If anyone wonders, the download site is still there
- VoltisArt
- Registered Member
-
Member for 7 years, 4 months, and 9 days
Last active Tue, Apr, 7 2020 12:33:42
- 0 Followers
- 44 Total Posts
- 6 Thanks
-
1
the_red_soul1 posted a message on LiteLoaderPosted in: Minecraft ModsHey look a person who dosent even look at the page previous to this one for the answer
-
1
Kaijucraft333 posted a message on 1.12 news and updates (source: Twitter @jeb_)Posted in: Recent Updates and SnapshotsQuote from oCrapaCreeper»
Here's the recipe book. This'll help new players a lot. And probably experienced players that are tired of moving stuff into a menu.
It looks like I don't have to keep looking back at the MC wiki when crafting things! -
2
oCrapaCreeper posted a message on 1.12 news and updates (source: Twitter @jeb_)Posted in: Recent Updates and SnapshotsHere's the recipe book. This'll help new players a lot. And probably experienced players that are tired of moving stuff into a menu.
-
1
Chameleonred5 posted a message on New blocks hurt my eyesPosted in: Recent Updates and SnapshotsQuote from CheshireWesterfield»
It's fairly common knowledge very few people outside of MCF like these blocks. Near universal condemnation even from Youtubers (except the shills who pay to have their videos linked on the news page - then for some reason they like them). Reddit is full of hate threads for the blocks.
So, yes, Leslie is right. Based on my own observations and real life connections very few players seem to like them.
Leaving aside that personal observation of a narrow set of information is not sufficient proof of anything (see the people who are giving contrary observations), what kind of arguments do they have?
Does it not fit? The same has been said of many blocks... until the rage wore off and everyone started using them for all sorts of building.
Can they not find a use for it? Well it's a niche block. You're not supposed to use it willy-nilly.
Is it not aesthetically pleasing? Then they're using it wrong. Again, niche block.
So what masterful, rational, impossibly amazing argument are they using to prove their point of view? "There's more of us who think this way?" Yeah, because that's not invalid at all. -
1
shadow594 posted a message on Minecraft 1.12 Update Opinion ThreadPosted in: Recent Updates and Snapshotsthanks VoltisArt
-
1
ShesSkard posted a message on [FREE] EPIC MINECRAFT SCREENSHOT PACK / GRAPHICS PACK!!Posted in: Other Fan ArtAww link doesn't work :c
-
1
OcAMD posted a message on New to Minecraft - problem with an infinite loopPosted in: Redstone Discussion and MechanismsThe repeater to the left of your lever is backwards; it should be pointing towards the lamps in front of the lever to complete the loop. The lever is just to supply the initial power, that is why it is switched on and off. The same could be accomplished with a button.
-
1
clbrowntoyou posted a message on New to Minecraft - problem with an infinite loopPosted in: Redstone Discussion and MechanismsOne solution is to use hoppers instead of repeaters. Make a ring of 8 hoppers in your 9 center blocks. Point each hopper to the next one in the ring. Put one item in one of the hoppers. Have a comparator off the center hopper on each side with redstone wire leading to the center redstone lamp. As the one item is passed around the ring of hoppers the comparator will power up when the hopper it is on contains the one item.
The down side to this solution is that unless you make your light 1 square larger in each direction your lamps will need to be shaped as a plus sign rather than a 3 by 3 square.
-
1
MrShneeblie posted a message on Mob Revenge IdeaPosted in: SuggestionsThis wouldnt matter for gameplay as much as it would for the lolz. I thought, for the mobs that don't attack over certain conditions, (Spiders in daytime, Pigmen, Endermen.) If we hold the item they drop, (Enderpearls for endermen, etc) They attack us, like we are holding their friends and family. Its a very stupid idea but it would be a fun little feature. Thanks!
- To post a comment, please login.
2
I'll start this assuming you intend to (continue to) write in English and/or Japanese.
