NOTICE: This version of Amidst is out of date, and no longer being maintained. A newer version of this program can be found here: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/2626547-amidst-now-has-1-11-support
AMIDST Project Formerly Minecraft Stronghold Finder
Advanced Minecraft Interface and Data/Structure Tracking
About
AMIDST is designed to help enhance the process of finding structures, biomes, and players in minecraft.
By accessing your minecraft files, it's able to draw the biomes of the world out and show where points of interest are likely to be.
What AMIDST can do.
- Find Strongholds
- Find Villages
- Find Witch huts
- Find Temples
- Find Player Spawn
- Map Biomes
- Move Players
- Save an image of the map
- Load map data from different versions of Minecraft.
What AMIDST can't do.
- Show modifications to the world.
- Give information on individual blocks.
READ ME
[INFO] 57Digital appears to have made an iOS verison of this! (iTunes link)
[BUG] Spawn points, villages, temples, and witch huts may be slightly less accurate than normal.
[BUG] Moving your player on the map WILL put you into the sky. It is unclear on how to fix this issue.
[INFO] AMIDST uses Google Analytics to anonymously gather general statistics.
[INFO] AMIDST attempts to check for updates each launch.
[INFO] AMIDST is now completely open-source. Check it out on GitHub.
BUG REPORTING
Please report all bugs with as much detail as possible to the issue tracker.
Feel free to also make a post, or send me an email at: [email protected]
Download
AMIDST v3.7 Supports 1.2.4 - 1.7.4
( Ad free | Adf.ly ) Windows [Exe]
( Ad free | Adf.ly ) Mac OS X [App]
( Ad free | Adf.ly ) Linux [Jar]
Please note: I am unable to create Mac builds for the moment. I suggest using the Linux version as a Mac user. The current link may be broken.
Previous Changes:
Since there were quite a few, I've grouped them a bit. (Hopefully I don't miss any)
Major Changes:
- AMIDST is now under GPL v3
- Completely reworked the profile selector.
- Added automatic seed histories. If AMIDST detects a "history.txt" file next to it, it will write a time stamp followed by the seed for each seed you enter.
- Added smooth fragment fading. (This may be disabled in the options menu) Enabling this will cause all fragments to fade in when loaded.
- Most crashes now create a "crash dialog" containing a log that can easily be pasted.
- A licenses window has been added to the help menu. This will contain all relevant license information for AMIDST and its libraries.
- Added option to set the default world type to any of the world types or "prompt each time".
- Switching maps no longer eats up extra memory. (This will be a huge improvement in memory/processing performance when loading new maps)
- Rendering speeds have been vastly improved.
- Fixed issue where files would not be properly closed.
Minor Changes/Fixes:
- Hidden files/folders now show when opening a world from a file/folder.
- Added 1.7.4 to official version list.
- A new option is availible in the Options menu called "Show Debug Info". Enabling this will add a small panel to the map viewer containing debug information on fragments.
- Library loading now follows OS rules correctly. (This should fix a number of errors with loading)
- AMIDST now returns "4" on crashes. This will change at a later date to include various error codes.
- Mac OS X users should no longer experience the "corrupted" issue.
Command Line Support:
- Added a "-mcpath " flag for users to specify the path to their .minecraft directory.
- Added "-log " flag. Using this flag will cause AMIDST to write all log output to the specified file. AMIDST should create a file if it does not exist.
- Added "-history " to specify where AMIDST should write seed history to. If AMIDST cannot find a file at the path you've specified, it will attempt to make one.
Biome Color Profiles:
Overview: This was something that was added in 3.5, but I've improved on a bit for 3.6. Color profiles let you set what color each biome shows up as. To activate them, simply create a folder named "biome" next to AMIDST. After launching AMIDST again, a new file should appear in that folder called "default.js". It will contain the default options for a color profile. You may edit this directly, or create new color profiles within the folder (following the same design as default.js). Any subdirectories will show up as sub-menus. (There is also support for shortcuts, as mentioned in this post)
- Added support for biome nicknames. (Example: [ "Ice Plains", { "alias":"Really cold place", "r":255, "g":255, "b":255 } ] )
- Duplicate biome colors are now supported.
- default.json is not much cleaner.
