Thank you. I moved many its options to config, for example plant density from global value to individual plants. Probably you can change some values to get perfect result for yourself. I want to make integration with "Mods Menu" config to make this values changeable in game, but a bit later.
That is great! I checked the config and after some tweaking, It made the whole experience better! Also, I'd like to say that I'm in love with the level of customization present in the mod, you don't see that nowadays.
And by the way, do you have any more plans for mobs? I haven't used the mod in a while and when I came back there were a bunch of them so I'd love to know what you have in mind for more mobs if any. although some of them a kinda clunky like the skull having an off-centered hitbox and strange moving patterns, but other than that it's all a wonderful experience.
I really like this mod, my only issue with it is that it feels a bit too cluttered and noisy, but other than that It's really well made and it adds a lot to the game, especially with 1.16, great job buddy!
I think that it's safe to say that the Aether mod is by far the most celebrated in Minecraft's history, but what made it so beloved by everyone? in this thread I'd like to jump-start a discussion on why the Aether became as iconic as it is nowadays, so with all that being said, what makes you think that the Aether had something special that most mods didn't have?
Ah, that's a shame, although I liked nature's revenge I can understand how hard it is to overhaul such a big mod especially with no one to help you out, but I've seen enough potential on this new mod to keep my interest, might even be willing to join a discord server and such to keep up with what's going on behind the curtains if that's a thing, and so I'll wait for a full release of the mod and keep an eye out. I wish you the best of luck with creating this mod pal.
And lol that little history lesson was fun to read through
This is in alpha so I can't say much about the mod just yet.. but my god the sounds on the lurker scared the crap out of me, so kudos for that.
About the rest of the mod, I like it so far, I think that there are too many weapons as of the mod's current state but I'm sure that won't be the case when the mod is near completion since it'll have much more content that the weapons won't seem as overwhelming. overall, job well done, I'll keep an eye out on this and see where it goes.
On a side note, I recall you working on a 1.12 version of your old mod Nature's revenge, is this the overhaul of said mod, a side project or did you abandon that mod's overhaul and started working on this one? I'm curious.
That looks incredible! I thought it would take you much longer to rewrite the demon's code for 1.12 but it seems like you've got it under control, can't wait!
I've decided to go ahead and focus on bringing this up to 1.12.2, progress is going great and everything (including the new animations) will be a lot smoother and more cohesive!
Sounds fantastic. thank you for informing me, I'll be looking forward to it and I wish you the best of luck with creating it!
Yeah been a while since the last update but we shouldn't rush andr, like RunicGlympsesaid updating that code will take quite a while. but since we're talking updates and all, anyone remembers the whole "Adding Sans and the twins and other video game characters to the mod" thingy? what happened to that, is it still going to happen or did you drop it, I haven't been checking on this in quite a while so I don't really know what happened while I was away.
Also on an unrelated note I agree with werff, most of these mobs are too op for vanilla Minecraft, while I like them to be as op as they are, I don't like how easy it is to tame their wild counterparts so either making them spawn less frequently or making them harder to tame would be a nice addition to the next update.
That looks fantastic! also if you don't mind me asking are those the terracotta blocks from 1.12? if so are you updating this mod to that version of the game or is there something else going on here?
and if so how close are we to seeing a release of the 1.12 version?
Edit: nvm the first question i just read what you typed...*facepalm*
0
That is great! I checked the config and after some tweaking, It made the whole experience better! Also, I'd like to say that I'm in love with the level of customization present in the mod, you don't see that nowadays.
And by the way, do you have any more plans for mobs? I haven't used the mod in a while and when I came back there were a bunch of them so I'd love to know what you have in mind for more mobs if any. although some of them a kinda clunky like the skull having an off-centered hitbox and strange moving patterns, but other than that it's all a wonderful experience.
1
I really like this mod, my only issue with it is that it feels a bit too cluttered and noisy, but other than that It's really well made and it adds a lot to the game, especially with 1.16, great job buddy!
0
I think that it's safe to say that the Aether mod is by far the most celebrated in Minecraft's history, but what made it so beloved by everyone? in this thread I'd like to jump-start a discussion on why the Aether became as iconic as it is nowadays, so with all that being said, what makes you think that the Aether had something special that most mods didn't have?
0
Heck yes, this question doesn't even need to exist
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F
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Wew! can't wait
Good job bud 👏
1
Ah, that's a shame, although I liked nature's revenge I can understand how hard it is to overhaul such a big mod especially with no one to help you out, but I've seen enough potential on this new mod to keep my interest, might even be willing to join a discord server and such to keep up with what's going on behind the curtains if that's a thing, and so I'll wait for a full release of the mod and keep an eye out. I wish you the best of luck with creating this mod pal.
And lol that little history lesson was fun to read through
0
This is in alpha so I can't say much about the mod just yet.. but my god the sounds on the lurker scared the crap out of me, so kudos for that.
About the rest of the mod, I like it so far, I think that there are too many weapons as of the mod's current state but I'm sure that won't be the case when the mod is near completion since it'll have much more content that the weapons won't seem as overwhelming. overall, job well done, I'll keep an eye out on this and see where it goes.
On a side note, I recall you working on a 1.12 version of your old mod Nature's revenge, is this the overhaul of said mod, a side project or did you abandon that mod's overhaul and started working on this one? I'm curious.
0
That looks incredible! I thought it would take you much longer to rewrite the demon's code for 1.12 but it seems like you've got it under control, can't wait!
0
Sounds fantastic. thank you for informing me, I'll be looking forward to it and I wish you the best of luck with creating it!
0
Most likely yes.
1
2
Yeah been a while since the last update but we shouldn't rush andr, like RunicGlympsesaid updating that code will take quite a while. but since we're talking updates and all, anyone remembers the whole "Adding Sans and the twins and other video game characters to the mod" thingy? what happened to that, is it still going to happen or did you drop it, I haven't been checking on this in quite a while so I don't really know what happened while I was away.
Also on an unrelated note I agree with werff, most of these mobs are too op for vanilla Minecraft, while I like them to be as op as they are, I don't like how easy it is to tame their wild counterparts so either making them spawn less frequently or making them harder to tame would be a nice addition to the next update.
1
Very interesting, good luck on the project buddy i'll keep an eye out for the update
1
That looks fantastic! also if you don't mind me asking are those the terracotta blocks from 1.12? if so are you updating this mod to that version of the game or is there something else going on here?
and if so how close are we to seeing a release of the 1.12 version?
Edit: nvm the first question i just read what you typed...*facepalm*