• 1

    posted a message on Wither Babies
    Quote from Mangabors101

    Now that they have buffed Skeletons and Zombies, the game is not as easy as before. Also is this a joke? Im sorry, the Wither is easy to kill, (as long as you got all the equipment) and why would this Undead Mob be pregnant if its dead? Im so confused. Also a Wither Baby sounds like an EXTREMELY cheezy name.

    Sorry but 100% NO SUPPORT

    lol


    I'm pretty sure the general idea of this thread is that if a wither defeats you, it forces you to the ground, rapes you, and gives you its babies.

    Messed up, but that's what OP was getting at.
    Posted in: Suggestions
  • 16

    posted a message on Wither Babies
    Wait, this is pretty messed up. If you are defeated by the wither, it impregnates you and you give birth to wither babies?

    What the hell is wrong with you?
    Posted in: Suggestions
  • 1

    posted a message on MorTowers [Balanced] [NOT Modern] [Useful] [Fun to Use] [Not Call of Duty] [Not any shooter game] [Definitely not Call of Duty!
    Quote from NagaviperTheLord

    It's funny that this post is hot. Not because people like it, but because people raged for the past 8 pages and posted so much that this post turned hot.


    Haha, isn't it? It goes to show how far this suggestion has come.
    Posted in: Suggestions
  • 2

    posted a message on Customized Class Slots
    I don't know about anyone else, but I like to organize my inventory like so:
    Sword - Pickaxe - Axe - Shovel - Food - Torches - Other

    Some people are upset that they have to reorganize their inventory every time their activity changes. Sometimes, if you are playing on Peaceful difficulty and have no need for a sword, you may change your class loadout to not have a sword.
    Other times, if you're on a PvP raid, you may need something like:
    Sword - Bow - Food - Other

    This is why I suggest slots be added on the side of the inventory that read "Custom Class 1," "Custom Class 2," and so on. When you hit one of these buttons, it saves your current inventory and armor organization so that whenever you hit the button again it automatically shifts back to how it was then. There should be an "X" next to it to clear the loadout. Of course, you'll have to have the items in your inventory.

    Every time you change classes the game makes a loud screeching noise to notify you that your class has changed.

    In short, this saves time and effort so you can do what's fun - mining, gathering, and battling!
    Posted in: Suggestions
  • 1

    posted a message on Best Game Ever
    I don't understand all the hate on Call of Duty. It is clearly a masterpiece better than any other game could muster. It has guns, an awesome community, a great design team, and scorestreaks.

    Even though you're wrong, I'm willing to hear why you believe the game is flawed.
    Posted in: General Gaming
  • 1

    posted a message on Annihilation - New Fishing Rod Enchantment
    We all know about the two new fishing rod enchantments added in the Minecraft update 1.7. They are "Lure" and "Luck of the Sea," both of which increase your fishing ability.

    Clearly there are enough fishing enchantments. We need to add combat ability to fishing rods. The "Annihilation" enchantment allows your fishing rod to deal half a heart of damage, increases its range threefold, and gives it a ten percent chance to explode when it hits an entity. It would have the blast of a ghast fireball.

    In addition, Annihilation Rods can no longer be used for fishing. They are solely weapons. If you kill somebody with one of these incredible blades, you hear a screaming noise and blood splatter signifying their death. This is meant to make the enchantment unique.

    Fishing rods are commonly used on PvP servers to knock back other players. Now, they can knock them to the ground!
    Posted in: Suggestions
  • 1

    posted a message on Creeper Bowmen
    Quote from GateFox

    But, ewugh... that's strange. It sort of takes away the suicidal green biped vibe they give off. Why can't we give this skill to a brand-new mob, or skeletons?


    Skeletons already have spider jockies, and Mojang usually refuses to add new mobs.
    Posted in: Suggestions
  • 1

    posted a message on Creeper Bowmen
    There have been a lot of suggestions floating around recently that expand on the addition of more spider-jockey-like mobs. They're decent, but not something Mojang would actually add to the game.

    My suggestion is that there is a 1% chance of a creeper spawning with a bow. It fires TNT arrows that do not destroy blocks. This would be overpowered and not fun. They simply do a boatload of damage, so if you see one of these, hide!

    The story could be like "Creepers occasionally have a rare mutation that gives them arms. They quickly take advantage and murder their skeleton friend to get their bow."

    Additionally, these creepers can run slightly faster and jump three blocks.
    Posted in: Suggestions
  • 11

    posted a message on MorTowers [Balanced] [NOT Modern] [Useful] [Fun to Use] [Not Call of Duty] [Not any shooter game] [Definitely not Call of Duty!
    Mortars are large bombshells used since the 1700's for taking out large groups of weakly-armored opponents. Please note that this is not a cannon - they are two separate contraptions. I believe the cannon would not fit well into Minecraft, but the mortar would fit nicely as a type of siege weapon.

    This is the eighteenth century style of mortar, not the modern kind!

    The mortar functions by building a launcher that is crafted like so:


    Rather than the complex and expensive recipe used previously, it is now a bit simplified:


    I've finally synthesized my feedback and discovered that people actually though this was overpowered. Crazy, right? I'll never understand it, but here is the downsized version.

    Previously, the mortar launcher was literally a ICBM launch station. Plug in coordinates and bam, the mortar is en route. However, it is now an explosive that functions in two ways. One is a stationary cannon, the other works solely on rails. The stationary cannon fires when a lever is put next to it, almost like a dispenser. The minecart variant is obtained by placing the mortar launcher in a cart. It fires a mortar whenever it comes in contact with a detector rail.

    A mortar is similar to a TNT shot except it does not explode as mercilessly. It has about the blast of a ghast fireball, or slightly less. It does not destroy dirt. However, its blast radius is greatly increased to about 15. The velocity at which a mortar is launched is similar to that of a TNT leaving a fully-powered TNT cannon.

    Attempting to fire a mortar from a dispenser will result in an explosion, destroying the container and spilling its contents.

    Mortar towers may be found in sunflower plains biomes which give off an extremely loud screeching noise, spawn creepers, and fire mortars in every direction. They are about four per biome. This would be a good implementation because sunflower biomes are not unique in any way except for the sunflowers.
    Posted in: Suggestions
  • 1

    posted a message on Looking for Christian Server
    Okay guys, shut up.

    He is looking for a server for people who are like himself. Whether you like it or not, learn to live with people who like to search for friends. If I were Christian I may want to join a Christian server too, but I am a proud atheist.

    He is just looking for a server.
    Lay off him.
    Posted in: Server Recruitment
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