat.
    	}
    	public void dropBlockAsItemWithChance(World world, int i, int j, int k, int l, float f, int i1)
    	{
    		super.dropBlockAsItemWithChance(world, i, j, k, l, f, 0);
    		if(world.multiplayerWorld)
    		{
    			return;
    		}
    		int j1 = 3 + i1;
    		for(int k1 = 0; k1 < j1; k1++)
    		{
    			if(world.rand.nextInt(15) <= l)
    			{
    				float f1 = 0.7F;
    				float f2 = world.rand.nextFloat() * f1 + (1.0F - f1) * 0.5F;
    				float f3 = world.rand.nextFloat() * f1 + (1.0F - f1) * 0.5F;
    				float f4 = world.rand.nextFloat() * f1 + (1.0F - f1) * 0.5F;
    				EntityItem entityitem = new EntityItem(world, (float)i + f2, (float)j + f3, (float)k + f4, new ItemStack(mod_EXAMPLE.newSeeds)); // BLAH BLAH BLAH Change this and seeds will drop before grown and when fully grown
    				entityitem.delayBeforeCanPickup = 10;
    				/* This next part is NEW and allows for only YOUR seeds
    				   to drop instead of your seeds and MC's default seeds.
    				 ~~Thanks Puta4Life! */
    				world.spawnEntityInWorld(entityitem);
    			}
    		}
    	}
    	public int idDropped(int i, Random random, int j)
    	{
    		if(i == 7)
    		{
    			return mod_EXAMPLE.newVegetable.shiftedIndex; //Fully Grown? Drop VEGGIE!
    		} else
    		{
    			return -1;
    		}
    	}
    	public int quantityDropped(Random random)
    	{
    		return 1; // How many veggie you want? 1, 2, 50?
    	}
    }

    out of this tutorial :
    http://www.minecraft...dated-02232012/


    Ok i copied that blockfile into mine. And change'd it to my stuff. Then it gives me 2 errors.
    if(world.multiplayerWorld)


    And

    setTickOnLoad(true);


    Buthere is my
    Mod_File

    package net.minecraft.src;
    
    import java.util.Map;
    
    public class mod_Brocraft extends BaseMod
    {
    public static final Item GlgKush = new ItemFood(160, 1, 1f, false).setPotionEffect(Potion.poison.id, 30, 0, 1F).setItemName("GLG Kush");
    public static final Item Kush = new ItemFood(161, 1, 1F, false).setPotionEffect(Potion.confusion.id, 60, 0, 1F).setPotionEffect(Potion.weakness.id, 60, 0, 1F).setItemName("Kush");
    
    
    public static final Block GLGPlant = new BlockGLGPlant(162, 0).setBlockName("GLGPlant").setStepSound(Block.soundGrassFootstep);
    public static final Item Seeds1 = new ItemSeeds(4000, mod_Brocraft.GLGPlant.blockID, Block.tilledField.blockID).setItemName("GLG Plant Seed");
    
    public static int GLGPlant1;
    public static int GLGPlant2;
    public static int GLGPlant3;
    public static int GLGPlant4;
    public static int GLGPlant5;
    public static int GLGPlant6;
    public static int GLGPlant7;
    public static int GLGPlant8;
    
    
    public void load()
    {
    ModLoader.addName(GLGPlant, "GLGPlant");
    ModLoader.addName(Seeds1, "GLG Plant Seed");
    
    GLGPlant.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/texture/GLGPlant.png");
    Seeds1.iconIndex = ModLoader.addOverride("/gui/items.png", "/texture/Seeds1.png");
    
