Those bricks at the bottom are your current stone bricks, right? They're looking very good, even if the tiling is a bit too obvious this zoomed-in. They look a lot better than what those further up with the huge spaces between the blocks.
In fact, most of the constructed stone in this looks great. That, and the detail on the torches and lever, is giving me a sort of dungeon-y or castle-ish vibe. Maybe you could call your pack somewhere along those lines?
"Dungeon Keep" is pretty memorable. Or maybe "Stone Fortress" for something a bit more fundamental, even if it does sound a bit, well, grey. Maybe you could try and make a pixel art logo/signature to pretty it up, whatever name you end up finding.
- Registered Member
Member for 8 years, 2 months, and 5 days
Last active Thu, Jul, 17 2014 12:55:47
- 0 Followers
- 15 Total Posts
- 0 Thanks
Dec 17, 2013Posted in: Resource Packs
That said, it seems nobody likes the new gravel... Any particular reason?
It looks like a modern gravel path, i.e default, and that clashes with the medieval feel of your pack. Also default is boring and is the reason we're using Pixel Perfection
If you wanted to you could try styling your gravel like SMP or Steelfeathers: muddier, rockier. You'd probably be able to make something good out of it, although there's really not much you CAN do with gravel at that point (and even less when you make a default-style gravel)
But you'd probably get a lot more out of trying something unique with it. Not many actually try and make gravel look like a path or a road, despite that being it's main use outside of flint-gathering in Survival.
Maybe you could make it look like cobblestones half-buried in grass, or downtrodden dirt, or some other stuff. Crushed rocks, dirt or not, are just uninteresting. You could do so much better.
You could make CTM so the cobbles become more clustered and ordered in the center of a wide path, or give the dirt path a grass border so it blends beautifully with the greenery. Really, there's just so much people can do with gravel if they'd just start thinking outside the "default" box.
But, ah, I guess there are be reasons people don't do it more often. Contrast, how it looks naturally generated, effort, etc. Gravel may just not be worth it, I guess.
tl;dr: path > gravel
Also, have a nice trip!
Nov 24, 2013Voimes posted a message on SMP's Revival - [October 20th, 2014] - 1.8 (sans CTM)bad ctmPosted in: Resource Packs
Nov 23, 2013I'm sad to hear you won't be adding much CTM to this, but I'm excited to see what item textures you'll conjure up next update. Will the full release include new torch flames and other effects or is that something you're not interested in working on?Posted in: Resource Packs
Oct 18, 2013Voimes posted a message on [16x][1.8] ~Dandelion~ (Biomes o Plenty support) UPDATED 5/23Nah, s'cool. 1.6.4 was just bug-fixing and stuff.Posted in: Resource Packs
But a further Biomes O'Plenty update would be much appreciated.
Aug 28, 2013On SwordsPosted in: Resource Pack Discussion
It's kinda weird for the gold sword to have the simple steel handle when the actual steel sword's got this golden decorated one. Maybe you could switch the handles?
You've probably seen this, but due to the general uselessness of gold tools, a lot packs have the gold tools resemble, say, scepters, stacks of gold bars, coins, moneybags, treasure... I'm certain you could make some pretty neat-looking treasure out of them.
On the same note, you could also be quite original with the wooden tools. Some packs make them household items, like wooden spoons and forks, cups. If you wanted to show off your pixel art, you could make them into staffs with ornately detailed heads. It would confuse players starting new worlds without bonus chests, though. 'Course, you're the pixelartist here, and you decide what to make. Tools or spoons, they'll probably look good either way.
Continuing from before...
I saw a post once where someone demonstrated using CIS to make enchanted swords look unique. So my idea is making the base steel sword a little simpler, and enchanting it gives you this magnificent decorated one. How's that sound?
Keep up the good work, this is gonna be a great 'un.
Mar 5, 2013Posted in: Resource Packs
What other blocks do you guys think would be cool to have biome or height specific textures for? I was thinking of adding icicles to stonebricks and cobble in the snow biomes...
You could make all the stone turn into sandstone or similar in desert biomes. I'm talking crusader fort style bricks. Ooh, or Grand Canyon cliff walls.
Jungle biomes would be overgrown, swamps... swamps could maybe have gloomier textures, for the Innsmouth Look. Maybe some randomized puddles of water and mud. Speaking of mud, you could make soulsand look like mud (or quicksand) in 'natural' biomes outside the Nether. And you could make new rock types out of endstone.
Ooh, you could give them a standing stones-style texture with runes and stuff, all frozen or overgrown in accord with the biome.
This is gonna be the next big thing in CTM, I can feel it.
Ps. You could make cacti look like rosebushes, like that norse texture pack, in non-desert biomes. Something to add to the garden.
Edit: Ooh! You could make the deepest levels Legend of Grimrock-themed! On an unrelated note, do you ever plan to CTM your iron block into beams and stuff? You can do a lot with some good iron.
Double-edit: I like the look of the new Endermen, and highly support it if you decide to make more mobs like or connected to that. You could even make some fancy lore.
Dec 20, 2012The new cobble looks great. And indeed, it would look even better in a cartoon pack. But we only need look to the left to see what amazing work you can do with stones, so let's see some shading on that cobble!Posted in: Resource Packs
May I suggest something? A CTM feature on your planks that creates a border on the edge of the block/s. I've seen it done with wool before by SMP and some others, but never wood, although it couldn't be much harder. I think it would look better when putting planks on the ground, or surrounding it with cobble.
I just think it would look cool.
Dec 19, 2012Voimes posted a message on SMP's Revival - [October 20th, 2014] - 1.8 (sans CTM)Posted in: Resource PacksQuote from BrokenEye
Say, how did you get the stone button and pressure plate to have different textures than the smooth stone?
Through the magic of CTM and MCPatcher.
I assume. I don't really know how it works, but you can see the textures he did for those in the 'CTM' folder of the texture pack.
Dec 19, 2012Voimes posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3Oh, nevermind, it's called "MipMapping" and can be disabled under 'Options' in the Patcher.Posted in: Resource Packs
- To post a comment, please login.