Manga, just like (older/conservative) newspapers, goes right to left because that's how classic Japanese reads...but they don't normally go bottom to top and shouldn't need numbers to follow the story...as in shouldn't ever need them. You should always be able to easily track the story without reading...at least once you figure out if it's English or Japanese style.
Don't force your readers to have to get used to something strange, just for the sake of being different. If you're writing in any language I'm familiar with, (I'm casually familiar with quite a few, including Arabic types,) you'll only confuse your readers further by going up, and that will hurt your potential popularity. There are many published English manga which read right to left, but that's usually because they've been translated from Japanese, without changing the artwork.
If you insist on following the Japanese style, which is okay because manga readers are accustomed to it, first go right to left, then down a row and repeat. If your comic has four panels in a 2x2 pattern, the typical order is as follows:
[2][1]
[4][3]
Note that in some cases, going down, then left to a new column is okay. It's less common than to left then down to a new row, however. Given your five panels, without changing the entire layout, the order should be:
[--2-][-1(tall)-]
[4][3][-1(tall)-]
[-5--][-1(tall)-]
I found one more complicated layout that went down first, then left, then down to next row, then left again:
[-3(tall)-][-1-]
[-3(tall)-][-2-]
[--5--][---4---]
External sources aplenty, in case you don't believe me: https://www.google.com/search?q=proper+direction+for+english+manga+comic
As for going up, the only reasonable exception I can think of is a VERY carefully constructed entire page with flowing action that is tied together and VERY easy to follow with the eyes. It can still be divided into panels, but they'd be essentially one scene broken into a timeline. Little arrows or erased border sections might even connect the boxes more directly.
Imagine the murder/suicide scene from the movie Wanted, in the round room with one curved bullet killing the group, or Quicksilver's kitchen scene in Days of Future Past. (Either probably viewed from above, a "bird's eye" angle.) These would work going around the page because the action would show us where to follow along, with the bullet or character repeating as it attacked each victim in circular progression.
I
may haveprobablydefinitely over-explained this and for that I apologize, but I hate to see an artist shoot themself in the foot over something simple like this.There are some other easily fixable issues. I agree with XG that the text and action bubbles could use an organic touch. Rectangles and/or ovals are cool IF they fit your scenes; i.e., you compose the entire panel with the boxes. Don't just stick them in or try to make them fit, but make your drawing compliment all of the bubbles, whatever shape you use. Presentation really counts for a lot in visual arts. Crossing over borders is perfectly fine if that's your style, but be sure it remains clear who and to what panel each bubble belongs to.
The six-pointed star for the CHOP! (Star of David stretched out) looks particularly odd, to me. Angle the lines so they're not parallel to each other and it'll probably look better. Might even try adding a smaller star and welding it, to make twelve alternating points. Image attached...I also tried a drop-shadow effect that I think helps the bubble "pop."
Next, the panel edges. They need more definition, especially relative to the massive edges and black boxes in the final three panels. There are lots of ways to do that. White space is the most common, but far from the only way and you may feel it's too old-school for your work. Usually when only black lines are used to divide panels, they are thicker than all of the edge lines on the contents. Sometimes color is used to offset one panel from another, in which case thin lines are okay. The Google link above has some examples of all of these in the images.
My last suggestion is one that comes from animation experience. The first panel is begging to be mirrored left<>right. Not moved to the English side, but flip the individual drawing itself, to put the child on our right-hand side at the edge of the page. Have the characters facing towards the thing they're interacting with in the following or previous panel, not away from it. It makes the scene easier for the reader to understand. The drawing may look strange to you since you drew it in the direction it is now, but it should greatly help the page. This again helps with visual tracking.
Comment only, for now: I can't tell what is in the picture, in the third panel. Something clearly got chopped, but was it the zombie, and with what? I'm not sure whose hand is holding the sword in 4, as it (a glove?) looks similar to that of the zombie*. That might all be more obvious with more of the story, but I'm not sure based on only this page. Was it clear to other people?