- Biome profiles no longer cause an empty profile list when there's a syntax error.
- A new menu option for reloading your list of biome color profiles has been added.
3.5
- Fixed issue where some Mac OS X users would not have their window refresh.
- Fixed loading from amplified worlds.
- Fixed the map jumping around when a menu was opened.
- Selecting the default profile will now attempt to load 1.7.2.
- Adjusted the organization of some menus.
- Added 1.7.2 to official version list.
- AMIDST will now only load the libraries specified by the selected version.
- Added support for biome color profiles. An explanation of this will later be added to the wiki. Until then, please use check the latest forums posts or ask around.
- Basic wiki page added to BitBucket here.
- Mac OS X version now launches with extra memory.
3.4
- Added support for 13w39a/b
- AMIDST now loads all libraries contained in the .minecraft/libraries folder.
- Greatly reduced the file size for AMIDST.
3.3
- Increased performance for filling in image data.
- Slightly reduce memory usage for structure generation.
- Added official support for 13w37b.
- Reduced memory usage from grid layer.
- Increased performance for drawing biome layer.
- Added FPS counter.
- Improved detection of multiplayer maps.
- Major performance improvements for zoomed out maps.
- Added spawn location icon.
- Added option to toggle framerate panel in the menus.
- Added official support for 13w38a/1.6.4.
- (Default) now selects 1.6.4
Older versions
All versions of AMIDST 3+ are available for download at: https://github.com/s...AMIDST/releases
Special thanks
A big thanks to the people over at http://www.57digital.co.uk/ for their very generous support.
Supporting the project
Aside from using adf.ly, there are a few ways you can help improve AMIDST.
Check out the GitHub page. Bug submissions, feature suggestions, and any improvements to the source code are always welcome.
Due to requests, I have now added a donation link back in.
Media
A video tutorial on v3.0 will be up eventually. Until then, here are some screenshots:
Legal
License information can be found at https://github.com/s...ter/LICENSE.txt
Outdated Versions
If you are interested in the old Minecraft Stronghold Finder, all the old information can be found here:
Downloads & Versions No point in reading this if you don't download it!
Version 1.4.1 <---- Download if you have 1.9-pre 5 or 4
Download EXE or JAR
The EXE version now works!
Changes:
-Updated for 1.9-pre4!
-Fixed a bug where it sometimes wouldn't work.
Older Versions:
Version 0.4.2 <---- Download if you have 1.8.1
Download ad free (JAR) (EXE)
Download through adf.ly (JAR) (EXE)
Download EXE or JAR
Changes:
-Should work with 1.9-pre 3. Officially.
Version 1.2 <---- Download if you have 1.9-pre 1 or 2
Download EXE or JAR
Changes:
-Fixed several memory leaks that forced the program to stop working after awhile.
-Made a few things use way less memory.
-Fixed a bug that would prevent any villages/markers from being accurate when a X/Z offset was used.
Version 1.1
Download EXE or JAR
Changes:
-Supports searching for nether-structures.
-Automatically saves your preferences.
-Changed icon for strongholds so they're more noticeable.
-Added zoom in/out button to the map.
-Mouse wheel also zooms in/out on the map.
-Changed the title to reflect the current version ;P
Version 1.0-beta
Download EXE or JAR
Changes:
-Added a biome map.
-Added searching for villages.
-New UI
-More options
-List of stuff.
-I dunno, I spent way too many hours working on this, and now I'm tired.
Version 0.5
Download through adf.ly
(Non-adf.ly version will be available within a day or two-- I just wanted to test something, I hope no one hates me for it D: )
Changes:
-NOW WORKS WITH 1.9! Besides that, it's the same-old
Version 0.4.2 (and 0.4.1)
Download ad free
Download through adf.ly
Changes:
-(0.4.2) Fixed a UI bug that would make this application useless in Mac OS X.
-(0.4.1) Negative numbers now work! (Sorry about that!)
Version 0.4
Download ad free
Download through adf.ly
Changes:
-Now is incredibly accurate! You should just be able to dig down. However, in rare cases you'll end up between the walls, just dig to the side or something.
-Added support for the "invalid biome" issue. So it'll at least tell you that there's no stronghold there.
-A reminder from the last version (Which was only out a day) seeds like "poppycock" will now be properly read!