    GLGPlant1 = ModLoader.addOverride("/terrain.png", "/texture/GLGPlant1.png");
    GLGPlant2 = ModLoader.addOverride("/terrain.png", "/texture/GLGPlant2.png");
    GLGPlant3 = ModLoader.addOverride("/terrain.png", "/texture/GLGPlant3.png");
    GLGPlant4 = ModLoader.addOverride("/terrain.png", "/texture/GLGPlant4.png");
    GLGPlant5 = ModLoader.addOverride("/terrain.png", "/texture/GLGPlant5.png");
    GLGPlant6 = ModLoader.addOverride("/terrain.png", "/texture/GLGPlant6.png");
    GLGPlant7 = ModLoader.addOverride("/terrain.png", "/texture/GLGPlant7.png");
    GLGPlant8 = ModLoader.addOverride("/terrain.png", "/texture/GLGPlant8.png");
    
    
    
    
    
    //EntityRegister
    ModLoader.registerEntityID(EntityIamtheattack.class, "Iamtheattack", ModLoader.getUniqueEntityId());
    		ModLoader.addSpawn(EntityIamtheattack.class, 12, 14, 18, EnumCreatureType.creature);
    		ModLoader.registerEntityID(EntityxRpMx13.class, "xRpMx13", ModLoader.getUniqueEntityId());
    		ModLoader.addSpawn(EntityxRpMx13.class, 12, 14, 18, EnumCreatureType.creature);
    		ModLoader.registerEntityID(EntityDavidbrownTV.class, "DavidbrownTV", ModLoader.getUniqueEntityId());
    		ModLoader.addSpawn(EntityDavidbrownTV.class, 12, 14, 18, EnumCreatureType.creature);
    
    		//addName
    		ModLoader.addName(GlgKush, "Glg Kush");
    		ModLoader.addName(Kush, "Kush");
    
    		//Texture
    		GlgKush.iconIndex = ModLoader.addOverride("/gui/items.png", "/texture/GlgKush.png");
    		Kush.iconIndex = ModLoader.addOverride("/gui/items.png", "/texture/Kush.png");
    
    		//Recipe
    		ModLoader.addRecipe(new ItemStack(Kush, 3), new Object[]
    		 {
    		 "###", "$$$", "###", Character.valueOf('#'), Item.paper, Character.valueOf('$'), GlgKush
    		 });
    		ModLoader.addRecipe(new ItemStack(GlgKush, 3), new Object[]
    		 {
    		 "#", ('#'), Block.dirt
    		 });
    
    
    }
    
    public void addRenderer(Map map)
    {
    map.put(EntityIamtheattack.class, new RenderIamtheattack(new ModelBiped(), 0.5F));
    map.put(EntityxRpMx13.class, new RenderxRpMx13(new ModelBiped(), 0.5F));
    map.put(EntityDavidbrownTV.class, new RenderDavidbrownTV(new ModelBiped(), 0.5F));
    }
    public String getVersion()
    {
    return "1.2.5";
    }
    
    }


    And my BlockFile

    package net.minecraft.src;
    
    import java.util.Random;
    
    public class BlockGLGPlant extends BlockFlower
    {
    
    	protected BlockGLGPlant(int i, int j)
    	{
    		super(i, j);
    		setTickOnLoad(true); // If you copied and pasted you'll notice I took out the BlockInTexture part.
    		float f = 0.5F;
    		setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, 0.25F, 0.5F + f);
    	}
    
    	protected boolean canThisPlantGrowOnThisBlockID(int i)
    	{
    		return i == Block.tilledField.blockID;
    	}
    
    	public void updateTick(World world, int i, int j, int k, Random random)
    	{
    		super.updateTick(world, i, j, k, random);
    		if(world.getBlockLightValue(i, j + 1, k) >= 9)
    		{
    			int l = world.getBlockMetadata(i, j, k);
    			if(l < 7)
    			{
    				float f = getGrowthRate(world, i, j, k);
    				if(random.nextInt((int)(25F / f) + 1) == 0)
    				{
    					l++;
    					world.setBlockMetadataWithNotify(i, j, k, l);
    				}
    			}
    		}
    	}
    