I'm very detail oriented, but I don't always see things that "normal" people see, lol. I've figured out that the zombie is probably dead thanks to panel 5, but the middle section is visually unclear to me.
* - [after a sixth or seventh view...] Ohhhhh! The hero is behind the zombie in 2? It took me a while to figure out that that wasn't clear. Now I think I see the zombie's right arm down at his side. Zombies do sometimes carry swords in the game! Now that helps my understanding of 4, but 3 is still a visual mystery to me and 2 took a while to decode that it was two figures. Maybe we need to see part of the hero's head or something, to clarify.
The angled panels you used are good for your action scenes. That looks cool. I like your drawing style, too, though I'm not sure about how thick the edges got as the panels progressed. That level of line magnification is not common, to my knowledge.
I must thank you, from the bottom of this designer's heart, for not using Comic Sans or Jester fonts!
Please do not let the length of my criticism discourage you. As I said, I'm really detail oriented. It takes me forever to finish projects, because of this. ALL writers and story artists need editors, in every story, usually on every page. You'd probably be shocked at how much White-Out is on most professional comic book original drawings and how often entire sections of novels get rearranged or deleted completely. Sometimes three people can read a typo twenty times, but the fourth person to skim past spots it immediately. (I didn't see any typos, by the way – kudos to you. Spelling on the internet leaves much to be desired.) Second opinions AND practice are what really make amateurs into professionals. It's heartbreaking at first to rework after putting so much time in, but it makes the end product really convey the message you want.
I hope this can help you and I wish you the best of success and enjoyment with your work. You've got a good start.
_ _ _
!!! ...I just noticed this thread is almost seven months old. Formed on my last birthday, no less. We're all necromancers! Anyhow, I'm way late to the party, but maybe some of this can help. I can't will myself to just delete this novel, so here I go pressing Post. Sigh-click...
2
Shadow, visit the bug tracker site at https://bugs.mojang.com/ and first run a search to see if an issue similar to yours has been filed.
Look for details on how and when in the operation the program crashed, and any system error messages. If there is an existing report, add a comment if you wish, (especially if you have details that no one said before,) then vote and watch the issue to let Mojang know more people are having that issue.
If no issue is already filed, then file a new report and give as many details as possible: Operating System and version, x32/64, video card and driver version, Launcher version, exact MC version (such as 17w06a, since 1.12 is not yet public) which mods and versions you may be using, (if you use mods, did you try loading without mods?) and all the details you can give on what the crash looks like, any error message, and output from your MC crash logs.
The crash logs on a Windows computer are usually in C:\Users\ (YourWindowsUserName) \AppData\Roaming\.minecraft\crash-reports\
Hope you find what you need. Good luck!
P.S.: It never hurts to also do a web search before or while you file a report. Sometimes things get solved unofficially before the company is able to take care of a problem, and there are MANY unofficial forums for Minecraft users.
1
Perhaps you could just browse through some of the threads here, for inspiration? Earlier tonight, I learned a bit about using scoreboards while attempting to answer a question I knew very little about.
Here's one related to redstone, that caught my eye:
CHALLEGNE: Single Input Multiple Output Cyclical Circut-thing. [sic]
Another:
New to Minecraft - problem with an infinite loop
You may also get more people participating if you can state what kind of complexity you've already worked with, and what you hope to build up to. There's lots of range between, say, a button that starts a mine cart, and a fully working scientific calculator.
1
The person who has to debug the code for it.
_ _ _
Really disappointed to see how much trouble people have had with these mods and that no one's been able to get the feature going feasibly, (including Mojang) after more than four years of users campaigning for colored light. I'm new to MC; started playing this year, and was bothered to see colored glass not tinting light, especially after learning how to relay blinking redstone lamps. (Fun but laggy, heh.)
Chalk one more beggar on the board!