Version 0.3
Download ad free
Download through adf.ly
Changes:
-Added support for non-number seeds. (i.e. if your seed was "watermelon" it was now correctly convert to a number as it would in minecraft) WARNING: Don't accidentally have a space in your seed number! It will mess things up!
Version 0.2
Download
Changes:
-Changed labels of stronghold 2/3 so they actually display the right numbers.
-Greatly changed the formula for finding the second and third stronghold. This should be MUCH more accurate for both of those.
-Added my name to the top!
Version 0.1
Download
Bugs:
-I've only tested the first stronghold coordinates, the other two will probably NOT be accurate.
-Occasionally the coordinate won't be accurate. (It's pretty rare)
Original topic is here. Additionally, the download to AMIDST v2.1 can be found here:
( Ad free ) Windows [Exe]
( Ad free ) Mac OS X [App] ( Ad free ) Linux [Jar]
( Ad free ) Windows with AV issues. [7z]
Tutorial:
[media][/media]
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Wow, that's pretty specific! You sure put a lot of thought and effort into fleshing out your mobs, and it shows! I'll see if I can hunt down one of those chambers to see how it's spawning...or if it's spawning...I'd obviously prefer it work as intended.
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Hey, I'm getting a bug on the version 1.2.99, and sadly there's no other versions available on curse!
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: com/bobmowzie/mowziesmobs/client/model/entity/FoliaathBabyModel
It's the only mod installed, on forge 10.13.4.1614-1.7.1
Are there even baby Foliaaths? Seems kind of counter productive!
EDIT: *facepalm* Nevermind, I had pulled llibrary out while testing mods, and forgot your mod required it!
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Alright, I've built it, and did a halfassed texture setup just so you can see what parts are what. Basically outlined all boxes in the textures. At any rate...NOW what do I have to do to upload it?
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I'd like to point out something that is sorely missing from this mod. A few 3d models. An actual ship's wheel instead of a block with a wheel texture on one side for example, or even better engines with moving propellers! I mentioned this back on the original thread, might have posted it in the mod request section, and now I bring it to you...
As proof of concept, download this mod:
http://www.curse.com/mc-mods/minecraft/226336-multi-windmills-mod
Place windmill on ship.
Compile ship.
Fly ship with spiny windmills. WOOO SPINY!
So now you know it's possible...and that's about the extent of my abilities. Hah! No seriously, I've tried looking at model creator programs, and they talk about .json files...but heck, I can't even find a .json file in that windmill mod for example, so I don't know where I'd find something to retroengineer to make a model let alone an addon mod for archimede's. I had hoped to steal the engine nacelle from the old Steampunk Airship mod as an example and make it bigger, but couldn't even manage to do that. I can build one out of Legos, but I doubt that would be very helpful
Thanks for your time and effort at maintaining a great mod!
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Yes, that would definitely go a long way. As stated, Mo' Creatures wasn't the only one I spotted on your site that doesn't allow redistribution, or at the very least requires information or redirection to the author's links for download. If you have been given an exception to the rule, that information should be readily visible on your website.
No one is really arguing about the legalities of it at this point, and hopefully it doesn't come to that. It's more likely that a mod author would just stop development than to spend the time and money to sue over something he's not making any real money on. We just lost Bukkit recently for "legal" reasons, and some have quit the community in protest of sale to Microsoft. There's no reason to give people MORE reason to leave by distributing their work when they don't want you to.
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Out of curiosity I spent some time looking at Skydaz, as it seems to be the latest item up for discussion. I had never really looked into Skydaz before, although I had seen it mentioned sometimes. Installing Forge and mods is about as easy as can be if you can follow all of two steps so I never needed a third party installer. In about an hours time on the Skydaz site, by page ten of the two hundred and fifty odd pages I've found a few mods that it claims are 1.7.10 that are not, according to the author's official site or minecraftforum.net thread, and I've also found many that are being redistributed when the author expressly states that's not allowed. They provided no proof that they have been given any type of exception to the policies of those mod authors either.
Lastly, Xchow is either trolling or doesn't understand the simple concept of ownership. You're wasting your time trying to reason with him/her, so why bother? Better to ignore than get your thread locked due to a flame war.
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