    	public void fertilize(World world, int i, int j, int k)
    	{
    		world.setBlockMetadataWithNotify(i, j, k, 7);
    	}
    
    	private float getGrowthRate(World world, int i, int j, int k)
    	{
    		float f = 1.0F;
    		int l = world.getBlockId(i, j, k - 1);
    		int i1 = world.getBlockId(i, j, k + 1);
    		int j1 = world.getBlockId(i - 1, j, k);
    		int k1 = world.getBlockId(i + 1, j, k);
    		int l1 = world.getBlockId(i - 1, j, k - 1);
    		int i2 = world.getBlockId(i + 1, j, k - 1);
    		int j2 = world.getBlockId(i + 1, j, k + 1);
    		int k2 = world.getBlockId(i - 1, j, k + 1);
    		boolean flag = j1 == blockID || k1 == blockID;
    		boolean flag1 = l == blockID || i1 == blockID;
    		boolean flag2 = l1 == blockID || i2 == blockID || j2 == blockID || k2 == blockID;
    		for(int l2 = i - 1; l2 <= i + 1; l2++)
    		{
    			for(int i3 = k - 1; i3 <= k + 1; i3++)
    			{
    				int j3 = world.getBlockId(l2, j - 1, i3);
    				float f1 = 0.0F;
    				if(j3 == Block.tilledField.blockID)
    				{
    					f1 = 1.0F;
    					if(world.getBlockMetadata(l2, j - 1, i3) > 0)
    					{
    						f1 = 3F;
    					}
    				}
    				if(l2 != i || i3 != k)
    				{
    					f1 /= 4F;
    				}
    				f += f1;
    			}
    
    		}
    
    		if(flag2 || flag && flag1)
    		{
    			f /= 2.0F;
    		}
    		return f;
    	}
    
    	// BIGGEST CHANGE IN THIS FILE. Making the textures increment up and determining the texture for each.
    	public int getBlockTextureFromSideAndMetadata(int i, int j)
    		{
    			if(j == 0)
    			{
    				return blockIndexInTexture;
    			}
    			if(j == 1)
    			{
    				return mod_Brocraft.GLGPlant1;
    			}
    			if(j == 2)
    			{
    				return mod_Brocraft.GLGPlant1; // In order to not have to change a lot more code we can just make
    			}								// the plant grow the same but make it "look" like it has fewer steps
    			if(j == 3)					   // Through 8 steps the sequence is 0, 1, 1, 2, 2, 3, 3, 4.
    			{
    				return mod_Brocraft.GLGPlant2;
    			}
    			if(j == 4)
    			{
    				return mod_Brocraft.GLGPlant2;
    			}
    			if(j == 5)
    			{
    				return mod_Brocraft.GLGPlant3;
    			}
    			if(j == 6)
    			{
    				return mod_Brocraft.GLGPlant3;
    			}
    			if(j == 7)
    			{
    				return mod_Brocraft.GLGPlant4;
    			}
    				return -1;
    		}
    
    	public int getRenderType()
    	{
    		return 1; // This makes the textures look MUCH better than 6 which makes an ugly square like wheat.
    	}
    
    	public void dropBlockAsItemWithChance(World world, int i, int j, int k, int l, float f, int i1)
    	{
    		super.dropBlockAsItemWithChance(world, i, j, k, l, f, 0);
    		if(world.multiplayerWorld)
    		{
    			return;
    		}
    		int j1 = 3 + i1;
    		for(int k1 = 0; k1 < j1; k1++)
    		{
    			if(world.rand.nextInt(15) <= l)
    			{
    				float f1 = 0.7F;
    				float f2 = world.rand.nextFloat() * f1 + (1.0F - f1) * 0.5F;
    				float f3 = world.rand.nextFloat() * f1 + (1.0F - f1) * 0.5F;
    				float f4 = world.rand.nextFloat() * f1 + (1.0F - f1) * 0.5F;
    				EntityItem entityitem = new EntityItem(world, (float)i + f2, (float)j + f3, (float)k + f4, new ItemStack(mod_Brocraft.Seeds1)); // BLAH BLAH BLAH Change this and seeds will drop before grown and when fully grown
    				entityitem.delayBeforeCanPickup = 10;
    				/* This next part is NEW and allows for only YOUR seeds
    				   to drop instead of your seeds and MC's default seeds.
    				 ~~Thanks Puta4Life! */
    				world.spawnEntityInWorld(entityitem);
    			}
    		}
    
    	}
    
    	public int idDropped(int i, Random random, int j)
    	{
    		if(i == 7)
    		{
    			return mod_Brocraft.GlgKush.shiftedIndex; //Fully Grown? Drop VEGGIE!
    		} else
    		{
    			return -1;
    		}
    	}
    
    	public int quantityDropped(Random random)
    	{
    		return 1; // How many veggie you want? 1, 2, 50?
    	}
    }


    These are my files.
    Posted in: Modification Development
  • 0

    posted a message on How do i make new Crop ?
    Quote from cr3wp

    You forgot the block crops can be placed on :
    public static final Item Seeds1 = new ItemSeeds(4000, mod_FILE.crop.blockID, Block.tilledField.blockID).setItemName("Seeds1");



    Okei thanks. Now you fixed the problem. And now when i right click with my seed. It goes Fully grown. i want it to work like the wheat seed :/ I can paste the files in a spoiler if you guys want :/
    Posted in: Modification Development
  • 0

    posted a message on How do i make new Crop ?
    Quote from micdoodle8

    replace that with

    [code]
    publicstaticfinalItemSeeds1=newItemSeeds(4000, this.YOURCROPBLOCK.blockID).setItemName("Seeds1");
    [/code]

    obviously replacing this.YOURCROPBLOCK with.. your crop block.

    Quote from cr3wp

    Ok then post the error please :D



    [code]Description Resource Path Location Type The constructor ItemSeeds(int, int) is undefined mod_Brocraft.java /Client/src/net/minecraft/src line 12 Java Problem[/code]

    Thats the error i get. When i change it to "this" it tells me i cant have a this statement in a static statement. ? :/
    Posted in: Modification Development
  • 0

    posted a message on How do i make new Crop ?
    Quote from micdoodle8



    Yes. I Watched this video before i posted this topic. The thing is. I was gonna say that in this topic but it seems like i forgot. Butthe thing was i got an error in the Mod_FILE. on the
    public static final Item Seeds1 = new ItemSeeds(4000, mod_FILE.crop.blockID).setItemName("Seeds1");


    So what i was going to ask is. How do i fix that problem ?
    Posted in: Modification Development
  • 0

    posted a message on How do i make new Crop ?
    Heey. Can anyone tell me how to make new crops ?. If you can. that would be lovely ;) thanks :P

    P.S. i Know how to code basics. so im not a COMPLETE beginner. :P
    Posted in: Modification Development
  • 0

    posted a message on TechGuy's Modding Tutorials
    Quote from Gbear605

    Hello all, I have a slight problem with my code. Whenever I run it, there are no errors AT ALL, except that when I try the crafting recipes, they simply don't work.
    This is the code for the crafting recipes (no bugs in eclipse, its all set up properly):


    ModLoader.addRecipe(new ItemStack(Haybale, 1), new Object [] {"###", "###", '#', Item.wheat});
    ModLoader.addRecipe(new ItemStack(Haybale, 1), new Object [] {"###", "###", '#', Block.tallGrass});

    No errors, I have no idea why this is happening. Any help?


    Is Haybale in the same class as this recipe?. If so. i dont know. But if its not. You have to make it. (new ItemStack(NAMEOFCLASS.Haybale, 1)
    Ouh andyeah. Make Character.valueOf('#'), Item.wheat. and the same for grass
    Posted in: Mapping and Modding Tutorials
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